04-12-2004, 07:54 PM
But the bitch came back, the very next day...
Lord Chadj just came down a cobblestone walkway leading back to the main square.
>
Soldavi traces a simple rune while intoning a short, mystical phrase...
>
Soldavi gestures at you.
CS: +213 - TD: +191 + CvA: -7 + d100: +7 - -5 == +27
Warded off!
>at snow
The pure white snow-owl spears you with a accusatory glare as you start to attack. Quickly realizing he isn't being agressive, you stop your actions.
>at snowd
Snowdrop is enraged by your attack!
You swing a monir-hafted golvern morning star at Snowdrop!
AS: +370 vs DS: +176 with AvD: +28 + d100 roll: +71 = +293
... and hit for 83 points of damage!
Left leg ripped from socket at the knee!
Snowdrop screams and falls to the ground grasping her mangled left leg!
She is stunned!
Roundtime: 5 sec.
>l
[House of Paupers, Grounds]
You see a weathered stone building nestled low among tall modwir and weeping willow trees. A gleaming vultite plaque is affixed to the dark, wrought-iron fence which surrounds and defines the grounds, through which you glimpse formally clipped hedges and an elegant fountain in the midst of a rose garden. A red-carpeted walkway covered by a long, narrow awning leads up to massive double doors. You also see a pure white snow-owl that is flying around, the House Paupers doorkeeper, a wrought iron gate and a cobblestone walkway leading back to the main square.
Also here: Lord Chadj, a stunned Snowdrop who is lying down, Rowi, Coffie, Great Lord Omens, Caralissa, Soldavi
Obvious paths: none
>'look
You clearly say, "Look."
>
A horned frog hops into the area.
>'a halflin
You clearly say, "A halflin."
>
Soldavi's hands glow with power as he summons elemental energy to his command...
>
The doorkeeper shifts his position slightly as he watches people come and go.
>
Chadj changes his tune, adding a new element to his song...
>
Soldavi gestures at you.
The ground beneath your feet begins to boil violently!
You dodge out of the way!
The ground then quickly cools.
>'without a leg!
You clearly exclaim, "Without a leg!"
>at sold
You swing a monir-hafted golvern morning star at Soldavi!
AS: +370 vs DS: +172 with AvD: +34 + d100 roll: +82 = +314
... and hit for 100 points of damage!
Strike punctures thigh and shatters femur!
Soldavi screams and falls to the ground grasping his mangled left leg!
He is stunned!
Roundtime: 5 sec.
>
Rowi gestures while calling upon the lesser spirits for aid...
>
Soldavi no longer bristles with energy.
>
The horned frog sits down.
>
Rowi gestures at Snowdrop.
The glazed look leaves Snowdrop.
>'another legless halfling!
You clearly exclaim, "Another legless halfling!"
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Rowi gestures while calling upon the lesser spirits for aid...
>
Rowi gestures at Soldavi.
The glazed look leaves Soldavi.
>'legless halflins everywhere!
You clearly exclaim, "Legless halflins everywhere!"
>laugh roar
You throw back your head and roar with laughter!
Soldavi stands up.
>
Snowdrop stands up.
>
The horned frog stands back up.
>"my Gods!
You clearly exclaim, "My Gods!"
>l
[House of Paupers, Grounds]
You see a weathered stone building nestled low among tall modwir and weeping willow trees. A gleaming vultite plaque is affixed to the dark, wrought-iron fence which surrounds and defines the grounds, through which you glimpse formally clipped hedges and an elegant fountain in the midst of a rose garden. A red-carpeted walkway covered by a long, narrow awning leads up to massive double doors. You also see a horned frog, a pure white snow-owl that is flying around, the House Paupers doorkeeper, a wrought iron gate and a cobblestone walkway leading back to the main square.
Also here: Lord Chadj, Snowdrop, Rowi, Coffie, Great Lord Omens, Caralissa, Soldavi
Obvious paths: none
>
Reine just came down a cobblestone walkway leading back to the main square.
>
* Caipre just bit the dust!
>l
[House of Paupers, Grounds]
You see a weathered stone building nestled low among tall modwir and weeping willow trees. A gleaming vultite plaque is affixed to the dark, wrought-iron fence which surrounds and defines the grounds, through which you glimpse formally clipped hedges and an elegant fountain in the midst of a rose garden. A red-carpeted walkway covered by a long, narrow awning leads up to massive double doors. You also see a horned frog, a pure white snow-owl that is flying around, the House Paupers doorkeeper, a wrought iron gate and a cobblestone walkway leading back to the main square.
