View Full Version : GM's afk check
Laccon
09-24-2005, 10:59 AM
Anyone have the messaging to when the GM's check to see if your afk scripting? Theres a bunch of them.
theres [SEND] one, a ghostly murrered voice or whisper or something, just a whisper i think, anyone have the messaging for these or know of any others they use to check on you?
Miss X
09-24-2005, 11:01 AM
I would imagine a lot of GMs just make something up on the spot, to avoid people writing scripts to get out of the check. Well, at least I hope they do!
Andreal
09-24-2005, 11:05 AM
Sometimes its a simple send, sometimes they do quakes, sometimes they'll do IC interaction, depends on the GM. Its random enough to be very hard to impossible to script.
Iriscience
09-24-2005, 11:36 AM
There's no standard message they send, which makes it very frusterating. Here's a couple examples.
The voice of Elbrion asks, "How goes the hunt, Naseer?"
look
[Old Ta'Faendryl, Market Road]
e
The road moves north and south between broken mounds of dirt and stone that mark out a boundary along the edges of two wide plazas on either side of the road. Unusually straight cracks and an occasional gleam of grey peeping through the dirt indicates the presence of cracked granite blocks buried beneath the soil. You also see a gleaming steel broadsword.
Obvious paths: north, east, south, west
[Old Ta'Faendryl, East Market]
Creeping vines and a thick growth of low-lying grass extends across a large space of ground that was probably once a huge open market where the inhabitants of the city could hawk their assorted produce and wares. To the east the flattened tip of a tall tower rises high above a series of walls and roofless buildings.
e
Obvious paths: east, west
[Old Ta'Faendryl, East Market]
A twisted limb has snaked its way through a fissure in the crumbling wall, stretching its way into the open plaza as if struggling to squeeze past, into the sunlight. Twigs and branches claw at the crumbling stone on each edge of the gap, as if intent on forcing enough open space for the entire tree to enter.
e
Obvious paths: north, east, west
[Old Ta'Faendryl, South]
A dense jumble of collapsed walls and toppled pillars gives way to a scattering of stone blocks spread across an open plaza to the west. A flight of wide stone steps leads up to the back of a building that is perched upon base of stone. You also see a greater construct and a greater construct.
e
Obvious paths: east, west
[Old Ta'Faendryl, Southeast]
A toppled pillar, twisted by erosion and stained by water and time, leans like a weary old man against the trunk of a young oak. Rounded stones from collapsing garden walls mark out a sporadic path through the ruins of the city. You also see a greater construct and some polished red coral.
ne
Obvious paths: northeast, west
[Old Ta'Faendryl, Southeast]
A narrow path weaves through a tangled mass of thorny rose bushes that have spread in rampant abandon over the garden walls that once enclosed their ancient ancestors. Fallen petals and leaves decorate the path in multi-colored layers.
ne
Obvious paths: northeast, southwest
[Script aborted.]
[Old Ta'Faendryl, Southeast]
A demolished wall allows a peek inside what must have once been the courtyard of a house. Centered in the middle of the space is a dried-up fountain surrounded by mud-spattered, yet all too lifelike, statues of Elven men and women.
Obvious paths: northeast, southwest, west
>'good
You say, "Good."
>'Am I the millionth hunter yet?
You ask, "Am I the millionth hunter yet?"
>
The voice of Elbrion exclaims, "Glad to hear it. Have a great day!"
>
You hear someone chuckling.
>grin
The voice of Elbrion says, "998,743."
>
You grin.
>
You hear someone whistling to himself in the shadows.
>'damn it
You say, "Damn it."
>
You hear someone laugh.
>'Ill keep hunting then
>
You say, "Ill keep hunting then."
>
You hear someone chortling.
>
The voice of Elbrion says, "Take it easy."
The voice of Elbrion says, "Howdy, Naseer. How goes the hunt?]"
loot hera
[Script aborted.]
You search the Ithzir herald.
It had a gleaming steel longsword.
You discard the herald's remaining useless equipment.
It had 427 silvers on it.
You gather the remaining 427 coins.
It had nothing else of value.
An Ithzir herald's body shimmers slightly, then fades from view like a dissipating phantom.
>'good
You say, "Good."
>
You feel more refreshed.
>
The voice of Elbrion exclaims, "Great!"
>'Did I win?
You ask, "Did I win?"
>
The voice of Elbrion exclaims, "Have a good day!"
>
You hear someone chuckling.
>
The voice of Elbrion asks, "Win what?"
>grin
You grin.
>'Millionth hunter of course
You say, "Millionth hunter of course."
>
You hear someone laugh.
>
Something just tickled you!
>raise fist
You raise your fist in a display of defiance.
>
The voice of Elbrion exclaims, "Have a good day, bro!"
Elbrion checks on me on a weekly basis. I have it set up so his name highlights the whole line and plays a noise. He's probably not the only GM that checks on scripters, but highlighting his name would be a good start.
