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CrystalTears
10-26-2003, 01:23 PM
GemStone IV - Archery · on 10/22/2003 3:11:28 PM 414

Archery
There are two types of archery weapons available for use in GemStone IV: the bow and the crossbow. There are several variations within those two types, such as composite bows, long bows and short bows, as well as light crossbows and heavy crossbows. The biggest difference between the two is how they are used.

Bow
In order to fire a bow, the archer must first hold the bow in the left hand. Holding the bow in the left hand is required to gain the necessary Defense Strength (DS) bonus. Next, take one arrow out of your arrow bundle by typing GET 1 ARROW in the command prompt. Lastly, fire the bow by typing FIRE BOW AT <target> or FIRE <target>.

Each type of bow has a base Roundtime (RT). Short bows have a 5 second RT, composite bows have a 6 second RT, and long bows have a 7 second RT. Your archer's strength bonus decreases this RT. For every +10 strength bonus, the RT for firing your bow is decreased by one. The minimum RT to fire a bow does not go below three seconds. Certain factors, such as encumbrance or being under-trained for your armor, can increase RT.

Crossbow
In order to fire a crossbow, the archer must first hold the crossbow in the left hand. Holding the crossbow in the left hand is required to gain the necessary Defense Strength (DS) bonus. Next, with the right hand open, ready the crossbow by typing COCK CROSSBOW. Be aware that cocking the crossbow forces you into offensive stance. Once the crossbow is cocked, get a bolt from your bolt bundle by typing GET 1 BOLT in the command prompt and load the crossbow by typing LOAD CROSSBOW. Finally, fire the crossbow by typing FIRE CROSSBOW AT <target> or FIRE <target>.

Each type of crossbow has a base Roundtime (RT). Cocking a light crossbow has a 6 second RT and cocking heavy crossbow has a 9 second RT. The archer's strength bonus decreases this RT. For every +10 strength bonus, the RT for cocking your crossbow is decreased by one. The minimum RT to cock a crossbow does not go below three seconds for a light crossbow and 6 seconds for a heavy crossbow. Certain factors, such as encumbrance or being under-trained for your armor, can increase RT. The RT to fire a crossbow is 2 seconds flat.

Aiming and Sniping
It is possible to aim at a specific body part using either a bow or crossbow. Aiming at a specific body part adds one second of Roundtime (RT). To aim the bow or crossbow, type AIM <body part> in the command prompt. To discontinue aiming, simply type AIM CLEAR.

An archer may snipe a target from a hidden location. This lethal move adds an additional one second RT to the total firing RT for both a bow and a crossbow. Training in the Stalking and Hiding skill increases the chance that an archer remains hidden after firing their bow or crossbow.

Archery Attack Strength (AS)
Archers can do several things in order to better their Attack Strength (AS). Firstly, training in the Ranged Weapon skill is a necessity. Other Character Manager skills that increase an archer?s strength bonus include Perception and Ambush training beyond the first 40 ranks. The Dexterity stat and certain spells also help with overall strength.

Archery Defense Strength (DS)
Holding the bow or crossbow in the left hand is the first requirement of defense for an archer, providing the archer with a measure of defense to represent that the archer is attempting to remain at range. Weapon skill for right hand weapons (or brawling skill if the right hand is empty) is ignored while Archer Defense is in effect. Other than that, archers calculate their Defense Strength the same way as any other character, using the Evade, Block, and Parry examples in the Combat Guide.

Bundling Ammo
You can put a piece of ammo back into a bundle that is inside a specific container by typing PUT MY <ammo in hand> IN MY <same type ammo bundle> IN MY <container>.

Bundling Blessed and Ebladed Ammo
In order to keep a bundle of bolts or arrows blessed/ebladed, the archer must make special efforts to bundle their ammo. After firing a bolt or arrow at a target, the archer must return it to the original bundle upon which the spell was cast. If the archer were to shoot that same piece of ammo again, without rebundling, it would lose its bless/eblade. Proper rebundling recharges the fired bolt or arrow for the duration of the bless/eblade.

This message was originally posted in The Next Generation of GemStone, Combat Changes. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=30&category=101&topic=7&message =3320

Zir
10-26-2003, 02:26 PM
For some reason, I get a 6 second RT when FIRING a heavy crossbow. Is this a bug, then? Anyone know?

Tendarian
10-27-2003, 01:29 AM
Its definately a bug and to that im relieved.

Zir
11-20-2003, 09:21 PM
Has anyone tried the archery after the newest changes? Did they totally nerf it? If I can't defend against bolt spells then it's essentially useless again.

Artha
11-20-2003, 09:30 PM
If the critters can't find you, they can't cast bolt spells at you.

Zir
11-20-2003, 09:39 PM
Yeah, good luck.

Moist Happenings
11-21-2003, 03:08 PM
There are viable paths of hunting from hiding all the way to cap. They also made it much easier to cock and fire bows/crossbows and stay hiding.

ThisOtherKingdom
11-21-2003, 06:09 PM
Goddamn it, I'm dying all the time.

Edited to say that I'm starting to get the hang of it. I'm used to hide, ambush, find the next critter. But I'm getting older now and there's a lot more strategy involved.

[Edited on 11-22-2003 by ThisOtherKingdom]