View Full Version : purecast..2x spells...major or minor?
Andrath
07-13-2006, 10:22 PM
I have a wizzie I've been raising and when his 30days is up im switchin him over to pure cast, only 2x spells but his lores will be where his tps go...which is better major elem or minor? I know I'm gonna switch off a good way through but which is more useful from 1-20?
AestheticDeath
07-13-2006, 10:30 PM
if you are solo hunter, get to 414, and 515 min, other then that i would try and go up 500's to singled so you max your bolt AS just goto like 910 on wizard maybe
Andrath
07-13-2006, 10:59 PM
so,ill do major and wizard and your saying switch from wizard to minor at 10?
Dont forget the effects that 425 has (especially with subsequent ranks in the 400's) on your bolt AS.
425 · Elemental Targetting [ELEMTARG] Duration: 900 seconds +30 seconds for every Minor Elemental spell known
Type: Bonus
This self-casting spell provides a bonus to attacks:
To the Attack Strength it gives a base of +25, plus the number of Spell Ranks above 25 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50.
To the Elemental Casting Strength it gives a base of +25, plus the number of Spell Ranks above 25 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50.
This spell affords no benefit to Spirit Casting Strength. It does provide a bonus to all other spell Casting Strength (+13, plus the number of Spell Ranks above 25 that the caster knows in the Minor Elemental Circle divided by 4), to a maximum of +25.
Overtraining in Minor Elemental spell ranks does not yield additional bonus past the caster's level.
Andrath
07-13-2006, 11:04 PM
I wanna do wizards all the way up and ill do major all the way and ill start 3x spells and get minor maybe a level or two do more minor. So finally, which is better then....Major or Minor?
I personally would go wizard and minor in the younger years (Wizard 1:1, MnE 2:3, MjE 1:3). Then add more major when points become available in your middle/older years.
Thats my spin.
901, 401
902, 402
903, 501
904, 403, 502
905, 404
906, 503
907, 405
908, 406, 504
909, 505
910, 407
911, 408
912, 506, 507
913, 409
914, 410
915, 508
916, 411, 509
917, 412
918, 510
919, 413
920, 414, 511
921, 512
922, 415
923, 416
924, 513, 514
925, 417
926, 418
927, 515
928, 419, 516
929, 420
930, 517
931, 421
932, 422, 518
933, 519
934, 423
935, 424
936, 520, 521
937, 425
938, 426
939, 522
940, 427, 523
941, 428
942, 524
943, 429
944, 430, 525 (stopping MjE here, continuing on with MnE henceforth)
944, 431
945, 432
946, 433
947, 434, 435 (optional 3rd spell if points need to be put elsewhere)
948, 436
949, 437
...... all the way to 450 (stop with MnE circle at 450 (max bonus for 425 stops there))
AestheticDeath
07-13-2006, 11:35 PM
depends on your level, and what your doing
if you 3x spells, just go 1x in each
we are still talking lvl 20 or under right? you jsut started this guy?
i have a totally different approach after 20
and if you can get 401-406 and 414 from someone else, you dont need 400's at ALL, until 25, when like Ganalon said you can get targeting. Until then 513 and 515 are your best friends. possibly 506, but i like spells better.
AestheticDeath
07-13-2006, 11:57 PM
(at level 16), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Shield Use.........................| 82 18
Brawling...........................| 78 17
Physical Fitness...................| 82 18
Arcane Symbols.....................| 82 18
Magic Item Use.....................| 82 18
Spell Aiming.......................| 132 36
Harness Power......................| 128 34
Elemental Mana Control.............| 82 18
Climbing...........................| 5 1
Spell Lists
Major Elemental....................| 16
Spell Lists
Minor Elemental....................| 3
Spell Lists
Wizard.............................| 16
this is a guy i didnt have enough time to work on, so i only got him to 15 before the free month kicked off
the only thing I dont have on him that I would need is 406, and 414, those are easily attainable from someone else.
