View Full Version : Fastest leveling profession
Bombadil
07-16-2006, 07:54 PM
Whats the most fastest leveling profession (from a purely number crunching mechanical standpoint), is it Empath, Cleric, Sorcerer?
Soulpieced
07-16-2006, 08:08 PM
If fastest exp would equate to most time spent on a node learning max experience possible, empath.
FinisWolf
07-16-2006, 08:08 PM
Yup, no question, empath.
Finis
FinisWolf
07-16-2006, 08:09 PM
If fastest exp would equate to most time spent on a node learning max experience possible, empath.
Not to mention that they can die in the field, get rezzed, and in seconds have a full head of experience again. Nice little perk there.
Finis
Latrinsorm
07-16-2006, 10:18 PM
Empaths have the potential to be fried on a node constantly.
Healers are rarely fried on a node for appreciable periods of time, even in Landing. Note: those who use pocket empaths and aren't great hunters (or are flat-out gaming the system) are an exception to this rule.
Generally, healers and empaths that heal tend to progress faster than any but the more intense powerhunters.
It is important to specify which level range you're talking about, too. Healers can't even transfer every wound before level 10 (or 9, one of the two anyway), and most pures don't reach the 30 second hunt potential for quite some time. Also of note is the type of stat plan you prefer. If you tend to go for max TPs, it's more likely you'll have high mental stats with a pure profession which will allow you to absorb experience faster. If you tend to go for max stats, it's more likely those high mental stats will occur on a square profession.
I'd say your best bet pre-50 (as a rough breaking point) would be a warrior because warriors are a) hard to kill, b) versatile when it comes to available hunting grounds, c) much more proficient with weapons, and d) much less limited by mana/stamina. Post-50, I'd go with a pure sorcerer or a pure bard.
Finally, "most fastest" is redundant.
VorpalBlade
07-16-2006, 10:31 PM
warrior because warriors are a) hard to kill, b) versatile when it comes to available hunting grounds, c) much more proficient with weapons, and d) much less limited by mana/stamina.
Yes, but warriors suck and are awesome at the sametime...especially at end game. Bards are one of the top at end game, due to their spells being broken. But ...if you want the most powerful of all the professions in terms of hunting ability, and I mean the most truly broken of all professions. You pick paladin, paladins suck at the mid levels, but post 100, meaning enough TPs to max out all their combat and spells, they make for a ridiculously powerful profession. The trick is to play a warrior till 100 then convert as soon as you get enough TPs to max your paladin. Then it becomes ridiculous. Think max'd mstriker.
mgoddess
07-16-2006, 10:37 PM
The trick is to play a warrior till 100 then convert as soon as you get enough TPs to max your paladin. Then it becomes ridiculous. Think max'd mstriker.
Except paladins can't 2x MoC like warriors can...so max mstrike on a paladin isn't nearly as good as on a warrior.
FinisWolf
07-16-2006, 10:57 PM
The trick is to play a warrior till 100 then convert as soon as you get enough TPs to max your paladin.
Unless the warrior was around 30 days before the release of paladins, this will not work, as you will not be able to convert.
Unless something really funky happened.
Finis
Axhinde
07-16-2006, 11:22 PM
Paladins are far more fun when grouping than a warrior is. For me, at least.
Other than Empaths, I'd say Clerics with 130 and 225 are extremely quick with exp gain, even more so when meditate and Symbol of Dreams increased it. Not as fast as an Empath certainly, but still quicker than most.
DaLynched1
07-16-2006, 11:28 PM
Unless the warrior was around 30 days before the release of paladins, this will not work, as you will not be able to convert.
Unless something really funky happened.
Finis
It goes by the date of the slot, so if you had a charachter in the slot 30 days before the introduction of paladins at all, you can create a cleric or warrior, train them as far as you like, then convert.
Latrinsorm
07-16-2006, 11:32 PM
especially at end game.Hence, pre-50.
but post 100The question is fastest leveling profession. Post-cap is irrelevant, and I'd rather have a bard than a sissy paladin anyway. Bards are way more versatile.
Empaths can fry off a hunt then keep their mind near fried longer afterwards. I know an empath who hunts, heals, and picks. He stays fried a lot.
FinisWolf
07-17-2006, 03:37 AM
:whistle:
Gee ... I wonder who?!?! :lol:
Finis
FinisWolf
07-17-2006, 03:41 AM
It goes by the date of the slot, so if you had a charachter in the slot 30 days before the introduction of paladins at all, you can create a cleric or warrior, train them as far as you like, then convert.