Lookkin
09-24-2005, 12:22 PM
I have my little wizard AFK scripting alot. Only one that busted me was Emeradan and he sent me that notice that I was in violation of GS's scripting policy. He finally pulled me into the Limbo room, but I just got back to the PC when it happened, so it was good timing.
(First Message)
*** ATTENTION: It appears that you might not be fully attentive to the gaming environment while using a script to gain experience, silver, and/or reps. This is a violation of GemStone IV's POLICY 18. If you are at the keyboard, please respond to this message by speaking aloud or using REPORT. Thanks. ***
(Second Message)
*** ATTENTION: This is your last chance to make it clear that you are actively at the keyboard. ***
(Into Limbo Land)
The world grows blurry and indistinct. After a moment everything becomes clear again. Looking about, you see...
[Scripting Violation Limbo]
You have been moved here because it appears you are in violation of GemStone IV policy. Scripting for the purpose of gaining experience or silver is a violation of policy and future warnings may result in time out from the game. In order to leave this area, you must state that you agree to abide by this policy and that you understand the consequences of failing to do so. click policy 18 for complete scripting policy information. GO OUT for instructions.
You notice a fake leg of a zombie, a fake fire cat, the way out and a fake ugly supplicant.
GM Emeradan - he was kinda cool about the whole thing, except he raped me for 875 exp points.
You see GameMaster Emeradan.
He appears to be a Half-Sylvan.
He appears to be youthful and tall. He has sparkling crystal blue eyes and tanned skin. He has chin length, thick auburn hair streaked with silver. He has a clean-shaven face and slightly pointed ears. A faint image of a triquetra is inked onto the right side of his neck.
He is in good shape.
He is wearing a deeply-hooded black leather longcloak trimmed with silver-threaded runes, a matte black dagger harness, a translucent glaes spider charm, an antique silver armband, a soft kitten bag, a floresiensis skull, a white silk poets shirt, a warped platinum star, a small lizard, a carved stone fortress locket, a bright red robin charm, a mud-covered toy krolvin comet-rider Arkdaln wearing two dozen crystal amulets, a tooled black leather satchel, some black alloy arm vambraces, a Rose McGowan doll, a thick black leather belt, a tanned leather sheath, an iridescent quartz cricket box, a small silk coin pouch, a large sack, some supple doeskin leather trousers, and some simple black leather boots.
ElanthianSiren
09-24-2005, 12:30 PM
There are too many methods to check.
There is
Echo: (Some strange occurrance)
Invis Spell: covered
Echoto: Message you only see as a player.
Send: Tell message.
Invis GM: They're in the room with you talking.
Then it also appears that they have a default script check message as well.
Echoto, Send, and Echos are all completely customizable. Were I a GM, that would be what I'd use.
-M
Kainen
09-24-2005, 02:50 PM
Here's a thought.. pay attention.
Brattt8525
09-24-2005, 02:55 PM
I never used scripts to do anything other then travel between towns but I am using one for the picking contest reps now. I am careful to pay attention though I am a wuss and don't want to get introuble for not paying attention. It is tempting though to go fold laundry watch a movie etc while the script runs :grin:
Jolena
09-24-2005, 02:58 PM
I use scripts to travel quite a bit. I don't normally use a hunting script though, and if I do, it's a simple .cast spell that only preps, goes into offensive, casts/channels, goes back into defensive and stops. I understand the desire to script hunt, but at the same time, I play the game to really enjoy it, not to go do other things while my character idly gains experience running through areas like a zombie. Just seems silly to pay for a game that you don't actively play. :shrug: To each their own I spose.
Brattt8525
09-24-2005, 03:07 PM
I agree Jolena and that is why I have never used scripts for anything but travel. After doing guild reps by hand I finally gave in to a script with lock mastery the picking reps portion.
Artha
09-24-2005, 03:08 PM
Really though, how fun is typing kill critter over and over and over?
I can do that in notepad for the same reward and for free every month.
Jolena
09-24-2005, 03:08 PM
Oh yeah, I actually do use guild scripts. I don't afk them, because they are a tad buggy adn well yeah, what's the point in AFK scripting in a game you pay to play :lol: Guild is just so damned repetitive and tedious to *not* use a script though. :heart: Guildx
Dwarven Empath
09-24-2005, 03:12 PM
I got caught scripting twice in the same week. With the same character, in the same hunting area.
Me so stupid.
ElanthianSiren
09-24-2005, 05:32 PM
If I'm running a script, generally what I do is open my trading window, word window, chat window, programming window, or PC window over it and watch the last linefeed. A send is pretty recognizable whatever you're doing. An emote can be easily cast aside as, "I thought it was part of room mechanics", and falling down is going to be really recognizable when the script stops working. I'm not an AFK scripter though. I simply don't want to end up with carpel tunnel in my 30s and a level 80 gemstone character to show for it!!
-M
HarmNone
09-24-2005, 05:52 PM
As I understand it, there are a few methods used by the GMs to check on possible AFK scripters. However, a check is often initiated by a Report by another player. In that case, a GM will start watching you and just about anything can happen, depending on what the GM decides he/she wants to do to try to get you to respond. I really don't think it would be possible to script around these random checks. Best thing to do is to stay at your keyboard and pay attention to what's happening.