you have call wind to replace ewave, and it works better forcing stance
you dont need 409/415 yet, unless you plan on tanking the other two spheres, and 1.5x or 2x in 400s for CS. Cs hunting at this young is abusrd tho. most things still have low hp, so bolting is cheesy its so easy
500s, gives you 503(20 DS), 506(haste), 507(20 DS), 508(20 TD, you shouldnt need too often), 509(loot anyone?, and swing AS), 511(loot), 513(bolt AS), 515 (sweet jesus! wizard staple), 516(ditto... if used properly)
you can beat the DS from the 400s sphere(not counting 430, which is useless until you are old) with the first 7 spell in major. minors only good point from DS is that the spells last longer per cast
500s start out larger, and they grOW!, not to mention the utility eesh
I feel that much of the 500s sphere should have been implemented under the wizard sphere instead, since they basically MAKE the wizard - besides bolts
and i made a new wizard recently
(at level 5), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Physical Fitness...................| 35 7
Spell Aiming.......................| 66 14
Harness Power......................| 93 21
Elemental Mana Control.............| 54 11
Spell Lists
Major Elemental....................| 4
Spell Lists
Minor Elemental....................| 4
Spell Lists
Wizard.............................| 4
he works awesome, i fry in like 2 minutes solo, or more often using a slave, i can fry in about 30 seconds - both in rats.
FinisWolf
07-14-2006, 12:02 AM
I have a few points.
1) If you are going to enchant, 500's are a factor in enchanting.
2) If you are going to stop in the 500's at some point (early or later) I would go to 516 for leech, and 520 for stone skin. After that, it's all about making 513 and 516 better.
3) Like Ganalon said 425 and 430 are your best friends for a number of reason (read the doc's). However, the bonus caps for 425 benifits at 75 ranks in the MnE circle, not 50 ranks (I think Ganalon just typo'd). Also 430 continues to get better the higher you go. Not to mention that your 400's CS will grow as you add more.
4) Eventually I would get to 3X in spells, but thats eventually. A rough estimation would be you would hit 3X around level 65 to 75 (depending on what your training plan will be).
5) I figure stopping at 950 is good.
A) Because you can easily do 7X enchants by then.
B) Because 915's benifit is sporadic at best, so building your CS for that spell is kind of a waste after that.
These are just some observations and suggestions. I hope that they may aide you. I built for enchanting first, and now I am moving on to more physical skills to round out my wizard, all while moving towards my goal of 3X spells.
Have a great day!
Finis
-- attached is my wizard skill set --
(at level 49), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Physical Fitness.....................| 105 25
Arcane Symbols.....................| 200 100
Magic Item Use......................| 200 100
Spell Aiming...........................| 206 100
Harness Power.......................| 206 100
Elemental Mana Control...........| 150 50
Perception............................| 105 25
Climbing................................| 105 25
Swimming..............................| 105 25
Major Elemental.....................| 40
Minor Elemental.....................| 40
Wizard.................................| 50
AestheticDeath
07-14-2006, 12:16 AM
yeah my opinions are based, from what i said so far, on 1-20, and pure hunting.
as far as 425/430
get 425 at 25 yeah, and continue it, as long as you can spare the spell slots.
430 tho.. is a waste until you have like 50-60 ranks in minor
i wont pay 30 mana for 15 DS... period
you can get more benefits in the form of DS by going wizard and major
913 is 1 DS per rank, starts at like 10 ds, and 20 td
503 and 507 and 513 all grow (up to your level) i
f you are going to 2x spells, and 3x when you can
i would suggest 1x 500's
900's until you get the spells you want... i liked invis so i kept goin after 910
but i would suggest at lvl 20 to have
520
910-913
414
as a base line
And 425 maxs at 74 ranks. From the spell description it should max at 75, but at 74 the .5 point rounds up. If you stop at 74 you only get 37 Ds from 430. you have to goto 100 ranks to max 430.
Celephais
07-14-2006, 10:06 AM
I can't stress enough the value of 20 ranks of air lore too, 505 is amazing for it's knockdown/stun rate, you mentioned you would be training in lore, not sure if you had anything in mind, but if you can spare the 20 ranks to air, do it. (I know you're asking about spell training, but to me the 20 air lore ranks are training for a spell).
FinisWolf
07-14-2006, 09:21 PM
I can't stress enough the value of 20 ranks of air lore too, 505 is amazing for it's knockdown/stun rate, you mentioned you would be training in lore, not sure if you had anything in mind, but if you can spare the 20 ranks to air, do it. (I know you're asking about spell training, but to me the 20 air lore ranks are training for a spell).
You *may* be training for a spell, but that tp's cost is insane in my opinion. 240 PTP's. Just OUCH! When I am ready to start doing lores, I will be one of the ones to get the 20 air, but for now, I just am not ready to go that direction, not until I have my other priorities taken care of.