Boy that does not sound right at all, and I would doubt it till a GM told me different to be honest. I recall the post stating that we can convert, and how the wording was framed. In no way did it imply something like you are stating.
Not to mention that it would be mechanics abuse in my own opinion.
Finis
VorpalBlade
07-17-2006, 08:08 AM
Boy that does not sound right at all, and I would doubt it till a GM told me different to be honest. I recall the post stating that we can convert, and how the wording was framed. In no way did it imply something like you are stating.
Not to mention that it would be mechanics abuse in my own opinion.
Finis
No what he's saying is true, if you've got a pre paladin era warrior or cleric you can convert anytime afterwards, and this is how the 100 level paladins are so easily found in the upper ranks. The reasoning I think is that for the folks that come back always have an option to convert, plus I think you have a chance to unconvert if you don't like it too.
Doughboy
07-17-2006, 09:42 AM
plus I think you have a chance to unconvert if you don't like it too.
Negative ghostrider
GuildRat
07-17-2006, 09:46 AM
Empaths can fry off a hunt then keep their mind near fried longer afterwards. I know an empath who hunts, heals, and picks. He stays fried a lot.
Rogues that pick can do the same, if they sit in the right spot.
Aaysia
07-17-2006, 09:55 AM
Post-cap is irrelevant, and I'd rather have a bard than a sissy paladin anyway. Bards are way more versatile.
Yes yes yes!! Bards pwn paladins. Anything pwns paladins in my book >.> well... actually my baby paladin is higher in trains than my lil' sorcerer so.. uh. Nevermind :D
Whats funny is a thespian (profession) calling a paladin (profession) a sissy.
Anebriated
07-17-2006, 12:12 PM
Rangers dont get enough credit imo.
Rangers dont get enough credit imo.
Why? We can pick, but so can everyone else.
Rogues that pick can do the same, if they sit in the right spot.
That's true, but anyone can pick if they train for it, empaths have more than one option.
Anebriated
07-17-2006, 02:32 PM
Rangers dont get enough credit when it comes to levelling ease. I imagine it might be a bit different now because ive been away from the game for awhile but after about 20 it was really easy to hunt. I remember being able to fry in only a couple minutes in Teras. And I was about 20 levels below the mobs I was fighting. Self buffed. Not sure how rangers do in OTF and the Rift though, never made it that far.
GuildRat
07-17-2006, 02:33 PM
That's true, but anyone can pick if they train for it, empaths have more than one option.
Not true, if you're not trained in disarm and perception, you're dead. EOS.
So, picking puffs, clerics and warriors are not the same as rogues, they have to limit themselves as to what they disarm/pick. Rogues can pick like-level and above if they've dedicated themselves to it.
GuildRat
07-17-2006, 02:35 PM
Rangers dont get enough credit when it comes to levelling ease. I imagine it might be a bit different now because ive been away from the game for awhile but after about 20 it was really easy to hunt. I remember being able to fry in only a couple minutes in Teras. And I was about 20 levels below the mobs I was fighting. Self buffed. Not sure how rangers do in OTF and the Rift though, never made it that far.
Rangers and bards do great in OTF. But hunting prowess doesn't mean staying "fried". I can fry in 20 minutes, pull out 8 boxes, and stay fried on a node disarming them.
AestheticDeath
07-17-2006, 07:08 PM
It doesnt actually take you 20 minutes to go from clear to fried does it?
Latrinsorm
07-17-2006, 09:47 PM
Whats funny is a thespian (profession) calling a paladin (profession) a sissy.All pallys have is AS, and it's not a lot higher than a bard's. Plus, with all that postcap exp bards can also be insane casters with disruption and ewave, swing a whole lot faster with Tonis, probably muster more DS, have cooler gear, etc.
I also think it's important to note that speed and ease of hunting aren't interchangeable terms. It's easy to hunt with pretty much any profession and build. The topic is speed.
Lucas
07-17-2006, 10:05 PM
Which profession is speediest at hunting?
AestheticDeath
07-17-2006, 10:07 PM
Empath or picker would be easiest, and fastest, assuming you had the wounds or boxs. But those can sometimes be in short supply, and you have to compete with others alot.
