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Renian
08-15-2006, 06:10 PM
I am rapidly approaching the time where I can start fighting in OTF; I am level 71. However, being a locksmith rogue, it would probably be extremely foolish to even consider hunting there at level 73. Therefore, pray tell, when could I begin hunting there without dying ever other time I hunt, given the following:

80 ranks of armor use, wearing 6x MBP
2x edged
2x perception
2x stalking/hiding
1x CM with level 5 Surge and Shadow Mastery and level 1 Combat Mobility (or whatever one allows you to stand during roundtime)
1x shield use
and Stun Maneuver mastery. Master of CoL.

EDIT: Damn. I can't edit the displayed title to make it show "Locksmith rogue hunting OTF" and I can't delete this title to show as such. This makes me frown.

TheEschaton
08-15-2006, 06:29 PM
well....umm...I suggest not trying it. Everything in OTF is 80+ trains, just because you're 73 doesn't mean you should go.

Let's see, with only 2x hide, you're never gonna hide from gremlocks. I know 90+ rogues with 2.5x-3x hiding who can't hide from gremlocks. But they crit pretty easily.

You should be able to take out lich qyn'arj, if you hunt undead.

Lesser constructs hit hard, but your MBP should be fine.

Stay out of OTF proper, you'll just be whaled on by the IThizir. Just run through.

Anything higher than that would be trouble...so I'd stick to the west woods. Go to the Aquaduct if you feel adventurous, though I think the taints and beings would pwn you with their spells.

And make sure to make yourself known, so people know when to get you out of there.

-TheE-

HarmNone
08-15-2006, 06:30 PM
Title changed for you, Renian. :)

Sean
08-15-2006, 06:33 PM
well....umm...I suggest not trying it. Everything in OTF is 80+ trains, just because you're 73 doesn't mean you should go.

Let's see, with only 2x hide, you're never gonna hide from gremlocks. I know 90+ rogues with 2.5x-3x hiding who can't hide from gremlocks. But they crit pretty easily.

You should be able to take out lich qyn'arj, if you hunt undead.

Lesser constructs hit hard, but your MBP should be fine.

Stay out of OTF proper, you'll just be whaled on by the IThizir. Just run through.

Anything higher than that would be trouble...so I'd stick to the west woods. Go to the Aquaduct if you feel adventurous, though I think the taints and beings would pwn you with their spells.

And make sure to make yourself known, so people know when to get you out of there.

-TheE-

Why would he be hunting contructs and lichs instead of beings and taints?

TheEschaton
08-15-2006, 06:37 PM
<shrug> Dunno. I'm not a rogue. To me it seems like it would be harder to defend against the magic users.

But then again, I've never really been all that good at playing a rogue, as you might know, Tijay.

-TheE-

Gan
08-15-2006, 07:14 PM
I would recommend staying in the Tower until your lvl 78 at the minimum and 80 at the recommended age for Aquaducts.

There is nothing else in OTF that you can hunt until you hit 90 (other than lych's).

At 78 it will be a stretch hiding from Gremlocks at 2x skill, your armor is sufficient to keep you from dying on the first blow, however, the first time you fail a hide and a taint stuns you, its over.

You'll also want more CM ranks, either guild or cman. Gremlocks will have a field-day on you with garrote otherwise.


Ganalon, 82 rogue, master picker, archer.

Renian
08-15-2006, 07:38 PM
First of all, yay @ Harmnone!

Secondly:


well....umm...I suggest not trying it. Everything in OTF is 80+ trains, just because you're 73 doesn't mean you should go.

...


However, being a locksmith rogue, it would probably be extremely foolish to even consider hunting there at level 73.

I gathered that. That's why I'm asking. :P


I would recommend staying in the Tower until your lvl 78 at the minimum and 80 at the recommended age for Aquaducts.

Kthx. Also, regarding Cman ranks, how many ranks of lockpicking/disarming do I need to open/disarm duct boxes? I could, theoretically, lower my training in those to pump up Cmans, or hiding.

TheEschaton
08-15-2006, 08:03 PM
Duct boxes, hmmm....They normally run up to low -800s, I'd say, eh Ganalon?


-TheE-

GuildRat
08-15-2006, 10:05 PM
I am rapidly approaching the time where I can start fighting in OTF; I am level 71. However, being a locksmith rogue, it would probably be extremely foolish to even consider hunting there at level 73. Therefore, pray tell, when could I begin hunting there without dying ever other time I hunt, given the following:

80 ranks of armor use, wearing 6x MBP
2x edged
2x perception
2x stalking/hiding
1x CM with level 5 Surge and Shadow Mastery and level 1 Combat Mobility (or whatever one allows you to stand during roundtime)
1x shield use
and Stun Maneuver mastery. Master of CoL.

