PDA

View Full Version : Weapon Weight Mechanics



Fallen
09-23-2006, 10:56 AM
This is some excellent data I found on the Official Boards. Take a look:

tigerclaw <2
dagger 1
main gauche 2
rapier 3
estoc 4
cudgel 4
short sword 4
longsword 5
backsword 5
scimitar 5
quarterstaff 5
broadsword 5
crowbill 5
pilum 5
handaxe 6
katana 6
war hammer 7
maul 8
mace 8
awl-pike 8
military pick 8
halberd 9
battle axe 9
ball and chain 9
hammer of Kai 9
jeddart-axe 9
bastard sword 9
flamberge 10
greatsword 12
lance 15

Besides brawlers, that has everything covered except falchion, whip-blade, katar, morning star, whip, ball & chain, flail, war mattock, spear, javelin, and trident. I can snag a javelin, flail, and mattock from creatures, the rest I dunno.

I'm going to look into the costs for materials and weapons, but if anyone happens to have (storebought) material gear, that would really help. I've got imflass nailed, everything else is up in the air.

-Anathemus' player

Fallen
09-23-2006, 10:58 AM
Tiger-claw 1
Knuckle-duster 1
Hook-knife 1
Cestus 2
Knuckle-blade 2
Paingrip 2
Razorpaw 2
Yierka-spur 2
Blackjack 3
Jackblade 3
Troll-claw 3
Fist-scythe 4
Katar 4
Falchion 5
Morning star 8
Trident 12

Fallen
09-23-2006, 11:02 AM
::Sigh::

I had also saved all of their work on Material weight modifications, though the e-mail was corrupted. GO AOL. Anyone else grab that work? It was really good.

Stanley Burrell
09-23-2006, 11:42 AM
This is information from Virilneus' site that is in tangent to what has been posted on the official forums time and again (which I was unable to find!)

Here you go (encumbrance = weight mod):

http://72.14.209.104/search?q=cache:J1U7xKaZdzgJ:www.virilneus.com/materials.php+imflass+%2280%25%22+glaes+125%25&hl=en&lr=&strip=1

Latrinsorm
09-23-2006, 01:49 PM
The weight mods on imflass, bronze, modwir, wood, iron, obsidian, mithril, ruby, and glaes/mein were confirmed. The weight mod on steel is 1, not 1.05. Weight mods work as truncate(base weight * weight mod).