So assuming you are on a single account, and not providing yourself with wounds and boxs. I would say a caster would be the fastest. Which caster, could depend on what you plan on hunting. But since empaths can be casters... with bone shatter etc. I could still see them beating out wizards or sorcerers perhaps. I would say sorcerers are faster then wizards though. Just cause it takes ME less time to spell one up. 6 spells vs 9, and you have to cast each one less, as they are all about 20 mins plus 60 secs per spell rank. wizards got shoddy spell durations on 500s and 900s.
Also since defense could be an issue, hunting CS based in guarded stance seems the best choice. Wizards 409/415 cant compare to a sorcerers other spells normally. Though wizards have rapid fire... which could take away all the negatives. Wizards are also not affected by the empathic dispel right? Just spirit or partial spirit spells there. Though I cant recall if there places besides OTF with empathic dispel casting critters.
AestheticDeath
07-17-2006, 10:10 PM
oh and in GS3 you could hunt insanely easily and fast with a cleric, as long as you were hunting undead. but the undead gaps... though now you can use 302 on living if you worship the right god(s)
havent played a cleric in a long while, does the 302 spells mana cost vary alot?
TheEschaton
07-18-2006, 06:07 AM
I think the maximum 302 costs 8 mana without the extra infusion, which adds another 2 to it, I believe.
* all my information has the likelihood of being 2 years out of date.
-TheE-
Fallen
07-18-2006, 07:58 AM
Nothing fries faster than a 2x spell aim imploding COL sorcerer.
Lucas
07-18-2006, 08:17 AM
Just thinking about it, but 2 accounts one Giantman warrior with considerable hit points and 1 empath. Empath beats up warrior, takes wounds and heals herself in a node, repeat again and again for 24 hours straight (running on a pretty darn nice script). You are constantly fried or near it and you get what...500XP per pulse? So we're talking here over 300,000 XP in a day in a month pushing 10 million XP??? Hmm....
StrayRogue
07-18-2006, 08:20 AM
Its also againt policy and it's very easy for a GM to notice, it would seem. I recall giving Stay a few punches with my empath, and then healed him. Within seconds the EXP was taken away and I was given a verbal tongue lashing. Of course, theres nothing to stop said warrior from going out, being careless in the field, and coming back for a heal.
Snapp
07-18-2006, 08:29 AM
Yea, it must be flagged somehow with them. I remember getting 2k experience taken away after I unbalanced someone and healed the minor it caused.
Lucas
07-18-2006, 08:34 AM
Guess someone thought of it before I did, oh well. Hmm, wonder if 3 accounts will work. 2 warriors mess each other up, empath heals repeat. Or do all PK fights get instant notification to GM....hmm...
StrayRogue
07-18-2006, 08:37 AM
Well, if its intentional, just for healing, I suspect it might. I imagine there might be some mechanic that sends a warning to a GM if damage is taken and instantly healed.
Lucas
07-18-2006, 08:55 AM
There would be no "instant healing" it would be timed according to the empath mana regen and XP gains. I actually think this would work, in theory I could get a empath to cap in 2-3 weeks or so?
HarmNone
07-18-2006, 09:00 AM
Heh. You go ahead and try that. I wish I still played so I could be around to watch how long it lasted....
AestheticDeath
07-18-2006, 09:13 AM
Nothing fries faster than a 2x spell aim imploding COL sorcerer.
Wrong! And trust me half my guys are sorcerers.
AestheticDeath
07-18-2006, 09:19 AM
There would be no "instant healing" it would be timed according to the empath mana regen and XP gains. I actually think this would work, in theory I could get a empath to cap in 2-3 weeks or so?
You wont get to cap in less than 3800 hours of gameplay. You have a set max of around 2k exp per hour. I dont care how many things you kill, or wounds you heal. Thats what the damn buckets there for. To limit us. That also doesnt count all your down time, deaths etc, or the XXX. But a normal person power hunting would take a year or therebouts to cap. Assume 'normal person' to mean having a job, and at least half a life.
If you as a new player can think of a way to abuse the mechanics, its probably already been thought of before, and been worked around by the GMs. If you try it anyways or even come up with a new one somehow.. I am pretty sure you'd get caught and banned.
You want it that badly buy a character.
TheEschaton
07-18-2006, 09:48 AM
Plus, what the hell you gonna do with a capped empath?
Giggle at the dais?
