View Full Version : Player Suggested 540 Idea
Things2Come
04-21-2006, 03:22 PM
Ooops, read the idea in my reply below.
Sean of the Thread
04-21-2006, 03:23 PM
I don't read the officials.. was your other thread player suggested or?
Things2Come
04-21-2006, 03:25 PM
I guess it helps if I post a link or the spell idea.
https://www.play.net/forums/messages.asp?forum=102&category=31&topic=2&message=3345
Spell 540: Artifact Assault
After a rather unsuccessful experiment with Charge Item, a new discovery has been found by the Wizard Council. By carefully harnessing the Elemental magic in the surrounding area, the Wizard Council has found a way to reverse the magical focus that is often used to charge items. Instead of creating a magical focus to charge an artifact, a magical focus may be created to absorb an artifact.
This focus must be created from a specially treated gem of at least 1000 silvers in value. By casting this spell at the treated gem, the focus will be created and ready to absorb one or several artifacts.
The ability of the focus to absorb an artifact will be based on training in Magical Item Use and Elemental Mana Control. The artifact will be destroyed once it has been depleted of it's charges and the magical focus will fade when the energy of the artifacts has disappeared.
The artifacts may be triggered using the CHANT verb and the artifacts will fire based on the order in which they are absorbed. Any magical artifact may be used, whether it is created via spell 420 or already a common artifact such as wands, orbs, crystals or scrolls. Scrolls with multiple spells on them, will be triggered from top to bottom.
The following formula will be used to determine your ability to absorb artifacts.
MIU Ranks/40 + EMC Ranks/40 = Maximum number of artifacts able to be absorbed with a cap of 10 items.
High value gems may also add a random increase to the maximum artifacts that may be absorbed.
I've created the following tables to show what abilities will come and at which levels.
1x Each
Level Skill Ranks Max Artifacts
40 1x Each 1
50 1x Each 2
60 1x Each 3
70 1x Each 3
80 1x Each 4
90 1x Each 4
100 1x Each 5
2x Each
Level Skill Ranks Max Artifacts
40 2x Each 4
50 2x Each 5
60 2x Each 6
70 2x Each 7
80 2x Each 8
90 2x Each 9
100 2x Each 10
2x One, 1x Other
Level Skill Ranks Max Artifacts
40 1x EMC, 2x MIU 3
50 1x EMC, 2x MIU 3
60 1x EMC, 2x MIU 4
70 1x EMC, 2x MIU 5
80 1x EMC, 2x MIU 6
90 1x EMC, 2x MIU 6
100 1x EMC, 2x MIU 7
As you can see, the spell will favor those who take the higher TP investment involved, but will still be very viable to those who choose not to.
I think this would be a very unique spell, that while powerful, will require various costs from the gem involved, the grot potion to ready the gem, mana to cast the spell, and the artifacts to power the spell. It will also allow us to have more use for our current spells, such as 517 and 420 which are often not used frequently.
Things2Come
04-21-2006, 04:03 PM
A few people asked how it works..
Basically any artifact absorbed would trigger when the wizard commands. If you were to use 410 and 518 and trigger the spell, 410 would fire to knock everything down, and 518 would trigger to kill everything.
If you were to use a 410 imbed, a blue crystal and a 910 imbed. 410 would trigger, the crystal would be drained of a charge for a +75 AS cast of 910.
At the higher levels with 10 gold wands, a few nice scrolls, or a few good imbeds, it has a very powerful attack ability.
Stanley Burrell
04-21-2006, 04:04 PM
Give me your shiny spoon.
Latrinsorm
04-21-2006, 07:25 PM
If I may, why not just summon an elemental being based on the particular item that would fire at a steady rate? It seems like a lot of hassle to go through each time one would want to use the spell, especially since the process seems to be room-specific.
Further, it seems like one could create the Artifact Tempest of Doom, leave the room, and return to collect the spoils once the monsters had been vanquished. In the extreme, one could just prime the entire hunting area, obliterating any hapless adventurer or monster that genned with extremely low (0 in most hunting areas) risk.
Things2Come
04-21-2006, 07:53 PM
It seems like a lot of hassle to go through each time one would want to use the spell, especially since the process seems to be room-specific.