Finis
AestheticDeath
07-15-2006, 12:03 AM
Yeah, the 505 knockdown with 20 air lore ranks is awesome. But not a must have. You still have other means to knock things down, and more useful ones at that. Like getting the whole room at once.
I had been putting 20 air lore into all my wiz spreadsheets as something I wanted. But as I thought about it more... the only ones who will get it are the ones I train 50% air/50% water for lightning. Others will be earth/fire, but more than likely biased towards more earth for 509 benefits. (This is assuming of course I ever actually start playing the game for real again, right now I am just messin round while I play at being a bad merchant)
AestheticDeath
07-15-2006, 12:05 AM
Oh yeah and I redid the training on the lil guy, since I was using a slave for spells.
Race: Dark Elf Profession: Wizard (not shown)
Gender: Male Age: 23 Expr: 47857 Level: 6
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 23 (-13) ... 23 (-13)
Constitution (CON): 26 (-17) ... 26 (-17)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 62 (11) ... 62 (11)
Discipline (DIS): 91 (10) ... 91 (10)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 53 (6) ... 53 (6)
Wisdom (WIS): 72 (16) ... 72 (16)
Influence (INF): 53 (-4) ... 53 (-4)
Mana: 53
(at level 6), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Physical Fitness...................| 40 8
Spell Aiming.......................| 74 16
Harness Power......................| 102 24
Elemental Mana Control.............| 74 16
Elemental Lore - Water.............| 40 8
Spell Lists
Wizard.............................| 6
And tho you could argue2x SA, 1x HP and 1 wizard spell rank is all you need to hunt rats, this really is fun, having 53 mana where I used to have 18.
Andrath
07-15-2006, 01:45 AM
that is the nastiest thing ever...20's str and con?! your manuevers are fuckin you tremendously umm and your stats are maxed already at level 6...thats not good..dude, wtf were you thinking with that stat placement? i can understand mtp crunching but damn
AestheticDeath
07-15-2006, 01:52 AM
lol - think it through, he is level 6!, i have another 27 days to go with free whatever, ALL he needs right now is hunting skills. which to me right now means a bolt spell, and mana.
good lord man... hes in rats of all things
his stats will most definately change on the 30th day of my trial/re-allocation thing, and his skills will change but not as drastically as his stats. Everything you see is placed for optimization right this moment, and i can fix it before he is locked in. So i am possibly abusing a mechanic, but the way I see it, is that that re-allocation was left there for people to test things out... I am testing things out... and leveling as fast as I can.
As soon as the rats start trippin, or flyin round picking people up and droppin them on their heads, ill readjust things some. I have 4 stat allocations left... and 27? days of skill allocation. I am good to go, and havin an easy time of it.
AestheticDeath
07-15-2006, 02:22 AM
with the exp i am getting(1800-1900 an hour), I should have approximately 610k-640k in exp at the end of the 30 days if I hunt like every 5-10 minutes.
With that I should be 23 or so, and look something like this unless I change my mind. (I dont like the stat growth on dark elves and havent decided on tanking something, and if so one or more things... or trying to get everything as high as possible.)
91- str
64 - con
66 - dex
75 - agl
82 - dis
66 - aur
73 - log
73 - int
80 - wis
80 - inf
Physical Fitness...................| 90 20
Arcane Symbols.....................| 105 25
Magic Item Use.....................| 150 50
Spell Aiming.......................| 150 50
Harness Power......................| 150 50
Elemental Mana Control.............| 150 50
Perception.........................| 105 25
Climbing...........................| 50 10
Swimming...........................| 25 5
Spell Lists
Major Elemental....................| 18
Minor Elemental....................| 14
Wizard.............................| 18
(edit here) I can actually hunt less than every 5-10 minutes, and still get the same basic exp gain of 1850 an hour. after resting from a fry for 21 minutes i got 646 exp.. that makes out to almost 1850 exp an hour. And all i have to do is come back to my computer, hit a travel script, get to the hunting ground blow up some stuff, which with a slave atm takes 60-120 seconds(i can normally hunt in between two pulses), then script back to resting area. So at these low levels, it comes out to 3 hunts per hour at about 3 minutes each, and you are leveling at a rate to hit the cap in a year. Although it wont continue at exactly this rate, because the higher lvl hunting areas will most likely require more time to kill things. And the new stats at lvl 23 will slow things down a tad bit, though not much at all because the learning curve was changed so much. I am thinking there wont be more then a 3 exp difference per pulse. so at 1700 an hour, 45 hours a week(this is alot, most likely more than I will allocate to GS, but someone could do it...) 5 hours a weekday, 10 hours each on sat/sun - and you are capped after 52 weeks or there bouts
FinisWolf
07-15-2006, 02:38 AM
If you tank DEX like that, your bolt spells are going to suck hard. DEX is your bolt AS stat. I would reconsider that.
