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nocturnix
10-25-2005, 11:12 AM
I'd like this to be an ongoing thread, for help as I level. :smilegrin:

This can also be a resource for others who are working on their battle mages.

I suppose I'll start out about where I hunted to begin with. I'm currently located in the Landing.

Level 1-5 Rats/Well in TSC
5-10 Lesser orcs and Burrow orcs in Upper trollfang.

Thats all so far, Just trained 10...Now I will post my first request for where to hunt...

nocturnix
10-25-2005, 11:18 AM
Ok, I'm level 10.

AS: 133 fully selfbuffed with my new vultite beheading sword!
Spell AS: 144 (going off memmory)
DS (off): 150ish self buffed in off
DS (def): 200ish in defensive

RT: 2sec

Mana: 45
HPs: 65

Spells: up to 509, 909, 406

So now my question now would be: Where do I hunt.

I care not about loot, I'm looking for swarms and quick frys. Under hunting is okay, but I want to fry as fast as possible as I play my sorc at the same time.

Also prefer corporeal creatures(non-undead), as I'd need a magical bless to swing.

I'm willing to move if I need to, but would prefer to stay in either solhaven or icemule.

Also would be nice to have a node nearby if not close to town.

So I'm excited to hear your ideas!

Kefka
10-25-2005, 11:26 AM
you might want to try AI for D.Orcs

Silvanostar
10-25-2005, 07:01 PM
silverback orcs outside IMT are decent at your level.

Artha
10-25-2005, 07:15 PM
Bolt snow spectres to death.

Snapp
10-25-2005, 07:20 PM
I always hunt fire guardians from 10-16. Super easy... especially for wizards.

nocturnix
10-25-2005, 08:42 PM
Ive heard fire guardians are good. I assume I should just bolt them with 903?

Where are these fire guardians located? As in which map should I be reading?

Wuxong
10-25-2005, 08:50 PM
They are in the top NW corner of the Danjir Land map... There is also a noded arch in the hunting area.. I would suggest being carefull on the way there because ice trolls and other nasty glacier critters will work their way to the entrance to the fire guards..... Also watch out for clouds..... Besides that fire guardians are a cake walk.. Either 903 or swining at them will work just fine....

Snapp
10-25-2005, 09:18 PM
They don't even have fire clouds anymore. That's what makes them so incredibly simple. The clouds were the only part that made them a challenge.

nocturnix
10-25-2005, 10:35 PM
Hmm...not sure if they recently decreased the spawn rate in this area but i've been here 5 minutes in this little lava circle and killed 1 guardian? UGh.

Still only seen 1 guardian, anyone else tried this place recently? Looks like it may be worthless now.

[Edited on 10-26-2005 by nocturnix]

nocturnix
10-25-2005, 10:46 PM
Ok, so I think i figured it out...they can spawn outside the lava circle, up a little ways. if one hangs out in that area more wont spawn in the circle...seems there can only be one or two per person around at one time.

Janarth
10-26-2005, 10:29 AM
I used to just run around the circle and then pop back into the center (node) when fried. I remember the spawn rate as being high, even swarming when there were another two or three hunters there (especially when the stupid fire phantoms, who no one wanted to waste a bless on, came out). 903 and 907 had significant DS penalties for both critters in GS3, not sure about now.

nocturnix
10-26-2005, 11:02 AM
Yah, suprisingly 903 doesnt seem as effecient when casting at the guardians, but the phantoms get blown out of the lava by 903.

So far it seems easier to just swing at the guardians, they die in about 4 swings or so. Their DS is like 60 something, less than the orcs I was hunting, hard to believe theyre 16 trains.

StrayRogue
10-26-2005, 02:06 PM
Snow Spectres til 18, then wights.

nocturnix
10-26-2005, 02:33 PM
Where are these snow spectres?

StrayRogue
10-26-2005, 02:35 PM
Icemule.