-TheE-
Bobmuhthol
07-18-2006, 12:00 PM
<<But a normal person power hunting would take a year or therebouts to cap. Assume 'normal person' to mean having a job, and at least half a life.>>
Then how the fuck are they powerhunting for more than 10 hours a day?
Soulpieced
07-18-2006, 04:00 PM
Work from 6-2:30. Get home around 3:00, play from 3 to 11. I suppose that's 8 solid hours of hunting a day. Still not what the average college student could get, but full time equivalent worth of hunting.
Bobmuhthol
07-18-2006, 04:03 PM
Working, coming home, and playing GS for 8 hours until going to sleep (being at work at 6 = waking up pretty f'ing early -- 11pm becomes real late) is less than half a life.
Soulpieced
07-18-2006, 04:05 PM
I'm sure there are more than a handful of people who do it.
Bobmuhthol
07-18-2006, 04:07 PM
Undoubtedly. And I'm sure there are more people who don't do it and are more successful in reality.
Wezas
07-18-2006, 04:09 PM
Guess someone thought of it before I did, oh well. Hmm, wonder if 3 accounts will work. 2 warriors mess each other up, empath heals repeat. Or do all PK fights get instant notification to GM....hmm...
They keep an eye on that too. I was a healer in multiple (boulder and elsewhere) duels and before the duel verb was introduced. On two occasions I was given the "You feel you are not gaining any experience from these activities" or something similar.
Mighty Nikkisaurus
07-18-2006, 04:22 PM
Plus, what the hell you gonna do with a capped empath?
Giggle at the dais?
-TheE-
This is an excellent point.. my first character was an Empath and at first I was like, "I'M GOING TO GET HER TO CAP!" Then I got all of her spells, and it was like.. eh? Who cares? Not me!
Plus, what the hell you gonna do with a capped empath?
Giggle at the dais?
-TheE-
Farm OTF, incessantly. Giggleing not included.
Celephais
07-18-2006, 05:24 PM
Just thinking about it, but 2 accounts one Giantman warrior with considerable hit points and 1 empath. Empath beats up warrior, takes wounds and heals herself in a node, repeat again and again for 24 hours straight (running on a pretty darn nice script). You are constantly fried or near it and you get what...500XP per pulse? So we're talking here over 300,000 XP in a day in a month pushing 10 million XP??? Hmm....
... Have you ever played this game? Constantly fried in town (doesn't need to be node) with good stats you'll get around 35 exp every 46-76 seconds, averaging out to 2100 exp an hour, and you get a "free" 9 hours every week from lumnis, 24-7 scripted constantly fried in town you can max out at 354k a week.
Last I checked anytime you healed wounds caused by CvC you got a message saying something along the lines of "you feel the violence assosiated with this wound" and not getting credit.
There are ways of inducing wounds without pure CvC (the lava tube or the drake on teras come to mind), but you'd get caught before you were capped.
Artha
07-18-2006, 05:29 PM
There are ways of inducing wounds without pure CvC (the lava tube or the drake on teras come to mind), but you'd get caught before you were capped.
Or fighting stuff slightly too tough for you and not stance dancing. Make the warrior your main and script heal them with an empath on another account and they'll both level quickly.
Celephais
07-18-2006, 05:35 PM
I meant inducing wounds in a town enviroment (to the best of my experiences I've found you cap at 66% when not in town, and the 30 second variable exp pulse time makes it hard to time non-mana pulses) As for producing wounds in the wild, that should be extremely easy for any warrior to do... just roleplay "clumsy" and fall down a lot.
Miss X
07-18-2006, 05:46 PM
Plus, what the hell you gonna do with a capped empath?
Giggle at the dais?
-TheE-
...
Giggle at the dais after boneshattering you maybe.
Wezas
07-18-2006, 06:11 PM
Last I checked anytime you healed wounds caused by CvC you got a message saying something along the lines of "you feel the violence assosiated with this wound" and not getting credit.
I thought that was only when using the duel verbs? Or no?
Buckwheet
07-18-2006, 06:19 PM
I can tell you from experience that using the method, of getting hurt from a monster and having a path there to heal will get you attention on the scale you are describing.
Most of the time its attention you do not want.
In GS3 I had a high level empath and a high level warrior scripting through things that cause you damage when you skin/search them, such as lava golems and glacei.