For a wizard, there is no reason to place STR and CON over 50 in my opinion, IF that.
I would pump AUR and WIS for their CS factors.
I would put the two prime stats at least at 90 for the TP's (yes, I am a TP hound, and I do not regret my choice at all.
Here is my info start on my half-elf:
Strength (STR): 94
Constitution (CON): 20
Dexterity (DEX): 88
Agility (AGI): 20
Discipline (DIS): 50
Aura (AUR): 100
Logic (LOG): 100
Intuition (INT): 59
Wisdom (WIS): 70
Influence (INF): 59
I will admit that I do not like my AGL stat, but it also has never hurt me. My level 49 offensive DS is over 350 so I will not complain. I am only sharing this with you to maybe give you some ideas.
Respects,
Finis
FinisWolf
07-15-2006, 02:42 AM
As far as your training plan goes, there is no real good reason to be 2X in control. Sure there are reasons, but they are small and minute at best. I personally would swap the 2X control for 2X AS, which will maintain your magic ranks for runestaff defense and improve your enchanting power.
I would also try and be 1X in the combination of swim/climb, but as long as you hit 25 ranks in each by 66 you will e fine.
Just a few thoughts ...
Finis
AestheticDeath
07-15-2006, 02:56 AM
2x MC for recharging wands
1x AS - i dont even use scrolls, and it barely matters in enchanting far as i can tell
With the areas I hunt, I dont even need climb/swim at all. I just have them in case. But at level 23 the 10/5 is more than enough. I can get to En with it, if I wanted etc.. By rift age Id definatly have more.
Stats are placed for a basic max stat growth. I wouldnt change them so drastically as you mentioned. Its just not the way I do things. And wisdom doesnt factor into wizard CS...
With the dex stat at current placement, he has an 18 bonus to his bolt AS. Thats a difference of 17 points, which I can overcome with a pure potion if it happened to be a problem... but it wont. Bolt should be about 226 as is. More than enough to hunt level 25ish creatures I should think.
Things2Come
07-15-2006, 04:00 AM
My opinion... Go up the Major and Minor lists.. and get a wizard spell whenever you can. You can go up to level 60 or higher with just 904.
20 air lore ranks is REQUIRED if you plan to hunt the stronghold. Most are afraid of that place, but I really enjoyed it with my wizard.
Other than that, do what you want. Wizards are a great profession.
PS. Don't tank your STR stat if you're a halfling.
Things2Come
07-15-2006, 04:05 AM
If you tank DEX like that, your bolt spells are going to suck hard. DEX is your bolt AS stat. I would reconsider that.
For a wizard, there is no reason to place STR and CON over 50 in my opinion, IF that.
I would pump AUR and WIS for their CS factors.
I would put the two prime stats at least at 90 for the TP's (yes, I am a TP hound, and I do not regret my choice at all.
Here is my info start on my half-elf:
Strength (STR): 94
Constitution (CON): 20
Dexterity (DEX): 88
Agility (AGI): 20
Discipline (DIS): 50
Aura (AUR): 100
Logic (LOG): 100
Intuition (INT): 59
Wisdom (WIS): 70
Influence (INF): 59
I will admit that I do not like my AGL stat, but it also has never hurt me. My level 49 offensive DS is over 350 so I will not complain. I am only sharing this with you to maybe give you some ideas.
Respects,
Finis
You have really crappy stats. At CAP, they look horrible. You have 6 stats that won't max by level 100.
I have two that won't max, strength and influence. You also get less TP's than me, and my primary stats are 75 and 65.
Encumbrance is also one of the most important things to worry about in this game. Tanking your STR and CON will make you suffer in the long run.
StrayRogue
07-15-2006, 04:14 AM
The natural crit padding from Con is always nice.
And why do you say dump Strength when you yourself have obviously taken it at 87?
In addition, Agility is very important. In regards to DS, it far outweighs any other stat.
