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View Full Version : Landing: Gems and Deed Script?



radamanthys
10-11-2005, 11:04 AM
So... would it be terribly difficult to write a script to automatically looks in a pouch at what gems you possess, then runs deeds, using the most efficient group of gems in order to not fail? It seems like the randomness of gem values would screw up every so often, but not as much as just throwing down a mish-mash of gems.

If I were to program it, i'd either run to the gem dealer, loop the gems and have them appraised, then store it in an array. Or, i'd have precalculated gem values within the script. I dont know how deep the scripting engine is, having not really spent that much time using it.


After that, i'd put together some code that drops gems until the value surpasses the threshold, but not by too far. It seems like it would be a tough one to script. Any scripting masters care to elucidate? Thanks.

Dwarven Empath
10-11-2005, 12:02 PM
In the landing, I just go to the canavasary and buy ruby's. Then I run this script to get a deed.

start:

put get my ruby
wait 1
move go tape
put hit chime with mal
wait 1
put hit chime with mal
wait 1
put kneel
wait 1
put drop ruby
wait 1
put hit chime with mal
wait 1
move out
wait 1

goto start

Its a primitive script, I made it a long time ago. One of the first scripts that I ever made.

radamanthys
10-11-2005, 12:36 PM
the northern or vornavis? interesting- how much they sell for?

Dwarven Empath
10-11-2005, 01:22 PM
The canavasary that's at the edge of WL, right before the castle where the roa'ters are.

radamanthys
10-11-2005, 01:24 PM
ahh, gotcha. You know how much they sell for there? seems to be a good plan, especially with the 3x return on gem value behind the black arch.

Jonty
10-11-2005, 09:56 PM
Around 4500, I think.