Log in

View Full Version : Stunning skull.



Tysander
08-23-2006, 04:20 PM
Looking for an old-style stunning skull. Not a skull weapon, a stunning skull.

Thanks.

Liberi Fatali
08-23-2006, 08:00 PM
Looking for an old-style stunning skull. Not a skull weapon, a stunning skull.

Thanks.

Hey, I've got one of these, I think.

'a gruesome skull'

Is that what you're referring to?

Gan
08-23-2006, 08:21 PM
most likely its one... tap/poke/rub it and see if it treats you like its bitch. If so, then it is one.

Tysander
08-23-2006, 08:44 PM
That's EXACTLY what I'm referring to.

Celexei
08-23-2006, 09:09 PM
What's the price on such a thing?

Tysander
08-23-2006, 09:15 PM
They usually go for 1.5-2mil. I am willing to pay the 2.

Bombadil
08-23-2006, 09:56 PM
Wait all it does is stun you when you poke it?

fallenSaint
08-23-2006, 10:03 PM
They have several actions to them a few stunning, the key usefulness to them is they have a set stun time which aids in Guild training.

GuildRat
08-24-2006, 12:05 AM
They usually go for 1.5-2mil. I am willing to pay the 2.

I'll sell ya mine, if you're interested...I'm in EN or I can meet you on FWI.

Drew
08-24-2006, 01:05 AM
Why are one of these better than the stunning weapons?

GuildRat
08-24-2006, 06:08 AM
Why are one of these better than the stunning weapons?


The stun times are more predictable(consistant) I think, but I'm not sure.

Leetahkin
08-24-2006, 08:22 AM
Why are one of these better than the stunning weapons?


The stun times are more predictable(consistant) I think, but I'm not sure.

I have a badelaire, and it's quite predictable.

That being said, though, I have that do-all rogue guild script from someone's website, but the damnable thing won't acknowledge my badelaire for stun shield reps. It keeps looking for a skull or alcohol, even though I "think" saw somewhere in the LONG ASS script that it should acknowledge my badelaire. :(

Artha
08-24-2006, 09:01 AM
Backpacks full of death rum ftw.

TheEschaton
08-24-2006, 09:33 AM
My stunning skull made stun maneuvers so much more ridiculously easy. It's light and you don't have to carry around an extra weapon (provided your skull weapon isn't the one you use as your main weapon).

-TheE-

Gan
08-24-2006, 09:48 AM
Agreed, the skull was more preferable to use than a skull attributed weapon, unless you used said weapon (which they were 4x).

I'm just glad I have no need for one anymore. Although they do make a pretty cool RP tool as well if you're into those kinds of things.

Tysander
08-24-2006, 10:08 AM
Yeah, I don't want one for stunman. I want it for the RP.

Ilvane
08-24-2006, 10:11 AM
I liked my skull weapon, it is pretty interesting.:)

Angela

Leetahkin
08-24-2006, 10:43 AM
Backpacks full of death rum ftw.

Where can you buy the death rum?
I'm being lazy lately and don't want to do the stun shield manually.

Doughboy
08-24-2006, 11:13 AM
Where can you buy the death rum?
I'm being lazy lately and don't want to do the stun shield manually.

It's free. Hearthstone Manor's Legends Bar.

StrayRogue
08-24-2006, 11:14 AM
Nothing beat stunning/unremovable jewelry for stun man.

Jolena
08-24-2006, 11:29 AM
Strayrogue for the win damnit. I LOVE LOVE LOVE my stunning jewelry - a black moonstone bracelet. Requires a puzzle to remove it which is fairly simple once you know what to do, and the stunning times are predicatable as well. Weighs less than a pound, carries in my container easily. I bought several to sell also and they all went with a quickness once people realized they could be used for Guild reps.

StrayRogue
08-24-2006, 12:06 PM
20 second stun on the button from what I remember. I still have the bracelet Alesse once gave me.

GuildRat
08-24-2006, 12:53 PM
Offer's still there if you want to buy the skull, if you haven't found one.

Gan
08-24-2006, 01:35 PM
It's free. Hearthstone Manor's Legends Bar.

Well, using death rum will make it interesting to try to work stun manuevers, you might want the other rum that only stuns you instead of making you stumble into the next room, profess your love for halflings, etc. Its in the legends bar as well, and its free for those of legend status.

GuildRat
08-24-2006, 02:09 PM
The only problem with Demon Rum, is that the stuns aren't predictable in duration...so you fail a maneuver, and then the stun wears off before you can try again. Anything that you can time the maneuver to the end of the stun is gonna make the reps easier to get in the guild.

Artha
08-24-2006, 05:38 PM
With the right scripts (guildx), stun duration doesn't matter much.