After several(ie 2-3 weeks) of grinding out there, I started getting noticed by GMs, and it was fairly obvious what I was doing, however since I was at the keyboard all the time, there was nothing they could do about it.
The excuse of farming the lava golem gems didn't work very well.
As a small aside I think that the leveling speed is so subjective to how much time you can put in versus how much you make every hour.
For example today I am averaging 1678 per hour on my bard hunting, this is very close to what I get per hour on my empath when I heal.
Artha
07-18-2006, 06:45 PM
I meant inducing wounds in a town enviroment (to the best of my experiences I've found you cap at 66% when not in town, and the 30 second variable exp pulse time makes it hard to time non-mana pulses) As for producing wounds in the wild, that should be extremely easy for any warrior to do... just roleplay "clumsy" and fall down a lot.
No, no. I mean go out for a normal hunt with the warrior, get the shit kicked out of you, and then script heal it with the empath. It wouldn't take very long, so while the empath may not stay fried, they should never drop below clear or muddled really.
AestheticDeath
07-18-2006, 07:43 PM
<<But a normal person power hunting would take a year or therebouts to cap. Assume 'normal person' to mean having a job, and at least half a life.>>
Then how the fuck are they powerhunting for more than 10 hours a day?
You could conceivably have a capped character by playing 8 hours a weekday, and 12 hours on weekends. Still not much difference though I guess.
Much easier though to half it all, 4 hours a day, 6 hours on weekends, and cap in two years. Sleep 7 hours, work 9 hours, pretend you have a life for 2-3 hours, and play Gemstone for 4 hours.
Or sleep 9 work 7! Yeah!
Having even half a life (which was a bad joke I guess) while trying to cap in a year would be pretty hard.
Nothing fries faster than a 2x spell aim imploding COL sorcerer.
This is true, once you reach a certain level. Still think the picking/healing/hunting empath wins.
Stunseed
07-18-2006, 10:11 PM
< Still think the picking/healing/hunting empath wins. >
Fratley < pre-sale > hunted constantly and healed as he rested. He lived at the Farm in Mule and back then, you could get work as an Empath 14 hours a day easy. Needless to say, he flew up in levels.
Plus he had a wicked looking trident at one point he'd RP with.
AestheticDeath
07-18-2006, 10:42 PM
Not sure why you guys are saying implode is the fastest way. But in my opinion its not. Because:
its 20 mana
12 mana at the least
And its based more heavily on level, than it is on spell aiming. I say this mostly because all my sorcerers since the change to implode have been 2x in spell aiming, and if something is more than a level or two over him, it can easily take more then one cast, sometimes quite a few, just to get a kill. Dont get me wrong, 720 can still kill something like 10 levels over ya. But not consistently.
To effectively hunt with a 20 mana spell, that is lvl based you would need to under hunt. Which means killing more things. Which means more mana.
Use of a CS spell would be much much more beneficial, as you can overtrain in spell circles, and get a CS high enough to get an endroll that causes warding failure such that you get much more effect from your spell. And if you add in rapid fire with a wizard, your goin to be able to cast much faster than a sorcerer anyhow.
Not to mention, speed of spells means squat when you wind up waiting for the creatures to generate. Unless you have another person, hopefully too old for the area, sitting there genin things, you will most likely not be able to ring in, 'plode - 'plode - 'plode, fry and ring back.
(This is assuming of course, you have some concern for the health of the other players, and are not planning on open imploding, dispelling and open imploding again. I assume since you mentioned spell aiming, you were not meaning this type of thing.)
If you have a good number of things generated in the area, a mass spell would work best/fastest, and one which does not injure passerby would be more lucrative to your health, so big brothers dont come looking for you. At that point you have just wasted time. I doubt you could get very far, without wounding someone open imploding as a career.
StrayRogue
07-19-2006, 02:33 AM
You only need to kill like 3 - 4 things to keep your mind topped up. Whats 100 mana?
Buckwheet
07-19-2006, 03:46 AM
Well here is some decent data.
Due to my work schedule I can put in 14 hours a day during the week, with maybe 1 day I can't because of meetings and the like.
At 14 hours 14 minutes and 35 seconds today according to lich I made 22,970xp at 1613 per hour pure hunting. For some of that I wasn't doing anything, maybe an hour or so.
Can an empath post a 8-14 hour healing session?