AbnInfamy
10-29-2005, 11:52 PM
I wouldn't necessarily count it as swarm, but there is usually enough to find another once the first is dead if you got a sorcerer following you around to bump up the spawn rate... Manticores and Thrak near the coyote boulder node. Run out past the level 5 coyotes, do a little circle, run back to the node. Where you have to walk up the footpath.

Been doing that with my level 10 bard, doesn't take too long at all. Manticores have no armor as I'm sure you remember, so even daggers smack them for 30 hp a pop with my level 13 empath, and at about 100 hp each, easy kills.

Lookkin
10-29-2005, 11:58 PM
I had my wizard hunting trolls and ogres near Haven around that age (10-11?). I think I even posted a script. Just wait until they swing and hack three times wait..repeat. After trolls, I went to war/fire cats and now doin Cyclops at 20.

Lookkin

Hulkein
11-20-2005, 05:56 PM
Any battlemages out there got their training plans? Looks interesting and if I re-open an account I might start one of these guys.

AnticorRifling
11-20-2005, 09:12 PM
(at level 65), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 111 27
Combat Maneuvers...................| 167 67
Polearm Weapons....................| 167 67
Physical Fitness...................| 105 25
Arcane Symbols.....................| 153 53
Magic Item Use.....................| 154 54
Spell Aiming.......................| 234 134
Harness Power......................| 164 64
Elemental Mana Control.............| 102 24
Elemental Lore - Air...............| 120 30
Perception.........................| 126 33
Climbing...........................| 120 30
Swimming...........................| 120 30

Spell Lists
Major Elemental....................| 34

Spell Lists
Minor Elemental....................| 65

Spell Lists
Wizard.............................| 34
Training Points: 180 Phy 1 Mnt

your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Disarm Weapon disarm 2
Feint feint 5

Available Combat Maneuver Training Points: 1

nocturnix
12-17-2005, 03:34 PM
Well Fire Guardians were a great suggestion, gained a few levels pretty quickly there with little effort...

That being said I think its time for me to move on, as the sluggish spawnrate is no longer efficient for me with the amount of experience they give....

So I'm looking for a new hunting spot...heres my current stats:

Level 14

AS: 171
Spell AS: 184
DS(off): 154
DS(def): 252

As said before I'm primarily concerned with learning and quality of the hunting area. Loot matters not to me. So something with fast spawn rates and a node is a bonus.

Also I'd prefer to stay around the landing/solhaven.

Latrinsorm
12-17-2005, 03:36 PM
I heard if you write your Senator in support of the Patriot Act, you get double XXX once a month.

Also, give large ogres a try. They're dumb, strong, slow, and level 15.

nocturnix
12-17-2005, 04:32 PM
Where are Ogres and are there lots of them?

Latrinsorm
12-17-2005, 05:10 PM
Approximately halfway between Landing and Sol. They gen pretty well, depending on how many people are dashing through on their way to either town.

nocturnix
12-19-2005, 12:04 AM
Any other good spots? So many great suggestions before...I'm 15 now and Guardians are getting slow...havent tried ogres yet, but I'm about to.

nocturnix
01-14-2006, 08:51 PM
Ok I'm train 17 now...

Looking for a good hunting area, any suggestions?

Swing for 184, bolt AS is 198...any advice would be appreciated.

Ebondale
02-16-2006, 03:34 PM
So whats the latest, nocturnix? How goes the character?

Zodijackyl
02-17-2006, 11:42 AM
Don't know about his character, but my 2HW battle mage is destroying jungle trolls/chieftens/panters/tree vipers in RR now. Started there at around 20, almost 24 now. Great place to hunt since everything has a low DS. Just need to watchout for insect swarms and tangleweeds

zhelas
02-17-2006, 06:31 PM
I had fun with the Wind Witchs (16) and the Thunder Trolls (18) in Solhaven. They usually spawn quickly for a quick fry. You can find them on the Foggy Valley map for solhaven. Later the Lake in the Foggy valley was fun for me you had the Fenghai (23) Cougars (22) Centaurs (23) Pra'eda (29) They really do swarm well there. You do have the occasional Shan Cleric and Roa'ter but they can be avoided either by running or Ringing out.

