FinisWolf
08-06-2006, 03:28 PM
Lich Form Proposal · on 8/6/2006 9:31:37 AM https://www.play.net/images/forums/links-arrows.gif (http://forum.gsplayers.com/) 3721 (https://www.play.net/forums/messages.asp?forum=102&category=29&topic=2&message=3721) https://www.play.net/images/transparent.gifhttps://www.play.net/images/transparent.gifhttps://www.play.net/images/forums/reply.gif (https://www.play.net/forums/post.asp?forum=102&category=29&topic=2&replyto=3721) Reply (https://www.play.net/forums/post.asp?forum=102&category=29&topic=2&replyto=3721)I decided to redo my proposal based off recent discussion, and the flesh it out more.
Lich Form 745-775
DESCRIPTION: true master of necromancy is able to turn his magic upon himself and transform into a lich upon his death. Then, upon the expiration of the spell, the sorcerer returns to his normal form of a corpse and must still be healed/raised as normal.
GOAL: To allow sorcerers to rescue themselves or others from dangerous situations, to allow sorcerers to get revenge on the creature that killed them.
SPELL DESIGN REQUISITES:
It is necessary to devise a way for a lich, devoid of spirit and spells, to survive for more than a few seconds in an area in which the equivalent player, alive and fully spelled, just died.
It is necessary to devise a way for a lich not to be abused in the gaining of treasure or experience while in this superior form.
WHAT YOU CAN DO AS A LICH:
Kill
Drag
Eat Herbs
Drink from a flask
WHAT YOU CANNOT DO AS A LICH:
Search or Skin kills, or gain experience from kills others search.
Cast spells
Use society skills
LICH IMMUNITES: While a lich you are immune to:
Bloodloss (you're already dead).
Stuns (you're already dead).
Fear Attacks (Things are afraid of you, not the other way around)
DURATION: 2 minutes + 10 seconds per necromancy lore rank.
LICH ATTACKS: While in lich form there are 3 attack verbs you may use, none use mana, but all cause a hard RT. All attack damages are based on a level comparison manuever roll.
Slap: If barehanded you may slap, causing slashing damage and possibly disease.
Scream: A player friendly area-affect fear attack.
Stare: Like 717
LICH SKILL BONUSES: In order to make sure players don't immediately die, when turned into Lich form they get the following temporary skill bonuses:
1 Dodge Rank per Necro Lore Rank
1 CM Rank per Necro Lore Rank
1 Brawling Rank per Necro Lore Rank
Additionally the spell grants phantom spirit points, or a flat bonus to make up for their loss. I'm not sure on all the systems that spirit points touch but I imagine having 0 spirit would make it hard to survive in any hunting area. It could be that the Dodge/CM ranks would make up for it, but I'm not sure.
SPELL RITUAL:
To cast this spell a sorcerer must obtain a vessel, such as a bracelet or amulet, from the Heart of the Art. The sorcerer must then obtain a runestone and draw a new style of rune on it (Viril'fyn maybe? Haha). The sorcerer preps Lich Form and casts it at the runestone, this creates a bond. The sorcerer may then cast any other spells at the runestone as long as the bond lasts, the runestone absorbs these spells. The runestone's capacity for stored spells is equal to one spell level per rank of necromancy lore. So if you had 26 ranks of necromancy lore you could cast 712 & 414 at it. The sorcerer then places this runestone inside his or her vessel. Upon death the vessel activates the runestone, turning the sorcerer into a lich, and casting all of the stored spells on him or her. The runestone then crumbles.
CONCLUSION:
1. This spell fills a need, a high level necromancy spell.
2. This spell does not make sorcerers better hunters, it would not affect the balance of hunting areas.
3. I believe the cost of the spell, mana + a runestone per cast + lore requirements, more than justifies it's powers.
4. This spell would be usable, barely by someone without any necromancy lore training, but would obviously be most useful by those with it.
5. I believe the benefits of being a lich, as laid out, will make it feasible for a lich to survive in an area which is obviously deadly, long enough to get use out of the spell, while at the same time not making the lich impervious to attack.
6. This would be the only spell in the game that requires a character to die first in order to use it, I think that is enough to justify it's power.
