Xcalibur
10-04-2003, 04:59 PM
>[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Kamalot disk and a Wayside Inn.
Also here: Augie, Warclaidhm, Aranosha, Taby, Kamalot
Obvious paths: north, east, northwest, southwest
Warclaidhm swings a feras mattock at Augie!
AS: +278 vs DS: +96 with AvD: +36 + d100 roll: +4 = +222
... and hits for 19 points of damage!
Blow raises a welt on Augie's right arm.
*** As the blow lands, the feras mattock unleashes a severe smiting of lightning!
... 43 points of damage!
Massive electrical shock to chest tears through muscle tissue.
She is stunned!
You can't go there.
You can't go there.
>
You can't go there.
>
Aranosha went through the wooden gates.
>go gate
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Apprentice Viston, Sogo, Lady Josslyn
Obvious paths: south
>go gate
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Kamalot disk and a Wayside Inn.
Also here: the body of Augie who is lying down, Warclaidhm, Taby, Kamalot
Obvious paths: north, east, northwest, southwest
>
* Augie just bit the dust!
>
Warclaidhm says, "Learn not to steal"
You hear the ghostly voice of Augie squeakily say, "what a friggin putz"
>
Niomar gestures at Augie.
A luminescent web briefly forms around Augie, then fades into the body.
>
Proselyte came through the wooden gates.
Galcian came through the wooden gates.
>
Niomar darkly says, "who killed you"
>
Anarquendi's group came through the wooden gates.
>
Celexei says, "back to the table"
>
Proselyte just went north.
>
Anarquendi's group entered a Wayside Inn.
>
You hear the ghostly voice of Augie squeakily say, "Warclaidhm"
Niomar darkly says, "ok, how bout I raise you so you can go kill em"
>
You hear the ghostly voice of Augie squeakily say, "Sure"
u are being watched.
The feeling fades as quickly as it came.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Edaarin just arrived.
>
Edaarin went through the wooden gates.
>
Galcian just arrived.
>
Edaarin came through the wooden gates.
>
Galcian went through the wooden gates.
>
Edaarin blinks at Augie.
>
Edaarin says, "Wha happened."
>
Niomar raises a hand while murmuring a soft orison...
>
Niomar gestures at Augie.
A silvery translucent thread extends from Niomar encompassing Augie's corpse.
>
You hear the ghostly voice of Augie squeakily say, "He's in for a world of hurt"
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Zimzum.
>
You hear the ghostly voice of Augie squeakily say, "Yes the friggin putz killed me"
Niomar darkly asks, "Zimz, wanna sanct?"
>
Galcian just left.
>
You hear the ghostly voice of Augie squeakily say, "The bastard will be in for a world of hurt now"
>
Kraydak glances at Augie.
>
Zimzum traces a sign while petitioning the spirits for cognition...
>
Zimzum gestures.
A sense of peace and calm settles over the area.
Niomar raises a hand while murmuring a soft orison...
Demiloa's group came through the wooden gates.
>
Demiloa's group just went southwest.
>
You hear the ghostly voice of Augie squeakily say, "With a goddamned feras weapon"
>
Niomar darkly says, "an unstun her"
>
sounds enough!
[Edited on 4-10-03 by Xcalibur]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Kamalot disk and a Wayside Inn.
Also here: Augie, Warclaidhm, Aranosha, Taby, Kamalot
Obvious paths: north, east, northwest, southwest
Warclaidhm swings a feras mattock at Augie!
AS: +278 vs DS: +96 with AvD: +36 + d100 roll: +4 = +222
... and hits for 19 points of damage!
Blow raises a welt on Augie's right arm.
*** As the blow lands, the feras mattock unleashes a severe smiting of lightning!
... 43 points of damage!
Massive electrical shock to chest tears through muscle tissue.
She is stunned!
You can't go there.
You can't go there.
>
You can't go there.
>
Aranosha went through the wooden gates.
>go gate
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Apprentice Viston, Sogo, Lady Josslyn
Obvious paths: south
>go gate
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Kamalot disk and a Wayside Inn.
Also here: the body of Augie who is lying down, Warclaidhm, Taby, Kamalot
Obvious paths: north, east, northwest, southwest
>
* Augie just bit the dust!
>
Warclaidhm says, "Learn not to steal"
You hear the ghostly voice of Augie squeakily say, "what a friggin putz"
>
Niomar gestures at Augie.
A luminescent web briefly forms around Augie, then fades into the body.
>
Proselyte came through the wooden gates.
Galcian came through the wooden gates.
>
Niomar darkly says, "who killed you"
>
Anarquendi's group came through the wooden gates.
>
Celexei says, "back to the table"
>
Proselyte just went north.
>
Anarquendi's group entered a Wayside Inn.
>
You hear the ghostly voice of Augie squeakily say, "Warclaidhm"
Niomar darkly says, "ok, how bout I raise you so you can go kill em"
>
You hear the ghostly voice of Augie squeakily say, "Sure"
u are being watched.
The feeling fades as quickly as it came.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Edaarin just arrived.
>
Edaarin went through the wooden gates.
>
Galcian just arrived.
>
Edaarin came through the wooden gates.
>
Galcian went through the wooden gates.
>
Edaarin blinks at Augie.
>
Edaarin says, "Wha happened."
>
Niomar raises a hand while murmuring a soft orison...
>
Niomar gestures at Augie.
A silvery translucent thread extends from Niomar encompassing Augie's corpse.
>
You hear the ghostly voice of Augie squeakily say, "He's in for a world of hurt"
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Zimzum.
>
You hear the ghostly voice of Augie squeakily say, "Yes the friggin putz killed me"
Niomar darkly asks, "Zimz, wanna sanct?"
>
Galcian just left.
>
You hear the ghostly voice of Augie squeakily say, "The bastard will be in for a world of hurt now"
>
Kraydak glances at Augie.
>
Zimzum traces a sign while petitioning the spirits for cognition...
>
Zimzum gestures.
A sense of peace and calm settles over the area.
Niomar raises a hand while murmuring a soft orison...
Demiloa's group came through the wooden gates.
>
Demiloa's group just went southwest.
>
You hear the ghostly voice of Augie squeakily say, "With a goddamned feras weapon"
>
Niomar darkly says, "an unstun her"
>
sounds enough!
[Edited on 4-10-03 by Xcalibur]