Anebriated
09-08-2006, 10:48 PM
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Obvious paths: south
>dir
Here are the places I can help you find in Wehnimer's Landing:
Town Square - A common gathering area.
Temple - The local Religious Establishment.
Healer - The Local Empath.
Herbalist - For those aches and scratches.
Armory - For those needing a fresh suit (of armor).
Weaponry - For those who think sharper is better.
Furrier - Purchaser of fine skins and pelts.
Pawnshop - Place to sell odds and ends.
Bank - A safe place to stash cash.
Town/City Hall - Administration offices are here.
Catacombs - Hunting area for young adventures.
Gemcutter - Sell your bright baubles here.
Tavern - For quaffing and swapping lie... tales of adventure.
Inn - Resting, training, and some privacy.
General Store - For miscellaneous supplies.
Locksmith - Lockpicks sold here.
Silverwood Manor - For new adventurer help.
North Gate - Access to the world beyond.
Clothier - Clothing shop.
Cleric's shop - Priestly items.
Music shop - Musician's tools.
Museum - Historical artifacts and depictions.
Constabulary - Where the law resides.
Travel office - Hire a guide for distant travels.
The command format is DIRection {destination name} {steps shown}
>dir tavern
I don't know the way from here to Helga's Tavern.
>
Make up your mind.
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Obvious paths: south
>dir
Here are the places I can help you find in Wehnimer's Landing:
Town Square - A common gathering area.
Temple - The local Religious Establishment.
Healer - The Local Empath.
Herbalist - For those aches and scratches.
Armory - For those needing a fresh suit (of armor).
Weaponry - For those who think sharper is better.
Furrier - Purchaser of fine skins and pelts.
Pawnshop - Place to sell odds and ends.
Bank - A safe place to stash cash.
Town/City Hall - Administration offices are here.
Catacombs - Hunting area for young adventures.
Gemcutter - Sell your bright baubles here.
Tavern - For quaffing and swapping lie... tales of adventure.
Inn - Resting, training, and some privacy.
General Store - For miscellaneous supplies.
Locksmith - Lockpicks sold here.
Silverwood Manor - For new adventurer help.
North Gate - Access to the world beyond.
Clothier - Clothing shop.
Cleric's shop - Priestly items.
Music shop - Musician's tools.
Museum - Historical artifacts and depictions.
Constabulary - Where the law resides.
Travel office - Hire a guide for distant travels.
The command format is DIRection {destination name} {steps shown}
>dir tavern
I don't know the way from here to Helga's Tavern.
>
Make up your mind.