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Anebriated
08-25-2006, 02:52 PM
Alright, pulled my old sorc back from the grave and I am pretty sure his training reflects it. I don't think hes been played since the GSIII/IV switch so I have no idea what has changed, any tips/input would be helpful. Thanks.


(at level 32), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Physical Fitness...................| 90 20
Arcane Symbols.....................| 126 33
Magic Item Use.....................| 126 33
Spell Aiming.......................| 166 66
Harness Power......................| 166 66
Elemental Mana Control.............| 126 33
Spirit Mana Control................| 126 33
Climbing...........................| 50 10

Spell Lists
Minor Elemental....................| 30

Spell Lists
Minor Spirit.......................| 12

Spell Lists
Sorcerer...........................| 39
PsiNet has recorded your current skills.



Race: Dark Elf Profession: Sorcerer
Gender: Male Age: 471 Expr: 1157576 Level: 32
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 52 (1) ... 52 (1)
Constitution (CON): 43 (-8) ... 43 (-8)
Dexterity (DEX): 56 (13) ... 56 (13)
Agility (AGI): 81 (20) ... 81 (20)
Discipline (DIS): 90 (10) ... 90 (10)
Aura (AUR): 94 (32) ... 94 (32)
Logic (LOG): 90 (20) ... 90 (20)
Intuition (INT): 93 (26) ... 93 (26)
Wisdom (WIS): 90 (25) ... 90 (25)
Influence (INF): 88 (14) ... 88 (14)
Mana: 141 Silver: 3165

Stunseed
08-25-2006, 02:53 PM
Holy crap @ double Harness Power.

If that Sorc is in CoL, I'd highly suggest dropping that.

Insodus
08-25-2006, 02:56 PM
I can relate to that though. Early on wizard and sorcs have a hard time getting a full hunt in without using wands. Looks alright to me, I'd just suggest a few levels down the road dropping off on harness power and finishing up minor spirit and picking up some sorc lores.

Anebriated
08-25-2006, 02:58 PM
He is voln(not even finished) for some reason that I have yet to remember.

Anebriated
08-25-2006, 03:00 PM
I plan on taking the minor spirit to 120 asap as I continue to level, then probably working up to 150 while adding to my sorc spells.

Which lores do I want. I am highly interested in the new 740 but could care less about demon's. What purpose do they have anyway?

Insodus
08-25-2006, 03:11 PM
I personally also hate demonology since its illegal in most towns now. It also helps to chant retribution on 712, which most people don't use. The one good benefit is it helps Torment.

Necromancy increases damage on a few spells and helps a ton for Animate Dead. Thats what I would go with first. But really its a matter of opinion.

If you want to see what lores do to basic skills, see my sheet...

http://www.mhowland.net/share/SpellCheatSheet.xls

It doesnt cover in-depth documentation for spells like Animate Dead, but gives you an idea.

Anebriated
08-25-2006, 03:20 PM
Thats a great spreadsheet, thanks. Just wondering though, do either of the lores effect Planar Shift?

Celephais
08-25-2006, 03:34 PM
https://www.google.com/accounts/NewAccount?service=wise&continue=http%3A%2F%2Fspreadsheets.google.com%2Fcc c%3Fkey%3Do17373931093918681168.611324448628542881 9&migrate=true&t=-7752871339422431546&sig=13ccfdad31d0419bc3ae3dfce0d8fc94

I uploaded your cheat sheet to Google spreadsheets, so anyone with a google account can view it online now. Let me know if the sharing feature isn't working (This is the first I've shared)

Fallen
08-25-2006, 03:35 PM
Demonology.

Miscasts have potentially disastrous consequences. Sorcerers are urged to use caution, as rumor has it that failures can lead to unleashing an enraged demon upon Elanthia. Study in the lores of demonology can reduce the chance of mishap. Inter-realm teleportation has a base failure rate of 10%, reduced by 1% per every 12 demonology ranks.

Atlanteax
08-25-2006, 03:40 PM
The very best thing you can do with a Sorceror is to re-roll it into a different Profession!

zhelas
08-25-2006, 03:41 PM
Thats a great spreadsheet, thanks. Just wondering though, do either of the lores effect Planar Shift?

I am a firm believer in Sorcerery lores and thus I 2x in them. This is my choice but I wish to get the full benefits from the Sorcerery spells.

Demonology helps with the reduction of failure for inter planar shifit. http://www.krakiipedia.org/wiki/740 Great website for information. Intra planer shift relies mainly on your spirit and elemental share. Demonology tells you how many folks can rift with you within a realm. Helps with Torment, Cloak of shadows, phase and demon summoning.