Also here: Reine, Lord Chadj, Snowdrop, Rowi, Coffie, Great Lord Omens, Caralissa, Soldavi
Obvious paths: none
>
Reine gestures while calling upon the lesser spirits for aid...
Reine gestures.
Nothing happens.
>
The horned frog hops off.
>"We finish bastards off?
You clearly ask, "We finish bastards off?"
>
Snowdrop makes a nearly imperceptible motion while whispering a soft phrase...
Snowdrop gestures.
A sudden burst of bright light emanates from Snowdrop's hand!
You are revealed from hiding!
>l
[House of Paupers, Grounds]
You see a weathered stone building nestled low among tall modwir and weeping willow trees. A gleaming vultite plaque is affixed to the dark, wrought-iron fence which surrounds and defines the grounds, through which you glimpse formally clipped hedges and an elegant fountain in the midst of a rose garden. A red-carpeted walkway covered by a long, narrow awning leads up to massive double doors. You also see a pure white snow-owl that is flying around, the House Paupers doorkeeper, a wrought iron gate and a cobblestone walkway leading back to the main square.
Also here: Reine, Lord Chadj, Snowdrop, Rowi, Coffie, Great Lord Omens, Caralissa, Soldavi
Obvious paths: none
>
Snowdrop attempts to kick you!
MB: 258 vs MB: 125 = 133 -- Gain advantage!
Quick move! Gained great position.
THT 76, d100 roll: 72, modified: 205
and hits for 53 points of damage!
... +1 extra hits. Kick to side.
>go gat
The doorman opens the gate and waves you inside.
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a rose-covered trellis.
Obvious paths: none
>hide
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>sym of restor
Soldavi just came through a wrought iron gate.
>
You feel the power of the symbol course through your body.
>
sym of restor
You feel the power of the symbol course through your body.
>
sym of restor
You feel the power of the symbol course through your body.
>
Soldavi just went through a wrought iron gate.
>l
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a rose-covered trellis.
Obvious paths: none
>
Soldavi's group just came through a wrought iron gate.
>
A pure white snow-owl glides into view.
>
Soldavi just went through a wrought iron gate.
>sym of thought if one kills somebody inside a Great House, will they get fined?
You concentrate on the Symbol of Thought.
>l
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a pure white snow-owl that is flying around and a rose-covered trellis.
Also here: Lord Chadj, Snowdrop
Obvious paths: none
>
Snowdrop just went through a wrought iron gate.
A pure white snow-owl flaps his wings once and soars out of sight.
>
[Tiancum] "nothing much"
>
Where are you trying to go?
>cman scharge chad
You leap from hiding to attack!
You charge forward at Chadj with your vultite wall shield and attempt a shield charge!
[Roll result: 208 (open d100: 79) Penalties: 30]
Lucky charge and Chadj is flipped through the air to crash on his head!
... 15 points of damage!
You broke Chadj's nose!
Chadj is stunned!
Roundtime: 10 sec.
>l
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a rose-covered trellis.
Also here: a stunned Lord Chadj who is lying down
Obvious paths: none
>
A horned frog hops into the area.
>'hey there buddy
You clearly say, "Hey there buddy."
>hide
...wait 6 seconds.
>
hide
The frog takes a look around.
There is a twinkle in a horned frog's eyes for a moment.
>
hide
...wait 5 seconds.
>
hide
...wait 5 seconds.
>
hide
...wait 5 seconds.
>
hide
...wait 5 seconds.
>
hide
...wait 4 seconds.
>
hide
...wait 4 seconds.
>
hide
...wait 4 seconds.
>
...wait 4 seconds.
>l
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a horned frog and a rose-covered trellis.
Also here: a stunned Lord Chadj who is lying down
Obvious paths: none
>
hide
...wait 3 seconds.
>
hide
hide
...wait 3 seconds.
>
hide
...wait 3 seconds.
>
hide
...wait 3 seconds.
>
hide
...wait 2 seconds.
>
hide
...wait 2 seconds.
>
hide
Lord Korlax just trudged through a wrought iron gate.
>
hide
...wait 2 seconds.
>
...wait 2 seconds.
>
...wait 2 seconds.
>
hide
...wait 1 seconds.
>
hide
>
hide
>
...wait 1 seconds.
>
hide
...wait 1 seconds.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
The horned frog hops off.
>'Remember me?
You clearly ask, "Remember me?"
If I weren't an Atheist, I'd swear to God that those were unfocused attacks and not ambushes. Methinks the hobbits legs are growing longer and their brains are growing smaller.
Sincerely, Your Friend,
-Hammerrhead
Lord Chadj just came down a cobblestone walkway leading back to the main square.
>
Soldavi traces a simple rune while intoning a short, mystical phrase...