FinisWolf
07-15-2006, 06:43 AM
2x MC for recharging wands
1x AS - i dont even use scrolls, and it barely matters in enchanting far as i can tell
With the areas I hunt, I dont even need climb/swim at all. I just have them in case. But at level 23 the 10/5 is more than enough. I can get to En with it, if I wanted etc.. By rift age Id definatly have more.
Stats are placed for a basic max stat growth. I wouldnt change them so drastically as you mentioned. Its just not the way I do things. And wisdom doesnt factor into wizard CS...
With the dex stat at current placement, he has an 18 bonus to his bolt AS. Thats a difference of 17 points, which I can overcome with a pure potion if it happened to be a problem... but it wont. Bolt should be about 226 as is. More than enough to hunt level 25ish creatures I should think.
Seeing as they did not provide a breakdown of how much anything affects enchanting, I agree, AS likely does not affect enchanting much.
Right, I was offering the opinion that climb/swim should be 25/25 by 66, and that I like to do 1X between the two myself so that by level 49, I am 25/25.
Ahh, see, we are two different character rollers. I roll for tp's, while you roll for max stat growth. :-)
Now as far as WIS is concerned, I am about to throw a temper tantrum, seeing as that is what I have been told for years. I have a few older wizards to thump. :club:
Based on your statement of max stat growth, I understand your decision to place DEX so low.
You have really crappy stats. At CAP, they look horrible. You have 6 stats that won't max by level 100.
I have two that won't max, strength and influence. You also get less TP's than me, and my primary stats are 75 and 65.
Encumbrance is also one of the most important things to worry about in this game. Tanking your STR and CON will make you suffer in the long run.
I am not a 100 at cap person, as stated before. And this char is set-up for max tp's, so I have no idea where you got your numbers. Perhaps at cap you will get a tp or two more then I, but how long after that will it take you to even match the tp's I have acquired through this plan?
As you can see, I did not tank STR. CON ... to date this is one stat that has not effected me with an ill effect yet.
The natural crit padding from Con is always nice.
And why do you say dump Strength when you yourself have obviously taken it at 87?
In addition, Agility is very important. In regards to DS, it far outweighs any other stat.
I am sure that the natural crit padding from CON is nice, but it is not required for a mage, and is in fact a stat you can tank. And no, I have not capped this char so I do not know that for fact, but I do know it for the first 50 levels.
I apologize, I was not stating to tank anything. Merely offering suggestions of stats that could be tanked if one wanted to, and still be viable.
I agree, AGL is important; however, for a wizard, I do not see it as a stat that far outweighs any other stat.
Finis
Things2Come
07-15-2006, 07:58 AM
I am not a 100 at cap person, as stated before. And this char is set-up for max tp's, so I have no idea where you got your numbers. Perhaps at cap you will get a tp or two more then I, but how long after that will it take you to even match the tp's I have acquired through this plan?
As you can see, I did not tank STR. CON ... to date this is one stat that has not effected me with an ill effect yet.
You get a total of 10,014 TP's as of level 100.
I'll have a total of 10,054 TP's as of level 100.
How long will it take YOU to match the TP's that I'll acquire through my stats?
Looks like 100,000 experience points or 55 hours or more than 3300 pulses.
The only part I'll give you is that at level 49, you'll have 61 more TP's to play with. But at the cap, all of that is lost an then some.
--------------------------------------------------------------------
If you would have went with...
Strength (STR): 86
Constitution (CON): 70
Dexterity (DEX): 59
Agility (AGI): 78
Discipline (DIS): 77
Aura (AUR): 73
Logic (LOG): 62
Intuition (INT): 62
Wisdom (WIS): 73
Influence (INF): 20
You would have 2 stats uncapped at level 100, CON (91 - 20) and INF (77 - 18).
You would also have 18 more TP's at level 100 for a total of 10,032.
Andrath
07-15-2006, 11:46 AM
Strength (STR): 50
Constitution (CON): 50
Dexterity (DEX): 90
Agility (AGI): 50
Discipline (DIS): 70
Aura (AUR): 85
Logic (LOG): 85
Intuition (INT): 50
Wisdom (WIS): 80
Influence (INF): 50
burghal gnome wizzie i got
That's insane amount of exp. I don't know how your gaining that much, is that with gift or without? Which I could get almost 2k an hour, and you plan to hit 23 by the 30day period...shit, all I want is like 10 or 15 and I'll be happy just enough to let me see what the wiz is about. This would be my first wizard.
