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FinisWolf
03-24-2006, 12:20 AM
Critters Given Ranged and Thrown Weapon Abilities · on 3/23/2006 9:00:17 PM https://www.play.net/images/forums/links-arrows.gif (http://forum.gsplayers.com/) 1301 (https://www.play.net/forums/messages.asp?forum=102&category=1&topic=1&message=1301) https://www.play.net/images/transparent.gifhttps://www.play.net/images/transparent.gifA number of creatures across Elanthia have gained the ability to use
ranged and thrown weapons. In general, creatures that are the
equivalent of Rogues or Rangers should be able to wield these weapons.

>You see a fairly typical shan ranger.
>It appears to be in good shape.
>It has a mossbark long bow.
>A shan ranger smiles.
>A shan ranger says, "Thanks Mestys!"

Yeah, thanks Mestys!

::tremble::

Croe

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FinisWolf
03-24-2006, 12:21 AM
Boy, I think this could make hunting some critters really interesting, especially if they can stay hidden when using ranged weapons and ambush!

Finis

Drew
03-24-2006, 02:03 AM
Haha, like shan need to be made tougher!

FinisWolf
03-24-2006, 03:10 AM
Shan are insanely easy for warriors, rogues, paladins, and empaths and clerics that use shields.

Just my opinion with he condition that you are like level or better. (42+)

Finis

TheEschaton
03-24-2006, 06:00 AM
Great, just what Ithzir scouts need. A way to pwn even harder. Fuck.


-TheE-

Latrinsorm
03-24-2006, 09:57 AM
Shan are insanely easy for warriors, rogues, paladins, and empaths and clerics that use shields.With perfect execution of good tactics, shan are not very dangerous. This does not mean shan are insanely easy. Cyclopses are insanely easy. Roltons are insanely easy. A lucky shot with a vine followed by a boil or a flamberge would make short work of any pure. Conversely, you have to *try* to get killed by a cyclops for it to happen.

I'm not too concerned about this change, mainly because I have a shield and ranged weapons are pathetically weak anyway.

Alfster
03-24-2006, 10:05 AM
haha, bows are weak. It'll probably make shan easier to hunt.

Drew
03-24-2006, 04:39 PM
haha, bows are weak. It'll probably make shan easier to hunt.



Not for THW users.

Olanan
03-24-2006, 07:55 PM
Yeah, and ranged users themselves. Archers have no defense against other archers.

Back
03-24-2006, 07:56 PM
Will e-wave knock someone out of hiding?

FinisWolf
03-24-2006, 08:08 PM
Yes, with checks.

Finis

Hog
03-26-2006, 02:05 PM
Yes, with checks.

Finis

I'm assuming the same applies for Tremors?

Snapp
03-26-2006, 02:37 PM
I don't believe tremors will knock someone out of hiding. Just quake and e-wave.

Stanley Burrell
03-26-2006, 02:38 PM
Chuck Norris would still rock these Robin Hood bitches' socks.

Drew
03-26-2006, 03:41 PM
I'm assuming the same applies for Tremors?



It will knock them down but they'll still be hidden.

Hog
03-26-2006, 03:58 PM
It will knock them down but they'll still be hidden.

I dont have a character that hides / ambushes, but the act of standing will take that character (NPC or PC) out of hiding right, which would create an opportunity to strike.

How long would it take to stand and hide, plus the incremental RT from Tremors? Tremors must give some RT - I'm always on the delivering end..not receiving so I can't really tell from experience.

Kuyuk
03-26-2006, 04:19 PM
Logs please of critters.



K.

Snapp
03-26-2006, 04:24 PM
How long would it take to stand and hide, plus the incremental RT from Tremors? Tremors must give some RT
No RT from tremors. It's just purely a knock down spell.

Artha
03-26-2006, 04:28 PM
I dont have a character that hides / ambushes, but the act of standing will take that character (NPC or PC) out of hiding right, which would create an opportunity to strike.
I'm pretty sure there's a rogue gambit that lets you stand up and stay hidden.

Suppa Hobbit Mage
03-26-2006, 05:08 PM
I hunted shan this morning for a good 2 hours, never saw a bow or hurled weapon. Maybe that was just his example.

Latrinsorm
03-26-2006, 06:16 PM
Creatures will only get ranged weapons if they happen to get them from the same random generator that gives things like indigo drake broadswords (or whatever) for now. No creature is going to automatically have ranged weapons as a general rule. Some creatures will be quite happy to use ranged weapons as ranged weapons if you happen to leave bows lying around a hunting ground (who doesn't?).

FinisWolf
03-26-2006, 06:51 PM
I dont have a character that hides / ambushes, but the act of standing will take that character (NPC or PC) out of hiding right, which would create an opportunity to strike.

How long would it take to stand and hide, plus the incremental RT from Tremors? Tremors must give some RT - I'm always on the delivering end..not receiving so I can't really tell from experience.

A rogue that is trained correctly can stay hidden and stand, can stay hidden and get small things, like a dagger to put in your eye ...

rogue gambit stealth

...It's the real deal.

Someone else mentioned e-wave, which is dependent on a check that I believe is directly correlated to level. As if I have my train 45ish wizard cast e-wave in a room where my train 70ish rogue is, my rogue won't be effected. I have also noticed that on like level, its a chance. For example, my train 45ish wizard casts in e-wave in Vor'Taz, it may, or may not knock them down, which is why I think there is a level check/modifier.

Finis

FinisWolf
03-26-2006, 06:54 PM
Creatures will only get ranged weapons if they happen to get them from the same random generator that gives things like indigo drake broadswords (or whatever) for now. No creature is going to automatically have ranged weapons as a general rule. Some creatures will be quite happy to use ranged weapons as ranged weapons if you happen to leave bows lying around a hunting ground (who doesn't?).

On that note I witnessed Killshandre (sp?) arming her animate and her demon. She decided to come to the bowyer and give the animate (a muscular supplicant) a nice little crossbow that she e-bladed.

I would love to know her test results with that.

Finis

Drew
03-27-2006, 03:27 AM
I dont have a character that hides / ambushes, but the act of standing will take that character (NPC or PC) out of hiding right, which would create an opportunity to strike.

How long would it take to stand and hide, plus the incremental RT from Tremors? Tremors must give some RT - I'm always on the delivering end..not receiving so I can't really tell from experience.



As someone already mentioned there's a rogue gambit that will let you stand while hidden.

I play a ranger so I don't have that benefit but if I get knocked down and remain hidden I'll just go to stance offensive and stand (standing has a roll that is modified by stance, less chance of RT/failure while in offensive, like climbing). Unless I'm really heavily encumbered nine times out of ten I'll stand up with no RT and of course I'm jamming my "hide" hot key, so unless the guy is really really quick it's not an issue.

Janarth
03-29-2006, 12:42 PM
Will e-wave knock someone out of hiding?

Sometimes no, sometimes yes, depends on how badly they fail the hidden roll.

FinisWolf
03-29-2006, 07:34 PM
Depends on level of caster vs. level of hider, and likely some other hidden attributes.

Finis