>
Soldavi gestures at you.
CS: +213 - TD: +191 + CvA: -7 + d100: +7 - -5 == +27
Warded off!
>at snow
The pure white snow-owl spears you with a accusatory glare as you start to attack. Quickly realizing he isn't being agressive, you stop your actions.
>at snowd
Snowdrop is enraged by your attack!
You swing a monir-hafted golvern morning star at Snowdrop!
AS: +370 vs DS: +176 with AvD: +28 + d100 roll: +71 = +293
... and hit for 83 points of damage!
Left leg ripped from socket at the knee!
Snowdrop screams and falls to the ground grasping her mangled left leg!
She is stunned!
Roundtime: 5 sec.
>l
[House of Paupers, Grounds]
You see a weathered stone building nestled low among tall modwir and weeping willow trees. A gleaming vultite plaque is affixed to the dark, wrought-iron fence which surrounds and defines the grounds, through which you glimpse formally clipped hedges and an elegant fountain in the midst of a rose garden. A red-carpeted walkway covered by a long, narrow awning leads up to massive double doors. You also see a pure white snow-owl that is flying around, the House Paupers doorkeeper, a wrought iron gate and a cobblestone walkway leading back to the main square.
Also here: Lord Chadj, a stunned Snowdrop who is lying down, Rowi, Coffie, Great Lord Omens, Caralissa, Soldavi
Obvious paths: none
>'look
You clearly say, "Look."
>
A horned frog hops into the area.
>'a halflin
You clearly say, "A halflin."
>
Soldavi's hands glow with power as he summons elemental energy to his command...
>
The doorkeeper shifts his position slightly as he watches people come and go.
>
Chadj changes his tune, adding a new element to his song...
>
Soldavi gestures at you.
The ground beneath your feet begins to boil violently!
You dodge out of the way!
The ground then quickly cools.
>'without a leg!
You clearly exclaim, "Without a leg!"
>at sold
You swing a monir-hafted golvern morning star at Soldavi!
AS: +370 vs DS: +172 with AvD: +34 + d100 roll: +82 = +314
... and hit for 100 points of damage!
Strike punctures thigh and shatters femur!
Soldavi screams and falls to the ground grasping his mangled left leg!
He is stunned!
Roundtime: 5 sec.
>
Rowi gestures while calling upon the lesser spirits for aid...
>
Soldavi no longer bristles with energy.
>
The horned frog sits down.
>
Rowi gestures at Snowdrop.
The glazed look leaves Snowdrop.
>'another legless halfling!
You clearly exclaim, "Another legless halfling!"
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
Rowi gestures while calling upon the lesser spirits for aid...
>
Rowi gestures at Soldavi.
The glazed look leaves Soldavi.
>'legless halflins everywhere!
You clearly exclaim, "Legless halflins everywhere!"
>laugh roar
You throw back your head and roar with laughter!
Soldavi stands up.
>
Snowdrop stands up.
>
The horned frog stands back up.
>"my Gods!
You clearly exclaim, "My Gods!"
>l
[House of Paupers, Grounds]
You see a weathered stone building nestled low among tall modwir and weeping willow trees. A gleaming vultite plaque is affixed to the dark, wrought-iron fence which surrounds and defines the grounds, through which you glimpse formally clipped hedges and an elegant fountain in the midst of a rose garden. A red-carpeted walkway covered by a long, narrow awning leads up to massive double doors. You also see a horned frog, a pure white snow-owl that is flying around, the House Paupers doorkeeper, a wrought iron gate and a cobblestone walkway leading back to the main square.
Also here: Lord Chadj, Snowdrop, Rowi, Coffie, Great Lord Omens, Caralissa, Soldavi
Obvious paths: none
>
Reine just came down a cobblestone walkway leading back to the main square.
>
* Caipre just bit the dust!
>l
[House of Paupers, Grounds]
You see a weathered stone building nestled low among tall modwir and weeping willow trees. A gleaming vultite plaque is affixed to the dark, wrought-iron fence which surrounds and defines the grounds, through which you glimpse formally clipped hedges and an elegant fountain in the midst of a rose garden. A red-carpeted walkway covered by a long, narrow awning leads up to massive double doors. You also see a horned frog, a pure white snow-owl that is flying around, the House Paupers doorkeeper, a wrought iron gate and a cobblestone walkway leading back to the main square.
Also here: Reine, Lord Chadj, Snowdrop, Rowi, Coffie, Great Lord Omens, Caralissa, Soldavi
Obvious paths: none
>
Reine gestures while calling upon the lesser spirits for aid...
Reine gestures.
Nothing happens.
>
The horned frog hops off.
>"We finish bastards off?