EDIT: Damn. I can't edit the displayed title to make it show "Locksmith rogue hunting OTF" and I can't delete this title to show as such. This makes me frown.

I stayed in the tower until I was 84 trains, then I moved to the ducts and pwned...at 87 I started experimenting outside the ducts and got pwned a few times by griffins...not much else bothered me. Take that with a grain of salt and try to find a niche you're comfortable with.

Gan
08-16-2006, 09:13 AM
Duct boxes, hmmm....They normally run up to low -800s, I'd say, eh Ganalon?


-TheE-

Yep. Look for an average range of -700 to -900 locks, traps from low -300's to -390ish on the high end.

On the norm, I'd expect a few that push the -400's trap/-900+ lock, but not many.

I think someone posted a formula for ranks of picking/disarming here a while back, let me go look. If you have self cast lore, you should be able to pick most of them. I was 3x pick/disarm at your level and was picking about 90% of OTF boxes with the construct boxes over -1000/-400 giving me the toughest challenge.

You might also look into learning how to wedge/lockmastery so that you can get into the locks you cant reach with a pick.

Formula:

Locks: (Lockpick skill bonus + DEX bonus ) * lockpick mod (Vaalin = 2.5)
Traps: Disarm skill bonus + DEX bonus

I dont have the add for lores for these formulas, so if anyone does, please post... Self cast and the .5 bonus of scroll/imbed.

GS4-D
08-16-2006, 09:43 AM
You may also want to tack on some magic ranks (AS/MIU/HP/Mana share) so you can wear some spells.

Renian
08-16-2006, 11:15 AM
You might also look into learning how to wedge/lockmastery so that you can get into the locks you cant reach with a pick.

I have 38 ranks in LFM.

I also have 29 magical ranks, allowing me to wear a full spiritual spellup from my empath without getting spell bursted. 4 of those ranks come from the Minor Elemental spell circle, so I can indeed cast lores.

OoK
08-17-2006, 09:37 AM
If you are around later today I'll take you on a hunt to the aqueducts so you can see what it's like.

Bent Beings, Twisted Beings, and Taints crit very easily but they are also spell casters and will tear you up. Taints have disease, curse, and mind jolt and Bent Beings have Major E-wave. You should be able to hide/ambush easily to kill.
Gnarled and Stooped Beings are squares and the only special attack is a stunning knockdown thing (kind of like Minotaur kick I guess), almost like a bullrush but not CMAN related. These ones I let swing once (squares, so they are in defensive at first), then either hide/ambush or sweep/hide/ambush.

Gremlocks are also in defensive stance at first, so I let them swing once, then sweep/hide/ambush. They are pretty quick, have a steal maneuver like Gremlins, and can also Garrote (not CMAN garrote) that can miss, give neck and hand minors, neck bleeder, or just zip your head clean off.

I think I started hunting in the East Aqueducts at level 75 or 76. Moved to the West Aqueducts (same as east but no constructs and swarms more) around 78 and stayed until 86 before moving out into OTF.

Level ranges might be a little off.

-OoK

Renian
08-17-2006, 09:53 AM
If you are around later today I'll take you on a hunt to the aqueducts so you can see what it's like.

I won't be around later today, but I will be tomorrow. However, it doesn't matter, I'd still be level 71 and unable to get into OTF.

Thanks though.

jpatter123
09-26-2006, 02:10 AM
[QUOTE=Ganalon;504665]Yep. Look for an average range of -700 to -900 locks, traps from low -300's to -390ish on the high end.

On the norm, I'd expect a few that push the -400's trap/-900+ lock, but not many.
QUOTE]

I can get 880 boxes at my current train and I can't pick half of the otf boxes.. I got 30 sitting in front of me right now that I either stick my pick or get no read on rolls of 50 or better. I'd say the trap range is about right allthough I did see a -470 scarab today.. well after it killed me that is.

Gan
09-26-2006, 09:29 AM
Yep. Look for an average range of -700 to -900 locks, traps from low -300's to -390ish on the high end.

On the norm, I'd expect a few that push the -400's trap/-900+ lock, but not many.


I can get 880 boxes at my current train and I can't pick half of the otf boxes.. I got 30 sitting in front of me right now that I either stick my pick or get no read on rolls of 50 or better. I'd say the trap range is about right allthough I did see a -470 scarab today.. well after it killed me that is.

If you're getting aquaduct boxes with lock ranges beyond whats described above then there's been a modification to lock difficulty.

I consistently get Ithzir boxes with the average lock range in the 900's, some as low as 800 or even a rare 760+, and on the high end of 1000 to 1170 and beyond (which is past my max).

If you're stil having trouble picking Aquaduct boxes then I'd probably recommend reviewing your training ranks or suppliment the deficiency with wedging/lockmastery.