View Full Version : Buying Your Way out of Death's Sting
Fallen
10-01-2005, 09:19 PM
Alright.. Here are my findings. It is well known that potions bought from the various Priestesses that wander about town can aid you in recovering from Death's sting.
Once all of your CON penalty has been recovered, you can begin to buy back your lost EXP, thus eliminating your absorption inefficiency.
-----
This is the first stage of the messaging from the potions...
>drink fla
As you sip from the liquid, your mouth begins to tingle. Soon, the feeling spreads throughout the rest of your body. Your tongue feels numb and the base of your skull is getting warm. An inky blackness creeps in along the edge of your vision and for a few panicked moments you can't see a thing.
Suddenly your senses return to normal, but you feel somehow changed.
That was the last drop.
You then move to this once your Con loss has been fully recovered (I believe)
>drink my fla
You take a sip of the liquid. The taste is sweet, like an orange.
You feel a momentary tingle sweep through your chest.
That was the last drop.
Finally, once you have recovered from all of your EXP loss, you get this messaging:
You take a sip of the liquid. The taste is sweet, like an orange.
That was the last drop.
----
I believe all of this is already known, but it seems to take 250 exp per potion from your inefficiency. Thus, a depart confirm without deeds will cost me roughly 200k (4000 / 250 = 16 X 11.25 = 180000 + potions for Con Loss) = Death has its sting.
As for the potion's costs, they run me 11.25k per at level 72. If anyone already knows the formula, or do the math, they are welcome to it.
Hope this Info proves useful.
Evarin and his Mis'ri
Fallen
10-01-2005, 09:20 PM
P.S.
Props to Wulfhen's player for providing some of the numbers in this mess.
Himmy
10-01-2005, 09:27 PM
Hmph, I didn't know you could buy off the exp penalty. Good, now I don't have to go get any deeds.
Fallen
10-01-2005, 09:34 PM
Agreed. It is a way to save yourself 10 hours or so of time for paying out a huge chunk of silver.
I guess this really does give meaning to the phrase, "Time is money."
Deeds are still much more cost effective.
Fallen
10-01-2005, 09:43 PM
Deeds are still much more cost effective. >>
Insanely so, yes. However, sometimes a character's RP does not allow for them to get deeds.
[Edited on 10-2-2005 by Fallen]
The Ponzzz
10-01-2005, 09:44 PM
It makes solving the puzzle to the mounds THAT much more important.
It can cost a higher leveled character over 300k to remove an exp penelty.
Fallen
10-01-2005, 09:51 PM
Here is a bit more information/tips for death.
There is a difference between DEPARTING and DECAYING in terms of EXP loss. The penalty for DECAYING, or waiting until your body rots on its own is half of what it would be if you DEPARTED immediately upon death.
I know this is a DUH thing for many of you, though others may not have realized this fact. Here is how it breaks down:
DEPART CONFIRM without deeds = 16 potions needed to recoop from your EXP loss once all of your CON penalties have been recovered.
DECAY without deeds = 8 potions needed to recoop from your EXP loss once all of your CON penalties have been recovered.
DEPART CONFIRM with deeds is 8 Potions, DECAY is 4.
Yay for knowledge!
Fallen
10-01-2005, 10:20 PM
Finally, lets take a look at the REAL cost of Death's Sting. How much does it mean in hours to recooperate from your penalties:
A depart without deeds is going to cause me to lose 75% of all of my experience until I have absorbed 4k in experience. That means that the actual penalty is 12k in experience from departing without deeds. (4000/.25=16000 and 16000-4000=12000)
Continuing our math. If you assume 1k per hour normal soak rate that means that it takes 16 HOURS to work off a single depart without deeds (assuming no subsequent deaths), 8 HOURS to work off a single depart with deeds, 4 HOURS to work off a single decay with deeds, and 2 HOURS to work off a raise without deeds.
NOTE: The above is not my work, it is stolen from the official boards.
