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Sietzer
01-14-2006, 03:19 AM
What is the best stats to maximize a sorcerers cs at a low train, and What about spell training. Probably gonna use sword and board for the first 10 trains.
Any advice would greatly help thanks in advance

Sietzer
01-14-2006, 05:05 AM
I can hear crickets with this silence!

Drew
01-14-2006, 05:52 AM
You'll probably get better results if you post what you are doing now or what you plan to do. That'll give folks something to work with.

Sietzer
01-14-2006, 06:06 AM
im not doing any now dont even have one just asking before i start one

Syberus
01-14-2006, 09:08 AM
The stats that affect CS are aura and wisdom, so raise those as necessary to tweak your CS to your liking. Spell training is completely up to you. Most people generally 1x the Sorcerer circle and then fill in the other two minor circles as they see fit. Since you're planning on swinging a sword for the first few trains, I'd probably get 401, then to 103, then go up the 400's. You won't want to use 102 until you're done swinging anyway.

FinisWolf
01-14-2006, 09:34 AM
Just to see how bad I could screw up a Sorcerer, I did this build, the funny thing is, I am really enjoying the build. Strange, but true. If I can keep this up, hell, he might be one helluva tough hombre to mess with. :shrug:

==============================================

Level 0 Stats, Sylvankind Sorcerer

Strength (STR): 33
Constitution (CON): 31
Dexterity (DEX): 33
Agility (AGI): 33
Discipline (DIS): 70
Aura (AUR): 100
Logic (LOG): 90
Intuition (INT): 70
Wisdom (WIS): 100
Influence (INF): 100

==============================================

Race: Sylvankind Profession: Sorcerer (not shown)
Gender: Male Age: 32 Expr: 319168 Level: 16
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 37 (-6) ... 37 (-6)
Constitution (CON): 39 (-5) ... 39 (-5)
Dexterity (DEX): 49 (10) ... 49 (10)
Agility (AGI): 45 (3) ... 45 (3)
Discipline (DIS): 75 (7) ... 75 (7)
Aura (AUR): 100 (30) ... 100 (30)
Logic (LOG): 95 (22) ... 95 (22)
Intuition (INT): 75 (12) ... 75 (12)
Wisdom (WIS): 100 (25) ... 100 (25)
Influence (INF): 100 (25) ... 100 (25)
Mana: 79

==============================================

(at level 16), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Shield Use.........................| 78 17
Physical Fitness...................| 78 17
Spell Aiming.......................| 78 17
Harness Power......................| 128 34
Climbing...........................| 78 17

Spell Lists
Minor Elemental....................| 16

Spell Lists
Minor Spirit.......................| 16

Spell Lists
Sorcerer...........................| 16

==============================================

It has to be the crappiest build ever, but like I said, I am enjoying the hell out of it!

Finis

Faent
01-14-2006, 01:16 PM
It's pretty foolish to max AUR and WIS right away. Those stats climb very fast for sorcerers, so you should place lower numbers in them and use higher numbers for stats that aren't going to grow as quickly, such as LOG, INT, CON or STR. Your CS won't be immediately maxed for your level. This means you'll need to do some math. If you want your CS maxed at level twenty, then set AUR and WIS to hit 100 at level twenty. Use a spreadsheet to do this. Personally, I'd not want AUR or WIS to hit 100 before level 30, but maybe you can't wait that long. The way you've started out, you've just wasted your assignments.

As for training, I suppose you intend to be going for something bizarre, so I won't comment. Suffice to say, you'll be grossly incompetent with most sorcerer spells. Perhaps you intend to make up for this with lots of extra casts that are guaranteed hits, however.

Syberus
01-14-2006, 02:48 PM
I think my aura and wisdom maxed at about... 96.

mgoddess
01-14-2006, 08:02 PM
Originally posted by Faent
It's pretty foolish to max AUR and WIS right away. Those stats climb very fast for sorcerers, so you should place lower numbers in them and use higher numbers for stats that aren't going to grow as quickly, such as LOG, INT, CON or STR.

I'd agree, mostly, with this...except for the fact that your base mana pool depends on your level 0 mana stats (and doesn't change when those go up). So, if you're going to be using mana your whole life, the higher your initial Aura and Wisdom stats are, the better. On the other hand, if you'll only be using mana for setup spells (spelling yourself up in town, ewave, etc), and then will be swinging....the high initial Aura & Wisdom isn't as much of a problem.

