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View Full Version : anyone have a SEND[Gamhost] type in this order please, script check example?



VotedAfkScrippr
02-27-2006, 02:14 PM
anyone who has a simple one line log or can give me an exact example of an in game script check like this please?

send[gamehost] please type this in the exact order

i had a bunch lost them, but only need one, you can hide any names, only need the exact wording of the question they asked for a response.

if anyone can post a real one please, i'll post up a rather lengthy GM list too.

thanks.

Drew
02-27-2006, 03:28 PM
You had sends from a gamehost??

FinisWolf
02-27-2006, 04:28 PM
For those checks it is a bit easier to utilize:

[SEND]
SEND[
SEND [

They also like:

whispers
whispers,

And then of course:

GM
GH
Game Master
Game Host
script
scripting


Of course whispers will trigger in a few other instances, but better to be safe then sorry.

Finis

VotedAfkScrippr
02-27-2006, 05:11 PM
Yes, sometimes they will directly ask you to send a specific "STRING" back to them, so its actually a custom message specifically to be returned back.

But, i still would like to have someones custom string, if you will. I've seen one on the board before it started over.

thanks.

Shaelun
02-27-2006, 08:19 PM
[SEND] Enjoying the hunt? Please respond with the next number in this sequence: 1, 3, 5, 7, 9...

... dude, give it up. With half a lifetime and Bill Gates funding the research, yeah, maybe you could pull it off. But you're still better off not wasting your time trying to convince a person that you're really a person and not a lame script.

Ebondale
02-27-2006, 09:19 PM
Heres a wild idea: Play the fucking game.

FinisWolf
02-27-2006, 09:59 PM
[SEND] Enjoying the hunt? Please respond with the next number in this sequence: 1, 3, 5, 7, 9...

... dude, give it up. With half a lifetime and Bill Gates funding the research, yeah, maybe you could pull it off. But you're still better off not wasting your time trying to convince a person that you're really a person and not a lame script.

No way ... they ask for crap like that? LMAO

Finis

Sean of the Thread
02-27-2006, 10:02 PM
Another example of why this game is garbage.

Kainen
02-27-2006, 11:24 PM
People who afk script are pieces of crap. If you are THAT fucking lazy, go play another game where it's ok to do bullshit like that.

Ebondale
02-27-2006, 11:31 PM
Not only do I kill AFK scripters, I report them and let the GMs remove them from the GS genepool for a while. We really don't need people like that.

Drew
02-28-2006, 01:56 AM
[SEND] Enjoying the hunt? Please respond with the next number in this sequence: 1, 3, 5, 7, 9...

... dude, give it up. With half a lifetime and Bill Gates funding the research, yeah, maybe you could pull it off. But you're still better off not wasting your time trying to convince a person that you're really a person and not a lame script.



And it's not always a send. I was hunting once and they thought I was AFK so I got a message saying that a snake was crawling up my leg and I had better DANCE to shake it off.

Volstock
02-28-2006, 02:38 AM
let see, I had a rat doing some sort of dance. An aristocratic troll with some sort of english accent. My favorite a huge lumbering rolton that's in heat ( I bet that's Khaladon pulling my leg cause he seems to enjoy sending Rolton to kick my ass). That's all I ever I got when they thought I was AFK scripting.

VotedAfkScrippr
02-28-2006, 02:56 AM
thanks for all those who posted any of the useful comments to this thread, and thanks for the custom send, thats all i really needed for my 'hobby'.

as i promised, the list.

Senior GameHost Genorah
Senior GameHost Khana
Senior GameHost Ivella
Senior GameHost Melhia
GameMaster Kaikala
GameMaster Gyres
GameHost Mearadh
GameHost Alorissa
GameHost Muge
GameHost Acyrrus
GameMaster Schascle
GameMaster Mignon
GameMaster Kyalia
GameMaster Xayle
GameMaster Sirina
GameMaster Chichie
GameMaster Jharra
GameMaster Dakarai
GameMaster Modrian
GameHost Menelous
GameMaster Roxia
GameMaster Modrian
GameMaster Elbrion
GameMaster Hadlir
GameHost Thrymyr
GameMaster Emeradan
GameHost Centauri
GameHost Braga
GameHost Valcole
GameMaster Zyllah
GameHost Aristani
Kitrina

someone might be able to use this =P

Shaelun
02-28-2006, 03:27 AM
I probably should have made it more obvious that I totally made that up. I don't recommend counting on it in a script or something, lol... but yeah, I vaguely remember one guy I spoke to ages ago saying that's what the GM asked.

