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nocturnix
01-05-2006, 10:49 PM
So I decided to try the Shan monestary at 37...

Things were going GREAT at first...then I made the stupid, idiot mistake of not paying attention...

----------------------------------------

[Vornavian Coast, Forest Road]
A ring of pine trees circles a large flat stone here, too obviously arranged to be a natural growth. This area may have once been an altar. Now, the stone is covered with moss and vines, and the trees drop pine cones which litter the area. You also see a shan ranger.
Obvious paths: north, southwest
>
A shan ranger utters a phrase of magic.
>.mdd rang
[Script mdd is running, Esc to cancel, Shift-Esc to pause]
>prep 702
>chan rang
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a shan ranger.
CS: +208 - TD: +161 + CvA: +17 + d100: +52 == +116
Warding failed!
A very painful blow.
... 15 points of damage!
Strips of flesh flayed from the shan ranger's back.
The shan ranger is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
[script aborted]
>.ce rang
[Script ce is running, Esc to cancel, Shift-Esc to pause]
>prep 703
>cast rang
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at a shan ranger.
CS: +208 - TD: +141 + CvA: +17 + d100: +89 == +173
Warding failed!
A shan ranger is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>
[script aborted]
>.dc rang
[Script dc is running, Esc to cancel, Shift-Esc to pause]
>prep 719
* Nuadjha just bit the dust!
>cast rang
>search rang
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at a shan ranger.
CS: +208 - TD: +161 + CvA: +17 + d100: +61 == +125
Warding failed!
... and hits for 21 points of damage!
A shan ranger is suddenly engulfed in flames of pure essence!
... 35 points of damage!
Right leg horribly scorched. Won't be usable for weeks.
A shan ranger falls to the ground grasping his mangled right leg!
The shan ranger is stunned!
... 15 points of damage!
Icy blast to the head and the shan ranger is reeling!
... 30 points of damage!
Stunning arc of electricity fuses left leg at knee.
... 50 points of damage!
Massive blow to back separates vertebrae!
You feel 3 mana surge into you!
Cast Roundtime 3 Seconds.
>
Geez! It's still alive! Not a good time for that.
>.dk rang
[script aborted]
[Script dk is running, Esc to cancel, Shift-Esc to pause]
>prep 705
>chan rang
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You channel at a shan ranger.
CS: +208 - TD: +161 + CvA: +17 + d100: +58 == +122
Warding failed!
A dull grey beam snakes out toward the shan ranger!
... 46 points of damage!
The shan ranger howls out one last time and dies.
The deep blue glow leaves a shan ranger.
A shan ranger seems to lose an aura of confidence.
A shan ranger seems to lose some dexterity.
The powerful look leaves a shan ranger.
The light blue glow leaves a shan ranger.
A shan ranger returns to normal color.
A shan ranger seems to lose some internal strength.
The blood red haze dissipates from around a shan ranger.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
[script aborted]
R>search rang
You search the shan ranger.
You discard the ranger's useless equipment.
He didn't carry any silver.
Interesting, he carried an aquamarine wand on him.
He had nothing else of value.
A shan ranger's body shimmers slightly. Suddenly, his features cave in, falling grotesquely into a haunting visage of decay, before abruptly fraying to a pile of fur and fangs that marks the spot of his death like a silhouette.
>s
[Vornavian Coast, Forest Road]
Bushes close in around the path here, and appear to persist on the path in spite of being regularly cut back. Brambles and thorn bushes sport vibrant flowers, but bite and tear at anyone or anything coming too close. You also see a shan wizard.