Necromancer
01-14-2006, 08:54 PM
Also, maxxing Aura and Wisdom early on gives you more TPs over your lifetime. It used to be that everyone maxxed for level 100 stats. But nowadays, there's a growing trend to max for TPs instead. I happen to follow the advice of the latter group, and I've never regretted it. And let's be honest, how many characters ever make it beyond 30 anyway?

Janarth
01-14-2006, 09:44 PM
Originally posted by Necromancer
Also, maxxing Aura and Wisdom early on gives you more TPs over your lifetime. It used to be that everyone maxxed for level 100 stats. But nowadays, there's a growing trend to max for TPs instead. I happen to follow the advice of the latter group, and I've never regretted it. And let's be honest, how many characters ever make it beyond 30 anyway?

To clarify: Back in the day, placing stats for max WAS placing for max tps too (aside from disc and aura). Now, since you prime and secondary statcount more towards TPs, you can actually have lower stats (on the whole), but more tps. That said....once you hit 100, if you're stats aren't 100s, they're not going anywhere until they remove the cap. TPs....those are easy to come by.

Artha
01-14-2006, 10:04 PM
TPs....those are easy to come by.
How many hours of hunting would it take to regain the 1000* TPs you didn't get because you placed for max growth?

*I pulled this number out of my ass. YMMV.

Janarth
01-15-2006, 12:10 AM
Originally posted by Artha

TPs....those are easy to come by.
How many hours of hunting would it take to regain the 1000* TPs you didn't get because you placed for max growth?

*I pulled this number out of my ass. YMMV.
Well, you freely admitted you pulled this number out of your ass....but I'll take a shot at it anyway. Every 2.5k gets you 1/1 tps. Every 6 hour XXX nets you about 25k - probably more, buts lets be conservative - so thats 10/10 more points. So, 1000 points would cost ya 300 hours, or 12.5 straight days of playing to get back 1000 tps. Now, I'm not sure its a 1000 tp difference, but 12.5 days doesn't seem really bad. I mean, once you hit rank cap for your profession...only thing that can go up is stat bonuses, and there is no "post cap tps" for stat bonuses.

Sietzer
01-15-2006, 05:31 PM
Made him here he is at level 5

Name: ******** Race: Aelotoi Profession: Sorcerer (not shown)
Gender: Male Age: 0 Expr: 31329 Level: 5
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 60 (0) ... 60 (0)
Constitution (CON): 51 (0) ... 51 (0)
Dexterity (DEX): 71 (15) ... 71 (15)
Agility (AGI): 61 (15) ... 61 (15)
Discipline (DIS): 62 (11) ... 62 (11)
Aura (AUR): 91 (20) ... 91 (20)
Logic (LOG): 72 (16) ... 72 (16)
Intuition (INT): 62 (11) ... 62 (11)
Wisdom (WIS): 81 (15) ... 81 (15)
Influence (INF): 61 (0) ... 61 (0)
Mana: 28 Silver: 1681

Armor Use..........................| 20 4
Physical Fitness...................| 30 6
Arcane Symbols.....................| 30 6
Magic Item Use.....................| 30 6
Harness Power......................| 50 10
Elemental Mana Control.............| 30 6
Spirit Mana Control................| 30 6
Sorcerous Lore - Demonology........| 5 1
Sorcerous Lore - Necromancy........| 25 5
Perception.........................| 5 1
Climbing...........................| 30 6

Spell Lists
Minor Elemental....................| 5

Spell Lists
Minor Spirit.......................| 4

Spell Lists
Sorcerer...........................| 6

Sample of his cs vs a dark vyson train 3

You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>channel vy
You channel at a dark vysan.
CS: +43 - TD: +9 + CvA: +25 + d100: +95 == +154
Warding failed!
A dull grey beam snakes out toward the dark vysan!
... 66 points of damage!
The dark vysan falls to the ground motionless.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

now md

You channel at a dark vysan.
CS: +43 - TD: +9 + CvA: +25 + d100: +90 == +149
Warding failed!
Target staggered by strong strike.
... 15 points of damage!
Strike to the dark vysan's right arm sprains biceps.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

Self spelled ds is 120ish guarded with brights thurfals and brillies about 170

Pure caster made his aura and wisdom bigger so he can hunt like a dark elven sorcerer at lower train, and i wanted to go for something different only see dark elven and sylvan around.

Syberus
01-15-2006, 11:24 PM
Looks pretty good. Lot of armor use early on though, that eats points when you're trying to get your core skills, aside from that though.. looks good.

Sietzer
01-16-2006, 02:16 PM
want to hurry into doubles. then just start up on other stuff