Fallen
07-20-2006, 11:43 PM
I have 283 mana. I implode Everything but Constructs and Griffins in OTF. I can usually go from belled to fried in 2 full heads of mana. From Clear to fried in about 1 and a half. Takes me anywhere from 2-4 minutes to complete a hunt from start to finish. I know this because it takes FWI amulets what? Five minutes to recharge? I am often waiting on mine.
This is of course when I am RPing something and just dash off to hunt, am on XXX, or am powerhunting while reading the boards.
OTF is a blast. I usually stay out there long after I fry when off XXX.
Mistomeer
07-20-2006, 11:56 PM
The only correct answer is AFK script hunters.
AestheticDeath
07-21-2006, 12:02 AM
While I was playin the 90-91 sorcerer, I fried faster using other spells, and never wracked. And I got loot. He had 275 mana at the time. Only thing I imploded was griffons, or sometimes scouts if I was getting in a bind. 9 times outta 10, I used 705 on scouts, and 711 on griffons. Wound up using more mana on griffons to kill them, but it was more effective. 9 levels difference meant implode = crap.
When you are capped you might have enough mana to use implode with abandon, but seriously. You dont even have the spell until 20, and it isnt the end all be all even when you get it there.
MY opinion... its a spell, it can work well if used properly. But its not THE spell. I think there is a spell for every situation, and if you use the right one, you will go faster, and get more out of it. IE loot.
BTW what lvl are you with 283 mana? I fried fairly quickly since he was over hunting, but for you to take two heads, I am assuming you are near cap or at cap. But if so, why not 300+ mana?
Fallen
07-21-2006, 12:27 PM
91. I only 1x Harness Power. I will eventually max HP out post cap. After I Get that 540ish CS of course.
If you can ward Seers, Initiates, and Adepts reliably, then 719 should be your spell of choice. I only 2x spells, so I've never had that Uber CS to uphunt with.
It's going to take you forever to get CS:540 bro.
I thought I would go for it too until I capped and it seemed like it would take all the fun out of the game to plink away at spells with TPs that take eons to add up to 64.
Instead it inspired me to take up Thrown weapons, Necromancy, combat maneuvers and Stalking.
I will eventually go for spells but only after I get everything else first. Big fun after cap though.
Fallen
07-21-2006, 05:38 PM
My main goals are:
1. Get the CS(540-545)/TD/DS associated with maxing spells
2. Max out Harness Power (Hunting with a constant WOF, never having to wrack)
3. Max out Sorcerer lores (High phase weight reduction/maneuver defense, Topped out Pain infliction, ect)
4. Max out MIU
5. Misc Lores (Elementals for DC, Summoning for Fire Spirit)
At that point, I will likely have to reassess and prioritize
----
On topic, I see Tsin hunt very fast, and Soulpieced is always bouncing around. However, both are post cap and Tsin has spell whores.
How long does your average hunt from belled to fried take, Soulpieced?
Drinin
07-21-2006, 06:49 PM
Not capped (yet), but belled to fried takes my bard about 5-7 minutes. Unlike capped folks I can learn from everything except some scouts, so that helps. A normal muddled-fried hunt takes about 3-4 minutes.
AestheticDeath
07-21-2006, 07:21 PM
I would have tripled spells from the beginning if it were me. Go for max CS, and minimal skills in other categories. Maxed CS allows you to uphunt by over 10 levels in most instances. Before I screwed the spells up on the 90 sorcerer, he could ward griffons easily as well. His CS was 490. I, in my infinite wisdom(HAH), decided that his skills were way off base, and he needed more DS. I didnt even hunt with him much before tryin the fixskills, and screwing up the spells to take his CS down to 470. But in the end I had a higher self cast DS. Just at the cost of CS. It made for easier, and faster hunting, as I was not always on guard for death traps, or walls dropping. I didn't use the runestaff in OTF long enough to realize if anything there disarmed, but I was afraid of that at the time as well, which resulted in the switch to 1x shield, and 40 ranks of brawling. His bolt DS jumped the most.
Anyways the point is, with full 3x in spells, you get your max DS, or your max CS. Whichever you want. I would go for the max CS, which makes for easier hunting, as well as faster, since you dont have wasted casts trying to ward. And then just have a couple outside spells, mainly things like 503, and 507. Lower spell level but higher DS.
Then once you cap, you aren't trudging along plinking away at spells trying to get to 3x, you are trying to get fully singled in some of the other useful skills. And then doubled etc..
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