Obvious paths: north, south
>
A shan wizard draws an ancient sigil in the air.
>.ce wiz
[Script ce is running, Esc to cancel, Shift-Esc to pause]
>prep 703
>cast wiz
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at a shan wizard.
CS: +208 - TD: +159 + CvA: +25 + d100: +88 == +162
Warding failed!
A shan wizard is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>stance def
[script done]
>.dc wiz
[Script dc is running, Esc to cancel, Shift-Esc to pause]
You are now in a defensive stance.
>prep 719
>cast wiz
>search wiz
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
A shan wizard points both hands at you!
A blood red haze swirls in a shan wizard's eyes and she convulses slightly.
>
You gesture at a shan wizard.
CS: +208 - TD: +178 + CvA: +25 + d100: +78 == +133
Warding failed!
... and hits for 25 points of damage!
A shan wizard is suddenly engulfed in flames of pure essence!
... 30 points of damage!
Extreme heat causes a shan wizard's right leg to expand and snap. That must hurt!
It is knocked to the ground!
The shan wizard is stunned!
... 45 points of damage!
Frigid blast renders the shan wizard's left hand useless - missing even!
... 15 points of damage!
Heavy shock to chest illuminates ribcage. Cool!
... 15 points of damage!
Nice blow to abdomen!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Geez! It's still alive! Not a good time for that.
>stance def
[script done]
You are now in a defensive stance.
>.dk wiz
[Script dk is running, Esc to cancel, Shift-Esc to pause]
>prep 705
>chan wiz
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You channel at a shan wizard.
CS: +208 - TD: +178 + CvA: +25 + d100: +66 == +121
Warding failed!
A dull grey beam snakes out toward the shan wizard!
... 36 points of damage!
... 10 points of damage!
Flesh stripped from both cheeks, leaving dimples. How cute.
... 11 points of damage!
Various bits of the shan wizard melt away!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
(Forcing stance down to guarded)
R>
Nattor just arrived.
>
Nattor just went south.
>prep 705
>chan wiz
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You channel at a shan wizard.
CS: +208 - TD: +178 + CvA: +25 + d100: +12 == +67
Warded off!
A dull grey beam snakes out toward the shan wizard, but dissipates upon impact.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>.dk wiz
[script aborted]
[Script dk is running, Esc to cancel, Shift-Esc to pause]
>prep 705
>chan wiz
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>
You channel at a shan wizard.
CS: +208 - TD: +178 + CvA: +25 + d100: +97 == +152
Warding failed!
A dull grey beam snakes out toward the shan wizard!
... 67 points of damage!
The shan wizard howls out one last time and dies.
The shan wizard no longer bristles with energy.
A shan wizard glances around, looking a bit less confident.
The brilliant luminescence fades from around a shan wizard.
The bright luminescence fades from around a shan wizard.
The silvery luminescence fades from around a shan wizard.
The blood red haze dissipates from around a shan wizard.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
[script aborted]
R>search wiz
You search the shan wizard.
You discard the wizard's useless equipment.
She had 367 silvers on her.
You gather the remaining 367 coins.
She had nothing else of value.
A shan wizard's body shimmers slightly. Suddenly, her features cave in, falling grotesquely into a haunting visage of decay, before abruptly fraying to a pile of fur and fangs that marks the spot of her death like a silhouette.
>s