For real, just don't bother. If you simply MUST AFK script (which makes you a lazy son of a bitch who likes ruining the gaming environment, but hey: it's your choice to make, heh) -- any speech directed toward you or anything funky like a SEND or "whispers to you" or really ANY kind of interaction with your character should at the least kill the script if not make it bail out immediately. Here's why:
As you can see from the responses, it's not exactly the best way to win over the hearts of the masses. Lots of people will ignore it, and lots will spend half the day either killing you or getting you locked out. At least have the decency to quit scripting when somebody walks up to you and says, "hi GuysName. Uh, stop scripting, bizatch!"
Face it, if you leave your char scripting unattended, somebody eventually will notice. If you don't stick around to keep pissing them off, it's just better for everybody.

... yeah. There's my little blurb. Plz don't use my program to ruin the game, lol.

Mistomeer
02-28-2006, 07:46 AM
Face it, if you leave your char scripting unattended, somebody eventually will notice. If you don't stick around to keep pissing them off, it's just better for everybody.


That's not true. If you write your script properly and do it in the right area, it's possible no one will ever notice.

Regardless, if you're going to do it, just accept the risks that come with it rather than trying to plan for them because you can't. The thing to keep in mind is that if you make too much money or too much exp too quickly, they'll notice and they will check up on you.

Zentoph
02-28-2006, 01:36 PM
heh chill the fuck out guys. I never saw this kind of shit when Kranar was talking about his script that you never have to watch once and will level your character to 24+

Kranar
02-28-2006, 09:57 PM
<< That's not true. If you write your script properly and do it in the right area, it's possible no one will ever notice. >>

I can definitely attest to this.

Definitely it's against policy and if I got caught it's not like would have had any sort of defence...

But admittedly, I didn't write the UltraTech SE so I could sit and watch lines of text scroll by.

One of the most ambitious ideas I contemplated doing was writing a script in the UTSE that connected to www.jabberwacky.com (http://www.jabberwacky.com) and in the case that I got a GH SEND, the text would go to jabberwacky, which is a chatbot, and then the response from jabberwacky would go back into the game.

Sometimes the GHs do SENDS like "What day of the week is it?" "What is the next number in the sequence 2, 4, 6, 8...", or other simple questions which Jabberwacky is more than capable of answering.

It would be a neat exercise in UTSE's networking functions, but it's mostly irrelevent for the sake of AFK scripting since it's best to write your functions so as to never be in that position to begin with.

Kranar
02-28-2006, 10:06 PM
Also, very advanced and successful AFK hunting scripts can be made not just in UTSE, but also in LichNet, zMud, dr-connect, and of course, the legendary and classic scripting FE, WizBot.

The Wizard/Stormfront FE's scripting language isn't "Turing-complete" which is the highest level of functionality that a language can attain, but all of the languages I listed above are infact Turing-complete and thus all of them are technically equivalent to one another. Thus absolutely any kind of script you can imagine can technically be written in any of them, the only difference is the kind of programming style and preference you have.

Drew2
02-28-2006, 10:13 PM
I found this amusing:

Me: What is the next number in the sequence: 2, 3, 4, 5 ...?
Jabberwacky: The next number is 5.
Me: What is the next number in the sequence? 1, 2, 3, 4, 5...
Jabberwacky: 4.


Me: How many fingers am I holding up?
Jabberwacky: 4.
Me: You're wrong.
Jabberwacky: No you are wrong.
Me: I think I would know how many fingers I'm holidng up.
Jabberwacky: Perhaps you only think you know.
Me: What the hell does that mean?
Jabberwacky: That is your name. Isn't it?

Me: Do you have a penis?
Jab: No! I am female.
Me: You told me you are male.
Jab: No I didn't.
Me: Do you have a vagina?
Jab: I'm a boy.

