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Yasmyef
01-11-2006, 03:51 PM
i just made my warrior not too long ago, he is level eleven, these are his stats and skills, please Anything you can suggest to help him improve is appreciated

Race : ELF

Skills:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 108 26
Armor Use..........................| 96 22
Combat Maneuvers...................| 82 18
Edged Weapons......................| 108 26
Multi Opponent Combat..............| 108 26
Physical Fitness...................| 128 34
Dodging............................| 66 14
Magic Item Use.....................| 62 13
Climbing...........................| 5 1
Swimming...........................| 5 1


Stats: Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 93 (21) ... 93 (21)
Constitution (CON): 92 (21) ... 67 (8)
Dexterity (DEX): 93 (26) ... 93 (26)
Agility (AGL): 93 (36) ... 93 (36)
Discipline (DIS): 72 (-4) ... 72 (-4)
Aura (AUR): 73 (16) ... 73 (16)
Logic (LOG): 52 (1) ... 52 (1)
Intuition (INT): 45 (-2) ... 45 (-2)
Wisdom (WIS): 53 (1) ... 53 (1)
Influence (INF): 31 (1) ... 31 (1)

[Edited on 1-11-2006 by Yasmyef]

mgoddess
01-11-2006, 04:04 PM
Woot for TWC'ing! :D

The only thing I'd suggest for this build (for skills)....drop your PF down to 2x, and get your Dodging up to 2x. Dodging will be your main form of defense (besides Armor and redux) since you don't have a shield. If you need to drop MIU to get your Dodging up to 2x, do it. Personally (and this is just the way I play, YMMV), I'd go for Arcane Symbols over MIU (I've seen more uses for AS versus MIU).

Stat's look fairly good...though, I don't like negatives on the Mental stats. I was going to suggest dropping Dex down, but since it's one of the factors in TWC'ing.....you could drop your AGI down 5 or 10 points to stick into your INT and/or DIS (I'm assuming this warrior is an elf or half-elf, due to that DIS negative bonus? If so, might be better to just leave that be...stick the 5-10 points from AGI into INT and call it good).

Other then that....have fun! TWC'ing with 2x MOC is a total blast. :)

Latrinsorm
01-11-2006, 08:59 PM
You'll get a lot more out of 2x CM than 2x MoC. More generally, you won't be able to do everything you want at once at the early levels. MoC is (by far) the least useful at early levels, so I'd recommend tanking that until you get TPs for everything.

Warriorbird
01-15-2006, 11:16 AM
There are very few arguments not to 2x CM.

With that said, 30 ranks of MOC is really handy for a TWCer.

Tsak
01-22-2006, 07:17 AM
Yea, I'd strongly suggest 2x CM.

zhelas
01-22-2006, 09:43 AM
There are very few arguments not to 2x CM.

With that said, 30 ranks of MOC is really handy for a TWCer.

2x CM is the way...would you recomend 1x MOC for life or is there a point where you will get diminishing returns?

Warriorbird
01-22-2006, 02:10 PM
I 2xed MO for life...but I'm a freak.

Latrinsorm
01-22-2006, 02:35 PM
In terms of MoC abilities, there are slight diminishing returns for training in MoC.

In terms of actual offensive usefulness with anything but a dagger or pair of daggers, I'd say there's a very sharp cutoff at 4 swings max (35 ranks unfocused, 80 ranks focused). The same probably goes for FoF (45 ranks).

Warriorbird
01-23-2006, 08:59 AM
Well....I found that that was what setup skills were for. The swarm protection is also handy.