AnticorRifling
02-17-2006, 08:28 PM
You'll have zero problems. I haven't run into any issues thus far and I'm assuming I could do the rift and OTF as a war mage.

Ebondale
02-18-2006, 08:39 PM
Say Anticor, how long did you have to play the war mage before your stats started to catch up with your training plan?

What I'm meaning is: There just aren't enough TPs to train all the spells you need (2x in spells) as well as 1x two handed weapons, 1x CMAN, as well as expect to get 27 armor ranks and 24 air lore ranks all at the same time.

Around when could one expect to catch up so to speak?

AnticorRifling
02-18-2006, 11:33 PM
Around 50 you start being able to play some serious catchup. My goal was only to .5x armor until I got the 27 armor ranks, PF was 1x til max HP (or enough that you can take a hit or three), air lore isn't huge until you've got your MjE ranks up too so I kept that in mind.

Basic training would be

1x weapon
1x CM
2x spells
2x spell aim

The rest as you can. Make sure you have enough mana for haste and that's all that matters :cool: I always kept my harness power (that's mana right?!) at 1 rank below my currently lvl. So I've got 65 ranks at lvl 66, more than enough mana to spellup up, fry, and gate back to town to rest.

Ebondale
02-18-2006, 11:39 PM
About to hit level six on my own warmage. I'm at work or I'd post the training schedule. I think he has two ranks of Air Lore, 3 PF (which is decent health being a giantman), 1 armor, I need to drop down the harness power cuz I think I've got it at like 2.5x and 2x spell aiming.

More later. :D

Ebondale
02-19-2006, 12:01 PM
Well I managed to get to level 6 last night. I think he is swinging a claidhmore with a 77 AS now and 4 second RT with Haste. Rats and cave gnomes are getting pretty boring. Any ideas what would be good to hunt?

Artha
02-19-2006, 12:10 PM
Lesser orcs outside ice mule might be good.

Ebondale
02-19-2006, 12:15 PM
Are they the same as the lesser orcs outside the landing?

P.S. Trying to become a COL Master in GS Platinum is a pain in the ass.

Hog
03-16-2006, 10:01 PM
How many Air Lores and MjE's do you need to get your RT down to one second?

27 MjEs and 20 Airs? Is that right?

AnticorRifling
03-17-2006, 09:09 AM
Yes that's correct. Or you can just go real heavy into the MjE circle and forgo the air lore training unless you want tonis bolt (which is fun) I was going to go for alot of air lore just because I wanted to, no real reason for it anymore since you can just attune air and be done with it.

Hog
03-18-2006, 02:57 PM
Yes that's correct. Or you can just go real heavy into the MjE circle and forgo the air lore training unless you want tonis bolt (which is fun) I was going to go for alot of air lore just because I wanted to, no real reason for it anymore since you can just attune air and be done with it.

Any idea on how many MjE's needed to offset Airlores - if I forego Air Lore training? I have 35 MjEs and 16 Air Lores currently and I'm at 2sec with a claid. Not really too interested in bolting Tonis, but I think adding to disk capacity in kinda cool (with Air Lores that is). I'm Half-Krolvin, so I can carry a serious load. I was actually going to switch over to Earth Lore after my 20 Airs. I can't find that site, but I read someplace that you get a bonus to AS for every 2 or 3 trainings in Earth Lore. I need to find that again.

Shabar Shabaz
03-20-2006, 10:25 AM
I figured it out the other day and it's something like 70 ranks of mje to offset the training in air lore, due to the percentage rounding up. I'd stick with getting your air lore up, since you're almost there.

It's 24 ranks of air lore, btw.

Hog
03-20-2006, 10:37 AM
24? crud..so close...yet so far away!!!

thnx!

