Drew2
07-20-2006, 04:05 AM
A pretty resource-intensive game that's under 1mb.
It's not World of Warcraft, but when you remember that everything you see was created from a file smaller than 1mb, it's pretty neat.
See the game here: http://produkkt.abraxas-medien.de/kkrieger
Download the 96K file here: http://kk.kema.at/files/kkrieger-beta.zip
From the FAQ:
come on, not everything I see is in that small file, you use DirectX
standard textures, right?
there's no such thing as DirectX standard textures. everything you see
in .kkrieger is procedurally generated at the beginning, in the
"loading" Phase. there are neither stored images nor stored geometry in
the executable file, everything you see is generated procedurally (the
one exception being the menu/HUD fonts, which are generated from
standard Windows fonts). if you are interested in the details, refer to
our technology section.
It's not World of Warcraft, but when you remember that everything you see was created from a file smaller than 1mb, it's pretty neat.
See the game here: http://produkkt.abraxas-medien.de/kkrieger
Download the 96K file here: http://kk.kema.at/files/kkrieger-beta.zip
From the FAQ:
come on, not everything I see is in that small file, you use DirectX
standard textures, right?
there's no such thing as DirectX standard textures. everything you see
in .kkrieger is procedurally generated at the beginning, in the
"loading" Phase. there are neither stored images nor stored geometry in
the executable file, everything you see is generated procedurally (the
one exception being the menu/HUD fonts, which are generated from
standard Windows fonts). if you are interested in the details, refer to
our technology section.