So it boils down to 16 hours to work off a penalty for getting killed in the field, or 200k. Seems like an easy decision for me.
Himmy
10-01-2005, 10:29 PM
I managed to work off two depart confirms with no deeds (8k exp absorb penalty) in just about 16 hours of nonstop powerhunting. The numbers you have are on the generous side by alot, if you ask me. But, still.. 16 hours of getting 7 experience per exp pulse SUCKS. It's like going into the options menu and putting the difficulty on hard.
Fallen
10-01-2005, 10:34 PM
But, still.. 16 hours of getting 7 experience per exp pulse SUCKS. It's like going into the options menu and putting the difficulty on hard. >>
Laughs
Oh, I needed that. Good one, Himmy.
Czeska
10-01-2005, 11:09 PM
Because i"m too lazy to actually look..
Is there somewhere that shows you how much time you have left, like it did with DR points? Like by typing exp or something?
Praefection
10-01-2005, 11:11 PM
On the same track, do you actually need to hunt for it to wear off?
Fallen
10-01-2005, 11:11 PM
Is there somewhere that shows you how much time you have left, like it did with DR points? Like by typing exp or something? >>
Nope. Not that I know of, Czeska. I have asked about it on the Official Boards.
Makkah
10-01-2005, 11:54 PM
BTW: Anyone actually solve that acorn\mound puzzle?
SpunGirl
10-02-2005, 12:17 AM
NM, I figured it out. 5.7k for potions at level 33.
-K
[Edited on 10-2-2005 by SpunGirl]
Anailea
10-02-2005, 12:21 AM
try giving her the amount of silvers that she tells you it costs.
Anailea
TheRoseLady
10-02-2005, 12:23 AM
Thank you so much for this info. One of my characters decayed with deeds and it seemed like it took forever to get back to normal absorption. I guess I didn't realize that it wasn't like another game, where if you had a 1k penalty the next hunt basically would be used to clear out your death penalty and then back to regular business. (Hell maybe that is the old death sting...?) At any rate, good news. Very good news.
The Ponzzz
10-02-2005, 12:51 AM
No one has solved it that is willing to share any info, I actively try about once a week(assuming the residue is time released to RL time).
And remember, if you assume 1k per hour is the average absorb, that doesn't count for anyone who goes and hunts at like, clear, or fresh and clear. It's more like 2 and a half hours for the norm.
Parkbandit
10-02-2005, 07:43 AM
Hey Fallen-
You don't allow clerics to raise you either? Even those attuned to the dark gods?
Showal
10-02-2005, 08:43 AM
thanks evarin. good info.
Fallen
10-02-2005, 08:48 AM
Hey Fallen-
You don't allow clerics to raise you either? Even those attuned to the dark gods? >>
Dhe'nar do not follow any arkati, even those of the Lornon pantheon. Those that do are in conflict with many of the principles of The Way. Believe me, I am well aware of this fact.
I have only been resurrected once, and it was part of a ongoing roleplay scenario.
Latrinsorm
10-02-2005, 09:03 AM
Originally posted by Praefection
On the same track, do you actually need to hunt for it to wear off? You have to absorb experience. The method of getting this experience is irrelevant.
Andreal
10-03-2005, 12:12 AM
Maybe sign of darkness will count as a way to decay as if you rotted instead of depart confirm?
Letum
10-03-2005, 12:42 AM
Sign of hopelessness is the same as decaying without deeds.
GSLady17
10-03-2005, 02:05 AM
I'll give you a hint for the mound puzzle. Acorns.
Andreal
10-03-2005, 04:18 AM
Originally posted by Letum
Sign of hopelessness is the same as decaying without deeds.
Decaying as in depart confirm, or waiting to rot? Theres a difference.
TheRoseLady
10-03-2005, 07:17 AM
Spirit death which is what happens with overuse of the symbol is penalized at the same rate as depart confirm with deeds and without deeds. For EXP Penalty. The penalty to con and stuff is also the same for depart confirm and spirit death.
