Gan
11-19-2005, 11:24 AM
My rogue is currently 77 and being fully trained in locks/traps I can pick 98% of all the OTF boxes I get from hunting my older character. I plan on moving from the tower to OTF at 79 or 80 if I stick to plan.
My training ranks are listed below. I'm thinking about stopping lock/trap training at 78 and throwing those points into CM and dodge with some arcane symbols (magical ranks for spirit burst in OTF).
Anyone else have any thoughts on this?
At 75 I hit my current lock and trap high as listed on my profile:
Most difficult lock picked: -1115
Most difficult trap disarmed: -450
And what locks I cant pick, I can wedge. Traps over 450 are infrequent and can be 125'd or given to the town locksmith.
Skill info:
Ganalon (at level 77), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 180 80
Shield Use.........................| 172 72
Combat Maneuvers...................| 177 77
Edged Weapons......................| 258 158
Ambush.............................| 246 146
Physical Fitness...................| 166 66
Dodging............................| 176 76
Arcane Symbols.....................| 35 7
Magic Item Use.....................| 50 10
Harness Power......................| 40 8
Disarming Traps....................| 337 237
Picking Locks......................| 337 237
Stalking and Hiding................| 336 236
Perception.........................| 337 237
Climbing...........................| 120 30
Swimming...........................| 120 30
Pickpocketing......................| 258 158
Spell Lists
Minor Elemental....................| 4
Yea, I'm seriously considering putting additional training efforts of lock/trap into dodge first, then mix up more CM, physical training, and arcane symbols. The cost for locks and traps is 4/4 and 4/4 respectively. But because of the mnt/phy conversion I'm spending 12 mnt points per rank, 6 ranks is 72 mnt points while the conversion deficit remains... then it turns back to 24/24 points available for reallocation. Damn, that almost makes me giddy. :(
My training ranks are listed below. I'm thinking about stopping lock/trap training at 78 and throwing those points into CM and dodge with some arcane symbols (magical ranks for spirit burst in OTF).
Anyone else have any thoughts on this?
At 75 I hit my current lock and trap high as listed on my profile:
Most difficult lock picked: -1115
Most difficult trap disarmed: -450
And what locks I cant pick, I can wedge. Traps over 450 are infrequent and can be 125'd or given to the town locksmith.
Skill info:
Ganalon (at level 77), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 180 80
Shield Use.........................| 172 72
Combat Maneuvers...................| 177 77
Edged Weapons......................| 258 158
Ambush.............................| 246 146
Physical Fitness...................| 166 66
Dodging............................| 176 76
Arcane Symbols.....................| 35 7
Magic Item Use.....................| 50 10
Harness Power......................| 40 8
Disarming Traps....................| 337 237
Picking Locks......................| 337 237
Stalking and Hiding................| 336 236
Perception.........................| 337 237
Climbing...........................| 120 30
Swimming...........................| 120 30
Pickpocketing......................| 258 158
Spell Lists
Minor Elemental....................| 4
Yea, I'm seriously considering putting additional training efforts of lock/trap into dodge first, then mix up more CM, physical training, and arcane symbols. The cost for locks and traps is 4/4 and 4/4 respectively. But because of the mnt/phy conversion I'm spending 12 mnt points per rank, 6 ranks is 72 mnt points while the conversion deficit remains... then it turns back to 24/24 points available for reallocation. Damn, that almost makes me giddy. :(