HayanTsu
10-21-2003, 11:55 PM
Okay. Maybe it's a bit me who's slightly rebellious against rules and sets of rules, but i would like to know your advices about this.
Rules.
I mean, GS rules regarding mainly roleplaying. How much do you tend to abide by them? What good, or wrong, do they bring to roleplaying and, in your opinion, what distance or proximity to these rules should people keep? Do they keep from roleplaying, or do they rather makes it only better?
Fill in, please.
Here's my own opinion.
Rules are good, but sometimes they can be a hinderance to roleplaying. Of course, rules keeps (most of times, i think) some players from using verbs like ACT or SMILE to make them "flie about the roow, glow in power and everyone bows to him and pee their pants".
But, really, i do think that sometimes there are exaggerations to this respect of rules. Lemme explain. Or show, rather.
>Bob Does something.
>Bable gets tired and tosses some spell to Bob.
>Bob retaliates with an ACT while still in roundtime and under the spell's effects.
>Bable doesn't thinks it's acceptable.
I know that, in some cases, some actions are to be restrained due to normal mechanics, but sincerely, if mechanics prevents someone from having a fun time, what good is it?
Of course, i understand the underlaying problem here. If people starts defying rules too much, sometimes it's those who follow them who eats dirt. So there's a problem.
My advice about this is simply this: Know who you're roleplaying with. I make very extensive use of ACT with some of my friends, and sometimes these acts will plainly ignore some mechanics. But out in public, it's sometimes a bit risky.
Conclusion: I am aware of the risks, yet i won't keep myself from having a good time, and giving others a good times, if a mechanic prevents me from doing something potentially great.
What about yours, now?
[K e e p]
[Frozen]
Rules.
I mean, GS rules regarding mainly roleplaying. How much do you tend to abide by them? What good, or wrong, do they bring to roleplaying and, in your opinion, what distance or proximity to these rules should people keep? Do they keep from roleplaying, or do they rather makes it only better?
Fill in, please.
Here's my own opinion.
Rules are good, but sometimes they can be a hinderance to roleplaying. Of course, rules keeps (most of times, i think) some players from using verbs like ACT or SMILE to make them "flie about the roow, glow in power and everyone bows to him and pee their pants".
But, really, i do think that sometimes there are exaggerations to this respect of rules. Lemme explain. Or show, rather.
>Bob Does something.
>Bable gets tired and tosses some spell to Bob.
>Bob retaliates with an ACT while still in roundtime and under the spell's effects.
>Bable doesn't thinks it's acceptable.
I know that, in some cases, some actions are to be restrained due to normal mechanics, but sincerely, if mechanics prevents someone from having a fun time, what good is it?
Of course, i understand the underlaying problem here. If people starts defying rules too much, sometimes it's those who follow them who eats dirt. So there's a problem.
My advice about this is simply this: Know who you're roleplaying with. I make very extensive use of ACT with some of my friends, and sometimes these acts will plainly ignore some mechanics. But out in public, it's sometimes a bit risky.
Conclusion: I am aware of the risks, yet i won't keep myself from having a good time, and giving others a good times, if a mechanic prevents me from doing something potentially great.
What about yours, now?
[K e e p]
[Frozen]