PDA

View Full Version : Official Explanation of the Treasure System



Fallen
01-08-2006, 01:32 AM
I saw this post on the official boards and thought it to be pretty informative. This isn't speculation, it is the actual breakdown of how loot is generated. As far as I can tell, the information is still accurate.

----

"Category Suggestions & Ideas for Improvement (2)
Topic Suggestions, Gripes & Whines (4)
Message Re: Treasure (10798)
By GS3-ISSIGRI@play.net (Issigri)
On Jan 4, 1999 at 18:13

Ok, if this isn't the famed new treasure system, it's one hell of a bug.. today, reports of creatures suddenly going on welfare have swept the lands, ages of critters ranging from the ST to pyrothags and devils. I hunted pyrothags for two hours, and got two boxes, each weighing 11 pounds. Not A SINGLE coin, and one 1k gem.


--------------------------------------------------------------------------------


Well, you note you realize it may be the new treasure system. What was the new treasure system specifically going to do? After two hours you didn't think to try some odd critters?

I really loath giving an example, but one in the castle isn't that bad since it's overall harder to get too. If I don't, everyone is going to think every critter is poor now.

Troll Kings. The old treasure chance was this:

10% chance of chest with lvl 4 treasure, or:
20% chance of an item
0 - 320 silvers
54% chance of a gem type 0 - 5

Right now a troll king's treasure is this:

[CrtrTreasureTrax|s133] a massive troll king [1059] searched, 3
is returned as the modifier
[Base treasure level: 5]
[Adjusted treasure level: 8]
[11% chance for chest, D100:70]
[35% chance for silvers, D100:6] It had 559 silvers on it. You
gather the remaining 559 coins.
[60% chance for a gem, D100:39] It had a green sapphire on it!
[30% chance for an item, D100:22] Interesting, it carried a small
statue with it. It had nothing else of value.

For anyone that wonders what GMs see, the above is a straight capture. ;)

The chance of finding a chest has increased. The level of chest found has increased dramitically when one IS found. Silvers now range more than double (800 actually) what it was before carried on the King. The chance of finding a gem is 6% higher. On a found gem you will actually have a better chance at a better gem since you get a random roll for a gem for 0 to 8 here, and since 6 is the maximum gem level, on a 6, 7, or 8, you get a level 6 gem. There is a 10% better chance of finding an item.

I've looked at a lot of critters, and those underhunted ones have really gone up. There are also a number of players right now quietly chalking up wealth from critters, and keeping clammed up about it so no one else overruns them. :)

Tracking was reset early this morning, and this was started this afternoon. What this means is that for a little while, there is going to be fairly quick flucuations as people swarm underhunted creatures, bringing them back down, and then find another one. We have enough hunting in GemStone though that after a week at most, things are going to even out. Once it does, I can take a harder look at the lower critters to see if the low-end needs adjusting, and vice-versa.

Remember the lowest level critters aren't affected down as much. A kobold is severely overhunted, and carries a -3 mod right now. You can't go below the 1 it starts with, so it's still 1. It is harder to find a gem or item now. You still find to 100 loose silvers though, and there is actually twice the chance of finding a chest with the new system compared to the old.

Ghosts on the other hand is where that 3 currently went, and they carry level 4 treasure. Any young clerics with hold should rush over there. ;) Though it isn't in yet, counting a critter like a ghost that can only generate treasure with a successful hold and search, will only count toward the kills when that happens, and not every time one is killed. It was one of the player suggestions from a cleric that was concerned their treasure level would be much lowered from Voln hunters.

The wealth hasn't poofed, it's just moved, and will continue moving around as people over and under hunt critters. If it's a critter that doesn't have any other critter in the few levels around it that also carries treasure, to compare itself too, then no matter how much it's hunted, it's treasure level can't go down." -- author obvious

.

As you can see, either it produces a gem (60% chance) or it doesn't, based on the die roll.

There may or may not be a chest (11% chance), and there could be an item loose, also (30% chance); those are your two possible sources for special goodies.

Kitsun
01-08-2006, 01:53 AM
That is a spiffy friggin' post.

radamanthys
01-08-2006, 07:18 AM
interesting... seems better, then, to hunt a level above you, regardless, than sticking with a critter for a couple levels in regards to treasure... more liklihood to find good treasure that way.

Ebondale
01-08-2006, 12:00 PM
By GS3-ISSIGRI@play.net (Issigri)
On Jan 4, 1999 at 18:13

The Treasure system hasn't changed at all since GS3/1999?

Oh wait, this is Simu we're talking about. :lol:

Janarth
01-08-2006, 03:23 PM
[Base treasure level: 5]
[Adjusted treasure level: 8]

Anyone care to comment on that? What makes it 8 instead of 5? Are all level 60 critters base 5, and a TK is hard for its level, so its 8? Or are all TKS base 5 and since the person who searched this one had a ton of perception, it got bounced up to 8?

Fallen
01-08-2006, 04:34 PM
The Treasure system hasn't changed at all since GS3/1999?

Oh wait, this is Simu we're talking about. >>

Well, yes and no. Many things have been added to it. Jewelry, random weaponry that the monsters actually use against you, special spawning weaponry (Drake, Feras, Ora, Imflass, ect) that the monsters use against you, new gems, containers, and clothing.

As for core mechanics updates, you will find that Simu guards few other systems as closely as the treasure system.

Bobmuhthol
01-08-2006, 04:52 PM
<<[Base treasure level: 5]
[Adjusted treasure level: 8]>>

I'm pretty sure this means that the troll king is comparatively underhunted, possibly when compared to other base 5s, but underhunted nonetheless and therefore generates more treasure as a result.

Plz correct me!!