Shabar Shabaz
03-20-2006, 03:50 PM
Well, looking at the krakiipedia entry a little more closely, it seems that at 50 ranks you get an extra second off, so I suppose I may be wrong about the 70 ranks.

Also, the AS bonus for earth lore starts at 4 ranks, then goes up again at 9, 15, 22 30, 39, 49, 60, 72, 85, 99, 114, 130, 147, 165, and 184

vontez
03-21-2006, 12:26 AM
Quick question? Do you need a race with pluses to str to be a war mage?

Ebondale
03-21-2006, 12:42 AM
No, but since you can only 1x in 2-handers - having a racial STR bonus is a plus. Its managable without it, though.

Hog
03-21-2006, 08:51 AM
Well, looking at the krakiipedia entry a little more closely, it seems that at 50 ranks you get an extra second off, so I suppose I may be wrong about the 70 ranks.

Also, the AS bonus for earth lore starts at 4 ranks, then goes up again at 9, 15, 22 30, 39, 49, 60, 72, 85, 99, 114, 130, 147, 165, and 184

Took a peek at krakiipedia. Never knew it existed until you mentioned it, so thanks for the info!

Shabar Shabaz
03-21-2006, 10:28 AM
No prob. Ask away if you need any more help with the war mage. Between Anticor and I, I'm sure we could answer any question that comes up.

Hog
03-23-2006, 11:24 PM
Why I love my mage (and his 24 ranks of AIR LORE)!!!!


You are currently targeting a kiramon defender.
>
You swing a bone-hilted dark invar claidhmore at a kiramon defender!
AS: +268 vs DS: +181 with AvD: +28 + d100 roll: +17 = +132
... and hit for 41 points of damage!
Solid strike caves the kiramon defender's skull in, resulting in instant death!
The kiramon defender falls back into a heap and dies.
Roundtime: 5 sec.
Roundtime changed to 1 second.

Shabar Shabaz
03-24-2006, 06:02 PM
You'll never want to go back to more than a 1 second rt again. When I get encumbered enough to have a 2 second rt, I have to head back.

nocturnix
11-27-2007, 10:51 AM
I took a break for awhile and now I'm back playing again.

My War Mage is now 19 since I last posted. Looking forward to 20 just to play with familiars (never played a wiz before this).

Leveling is going well, frying is easy, I am outleveling my current hunting area which are hill trolls and war trolls in upper trollfang.

I may check out solhaven and the foggy valley now, but Im somewhat tied to the landing in order to buff my other characters.

I'm really loving my 4x vultite katana right now (altered to a razor-sharp poison green katana ;-)

I will post my current skill progression soon. I'm taking a slightly different path, only in the respect that I am not training any air lore or MJE (above 509) currently.

The reason: why get all these extra ranks now when they are not serving the purpose of the 1 sec RT? Why not fixskill at level 27. Thats my plan, i think its a good one.

Celephais
11-27-2007, 12:27 PM
At 19 you could check out Fire Rats/Cats Warcats in the Lyserian hills, it's good for a handful of levels at least. I don't know how Warfarers are anymore (pre-GS4 as a wizard around them you didn't have to worry about getting eblasted), but they were pretty cake after I finished warcats.

Donquix
11-27-2007, 02:19 PM
fire rats/cats are indeed good, especially if you can skin. they have a decent value, especially for the level and gen rate.

as far as traveling to solhaven and affecting your other characters, that is really not an issue AT ALL.

I love solhaven because it's a bit secluded, overall the people are nicer (though it's a bit more deserted now then when i really used to frequent the place) with some very good hunting spots, and the landing is literally just a minute or 2 away with a script. No annoying RTs or ferries or carts or climbs, just a straight shot.