To get the best retribution with your Cloak of Shadows you need 50 ranks of demonology this will produce a 95% chance for it to work which is the best you can have. Retribution has saved me many times. I picked those ranks and focus mainly on Necromancy but that is my choice. I think pain (711) is one of the best spells in the game and Neromancy directly affects that spell. A sorcerer 1x in Necro for life will feel the benefits from that spell. I use it a lot since I do animate corpses. (Can't have my dead slaves scarred)

Voln eh? As you get older you probably can reduce that from 2x to 1.5x. Like the others said if you were in the other society, 1x is the way to go. If you don't know sacrifice, have someone teach it to you soon. This will help extend your hunting. When hunting in Stronghold i could get about 78 mana from sacrifice a Stone Mastiff or Stone giant.

Zhelas

Anebriated
08-25-2006, 03:49 PM
The very best thing you can do with a Sorceror is to re-roll it into a different Profession!

That would be wonderful, if it had anything to do with the information I asked for.... BTW, wheres the pic of you playing with balls in your sexy tie?

Anebriated
08-25-2006, 03:52 PM
To the sorcerers out there, what have you found most beneficial as far as lore training? I primarily use 702(duh) to hunt so I want to keep up with my necro lore(plus i enjoy the necromancer RP more) but the planar shift is just awesome. Is there a fair balance anywhere?


As far as my society goes, I think I will end up switching so I can free up some TP's to use in lores.

zhelas
08-25-2006, 04:10 PM
At 63 Trains this is what I currently have just for an example. I rarely use 702 anymore but you can plink away at the creatures. As you get older you will find 705 to be much more effective. Unfortunately Dark Catalyst utilizes elemental lores and i don't see the benefit of training in them.

Necromancy FTW but you will find that the short duration at times will be hard to swallow from time to time. This link provides a great resource to Necromancy http://www.krakiipedia.org/wiki/Animate_Dead



Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Physical Fitness...................| 102 24
Arcane Symbols.....................| 164 64
Magic Item Use.....................| 164 64
Spell Aiming.......................| 228 128
Harness Power......................| 164 64
Elemental Mana Control.............| 164 64
Spirit Mana Control................| 164 64
Sorcerous Lore - Demonology........| 150 50
Sorcerous Lore - Necromancy........| 176 76
Perception.........................| 164 64
Climbing...........................| 120 30
Swimming...........................| 120 30

Spell Lists
Minor Elemental....................| 40

Spell Lists
Minor Spirit.......................| 34

Spell Lists
Sorcerer...........................| 63

Fallen
08-25-2006, 04:35 PM
Demonology is far more useful than Necromancy in all but one ways, Pain Infliction.

Demonolgy helps out with 740, and 704, both very useful spells. Animate dead and Minor Summoning are both not worth the time to cast unless you actively RP a necromancer or Summoner.

Numbers
08-25-2006, 04:43 PM
Ditch Voln, switch to CoL, dump Harness Power down to 1x.

Bump Physical Fitness to 23 or 24 ranks.

Get some armor use to wear either full, reinforced, or double leather.

Your 2x spell aim, 1x MIU, 1x AS, 2x mana controls are all good.

Not a huge reason to overtrain in the Sorcerer circle, unless you're really hurting for CS.

Lores is your choice. Personally, I double them, 1x in each. Demonology caps in its usefulness at around 60 ranks, so you can probably safely stop that lore there and dump the rest in Necromancy. But yes, unfortunately, 725 is all but worthless, and the duration of 730 sucks giant elephant wang.

Squeeze in climbing/swimming when you can. Plan on eventually getting 1 rank of brawling. Get 120 as soon as you can for defensive reasons.

Anebriated
08-25-2006, 04:43 PM
Would the lack of necro lore until later levels noticably hurt the damage done with spells like 702?

Numbers
08-25-2006, 04:47 PM
The only spells that necromancy plays a part in is 701, 708, 711, 716 eventually, and 730.

The only spells demonology plays a part in is 704, 712, 718, and 725.

So, in short, no, it won't have any effect on damage done with 702. Keep in mind that 702 can be strengthened by casting with an open hand(s), being cast in a more offensive stance, and by being channeled. Same goes for 705, except for the open hands part.

Anebriated
08-25-2006, 04:52 PM
I cant stop staring at your avatar...

Spiderman is kind of strumming and dancing along to the song im listening to atm and the manatee is doing its face plant in beat with the bass/drum, kinda trippy.

Renian
08-25-2006, 10:49 PM
The only spells demonology plays a part in is 704, 712, 718, and 725.

...And 740.