Latrinsorm
02-28-2006, 10:16 PM
Me: What is the next number in the sequence: 2, 3, 4, 5 ...?
Jabberwacky: The next number is 5.
Me: What is the next number in the sequence? 1, 2, 3, 4, 5...
Jabberwacky: 4.The funny thing is (if you were at the keyboard) you argue that those numbers were legitimate inferences. I forget what it's called, but it's some philisophical issue with induction. The curve-fitting problem? Something like that.

Of course, if you were at the keyboard that would kind of defeat the purpose.

Kranar
02-28-2006, 10:28 PM
I'm sure if a GM did a SEND asking what the next number in that sequence was and the response was 5, the GM would just suspect you're just an individual with a very poor I.Q.

I really doubt that anyone will go through the effort of trying to emulate any type of human interaction in their scripts, and while I totally acknowledge the violation of policy that AFK scripting causes, the reason I and many others did or continue doing it is because that's the fun in the game for us.

Writing a programming language and framework, then writing programs in that language that automate tasks in a pretty well defined gaming environment, seeing how well those programs perform, how efficient and independent they are, is quite rewarding and fun. It takes a lot of ingenuity and planning sometimes to write a clever script that is self sufficient and capable of some of the problem solving involved in hunting. When your program can do things better than you can yourself... you feel proud, although of course there is that guilty feeling that you are breaking policy which isn't something one can or probably should ever just forget.

Just giving my own 2 cents on the issue of AFK scripting. We will all likely continue to be hated and despised, and perhaps rightfully so, but until we get Gemstone The Fallen to go play in, we'll likely continue to be a part of the game.

VotedAfkScrippr
02-28-2006, 11:16 PM
have to agree, there is alot of work involved in writing your own working script, many hours, which makes it a fun hobby if you enjoy the challenge of coding. In fact, i've written many scripts where i've completely abandoned the idea without hesitating, after many hours and hours of writing it, but the experience and fun involved with writing it, is worth it. I'm sorry if some of those have had problems with AFK scripters, but please, maybe think it over before you might go out of your way to cause them trouble, if they aren't bothering you. in order to successfully afk script, there is alot of work involved.

Drew2
03-01-2006, 05:41 AM
The funny thing is (if you were at the keyboard) you argue that those numbers were legitimate inferences. I forget what it's called, but it's some philisophical issue with induction. The curve-fitting problem? Something like that.

There is just no limit to the amount of information you have aquired that is utterly useless, is there?

TheEschaton
03-01-2006, 05:46 AM
I once proved in a logic class that .999999 repeating is actually equal to 1.

Maybe not as big a leap as the inference Latrin is drawing, but maybe.


Oh, and I'm going to law school! Got my first acceptance today. Made this hot day in Namibia a little less hot. So it's either Boston or NYC (Got accepted to BC Law).

-TheE-

HarmNone
03-01-2006, 07:50 AM
Congratulations, The E! That's wonderful news! :)

Kranar
03-01-2006, 12:24 PM
<< I once proved in a logic class that .999999 repeating is actually equal to 1. >>

1 - .999... = 0.000... = 0.

Proof complete.

Latrinsorm
03-01-2006, 12:57 PM
There is just no limit to the amount of information you have aquired that is utterly useless, is there?There doesn't *appear* to be, no.
I once proved in a logic class that .999999 repeating is actually equal to 1.I'd go with 1/9 = .1 repeating, 9 * 1/9 = 1, 9 * .1 repeating = .9 repeating, QED .9 repeating = 1. Kranar's method looks like it'd give you an infinitesimal to me.
in order to successfully afk script, there is alot of work involved.It takes a lot of work to rob Fort Knox too, that doesn't make it right or permittable. Yes, writing a good script (or engine) is a rewarding experience (especially the engine one, I'd imagine). This does not grant you carte blanche to break GemStone Policy.

Shaelun
03-04-2006, 12:34 AM
That's not true. If you write your script properly and do it in the right area, it's possible no one will ever notice.

Sorry guys, but to coin a phrase, I think you're full of it. Just because nobody's noticed *yet* doesn't mean that nobody ever will. Or maybe someone's already noticed and just ignored it.

Just one guy's opinion, but I still maintain that if you do it for long enough, someone someday will notice.