[Vornavian Coast, Forest Road]
A stream cuts across the path here, babbling down from the hills in the southeast toward the lake to the northwest. The stream is shallow, and can be easily crossed without getting wet. Rocks lying on the path have been washed smooth by the running water.
Obvious paths: north, southwest

A shan cleric waves a hand dismissively at you!
CS: +215 - TD: +219 + CvA: +15 + d100: +92 - -5 == +108
Warding failed!
A pall of silence settles over you.
>
A shan warrior pads in!
>
[Vornavian Coast, Forest Road]
Dozens of small, steep hills mark the path here, making it difficult to ascend or descend. Logs lie in some of the small valleys, many of which are filled with loose rocks. Branches of nearby trees have been broken off by travelers trying to keep afoot. You also see a shan wizard.
Obvious paths: northeast, southwest
>.ce wiz
[Script ce is running, Esc to cancel, Shift-Esc to pause]
>prep 703
>cast wiz
A shan wizard draws an ancient sigil in the air.
>
You trace an intricate sign that contorts in the air while forcefully invoking Corrupt Essence...
Your spell is ready.
>
You gesture at a shan wizard.
CS: +208 - TD: +148 + CvA: +25 + d100: +78 == +163
Warding failed!
A shan wizard is suddenly surrounded by a blood red haze.
Cast Roundtime 3 Seconds.
>stance def
[script done]
>.dc wiz
[Script dc is running, Esc to cancel, Shift-Esc to pause]
>prep 719
You are now in a defensive stance.
>cast wiz
>search wiz
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at a shan wizard.
CS: +208 - TD: +167 + CvA: +25 + d100: +83 == +149
Warding failed!
... and hits for 23 points of damage!
A shan wizard is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Flames incinerate right arm to the bone. Not a pleasant sight.
The shan wizard is stunned!
... 70 points of damage!
Icy blast deep freezes one perfectly good heart!
The shan wizard yips in pain as he falls to the ground motionless.
The blood red haze dissipates from around a shan wizard.
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You search the shan wizard.
You discard the wizard's useless equipment.
He didn't carry any silver.
He had nothing of interest.
A shan wizard's body shimmers slightly. Suddenly, his features cave in, falling grotesquely into a haunting visage of decay, before abruptly fraying to a pile of fur and fangs that marks the spot of his death like a silhouette.
>
A shan ranger pads in!
>stance def
[script done]
You are now in a defensive stance.
>.dc rang
[Script dc is running, Esc to cancel, Shift-Esc to pause]
>prep 719
>cast rang
>search rang
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>
You gesture at a shan ranger.
CS: +208 - TD: +161 + CvA: +17 + d100: +68 == +132
Warding failed!
... and hits for 23 points of damage!
A shan ranger is suddenly engulfed in flames of pure essence!
... 50 points of damage!
Skin and some muscle burnt off chest.
The shan ranger is stunned!
... 20 points of damage!
A gallant effort to elude the blast, but you got the shan ranger in the hip!
... 30 points of damage!
Great bolt of electricity pierces left eye and fries brain till dead.
The shan ranger yips in pain as she falls to the ground motionless.
The deep blue glow leaves a shan ranger.
A shan ranger seems to lose an aura of confidence.
A shan ranger seems to lose some dexterity.
The light blue glow leaves a shan ranger.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You search the shan ranger.
You discard the ranger's useless equipment.
She carried a simple maoral chest on her!
A shan ranger's body shimmers slightly. Suddenly, her features cave in, falling grotesquely into a haunting visage of decay, before abruptly fraying to a pile of fur and fangs that marks the spot of her death like a silhouette.
>stance def
[script done]
You are now in a defensive stance.
>get chest
You pick up a simple maoral chest.
>weigh chest
You carefully examine the maoral chest and determine that the weight is about 24 pounds.
Roundtime: 5 sec.
R>put chest in great
You put a simple maoral chest in your dark grey greatcloak.
>close pack
You close a segmented silk components pack.
>ne
[Vornavian Coast, Forest Road]
Several large trees have been felled near the path here, and the stumps of the trees are still fresh and flat. The underbrush has been cleared away to cut the trees, and the stumps stand out in contrast to the surrounding forest.
Obvious paths: northeast, northwest
>nw
[Vornavian Coast, Forest Road]
A small cliff face rises to the north of the path here, its crags being covered with mosses and tall grasses. Vines cling to the boulders and dangle towards the path. The cliff face is not climbable, but could provide shelter in the event of a storm.
Obvious paths: southeast, southwest
>w
You can't go there.
>sw
[Vornavian Coast, Forest Road]
Bushes close in around the path here, and appear to persist on the path in spite of being regularly cut back. Brambles and thorn bushes sport vibrant flowers, but bite and tear at anyone or anything coming too close.
Obvious paths: north, south
>s
[Vornavian Coast, Forest Road]
The path widens here, and the bushes have been cut back to make room for several camp sites. A supply of wood has been left here, possibly for use by the many loggers who travel through regularly. Rings of stones mark semi-permanent fire pits. You also see a shan ranger.
Obvious paths: north, south
>
A shan ranger swings a diamond-hilted longsword at you!