If you kept a stock of scrolls, or wands, or even ran to the local pawnshop to buy them, you could have ammo for this spell. Most people also carry around nice gems, so adding a grot potion to that wouldn't really that much more. You could also buy ranger imbeds and 420 a decent set of ammo.
Further, it seems like one could create the Artifact Tempest of Doom, leave the room, and return to collect the spoils once the monsters had been vanquished. In the extreme, one could just prime the entire hunting area, obliterating any hapless adventurer or monster that genned with extremely low (0 in most hunting areas) risk.
The magical focus would follow you around, it wouldn't stay in one room.
Things2Come
04-21-2006, 10:31 PM
https://www.play.net/forums/messages.asp?forum=102&category=31&topic=2&message=3370
I wanted to post with a simulated use of this spell proposal.
I>get ruby
You pick up a ruby.
I>pour potion on my ruby
You pour your potion on the ruby.
You carefully work the liquid in until it is all absorbed.
That was the last drop.
The grot t'kel potion shatters into twinkling dust.
You are now ready to cast spell 540.
I>prep 540
You recite a series of mystical phrases while raising your hands, invoking Artifact Assault.
I>cast ruby
You gesture at a ruby.
The ruby quickly expands into a small orb that begins to hover around you!
Cast Roundtime 3 Seconds.
You are now ready to infuse an artifact.
>get wand
You pick up an aquamarine wand.
>infuse wand
You reach out and touch the orb with your aquamarine wand. The wand vanishes in a flash of light as it is quickly sucked into the orb. A small pulsating light can now be seen inside the hovering orb.
The orb has now been charged and may be used.
>look
[Shadow Valley]
You notice a shadow steed and some large cracks in the ground.
Obvious paths: southeast, south, southwest, west
>
For this example, the mage has infused an aquamarine wand, a gold wand and a rod imbedded with 904.
>chant
You chant an esoteric incantation as you unleash your artifact assault.
You hurl a stream of water at a shadow steed!
AS: +249 vs DS: +204 with AvD: +27 + d100 roll: +95 = +167
... and hit for 26 points of damage!
Left ankle stung!
The shadow steed stamps in silent annoyance.
You hurl a stream of fire at a shadow steed!
AS: +249 vs DS: +224 with AvD: +33 + d100 roll: +34 = +92
A clean miss.
You hurl a hissing stream of acid at a shadow steed!
AS: +249 vs DS: +224 with AvD: +33 + d100 roll: +34 = +92
A clean miss.
Cast Roundtime 3 Seconds.
Each artifact has now been drained of a charge, if all of the charges have been used, the artifact will be removed from the orb.
Now I'll show an example with different artifacts being used.
For this example, we'll use a 410 imbed, a gold wand and an aquamarine wand.
>chant
You chant an esoteric incantation as you unleash your artifact assault.
The shadow steed is buffeted by the dark ethereal waves, and is knocked to the ground.
You hurl a stream of fire at a shadow steed!
AS: +249 vs DS: +204 with AvD: +27 + d100 roll: +95 = +167
... and hit for 26 points of damage!
Left ankle stung!
The shadow steed stamps in silent annoyance.
You hurl a stream of water at a shadow steed!
AS: +249 vs DS: +204 with AvD: +27 + d100 roll: +95 = +167
... and hit for 26 points of damage!
Left ankle stung!
The shadow steed stamps in silent annoyance.
Cast Roundtime 3 Seconds.
So, that might help to clear up exactly how it would be used. I don't think it would be too powerful, as with rapid fire, we can pretty much do this already. We would just be able to do it a little faster with the associated cost of the artifact, the gem, the grot potion and the time it takes to prepare such an attack.
Latrinsorm
04-21-2006, 10:36 PM
That would be pretty neat, yeah. If I may make another suggestion, how about allowing for <channel floaty orb> so you could charge it up some?
Things2Come
04-21-2006, 11:20 PM
That could actually be done with spell 517 prior to generating the orb and infusing the wands.
I also don't think it would be allowed, because depending on the imbedded item used, or scrolls used, that would allow us to charge spells outside of our own circles, and Khaladon already posted that having that ability would be overpowering.
Makkah
04-22-2006, 01:20 PM
fucking stupid
Latrinsorm
04-22-2006, 01:28 PM
WHERE'S YOUR ARMOR?
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