Drew2
09-10-2005, 06:51 AM
This is for Chivalrous, mostly, since he can't directly link on AIM.
>,gig:Fuck it. they're daring me.
You focus on transmitting your thought.
n
ne
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some stone benches with some stuff on it.
Obvious paths: northeast, east, southeast, southwest, west, northwest
>magic
Usage: MAGIC [Person | LIST | SET | REMOVE | RESET | HELP ]
The following spells are currently active:
103: Spirit Defense - 1h 38:39 remaining.
202: Spirit Shield - 43:05 remaining.
211: Bravery - 24:02 remaining.
215: Heroism - 25:56 remaining.
1109: Empathic Focus - 17:48 remaining.
1119: Strength of Will - 6:01 remaining.
1130: Intensity - 5:55 remaining.
9901: Sign Striking/Smiting/Swords - 3:48 remaining.
sign stri
Repeating the sign has no effect!
>sign smi
Repeating the sign has no effect!
>sign sw
Repeating the sign has no effect!
>
The voice of Gigantuous says, "He just checked my magic."
>prep 1140
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
>
You hear someone chuckling.
>go well
[Town Well]
The old well is made of flat stones built up around a circular opening. A slate roof overhangs the opening, keeping the drinking water clear and refreshing. Several skin water buckets, with long ropes attached, are scattered on the hard-packed earth surrounding the well. You also see a stout rope hanging over the rim of the well.
Obvious paths: northeast, south, northwest
>nw
[Town Well]
Sunlight streaming through a gap in the great oak's branches casts a bright spot on the flagstone court around the old well. A few flowering weeds thrive in the shadow of the well, adding a splash of color to the city corner.
Also here: Kaylajade who is sitting
Obvious paths: northeast, southeast
>ne
[Town Well]
An old wooden bench rests in the shade next to the well, nearly covered by a low-hanging oak branch. A few townspeople and merchants relax and chat in the cool, shaded air, taking a break in their errands or simply wasting time.
Also here: Lady Jhessaill, Lord Yngvar, Great Lord Mirgion
Obvious paths: southeast, southwest
>cast yng
You gesture at Yngvar.
se
A pale, flickering nimbus coalesces around Yngvar, then vanishes in a brilliant flash!
The air calms down around Yngvar.
Yngvar returns to normal color.
The powerful look leaves Yngvar.
A shadow seems to detach itself from Yngvar's body, swiftly dissipating into the air.
Cast Roundtime 3 Seconds.
>[Town Well]
The rough flagstone court winds around the old stone well, shaded by the overhanging branches of the nearby oak. Tufts of grass sprout between the stones, fed by the moisture from below.
Obvious paths: southwest, northwest
>117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>prep 111
You feel more refreshed.
>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...
Your spell is ready.
>nw
[Town Well]
An old wooden bench rests in the shade next to the well, nearly covered by a low-hanging oak branch. A few townspeople and merchants relax and chat in the cool, shaded air, taking a break in their errands or simply wasting time.
Also here: Lady Jhessaill, Lord Yngvar, Great Lord Mirgion
Obvious paths: southeast, southwest
>cast y
You gesture at Yngvar.
You hurl a roaring ball of fire at Yngvar!
AS: +448 vs DS: +314 with AvD: +59 + d100 roll: +66 = +259
... and hit for 93 points of damage!
Flame consumes Yngvar's right arm all the way to the shoulder.
He is stunned!
The guiding force leaves you.
The roaring ball of fire strikes Yngvar, blossoming into a much larger sphere of flame upon impact.
... 20 points of damage!
Flames incinerate muscle tissue in neck exposing the trachea. More than you ever wanted to see.
Cast Roundtime 3 Seconds.
>111 y
Wait 1 sec.
>111 y
You don't have a spell prepared!
>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...
Your spell is ready.
>
You gesture at Yngvar.
You hurl a roaring ball of fire at Yngvar!
AS: +373 vs DS: +229 with AvD: +59 + d100 roll: +95 = +298
... and hit for 126 points of damage!
Intestines rupture from intense heat; Yngvar dies a slow, painful death.
* Yngvar drops dead at your feet!
Yngvar seems a bit less imposing.
The glowing specks of energy surrounding Yngvar suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Yngvar.
The very powerful look leaves Yngvar.
The white light leaves Yngvar.
The deep blue glow leaves Yngvar.
The light blue glow leaves Yngvar.
The brilliant luminescence fades from around Yngvar.
Yngvar becomes solid again.
The bright luminescence fades from around Yngvar.
Someone screams, "Murder by Tayre! Call the town constable!"
The roaring ball of fire strikes Yngvar, blossoming into a much larger sphere of flame upon impact.
Cast Roundtime 3 Seconds.
>sw
* Yngvar just bit the dust!
>
* Rayquaza just bit the dust!
>
[Town Well]
Sunlight streaming through a gap in the great oak's branches casts a bright spot on the flagstone court around the old well. A few flowering weeds thrive in the shadow of the well, adding a splash of color to the city corner.
Also here: Kaylajade who is sitting
Obvious paths: northeast, southeast
>220
You trace a sign while petitioning the spirits to bestow their aid with the Major Sanctuary spell...
Your spell is ready.
You gesture.
A brilliant light bathes you as your surroundings blur for a moment...
[Sanctuary]
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.
Obvious exits: out
Cast Roundtime 3 Seconds.
>,You were saying?
You focus on transmitting your thought.
>,gig:Fuck it. they're daring me.
You focus on transmitting your thought.
n
ne
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some stone benches with some stuff on it.