At the last moment, you parry the blow with your runestaff!
>.dc rang
[Script dc is running, Esc to cancel, Shift-Esc to pause]
>prep 719
>cast rang
You trace an intricate sign that contorts in the air while forcefully invoking Dark Catalyst...
Your spell is ready.
>search rang
You gesture at a shan ranger.
CS: +208 - TD: +153 + CvA: +17 + d100: +55 == +127
Warding failed!
... and hits for 21 points of damage!
A shan ranger is suddenly engulfed in flames of pure essence!
... 25 points of damage!
Left hand fried to a crisp. Think barbecue sauce.
The shan ranger is stunned!
... 40 points of damage!
A freezing and accurate strike renders the shan ranger's left leg a fond memory!
A shan ranger falls to the ground grasping his mangled left leg!
... 30 points of damage!
Stunning arc of electricity fuses right hand at wrist.
... 30 points of damage!
Hard blow to left hand breaking bones!
The ranger's lantern shield falls to the ground.
You feel 2 mana surge into you!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Geez! It's still alive! Not a good time for that.
>.mdd rang
[script aborted]
[Script mdd is running, Esc to cancel, Shift-Esc to pause]
>prep 702
>chan rang
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a shan ranger.
CS: +208 - TD: +153 + CvA: +17 + d100: +27 == +99
Warded off!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
[script aborted]
>look rang
>
You see a fairly typical shan ranger that is lying down.
He has a completely severed left leg, a fractured and bleeding right hand and a completely severed left hand.
He is stunned.
He has some forest green leathers (worn) and a diamond-hilted longsword.
>.mdd rang
[Script mdd is running, Esc to cancel, Shift-Esc to pause]
>prep 702
>chan rang
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a shan ranger.
d100 == 1 FUMBLE!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>
A shan ranger utters a phrase of magic.
R>prep 702
>chan rang
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a shan ranger.
CS: +208 - TD: +153 + CvA: +17 + d100: +47 == +119
Warding failed!
Target staggered by strong strike.
... 20 points of damage!
The shan ranger's stomach muscles ripped apart violently.
The shan ranger is stunned!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
R>stance def
[script done]
You are now in a defensive stance.
>.mdd rang
[Script mdd is running, Esc to cancel, Shift-Esc to pause]
>prep 702
>chan rang
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
>
You channel at a shan ranger.
CS: +208 - TD: +153 + CvA: +17 + d100: +61 == +133
Warding failed!
A masterful strike.
The shan ranger howls out one last time and dies.
The deep blue glow leaves a shan ranger.
A shan ranger seems to lose an aura of confidence.
A shan ranger seems to lose some dexterity.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
(Forcing stance down to guarded)
R>
[script aborted]
>search rang
You search the shan ranger.
You discard the ranger's useless equipment.
He had 50 silvers on him.
You gather the remaining 50 coins.
He had nothing else of value.
A shan ranger's body shimmers slightly. Suddenly, his features cave in, falling grotesquely into a haunting visage of decay, before abruptly fraying to a pile of fur and fangs that marks the spot of his death like a silhouette.
>s
[Vornavian Coast, Forest Road]
The remains of a covered wagon lie to the west of the path here, partly burned and brutally smashed by something large. Three grave stones have been placed to the east of the path here, memorials to the occupants of the wagon. The graves have been very well tended, and fresh flowers lie on each stone. You also see a shan warrior.
Obvious paths: north, south
>s
[Vornavian Coast, Forest Road]
A stream cuts across the path here, babbling down from the hills in the southeast toward the lake to the northwest. The stream is shallow, and can be easily crossed without getting wet. Rocks lying on the path have been washed smooth by the running water. You also see a shan warrior.
Obvious paths: north, southwest
>.t warr
[Script t is running, Esc to cancel, Shift-Esc to pause]
>prep 718
>cast warr
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
You gesture at a shan warrior.
CS: +208 - TD: +126 + CvA: 0 + d100: +70 == +152
Warding failed!
You glare malevolently at a shan warrior.
You feel a dark force suddenly summoned between you and a shan warrior.
Cast Roundtime 3 Seconds.
>
[script aborted] $$$$$>>>>>>>>>>>BIIIIIIGGGGG MISTAKE...this script waits three seconds, then puts me in offensive stance. Smirk, guess i got too excited.
>sw
[Vornavian Coast, Forest Road]
Some of the roots of an immense tree growing on a hill to the southeast have been exposed by the erosion of the hill. The roots reach down the hillside before curving back into the earth. Water trickles in thin rivulets down the roots, keeping them moist and alive. You also see a shan cleric.
Obvious paths: northeast, southwest
>sw
[Vornavian Coast, Forest Road]
A small rift, only about a hand's width across, crosses the path here. The crack continues up the hill to the east and down toward the lake to the west. The crack has yet to fill in with dirt, indicating that it is recent, or that it opens and closes regularly.
Obvious paths: northeast, southwest
>
You feel a dark force lash out at your opponent!
CS: +208 - TD: +196 + CvA: 0 + d100: +85 == +97
Warded off!