So if you have any business to conduct, just a shrot trip up and back, really no time lost. It's even close enough that friends in the landing can come haul your carcass out of your respective hunting ground if they are so inclined.

as far as hunting, right at 20 you (if you have the climb ranks, or someone to set a ring for you) you can do wights and woodsmen. Woodsmen are retarded easy (they're zombies with an axe, which isn't a problem. they have a ridiculously slow rt) wights are a bit more troublesome since they boil, but manageable and very close to town.

nocturnix
12-03-2007, 05:45 PM
Fire Rats/Cats are great so far, quick fry. Which is what i want. Not concerned about loot.

1k until 20.

Donquix
12-03-2007, 09:42 PM
just throwin it in there, even for those not concerned about loot...easy 300-500 silver pelts aren't something to go unmentioned :)

nocturnix
01-03-2008, 02:32 PM
I'm 21 now...

pretty much done with fire rats/cats they were great but are starting to get slow. I can still fry off them it just takes killing 20 or so to fry.

Where should I head next? I'd prefer either landing or sol haven. Corporeal, and loot doesnt matter, just quick frying.

You swing a razor-sharp poison green katana at a velnalin!
AS: +200 vs DS: +39 with AvD: +39 + d100 roll: +88 = +288
... and hit for 173 points of damage!
Slash to the velnalin's ribs opens a sucking chest wound!
The velnalin collapses to the ground, emits a final sigh, and dies.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.

You gesture at a kobold.
You hurl a powerful lightning bolt at a kobold!
AS: +209 vs DS: +24 with AvD: +40 + d100 roll: +85 = +310
... and hit for 147 points of damage!
Massive electrical shock to the right leg destroys flesh. What remains is useless.
A kobold falls to the ground grasping his mangled right leg!
The kobold cries out in pain one last time and dies.
Cast Roundtime 3 Seconds.

DS 173 in offensive self-buffed
DS 276 in defensive self-buffed

GuildRat
01-03-2008, 02:38 PM
try minotaurs...good loot...good skins...you just need someone to open the door(or have a 407 scroll or someone to 407 the door)or have a group to push it open. That and you need to be great at dodging the warrior rolls and a decent spirit TD.

GuildRat
01-03-2008, 02:39 PM
PS...climbing is a must to get across the chasm.

nocturnix
01-03-2008, 02:44 PM
I can 407 the doors myself.

Being a wizard and all.

Where are they? Landing? Which area?

GuildRat
01-03-2008, 02:47 PM
Landing...Thanatoph I think

Anebriated
01-03-2008, 02:47 PM
If you do go id suggest letting people know where you are going, and make sure they are willing to rescue you. I know it was said somewhere here recently but yeah the minotaur maneuvers have no trouble killing a level 200(back in GSIII)

imo, hunt zombies with fire.

GuildRat
01-03-2008, 02:48 PM
Sorry....Wehntoph

GuildRat
01-03-2008, 02:49 PM
If you do go id suggest letting people know where you are going, and make sure they are willing to rescue you. I know it was said somewhere here recently but yeah the minotaur maneuvers have no trouble killing a level 200(back in GSIII)

imo, hunt zombies with fire.


That's the reason minotaurs have such good treasure....FEAR. Heh.

Anebriated
01-03-2008, 02:50 PM
Yeah I used to cash hunt there with my ranger back when he was around 30-40. I parked my sorc outside the gate to open and hold boxes, got my ranger as light as i could, threw on mobilies then tried to eye shot as many warriors as I could from hiding. Worked pretty well but still died a few times in there.

GuildRat
01-03-2008, 02:52 PM
I did the same...3k+ boxes and great gems. Did it with my rogue tho.

Celephais
01-03-2008, 02:58 PM
try minotaurs...good loot...good skins...you just need someone to open the door(or have a 407 scroll or someone to 407 the door)or have a group to push it open. That and you need to be great at dodging the warrior rolls and a decent spirit TD.

I'm going to say it's not worth it... if your primary goal is leveling then focus on that and dont' worry about money, you can more than make up for the money easier when you're higher level.


imo, hunt zombies with fire.
A very good suggestion.