Obvious paths: northeast, east, southeast, southwest, west, northwest
>magic
Usage: MAGIC [Person | LIST | SET | REMOVE | RESET | HELP ]
The following spells are currently active:
103: Spirit Defense - 1h 38:39 remaining.
202: Spirit Shield - 43:05 remaining.
211: Bravery - 24:02 remaining.
215: Heroism - 25:56 remaining.
1109: Empathic Focus - 17:48 remaining.
1119: Strength of Will - 6:01 remaining.
1130: Intensity - 5:55 remaining.
9901: Sign Striking/Smiting/Swords - 3:48 remaining.
sign stri
Repeating the sign has no effect!
>sign smi
Repeating the sign has no effect!
>sign sw
Repeating the sign has no effect!
>
The voice of Gigantuous says, "He just checked my magic."
>prep 1140
You focus your thoughts while chanting the mystical phrase for Empathic Dispel...
Your spell is ready.
>
You hear someone chuckling.
>go well
[Town Well]
The old well is made of flat stones built up around a circular opening. A slate roof overhangs the opening, keeping the drinking water clear and refreshing. Several skin water buckets, with long ropes attached, are scattered on the hard-packed earth surrounding the well. You also see a stout rope hanging over the rim of the well.
Obvious paths: northeast, south, northwest
>nw
[Town Well]
Sunlight streaming through a gap in the great oak's branches casts a bright spot on the flagstone court around the old well. A few flowering weeds thrive in the shadow of the well, adding a splash of color to the city corner.
Also here: Kaylajade who is sitting
Obvious paths: northeast, southeast
>ne
[Town Well]
An old wooden bench rests in the shade next to the well, nearly covered by a low-hanging oak branch. A few townspeople and merchants relax and chat in the cool, shaded air, taking a break in their errands or simply wasting time.
Also here: Lady Jhessaill, Lord Yngvar, Great Lord Mirgion
Obvious paths: southeast, southwest
>cast yng
You gesture at Yngvar.
se
A pale, flickering nimbus coalesces around Yngvar, then vanishes in a brilliant flash!
The air calms down around Yngvar.
Yngvar returns to normal color.
The powerful look leaves Yngvar.
A shadow seems to detach itself from Yngvar's body, swiftly dissipating into the air.
Cast Roundtime 3 Seconds.
>[Town Well]
The rough flagstone court winds around the old stone well, shaded by the overhanging branches of the nearby oak. Tufts of grass sprout between the stones, fed by the moisture from below.
Obvious paths: southwest, northwest
>117
You gesture while calling upon the lesser spirits to aid you with the Spirit Strike spell...
Your spell is ready.
You gesture.
An invisible force guides you.
Cast Roundtime 3 Seconds.
>prep 111
You feel more refreshed.
>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...
Your spell is ready.
>nw
[Town Well]
An old wooden bench rests in the shade next to the well, nearly covered by a low-hanging oak branch. A few townspeople and merchants relax and chat in the cool, shaded air, taking a break in their errands or simply wasting time.
Also here: Lady Jhessaill, Lord Yngvar, Great Lord Mirgion
Obvious paths: southeast, southwest
>cast y
You gesture at Yngvar.
You hurl a roaring ball of fire at Yngvar!
AS: +448 vs DS: +314 with AvD: +59 + d100 roll: +66 = +259
... and hit for 93 points of damage!
Flame consumes Yngvar's right arm all the way to the shoulder.
He is stunned!
The guiding force leaves you.
The roaring ball of fire strikes Yngvar, blossoming into a much larger sphere of flame upon impact.
... 20 points of damage!
Flames incinerate muscle tissue in neck exposing the trachea. More than you ever wanted to see.
Cast Roundtime 3 Seconds.
>111 y
Wait 1 sec.
>111 y
You don't have a spell prepared!
>
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Fire Spirit spell...
Your spell is ready.
>
You gesture at Yngvar.
You hurl a roaring ball of fire at Yngvar!
AS: +373 vs DS: +229 with AvD: +59 + d100 roll: +95 = +298
... and hit for 126 points of damage!
Intestines rupture from intense heat; Yngvar dies a slow, painful death.
* Yngvar drops dead at your feet!
Yngvar seems a bit less imposing.
The glowing specks of energy surrounding Yngvar suddenly shoot off in all directions, then quickly fade away.
The silvery luminescence fades from around Yngvar.
The very powerful look leaves Yngvar.
The white light leaves Yngvar.
The deep blue glow leaves Yngvar.
The light blue glow leaves Yngvar.
The brilliant luminescence fades from around Yngvar.
Yngvar becomes solid again.
The bright luminescence fades from around Yngvar.
Someone screams, "Murder by Tayre! Call the town constable!"
The roaring ball of fire strikes Yngvar, blossoming into a much larger sphere of flame upon impact.
Cast Roundtime 3 Seconds.
>sw
* Yngvar just bit the dust!
>
* Rayquaza just bit the dust!
>
[Town Well]
Sunlight streaming through a gap in the great oak's branches casts a bright spot on the flagstone court around the old well. A few flowering weeds thrive in the shadow of the well, adding a splash of color to the city corner.
Also here: Kaylajade who is sitting
Obvious paths: northeast, southeast
>220
You trace a sign while petitioning the spirits to bestow their aid with the Major Sanctuary spell...
Your spell is ready.
You gesture.
A brilliant light bathes you as your surroundings blur for a moment...
[Sanctuary]
A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.
Obvious exits: out
Cast Roundtime 3 Seconds.
>,You were saying?
You focus on transmitting your thought.