You clearly ask, "We finish bastards off?"
>
Snowdrop makes a nearly imperceptible motion while whispering a soft phrase...
Snowdrop gestures.
A sudden burst of bright light emanates from Snowdrop's hand!
You are revealed from hiding!
>l
[House of Paupers, Grounds]
You see a weathered stone building nestled low among tall modwir and weeping willow trees. A gleaming vultite plaque is affixed to the dark, wrought-iron fence which surrounds and defines the grounds, through which you glimpse formally clipped hedges and an elegant fountain in the midst of a rose garden. A red-carpeted walkway covered by a long, narrow awning leads up to massive double doors. You also see a pure white snow-owl that is flying around, the House Paupers doorkeeper, a wrought iron gate and a cobblestone walkway leading back to the main square.
Also here: Reine, Lord Chadj, Snowdrop, Rowi, Coffie, Great Lord Omens, Caralissa, Soldavi
Obvious paths: none
>
Snowdrop attempts to kick you!
MB: 258 vs MB: 125 = 133 -- Gain advantage!
Quick move! Gained great position.
THT 76, d100 roll: 72, modified: 205
and hits for 53 points of damage!
... +1 extra hits. Kick to side.
>go gat
The doorman opens the gate and waves you inside.
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a rose-covered trellis.
Obvious paths: none
>hide
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>sym of restor
Soldavi just came through a wrought iron gate.
>
You feel the power of the symbol course through your body.
>
sym of restor
You feel the power of the symbol course through your body.
>
sym of restor
You feel the power of the symbol course through your body.
>
Soldavi just went through a wrought iron gate.
>l
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a rose-covered trellis.
Obvious paths: none
>
Soldavi's group just came through a wrought iron gate.
>
A pure white snow-owl glides into view.
>
Soldavi just went through a wrought iron gate.
>sym of thought if one kills somebody inside a Great House, will they get fined?
You concentrate on the Symbol of Thought.
>l
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a pure white snow-owl that is flying around and a rose-covered trellis.
Also here: Lord Chadj, Snowdrop
Obvious paths: none
>
Snowdrop just went through a wrought iron gate.
A pure white snow-owl flaps his wings once and soars out of sight.
>
[Tiancum] "nothing much"
>
Where are you trying to go?
>cman scharge chad
You leap from hiding to attack!
You charge forward at Chadj with your vultite wall shield and attempt a shield charge!
[Roll result: 208 (open d100: 79) Penalties: 30]
Lucky charge and Chadj is flipped through the air to crash on his head!
... 15 points of damage!
You broke Chadj's nose!
Chadj is stunned!
Roundtime: 10 sec.
>l
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a rose-covered trellis.
Also here: a stunned Lord Chadj who is lying down
Obvious paths: none
>
A horned frog hops into the area.
>'hey there buddy
You clearly say, "Hey there buddy."
>hide
...wait 6 seconds.
>
hide
The frog takes a look around.
There is a twinkle in a horned frog's eyes for a moment.
>
hide
...wait 5 seconds.
>
hide
...wait 5 seconds.
>
hide
...wait 5 seconds.
>
hide
...wait 5 seconds.
>
hide
...wait 4 seconds.
>
hide
...wait 4 seconds.
>
hide
...wait 4 seconds.
>
...wait 4 seconds.
>l
[House of Paupers, Grounds]
To either side of the carpeted walkway, you see rows of neatly clipped hedges and shady trees. Vibrant roses in every imaginable hue surround you with their delicate, pleasing scent. Nestled within the shelter of proud modwirs and softly swaying willow trees, the massive double doors beckon you to enter the House of Paupers and forget the hustle and bustle of the Landing just outside the gate. You also see a horned frog and a rose-covered trellis.
Also here: a stunned Lord Chadj who is lying down
Obvious paths: none
>
hide
...wait 3 seconds.
>
hide
hide
...wait 3 seconds.
>
hide
...wait 3 seconds.
>
hide
...wait 3 seconds.
>
hide
...wait 2 seconds.
>
hide
...wait 2 seconds.
>
hide
Lord Korlax just trudged through a wrought iron gate.
>
hide
...wait 2 seconds.
>
...wait 2 seconds.
>
...wait 2 seconds.
>
hide
...wait 1 seconds.
>
hide
>
hide
>
...wait 1 seconds.
>
hide
...wait 1 seconds.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>
The horned frog hops off.
>'Remember me?
You clearly ask, "Remember me?"
If I weren't an Atheist, I'd swear to God that those were unfocused attacks and not ambushes. Methinks the hobbits legs are growing longer and their brains are growing smaller.
Sincerely, Your Friend,
-Hammerrhead