The Ponzzz
01-03-2008, 03:13 PM
Cyclops

GuildRat
01-03-2008, 03:15 PM
Good suggestion, but I think he's looking for coins via skinning and experience. Potter's field is good, but where's the challenge in that? Crap treasure for being overhunted and you have to deal with the crowds that hunt there trying to Voln-step.

GuildRat
01-03-2008, 03:16 PM
Cyclops

Another good one...at 18 trains...cycs are creamcakes.

AestheticDeath
01-03-2008, 03:28 PM
Yeah forget about zombies, they are mine! All mine... (going through voln sucks)

AestheticDeath
01-03-2008, 03:29 PM
Try warfarers around the landing, they should becake at 20ish, and they are like 25 so you can hunt them for a while. They have treasure if you want it. But they are easy kills too.

Celephais
01-03-2008, 03:36 PM
Good suggestion, but I think he's looking for coins via skinning and experience.
Yeah... you're right, how did I miss that?


Fire Rats/Cats are great so far, quick fry. Which is what i want. Not concerned about loot.

1k until 20.


Where should I head next? I'd prefer either landing or sol haven. Corporeal, and loot doesnt matter, just quick frying.

GuildRat
01-03-2008, 03:40 PM
hrm...oops then? Just threw it out as many don't hunt the minotaurs.

GuildRat
01-03-2008, 03:41 PM
As far as Sol goes...cyclops...maybe woodsmen and wights....if you can dodge the boils.

GuildRat
01-03-2008, 03:43 PM
RR is good too, the Krol are more than willing to fall down and die there...that plus there're 30+ trains you can get there prior to moving to the mainland again.

Celephais
01-03-2008, 03:45 PM
hrm...oops then? Just threw it out as many don't hunt the minotaurs.
No prob, I just thought it'd be fun to point it out in a dick manner. Anyway the deaths in minos will slow down the exp gain, so I'd advise against them for the poster in question. I hunted krov (warriors and hunters? first then) warferers w/ my mage at that age, but at the time they didn't case EBlast, so they were cake. If their CS is low enough compared to your TD, then they should be great.

The Ponzzz
01-03-2008, 03:46 PM
I like to stick to the the western side. I try to stay in Landing and Solhaven. I never had a tough time in solhaven with a similiar build. I did a lot more underhunting. Just haste/swing. But after large ogres, I did cyclops till 30.

GuildRat
01-03-2008, 03:53 PM
Yea, cycs till 30 would definitely work, especially hunting in guarded stance.

GuildRat
01-03-2008, 03:57 PM
No prob, I just thought it'd be fun to point it out in a dick manner. Anyway the deaths in minos will slow down the exp gain, so I'd advise against them for the poster in question. I hunted krov (warriors and hunters? first then) warferers w/ my mage at that age, but at the time they didn't case EBlast, so they were cake. If their CS is low enough compared to your TD, then they should be great.]

No doubt that krol are good for exp in the landing...fast and furious at 20/18 trains....I guess I just always looked for more of a challenge.

Celephais
01-03-2008, 04:08 PM
No doubt that krol are good for exp in the landing...fast and furious at 20/18 trains....I guess I just always looked for more of a challenge.
I used to enjoy the challenge in GS... but then the tedium got to me and I just can't justifying "grinding" a challenge for hours and hours for very little benefit (exp over monetary, exp is much more valuable). Add to that the fact that when you die it pretty much means you're going to sit around and do nothing for 10-15 minutes means I find the paths of least resistance, and the penalty for underhunting doesn't really affect me, because it pretty much means I can "Play" for longer.

nocturnix
01-03-2008, 04:10 PM
Ok so, as the other poster pointed out i am NOT interested in loot. Just want to fry quick and easy.

I just tried zombies. At 80 mana (level 21) and casting 907 they go down in about 4 or 5 casts. But on full mana that means I can only take about 2 or 3. That gets me to about clear from empty head. In other words, I cant efficiently hunt them. If I could consistently get a decent bless I could probably do okay swinging at them.

I can still wrack, and kill them...but I cant fry off of them solo.