Types Of Death Temporary Constitution Reduction
Death with Deeds and Resurrection 1 per recent death Exp Penalty 0
Death with Resurrection, No Deeds As above, + 3. Reduced health, stamina, spirit, and mana recovery rate for next 2000 experience Exp Penalty 500
Decay with Deeds As above, with slightly greater reduction in recovery rate Exp Penalty 1000
Decay without Deeds, or DEPART/Spirit Death with Deeds As above, with the reduction in recovery rate for next 5000 experience Exp Penalty 2000
DEPART/Spirit Death without Deeds As above, with the reduction in recovery rate for next 10000 experience Exp Penalty 4000
---
Upon being restored to life, a character will be in a weakened state, with all stats experiencing a reduction of 40%. The rate of recovery depends on how the character died and was restored to life.
Types Of Death Stat Recovery
Death with Deeds & Resurrection 4% per minute
Death with Resurrection, No Deeds 2% per minute
Decay/DEPART/Spirit Death with Deeds 2% per minute
Decay/DEPART/Spirit Death without Deeds 1% per minute
The Cleric spell, Holy Receptacle (325) - Chrism, can be used to mitigate this weakness, reducing it by up to 50% (to a 20% stat reduction). This will allow characters to prepare for emergencies, like major invasions, and be able to get fallen heroes back into the fray within minutes, if needed, but at a cost of a Chrism gem. Also, characters under level 10 will recover at twice the normal rate.
In addition to the above, the character's Constitution will be reduced, with the amount based on the way that the character died and was restored to life and the number of times the character has died recently. Recent deaths are defined as those in the last 50,000 experience or 30 days, whichever results in fewer recent deaths.
Also, if restored to life by any means other than being resurrected with deeds, the character will absorb experience inefficiently for a while. This inefficiency results in only 25% of absorbed experience being transferred to permanent learned experience, with the remaining 75% being lost. For example, if a character would normally absorb 32 experience in a pulse, the character's field experience would still be decremented by 32 experience, but his permanent experience total would increase by (32 x 0.25) = 8 experience. The period during which a character suffers from experience absorption inefficiency is not affected by recent deaths per se, but if a character dies while under the inefficiency effect, the inefficiency from the current death will extend the inefficiency period by the amount shown in the table below. Characters under level 10 will not be subject to experience absorption inefficiency.
The modifier for recent deaths will be capped at 5; even if a character has a chronic death problem, the character will not lose more than 5 Constitution for a normal death with resurrection. The cumulative maximum reduction will be capped at 25. These points will be recouped at a rate of 1 point per 2000 exp gained. The Cleric spell, Holy Receptacle (325) - Chrism, may mitigate this temporary Constitution loss, reducing it by up to 2 points. Characters under level 10 will not lose Constitution for recent deaths.
Characters who are restored to life by any means other than being resurrected will be restored with 1 health point, 1 Spirit Point, and no mana or stamina. Characters will also lose any unabsorbed field experience at the time of resurrection.
There will be a means by which characters can recoup these temporary losses other than gaining experience, but it will be costly (silvers).
Showal
10-03-2005, 04:46 PM
I tried this last night. Very expensive. I got the tastes like oranges message when I repaid all my CON bonuses. Does that essentially mean I paid off all the exp hinderance I would have gotten?
Fallen
10-03-2005, 11:08 PM
You take a sip of the liquid. The taste is sweet, like an orange.
That was the last drop. >>
Once you get that message, with no mention of a tightness in your chest, you are officially caught up.
Andreal
10-04-2005, 12:02 AM
So sign of Hopelessness counts as a spirit death when you are already dead?
Showal
10-04-2005, 12:20 AM
You take a sip of the liquid. The taste is sweet, like an orange.
That was the last drop.
There, now I'm caught up.
Fallen
10-04-2005, 07:49 AM
So sign of Hopelessness counts as a spirit death when you are already dead? >>
I would assume that using sign of hopelessness, either while alive or dead, would count as a Depart Confirm death as it is an active choice by the player to immediately rot. If it is not, that would be a very nice feature that would likely be labled as a bug.