7. Like Ninjas, this spell is just flipping sweet.
Virilneus
Dwarven Sorcerer & Master Blacksmith
Lich Form for Sorcerers - http://www.virilneus.com/lichform.php (https://www.play.net/forums/redirect.asp?URL=http://www.virilneus.com/lichform.php)
http://www.playershops.com/Virilneus (https://www.play.net/forums/redirect.asp?URL=http://www.playershops.com/Virilneus) - Hand Forged Brawling Weapons, One Handed Edged, Spell Components, Scrolls. Now serving katars!
Lich Form 745-775
DESCRIPTION: true master of necromancy is able to turn his magic upon himself and transform into a lich upon his death. Then, upon the expiration of the spell, the sorcerer returns to his normal form of a corpse and must still be healed/raised as normal.
GOAL: To allow sorcerers to rescue themselves or others from dangerous situations, to allow sorcerers to get revenge on the creature that killed them.
SPELL DESIGN REQUISITES:
It is necessary to devise a way for a lich, devoid of spirit and spells, to survive for more than a few seconds in an area in which the equivalent player, alive and fully spelled, just died.
It is necessary to devise a way for a lich not to be abused in the gaining of treasure or experience while in this superior form.
WHAT YOU CAN DO AS A LICH:
Kill
Drag
Eat Herbs
Drink from a flask
WHAT YOU CANNOT DO AS A LICH:
Search or Skin kills, or gain experience from kills others search.
Cast spells
Use society skills
LICH IMMUNITES: While a lich you are immune to:
Bloodloss (you're already dead).
Stuns (you're already dead).
Fear Attacks (Things are afraid of you, not the other way around)
DURATION: 2 minutes + 10 seconds per necromancy lore rank.
LICH ATTACKS: While in lich form there are 3 attack verbs you may use, none use mana, but all cause a hard RT. All attack damages are based on a level comparison manuever roll.
Slap: If barehanded you may slap, causing slashing damage and possibly disease.
Scream: A player friendly area-affect fear attack.
Stare: Like 717
LICH SKILL BONUSES: In order to make sure players don't immediately die, when turned into Lich form they get the following temporary skill bonuses:
1 Dodge Rank per Necro Lore Rank
1 CM Rank per Necro Lore Rank
1 Brawling Rank per Necro Lore Rank
Additionally the spell grants phantom spirit points, or a flat bonus to make up for their loss. I'm not sure on all the systems that spirit points touch but I imagine having 0 spirit would make it hard to survive in any hunting area. It could be that the Dodge/CM ranks would make up for it, but I'm not sure.
SPELL RITUAL:
To cast this spell a sorcerer must obtain a vessel, such as a bracelet or amulet, from the Heart of the Art. The sorcerer must then obtain a runestone and draw a new style of rune on it (Viril'fyn maybe? Haha). The sorcerer preps Lich Form and casts it at the runestone, this creates a bond. The sorcerer may then cast any other spells at the runestone as long as the bond lasts, the runestone absorbs these spells. The runestone's capacity for stored spells is equal to one spell level per rank of necromancy lore. So if you had 26 ranks of necromancy lore you could cast 712 & 414 at it. The sorcerer then places this runestone inside his or her vessel. Upon death the vessel activates the runestone, turning the sorcerer into a lich, and casting all of the stored spells on him or her. The runestone then crumbles.
CONCLUSION:
1. This spell fills a need, a high level necromancy spell.
2. This spell does not make sorcerers better hunters, it would not affect the balance of hunting areas.
3. I believe the cost of the spell, mana + a runestone per cast + lore requirements, more than justifies it's powers.
4. This spell would be usable, barely by someone without any necromancy lore training, but would obviously be most useful by those with it.
5. I believe the benefits of being a lich, as laid out, will make it feasible for a lich to survive in an area which is obviously deadly, long enough to get use out of the spell, while at the same time not making the lich impervious to attack.
6. This would be the only spell in the game that requires a character to die first in order to use it, I think that is enough to justify it's power.
7. Like Ninjas, this spell is just flipping sweet.
Virilneus
Dwarven Sorcerer & Master Blacksmith
Lich Form for Sorcerers - http://www.virilneus.com/lichform.php (https://www.play.net/forums/redirect.asp?URL=http://www.virilneus.com/lichform.php)
http://www.playershops.com/Virilneus (https://www.play.net/forums/redirect.asp?URL=http://www.playershops.com/Virilneus) - Hand Forged Brawling Weapons, One Handed Edged, Spell Components, Scrolls. Now serving katars!