I will try warfarers now.

Then maybe cyclops in SH. I'll report back as I test these places.

nocturnix
01-03-2008, 04:11 PM
I used to enjoy the challenge in GS... but then the tedium got to me and I just can't justifying "grinding" a challenge for hours and hours for very little benefit (exp over monetary, exp is much more valuable). Add to that the fact that when you die it pretty much means you're going to sit around and do nothing for 10-15 minutes means I find the paths of least resistance, and the penalty for underhunting doesn't really affect me, because it pretty much means I can "Play" for longer.

/agree

Celephais
01-03-2008, 04:12 PM
Try 904, or as was suggested, 906... or a wand. Ice doesn't work so well... The warfarers you can pound pretty easily with your weapon, which means much more kills.

GuildRat
01-03-2008, 04:13 PM
I'm game to underhunt...but with a 56 train cleric as my main right now...there's not alot of choices..esp with the AG pushing me to hunt in the blighted forest.

GuildRat
01-03-2008, 04:16 PM
hell, hill trolls fall to fire...for that matter, any troll....904 and 906 are perfect for trolls...cave trolls in Danjirland are perfect for that.

Celephais
01-03-2008, 04:18 PM
I'm game to underhunt...but with a 56 train cleric as my main right now...there's not alot of choices..esp with the AG pushing me to hunt in the blighted forest.
The glacier can take you to 60 if you really push it, I took the glacier to about 58 before moving to the forest, but that was with a wizard, and fire really cleans up there.

CrystalTears
01-03-2008, 04:20 PM
Wow, can you really overhunt a level 21 wizard like that with cyclops and warfarers? I've been playing the wrong classes.

GuildRat
01-03-2008, 04:24 PM
you can...if you're willing to find a spot to rest in the area and let someone else clean up your mess/

nocturnix
01-03-2008, 04:25 PM
Tried zombies again this time with my blessed sword.

You swing a vultite beheading sword at a zombie!
AS: +200 vs DS: +125 with AvD: +38 + d100 roll: +73 = +186
... and hit for 63 points of damage!
You hear several snaps as the zombie's neck is broken in several places.
The zombie falls to the ground, a lifeless lump of flesh.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.

looks like they might not be that bad after all, as long as I have some older clerics around blessing my sword when I need it.

GuildRat
01-03-2008, 04:29 PM
nice...keep on a-truckin 'ol man.

The Ponzzz
01-03-2008, 05:21 PM
Wow, can you really overhunt a level 21 wizard like that with cyclops and warfarers? I've been playing the wrong classes.

Stance dancing at early levels is the key really. Especially with pures. Cyclops are slow, so you can generally get 2 hits in before they do anything.

As for warfarers, before they went BCS I'd say hunt there, but krolvin are quite rough now. Warriors and mercs wrecked my low level ranger. I love the challenge, but a mutant build like a THW wizard isn't something you want to have lots of risk with.

The key is going haste with air lore to get THW speed down to 1-2 seconds and going nuts. It gets fun till lower 50s, but then a big PITA. But by then, you can FIXSKILL and be a real wizard.

nocturnix
01-03-2008, 05:45 PM
Stance dancing at early levels is the key really. Especially with pures. Cyclops are slow, so you can generally get 2 hits in before they do anything.

As for warfarers, before they went BCS I'd say hunt there, but krolvin are quite rough now. Warriors and mercs wrecked my low level ranger. I love the challenge, but a mutant build like a THW wizard isn't something you want to have lots of risk with.

The key is going haste with air lore to get THW speed down to 1-2 seconds and going nuts. It gets fun till lower 50s, but then a big PITA. But by then, you can FIXSKILL and be a real wizard.

Yah I'm swinging at 2 seconds with my katana now, and my beheading sword (must be very un-encumbered for that).

At 25-27 I should be 1 second.

I think when I'm bored with this mutant I will fixskill him for a real wizard and make him my enchanting bitch, depending on how much i enjoy bolt hunting.

