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View Full Version : optimizing stats then change it using fixskills?



VotedAfkScrippr
09-21-2006, 04:49 PM
Curious what would happen if i optimized a character with these formulas below to play for some levels and get the max training points possible (mental and physical.)

Then, after training with all the points, go back and change the stats to better fit the characters profession?

would this readjust all the skills or change anything?
thanks.

Training points are determined using the following equations:

Physical TP
(25 + (((Aura + Discipline)/2 + Strength + Constitution + Dexterity + Agility)/20))

Mental TP
(25 + (((Aura + Discipline)/2 + Logic + Intuition + Influence + Wisdom)/20))

Tea & Strumpets
09-21-2006, 04:53 PM
Anytime you change your stats a FIXSKILL is included. I don't recall exactly how it works, but I don't think it's possible to walk out of the Trainer with -300 Physical Training Points (for example).

Renian
09-21-2006, 05:38 PM
It's not possible. Your TPs get recalculated after using a fixstats and it auto-unlearns some skills if need be.

Just play a character up to cap with optimized TPs and then use a fixstats potion when cap is obtained.

Insodus
09-21-2006, 06:02 PM
Just play a character up to cap

I love how some people glaze over it like that. It's only 7000 hours of gameplay...

Renian
09-21-2006, 08:53 PM
...Which is entirely scriptable.

Bobmuhthol
09-21-2006, 10:05 PM
Good luck scripting for 7000 consecutive hours. I make it a point to kill as many scripters as I can find.

Renian
09-23-2006, 12:55 AM
I'm not talking about AFK.