Anyone care to check and U2U me? (Grin)
Andreal
10-04-2005, 10:25 PM
Its not useable while alive anymore, and since anyone can decay while LKed now, you'd think it would be a special way to rot but not wait around dead. Just seems like it would be easier for the GMs to make it serve that purpose then to completely create a new sign to replace, because it is rather useless right now.
Not that it was useful to most before, but it was a convenient way to decay when you had unwanted LK.
The Ponzzz
10-04-2005, 10:28 PM
Perhaps GSLady17 you did not read my previous post about the potions. I know many of the steps. If you have any real idea, feel free to U2U me
Viridian
10-04-2005, 10:32 PM
Yay! no more deeds for Hadya and here I thought she would have to go to Lorminstra.
Hooray to Fallen and Wulfhen's player!
The Ponzzz
10-23-2005, 06:21 PM
Bumping this thread because it answered my question...
Sylvan Dreams
10-23-2005, 09:15 PM
I'm jumping into this thread late but, where is this mound that people have mentioned?
The Ponzzz
10-23-2005, 09:24 PM
there are roughly three per realm... When I say realm, I am talking about major towns.
If you are near the landing, there is one in lesser burrow orcs, one on the way to the Dangirlands and I forget where the third is(I wanna say kobold area).
Solhaven has one on West road, one near daggerbeaks and I don't know where another is.
Rest of the towns they are generally outside very close... And in lower level areas.
[Edited on 10-24-2005 by The Ponzzz]
The Ponzzz
11-18-2005, 04:36 PM
I am gonna echo the fact that this quest/puzzle for the potions blows. There has to be some sort of info out there to get by the acorn part...
Latrinsorm
11-18-2005, 04:56 PM
I recommend using StormFront. They tend to put stuff in the PnC menus that are so unintuitive that no one ever thinks of them.
Of course, I would also recommend Simu stop making things so unintuitive that no one ever thinks of them, but we all know how useful that would be.
Fallen
04-08-2006, 05:24 PM
At the moment, I require 891k to be totally free of my Death penalties.
Lesson of the Day:
Interacting with Sabreon and Mistros in any way, shape, or form is entirely pointless.
FinisWolf
04-08-2006, 08:01 PM
I just spent 200K on my empath that died twice, train 48. Kinda sucks to search a skayl (unintentionally) and get that damn heart stuck to your hand, have it kill you, decay cause no one is available, and die again thanks to the same bloody heart.
Finis
drigore
04-08-2006, 08:08 PM
To this date, I've successfully made 10 doses of residue, but with all the people working on the puzzle, I can't get the same results again. I'm missing one detail, that's it and it's driving me up a wall. I won't post what I've gotten so far, but I'm damn close.
AestheticDeath
09-02-2007, 11:52 AM
To this date, I've successfully made 10 doses of residue, but with all the people working on the puzzle, I can't get the same results again. I'm missing one detail, that's it and it's driving me up a wall. I won't post what I've gotten so far, but I'm damn close.
What do you mean? You don't want to make your doses with other people around? Or do you mean that with more people working on it, it actually changes the requirements or effects of completing it?
Methais
09-02-2007, 04:59 PM
I guess this really does give meaning to the phrase, "Time is money
...friend!"
http://www.worldofwarcraft.com/info/events/fishing/images/goblin.jpg
Shalla
09-02-2007, 05:28 PM
15750 silvers/flask for capped. At least for me. I have spent more or less 2 million.
Celephais
09-02-2007, 05:36 PM
I love how this thread got bumped because it was linked to..
Shalla
09-02-2007, 05:39 PM
It's an informative thread that will benefit us all. Not drama.
ViridianAsp
09-02-2007, 06:24 PM
Deeds are still much more cost effective. >>
Insanely so, yes. However, sometimes a character's RP does not allow for them to get deeds.
[Edited on 10-2-2005 by Fallen]
:yeahthat:
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