If I could afford some crit padded doubles that should help I think.

Anebriated
01-03-2008, 05:55 PM
no then you fixskill and go polearm!

glad the zombies worked out for ya. They swing almost on a 10 second interval exactly iirc. easy to work with. Should be a good spot for you until at least 25 or 26.

Murr
01-05-2008, 04:06 PM
So you were using a katana when not hunting undead right? Works well?
Was considering rolling up a forest gnome 2HW wizard and using katanas most of the time.

nocturnix
12-04-2008, 02:29 PM
So you were using a katana when not hunting undead right? Works well?
Was considering rolling up a forest gnome 2HW wizard and using katanas most of the time.

Havent played my wiz in awhile just because I cant afford to have my premie and second account active at the same time. However, for those looking to play this build, i highly suggest a 4x katana with 2handed grip. Its no claidhemore, but for 4x its pretty nice and swinging it in 2 seconds I shredded things up. Also you can get one for 1.5-2M

AnticorRifling
12-04-2008, 03:27 PM
12 months to reply, outstanding!

TheLastShamurai
02-09-2009, 09:56 PM
Stance dancing at early levels is the key really. Especially with pures. Cyclops are slow, so you can generally get 2 hits in before they do anything.

As for warfarers, before they went BCS I'd say hunt there, but krolvin are quite rough now. Warriors and mercs wrecked my low level ranger. I love the challenge, but a mutant build like a THW wizard isn't something you want to have lots of risk with.

The key is going haste with air lore to get THW speed down to 1-2 seconds and going nuts. It gets fun till lower 50s, but then a big PITA. But by then, you can FIXSKILL and be a real wizard.

why does it become a pain in the ass then?

jhiggs
02-10-2009, 08:43 AM
Im working on my own little warmage, i had a lvl 50 pure that i lvled from the start and the sold a few years ago, i love wizards, so i figured i would try a warmage out.

How many ranks in armor does it take to wear Brig (just to offset the swing RT, not the hindrence), and is it worth it?

AnticorRifling
02-10-2009, 09:01 AM
I want to say 30 ranks for just the RT, but it's been a good bit since I played so that could be wrong.

jhiggs
02-10-2009, 09:51 AM
But is it worth it?

AnticorRifling
02-10-2009, 11:32 AM
No.

You need the utility of your spells to offset your lack of physical AS. You're using your spells as the setup for your swing, without that you're going to have a hard time.

You're in brig, great you can take 1 extra hit, doesn't mean anything if you can't kill the mob in question. The goal is still to not get hit, the armor is there for when you overpull or when something unexpected happens. I wore LBP so in the event I got hit I would survive, I didn't wear it so I could get hit all the time.

DaCapn
02-10-2009, 12:24 PM
How many ranks in armor does it take to wear Brig (just to offset the swing RT, not the hindrence), and is it worth it?

http://www.krakiipedia.org/wiki/Armor_Use

The 130 ranks required to get MjE penalty down to 12% hindrance is probably what you need to be more concerned about. No rule says that you need to minimize that penalty but with 30 ranks you're probably looking at 25% failure.

AnticorRifling
02-18-2009, 09:43 PM
why does it become a pain in the ass then?
50-60 is/was a kind of slump or rough spot for my hunting. It's just one of those ranges where the critters out scale you and you get very limited on your options for a hunt that's worth it. It's right when you are getting bored out of your skull with ogres/boars/vipers but the skull temple is still a crap shoot depending on how many mobs and how many douche bags are killing everything but the dogmatists (sp). 60-66 was a breeze though, I was destroying skull temple and the griffin keen with zero problem. I'm pretty sure I would have done well in the rift too but never ventured over there before I stopped playing.

Reading some of these mage threads makes me almost want to reactivate and go kill in the rift and the tower just to see how my build would do.

Celephais
02-18-2009, 09:50 PM
Do it.

jhiggs
02-19-2009, 03:00 PM
Do it.

yeah that