Renian
09-25-2005, 12:06 PM
Theoretically, you could write a program that knows every possible message that you could get while being in a certain area if the script was running normally, and have the program play a sound if it sees a line of text that isn't part of the atmosphere/creature moves/your moves, etc.
Bobmuhthol
09-25-2005, 12:12 PM
Renian's post makes so much more sense, and is a lot more plausible, than the people who claim that a script can be made that knows everything a GM can do for an AFK check.
Andreal
09-25-2005, 01:30 PM
Its not possible, unless it rings for every interaction you receive. What if they walk in like a character and talk to you? I think the best way would be to have it recognize getting caught, i.e. the lounge. Thats a sure one.
Himmy
09-26-2005, 01:44 AM
Little late by the time you're there though, isn't it?
hectomaner
09-26-2005, 02:13 AM
ok.
there is absolutely NO way you can program GMs checking you for afking into your script and be successfull. period.
Showal
09-26-2005, 12:46 PM
The response I give people when they ask me this is "just rely on SEND, it's the most common. You'll be fine if you do that." Oh yeah, trust me on this. You'll do fine relying on it. This is because I don't care if people get caught while doing it.
Shaelun
09-27-2005, 10:49 AM
... Please don't ask for help writing scripts for my engine, then in your next post ask for common messages that GMs use to check for AFK scripters. You're making me regret having posted it.
It would take years of work to write a script that would accomplish more than making a GM raise an eyebrow and ask something less ambiguous. Don't bother. You'll eventually get locked out if you do it. Don't bother trying.
And just for my peace of mind... either use a different engine for that, or at the very least, don't make such a blatant show of what you intend to do with it? I didn't write it for that. I didn't post it for that. I don't want to be associated with that; I think you should have the right to choose whether or not to do that for yourself.
So choose for yourself -- as in... you. Just you. Not half the damn PC boards, Laccon.
BTW... my signature does not apply to this message. This one is as serious as I get.
Renian
09-27-2005, 03:49 PM
Its not possible, unless it rings for every interaction you receive. What if they walk in like a character and talk to you?
If someone was interacting with you, I would have it ring. I mean, damn, the players are the ones that REPORT you, aren't they? :P
VotedAfkScrippr
11-22-2005, 02:52 AM
heres another:
SEND[name] If you're present, please state the next number in the sequence: 6,7,8,...
-
-
hey guys, i've invested many hours of my time into this type of scripting these last few days, and i'd like to offer any advice to anyone interested in this topic.
lil list:
-once you get your first warning, they will always keep checking on you. So try not to get a first warning! (make your scripts very good)
-usually first warning comes from a bad script, meaning someone noticed you afk scripting and reported you.
-always save your logs!
-i've had a GM who wasn't sure if i was really there, so they actually sent an npc into where i was to drop something so that it would get in my way to see what happened.
-For the record, its nearly impossible to scirpt around afk scripting, but you can write a good script to buy you time. and possibly save you from a lockout. But too many warnings and thats it.
-you will probably be safe with about 3-4 warnings. (i've had 4 so far, i wouldn't recommend getting more than 2, alot of social engineering helped me reach 4. use your logs!!)
hope some of this helps, glad to see there is a community here!
[Edited on 11-22-2005 by VotedAfkScrippr]
Trouble
11-22-2005, 09:21 AM
When they checked me they usually just made me fall down, either by tripping or just simply falling. I was always there anyway, so it was no big deal. I'd just get up and raise my fist or something along those lines and keep going.
It's pretty hard for a ranger to script hunt in OTF. Or it used to be anyway.
VotedAfkScrippr
12-18-2005, 10:09 PM
hate to dump all these STRINGS but i found this helpful to use, using sounds in stormfront, hahahahaha..
Senior GameHost Genorah
Senior GameHost Khana
GameHost Mearadh
GameHost Alorissa
GameHost Muge
GameHost Acyrrus
GameMaster Schascle
GameMaster Mignon
GameMaster Kyalia
GameMaster Xayle
GameMaster Sirina
GameMaster Chichie
GameMaster Jharra
GameMaster Dakarai
GameMaster Modrian
GameHost Menelous
GameMaster Roxia
GameMaster Modrian
GameMaster Elbrion
GameMaster Hadlir
GameHost Thrymyr
GameMaster Emeradan
GameHost Centauri
GameHost Braga
GameHost Valcole
GameMaster Zyllah
GameHost Aristani
Kitrina
i'm sure theres more.
Active Players: 786
Staff on duty:
Use WHO HELP for more options.
they especially luv to use that one when there sometimes really there, over 700 peeps, and no staff on duty, ya right!
also, they tend to give creditability if you have zero warnings and they check to see if your afk and you roleplay it off (can only do that if your there!) They'll leave you alone for days, maybe over a week, (so far, so good)
:spaz:
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