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Olanan
06-28-2006, 02:31 AM
I've finally figured out how to use counter add and subtract. :smug:

But, theoretically I could create a script that counts how many fletching ranks I've gained in that session, and add it to the amount of ranks I've accumulated since the first rank on paper right?

Holy run-on sentence Batman.

Something like this?

Yada yada get knife cut shaft match yada

loop1:
put cut my shaft with my knife
pause
match Rankgain That was a little easier. Perhaps you are growing more skillful?
match continue You have a single arrow shaft in your right hand and a skinning knife in your left hand.
match loopstart You have a skinning knife in your left hand.
match loopstart You have a skinning knife in your right hand.
match continue You have a skinning knife in your right hand and a single arrow shaft in your left hand.
matchwait

Rankgain:
counter add 1
echo %c
put hands
match continue You have a single arrow shaft in your right hand and a skinning knife in your left hand.
match loopstart You have a skinning knife in your left hand.
match loopstart You have a skinning knife in your right hand.
match continue You have a skinning knife in your right hand and a single arrow shaft in your left hand.

More script yada yada yada

exit:
echo You have gained %c ranks this session.
exit

Would that work?

And yes, I know that script is very very nooblike and yes I suck at making scripts.

Is there a more efficient way to do that? I need a script tutor.

In advance, yes this is a SF script, yes I know Wizard has a better scripting engine.

FinisWolf
06-28-2006, 03:28 AM
Use psinet to count it for you. Much much much easier, and it continues counting until you tell psinet to STOP counting that string.

Finis

StrayRogue
06-28-2006, 03:43 AM
Yep, Psinet count is so much easier.

Olanan
06-28-2006, 03:45 AM
I'm been trying to install PSInet for the past damn hour. And with professional help.

mgoddess
06-28-2006, 11:36 AM
The problem I've found with keeping track of ranks via variable in scripts is if the script is aborted...unless you manually go in and change the variable, it won't take into account any ranks you got during the session where you aborted the script (compared to if it stopped on it's own).

Thus why I also suggest the Psinet counter.

Shaelun
06-28-2006, 12:35 PM
Just thought I'd point out that Wizard's scripting (the Wizard front-end program itself) is inferior to StormFront's scripting. The add-on programs that have been written to be scripting engines tend to either only work with or work better with Wizard than they do with StormFront, though: other than that, SF scripts are a lot more powerful than Wizard ones.

Don't worry about losing functionality by using SF.

Olanan
06-28-2006, 03:29 PM
Just thought I'd point out that Wizard's scripting (the Wizard front-end program itself) is inferior to StormFront's scripting. The add-on programs that have been written to be scripting engines tend to either only work with or work better with Wizard than they do with StormFront, though: other than that, SF scripts are a lot more powerful than Wizard ones.

Don't worry about losing functionality by using SF.

Yeah, sorry. What I meant.

Looks like PSInet isn't going to work. But I have a neater way to log in, now.

I have it installed, but it simply doesn't launch when I use that new game launcher.

I apparently don't have a key for any of my characters.