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Kitsun
02-26-2006, 01:19 AM
I have a leather bowman's armguard I’d like to either sell or trade. It is an arm greave that will up your AsG. It weighs 3lbs. It has almost innumerable charges remaining to +5 ranks to Multi Opponent Combat and Perception ranks.

While it is especially nifty, my rogue won’t get much use out of it as his perception is fully 2x and MoC doesn’t do much for him with his hunting style.

I think one of the best uses for this armguard might be on a wizard that likes using 907/908. The armguard would essentially give the mage 75/50 PTP/MTP to bounce the ball spells to different targets.

I’m honestly not sure how much these things would be worth. The plus strength and minus dex item from the FP went for about 35 million but I think that is probably more popular than this will be. I’d be interested in trading for returning hurlers, no-nav teleport ring, self charging bravery, DB items, blah, etc, blah. Obviously I wouldn’t mind talking through details.

Contact me either through my play.net, U2Us or AIM at KitsunX. If you want to get into detail about anything, I prefer AIM because it’s nice and quick.

In the event this item isn’t bought or traded outright. Bids will go once, twice, thrice and sold to be updated daily. Inspect and loresong details below.


You carefully *inspect* your bowman's armguard.
Your careful inspection of a leather bowman's armguard allows you to conclude that it is miscellaneous armor that covers the arms.
You determine that you could wear the armguard around your arms.
Roundtime: 5 sec.

*Loresong*
You sense a faint aura of magic around the bowman's armguard. From the pitch of the vibration you determine that the purpose of the armguard is as some type of defensive garment. Also, it seems to have some sort of enhancive properties.

The way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.

The armguard resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus to Multi Opponent Combat Ranks.
It provides a bonus to Perception Ranks.
You think that you could probably find out something more about the armguard's enhancive properties if you tried.

As you sing, you feel a faint resonating vibration from the bowman's armguard in your hand...

The magical harmonics reveal that arms are better protected when wearing the bowman's armguard.

The armguard resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Multi Opponent Combat Ranks.
It provides a bonus of 5 to Perception Ranks.
The armguard looks to have almost innumerable charges remaining.


As you sing, you feel a faint resonating vibration from the bowman's armguard in your hand, and you learn something about it...

The first thing that strikes you about the armguard is the weight, which is about 3 pounds. In your best estimation, it's worth about 1,000,000 silvers. You can also tell that there is some type of metal in the structure of the bowman's armguard.

StrayRogue
02-26-2006, 05:42 AM
Does it allow you to do a full mstrike?

Drew
02-26-2006, 05:55 AM
My friend got an item that gave you 5 MOC ranks but you couldn't mstrike when you wore it if you didn't have any mstrike ranks? Does this one work without any mstrike ranks?

StrayRogue
02-26-2006, 06:50 AM
Well even if thats the case I wouldn't value it more than a few million. The strength enhancer increases a number of things such as AS, CM ability, Encumberance, etc. This one is effectively the 2nd tier premium enhancers gift. I wouldn't pay more than 5 million for it, especially if it doesn't allow an mstrike.

Kitsun
02-26-2006, 11:06 AM
Armguard seems to provide MoC ranks that function normally.

Multi Opponent Combat..............| 25 5
Perception.........................| 307 207



>mst
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a long slender dagger at an Ithzir initiate!
AS: +95 vs DS: +253 with AvD: +22 + d100 roll: +3 = -133
A clean miss.
You swing a long slender dagger at an Ithzir janissary!
AS: +95 vs DS: +223 with AvD: -2 + d100 roll: +20 = -110
A clean miss.

Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 5 sec.

Kitsun
02-26-2006, 05:38 PM
Current bid is 2 million to Drew.

Setting the BO at 10 million.

Asha
02-26-2006, 05:47 PM
Would I be wrong in thinking that this would be good for a sorcerer?. MoC affects how many critters are stunned by a FI unless I'm wrong.
Also, would it make 111 hit more people in a group?

fallenSaint
02-26-2006, 07:02 PM
Not sure on FI but yea 111 should ball out with this on. I think it would be most attractive to Casters for that fact being as they don't want to toss points into MOC.

Kitsun
02-26-2006, 08:37 PM
I'm not very familiar with the mechanics of sorcerer spells. I didn't note any mention of MoC in the spell lists on the official site but when have they ever been updated?

It should help 111, along with the other ball spells.

Kitsun
02-26-2006, 08:56 PM
Current bid now 3m to Nevermind.

If the back and forth goes on for a bit I'll clean up the thread. If it doesn't then just live with this mess.

Bobmuhthol
02-26-2006, 09:03 PM
Focused Implosion: Training in Multi-Opponent Combat increases the number of creatures who can be stunned from a focused cast, capped at 5 (with 5 ranks.)

Asha
02-26-2006, 09:20 PM
You're a star Bob.
I couldn't be bothered to see if I'd just made that fact up in my head.

Syberus
02-27-2006, 09:10 AM
Yea it'd help a Sorcerer. MOC affects how many critters you stun in the room with FI.

Kitsun
02-27-2006, 10:25 AM
Sold on BuyOut!