mgoddess
09-17-2005, 08:47 PM
The SMILE verb has been updated with a player-targeting option.
Usage: SMILE ::{name}
This version of the verb checks that your target is in the lands, in the room, and visible, and messages appropriately. It does not default to the roleplaying version of SMILE, so you can avoid that awkward messaging that used to occur when your target suddenly left. Check VERB INFO SMILE for more information.
Enjoy!
~Ozias
One of life's primal situations; the game of hide and seek. The delicious thrill of hiding...of being discovered, but what panic when...the others abandon you! You mustn't be too good at the game. The player must never be bigger than the game itself.
This message was originally posted in General Roleplaying, Roleplaying Verb Discussion. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=9&topic=10&message =1724
Usage: SMILE ::{name}
This version of the verb checks that your target is in the lands, in the room, and visible, and messages appropriately. It does not default to the roleplaying version of SMILE, so you can avoid that awkward messaging that used to occur when your target suddenly left. Check VERB INFO SMILE for more information.
Enjoy!
~Ozias
One of life's primal situations; the game of hide and seek. The delicious thrill of hiding...of being discovered, but what panic when...the others abandon you! You mustn't be too good at the game. The player must never be bigger than the game itself.
This message was originally posted in General Roleplaying, Roleplaying Verb Discussion. To discuss the above follow the link below.
http://www.play.net/forums/messages.asp?forum=102&category=9&topic=10&message =1724