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Danical
08-31-2006, 06:29 PM
My script seems to be too quick for it's own good and I'm not sure what is the cause.




[hunt]^go lake
An Ithzir scout fades into view!
[Roll result: 84 (open d100: 69)]
An Ithzir scout crouches, sweeps a leg at you and connects!
An Ithzir scout whacks your legs to no effect!
>
[hunt]^e
[Lake, North Shore]
[hunt]^e
You notice some muck.
Obvious paths: east
>
[Lake, Shallows]
You notice an Ithzir initiate.
Obvious paths: east, west
>
[hunt]^go shore
[Lake, Shallows]

Obvious paths: west
>
[hunt]^n
[Lake, North Shore]
[hunt]^ne
You notice an Ithzir scout.
Obvious paths: north, west

Shaelun
08-31-2006, 08:13 PM
[hunt]^go lake
An Ithzir scout fades into view!
[Roll result: 84 (open d100: 69)]


Off-hand, I think you just pointed out a bug: if I remember right (it's been awhile since I wrote that part), Lich when used with StormFront uses a simple "wait until we see a [Room Area, Room Title] line and consider that indicative of having changed rooms." In Wizard it uses a tag sent by the game, but if you're playing with SF, it looks like it's registering as an extra movement. I'll fix it, but it may take me awhile to update, so don't hold your breath.

Thanks for the bug report, heh.