The dark force suddenly turns upon you and tears at your body!
CS: +201 - TD: +156 + CvA: +15 + d100: +64 - -5 == +129
Warding failed!
You are engulfed in an eerie, dark haze!
... 55 points of damage!
Blast to your head destroys left eye!
Brain obliterated!
Disgusting, but painful only for a second.
The very powerful look leaves you.
The white light leaves you.
The deep blue glow leaves you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Your SIGN OF STAUNCHING is no longer effective.
The light blue glow leaves you.
The tingling sensation and sense of security leaves you.
The air calms down around you.
A white glow rushes away from you.
You feel less confident than before.
The dim aura fades from around you.
The powerful look leaves you.
The silvery luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
DEAD>
* XXXXXX just bit the dust!
DEAD>
A shan cleric pads in!
DEAD>depart confirm
The world before you dissolves into a grainy montage of color...

You find yourself wandering amidst endless streaming light and vast nothingness. This place feels torn between two powers, polar opposites vying for your loyalty. You are surrounded by the spirits of those who could not choose. The only way out seems to be through light or darkness.

Time has no meaning as you wander aimlessly amidst the uncomfortable tugging for your attention. Hopelessness washes over dreams you once held like the creeping tide of doom.

After what could be moments, or perhaps an eternity, the goddess Lorminstra finds you wandering in the endless space and speaks soothingly to you. She gently reassembles the pieces of your tattered soul and then, taking you by the hand, the goddess leads you back to mortality...

You feel drained!

Trinitis
01-05-2006, 10:56 PM
..oops?

nocturnix
01-05-2006, 10:59 PM
I hate that crap, it was going so well! spoiled my fun with my own stupidity!

Fallen
01-05-2006, 11:02 PM
Torment - Such a fine spell.

nocturnix
01-05-2006, 11:07 PM
It ripped half my face off.

nocturnix
01-07-2006, 04:58 PM
Well today is one of those fuck all days where I spend my whole time dying.

Go figure its the weekend and i have time to work on leveling and all i do is fucking die...

So far my count is 5x deaths with my sorcerer(in shan, which im still learning is a bitch), 1x with my rogue (some fucker blew a trap), 1x with my wiz...

Heres the latest death showing my unbelievable luck today...

[Vornavian Coast, Forest Road]
The road forks to the northeast and southeast here, and continues along the lake to the west. The path to the southeast is nearly overgrown, and clearly not often traveled. To the west, the woods thin out a bit, allowing more moonlight to the forest floor. You also see a shan warrior.
Obvious paths: northeast, southeast, west
>.t warr
[Script t is running, Esc to cancel, Shift-Esc to pause]
>prep 718
>cast warr
You trace an intricate sign that contorts in the air while forcefully invoking Torment...
Your spell is ready.
>
You gesture at a shan warrior.
CS: +208 - TD: +126 + CvA: -13 + d100: +62 == +131
Warding failed!
You glare malevolently at a shan warrior.
You feel a dark force suddenly summoned between you and a shan warrior.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>se
A shan warrior bares his teeth and barks ferociously!
A shan warrior swings a gleaming silver flamberge at you!
AS: +341 vs DS: +303 with AvD: +39 + d100 roll: +3 = +80
A clean miss.
>
[Vornavian Coast, Forest Road]
The path here is choked with weeds and vines. Bushes close in on the path, nearly closing it to further travel. The main road to the northwest looks much easier to travel. The path grows rougher to the east. Shaped like a balled-up fist with a single extended finger, a large boulder points accusingly at the bone white tower looming above you on a rocky hillock.
Obvious paths: east, northwest
>e
[Vornavian Coast, Forest Road]
An old, splintered sign post is off the path to the north here. Two nails rust uselessly near the top of the weathered and broken post where a sign once hung. Weeds and vines strangle the area, nearly tripping any travelers attempting to navigate the path. You also see a shan ranger.
Obvious paths: east, west
>stance off
[script done]
You are now in an offensive stance.
>w
[Vornavian Coast, Forest Road]
The path here is choked with weeds and vines. Bushes close in on the path, nearly closing it to further travel. The main road to the northwest looks much easier to travel. The path grows rougher to the east. Shaped like a balled-up fist with a single extended finger, a large boulder points accusingly at the bone white tower looming above you on a rocky hillock.
Obvious paths: east, northwest
>

You feel a dark force lash out at your opponent!
CS: +208 - TD: +126 + CvA: -13 + d100: +8 == +77
Warded off!

The dark force suddenly turns upon you and tears at your body!
CS: +201 - TD: +206 + CvA: +15 + d100: +16 - -5 == +31
Warded off!
>
You feel a dark force lash out at your opponent!
CS: +208 - TD: +126 + CvA: -13 + d100: +7 == +76
Warded off!

The dark force suddenly turns upon you and tears at your body!
CS: +201 - TD: +205 + CvA: +15 + d100: +99 - -5 == +115
Warding failed!
You are engulfed in an eerie, dark haze!
... 40 points of damage!
Shot to back shatters bone and vertebrae!
The very powerful look leaves you.
The white light leaves you.
The silvery luminescence fades from around you.
The air calms down around you.
The deep blue glow leaves you.
The light blue glow leaves you.
The powerful look leaves you.
The brilliant luminescence fades from around you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
The tingling sensation and sense of security leaves you.
The bright luminescence fades from around you.
You feel less confident than before.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!

...departing in 10 mins...
DEAD>

Axhinde
01-07-2006, 08:57 PM
Maybe go into a higher stance as the last thing you need is your torment being warded off.

Sean of the Thread
01-07-2006, 09:15 PM
SHAN nah nah nah.. g'bye.