AestheticDeath
07-15-2006, 02:10 PM
without gift, just watch your pulses, i tend to get 32 per pulse atm while fried, once my head goes down i start getting 31, and 30, at clear i get 29 per pulse. But averaging 30 per pulse, you would have 1800 an hour. Got 25 exp on pulse at numbed, and 26 fried - in rats. Logic is supposed to help, but I dont see a big improvement with maxing it.
Best thing to do is stay on a node as much as possible, hunt quick, script to and from etc.
Andrath
07-15-2006, 03:05 PM
First of all, Wizard's prime stats are Aura and Logic, thats why it's high.
2nd-"Logic affects how much experience a character can gain before needing to rest, how quickly a character can absorb that experience"--gemstone.net also another reason why its high.
edited to say, i just watched my wizard and hes at 33 per pulse while fried
AestheticDeath
07-15-2006, 05:51 PM
btw my rogue has 66 logic, 8 bonus, and he still gets 30 per pulse while fried. So logic helps by 2-3 points at most..
I wouldnt max it just to get the benefit of faster learning.
Ignot
07-15-2006, 07:11 PM
5) I figure stopping at 950 is good.
A) Because you can easily do 7X enchants by then.
B) Because 915's benifit is sporadic at best, so building your CS for that spell is kind of a waste after that.
You can do 7x enchants with 50 wizard ranks, but it aint gonna be easy.
AestheticDeath
07-15-2006, 07:40 PM
yeah i hate 915, every time i use it, the hand winds up getting blown off, and the weapon drops... so i basically get a stunned creature for 15 mana
FinisWolf
07-15-2006, 09:39 PM
5) I figure stopping at 950 is good.
A) Because you can easily do 7X enchants by then.
B) Because 915's benefit is sporadic at best, so building your CS for that spell is kind of a waste after that.
You can do 7x enchants with 50 wizard ranks, but it aint gonna be easy.
I have been doing 7X wizard enchants without a single problem since my wizard was 35 trains, and my wizard made 35 like ... 2 to 3 years ago. I am not (by far) a power hunter. In that time, I have done at least 10, 6X to 7X jobs. So, I will have to disagree. 7X with 50 ranks in wizard is plenty in my opinion.
Finis
Ignot
07-16-2006, 03:13 PM
I have been doing 7X wizard enchants without a single problem since my wizard was 35 trains, and my wizard made 35 like ... 2 to 3 years ago. I am not (by far) a power hunter. In that time, I have done at least 10, 6X to 7X jobs. So, I will have to disagree. 7X with 50 ranks in wizard is plenty in my opinion.
Finis
I never said you couldn't do 7x with 50 ranks but you gave the impression that you can do it easily and that's just not the case. If your serious about enchanting 7x for others or yourself i strongly recommend more wizard ranks then 50.
FinisWolf
07-16-2006, 04:32 PM
I have seen no reason to go past 50 wizard ranks, and with no failures I do not see myself changing my opinion.
Finis
Numbers
07-16-2006, 04:39 PM
Even with the enchanting changes?
FinisWolf
07-16-2006, 05:17 PM
Correct. Even with the enchanting changes I have seen no reason to go past 50 ranks in the wizard circle.
Finis
Celephais
07-16-2006, 05:28 PM
I have found the diminishing returns on EMC to be too great to go past 40 ranks. You're better off using those points for spell ranks or HP, recovery from Leech is based upon skill bonus, not ranks, and you'll be plenty sucessful enough charging wands at that point. So until I have points to waste I won't be going beyond 40 EMC ranks (and when I do I won't do it until I can dedicate points to jump to 60 EMC ranks, leech recovery not scaling).
(this was in regardess to the 2x EMC)
FinisWolf
07-16-2006, 05:50 PM
I agree Celephais. Although I stopped (am stopping) at 50 ranks there as well.
Finis
AestheticDeath
07-16-2006, 05:57 PM
So you guys can recharge wall of force amulets with 40 EMC? what lvl are you, and whats yer other skills/spells like?
FinisWolf
07-16-2006, 06:27 PM
Not that EVER will recharge a wasted spell like WoF, but no. Not at this time can I recharge those. I can do blue crystals though.
My wizard is 49, 2X AS, 2X MIU, 50 ranks EMC, and I am currently 40/40/50 (MnE/MjE/Wiz). If that helps.
Finis
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