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Jadewolff
09-08-2005, 10:09 AM
Early 1.8 patch notes


World of Warcraft Client Patch 1.8.0 (2005-??-??)


--Azshara Crater

A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground!


--Grubstone Cookoff

Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes!


--Goblin Gizmo Gauntlet

Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary.


--General

New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars.

A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16.

Quickness (Night Elf Racial) – Now increases agility by 5%.

Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown.

System performance when enabling the full screen glow effect improved.

Buff/debuff tooltips will now be correctly updated from talents.

Tauren can now ride wolves if they learn the wolfriding ability.

Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank.

You can no longer communicate with the other faction through mind control.

The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect.

Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable.

Hearthstones can no longer be used while invulnerable.

Critters can no long resist spells.

Pets that enter combat will no longer flag their master for combat.

Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time.

Shapeshifting will no longer cancel a daze effect.

Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log.

Warlock/Hunter pets can no longer break out of fear.

Fixed a bug that caused players to sometimes slide when walking.

Buffs that provide a bonus to resistance now stack with other resistance buffs.

Enemy spells cast before you die will no longer hit you when you are a ghost.

Players will no longer be randomly flagged for combat when not participating in combat.

Fixed a bug where creatures were sometimes able to parry attacks from behind.

It is no longer possible to break disarm by immediately switching your weapon.


--Macintosh

Fixed lag resulting from certain UI mods.


--PvP

Honor System

You will now receive some honor for restoring health to allies during PvP combat.

Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid.

There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.

Battlegrounds

You can now exit a battleground from an option on the scoreboard at all times.

Siege weapon combat has been introduced to the Alterac Valley battleground.

Civilians can no longer fight.

NPCs in battlegrounds can no longer be mind controlled.

Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch.

Fixed several terrain exploits in Warsong Gulch.

You can no longer interact with tower banners and flags through walls in Alterac Valley.

Commander buffs are no longer removed when shapeshifting.

Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.

Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance.

You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues.

You can now see the number of players from the other faction in a battleground queue.

All players can now chat in the WorldDefense channel.

All debuffs resulting from a duel are now removed immediately after the duel ends.

Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference.


--Druids

Due to significant talent changes, Druids will have all talent points refunded and can be respent.

Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential.

You can no longer switch weapons during combat in shapeshift form.

Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form.

Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms.

Druids have learned to dance while shapeshifted.

There is now an animation for skinning and herb gathering in Bear and Cat Form.

Female Druids in Bear Form no longer sound like males.

Demoralizing Roar – Tooltip updated to display area of effect (in yards).

Entangling Roots – Now interrupts spellcasting.

Feral Charge – This ability will now port you even if the target is immune to the effect.

Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block.

Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused.

Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased.

Starfire – Now causes Nature damage instead of Arcane damage.

Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc… will now allow the spell to root the target.

Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%.

Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec.

Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent.

New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration.

Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%.

Moonfury – Removed and replaced by the new talent Nature’s Fury.

New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%.

Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent.

Weapon Balance – Removed and replaced by the new talent Inner Balance.

New Talent (Balance): Inner Balance – Increases your maximum mana by 2/4/6/8/10%.

Veangence – No longer requires the Nature’s Grace talent. It now requires the Nature’s Fury talent.

Hurricane – Replaced in position by the new talent Dreamstate. Is now a targetable spell and a tier 5 talent.

New Talent (Balance): Dreamstate – Enter a Dreamstate, increasing your Nature damage by 15%, and increasing your mana regeneration while in shapeshift form by 100%. However, you may not cast healing spells while in this state.

Improved Demoralizing Roar – Removed and replaced in position by Primal Instinct.

Improved Prowl – In addition to reducing the chance of detection, this talent will now increase your speed while prowling by 3/6/9/12/15%.

Blood Frenzy – Is now a 3 point talent that gives your critical strikes from Cat Form abilities that add combo points a 50/75/100% chance to add an additional combo point.

Primal Fury – Is now a 2 point talent that gives you a 50/100% chance to gain an additional 5 rage anytime you get a critical strike while in Bear and Dire Bear Form.

Improved Shred – Talent removed.

Predatory Strikes – Design changed. Predatory Strikes is now a tier 6 talent that gives your Cat Form finishing moves a 50/100% chance to interrupt spellcasting and silence the target for one second per combo point.

Faerie Fire (Cat) – Talent removed.

Faerie Fire (Bear) – Talent removed.

New Talent (Feral Combat): Intimidation – Tier 5 talent; increases your threat while in Bear Form by 15/30%.

New Talent (Feral Combat): Feral Endurance – Tier 4 talent; increases your total health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%.

Thick Hide – Design changed. Thick Hide now increases your armor value from items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent.

Feline Swiftness – This talent no longer increases your movement speed while prowled.

New Talent (Feral Combat): Alertness – Tier 5 talent; increases your defense skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form.

Strength of the Wild – Design changed. Strength of the Wild now increases the strength and agility of all nearby party members by 15% while the Druid is in Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent. It now requires the Feral Endurance talent.

Improved Ravage – Removed and replaced by the new talent Fury of the Wild.

New Talent (Feral Combat): Fury of the Wild – Your next special attack has a 15/30/45% increased critical strike chance when entering Cat Form. In addition, you have a 20/30/40% chance to gain an extra rage point when damage is taken or dealt in Bear Form.

Improved Pounce – Removed and replaced by the new talent Primal Resilience.

New Talent (Feral Combat): Primal Resilience – Causes Frenzied Regeneration to covert each point of rage into an additional 0.2/0.3% of your total health and reduces the cooldown by 30/60 sec.

Primal Instinct – Is now a 5 point talent. The mana cost reduction of shapeshifting has not been changed. Replaced in position by the new talent Shapeshifting Mastery.

New Talent (Feral Combat): Shapeshifting Mastery – Grants the Druid the ability to shapeshift directly from one form to another at the cost of 25 rage from Bear Form, 50 energy from Cat Form, and the full mana cost of the Druid’s next shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to Cat Form, each additional 25 rage present adds 1 combo point if a target is selected.

Combat Endurance – Is now a 1 point talent that allows 25% of the Druid’s health regeneration to work in combat.

Improved Tranquility – Removed and replaced by the new talent Improved Rebirth.

New Talent (Restoration): Improved Rebirth – Reduces the cooldown of your Rebirth spell by 5/10 min.


--Hunter

Specialized abilities have been added for the following pet types that did not receive them in the previous content patch:

Bears can learn the Roar ability, which lowers the attack power of all nearby enemies by a flat amount.

Turtles and Crabs can learn the Tough Shell ability, which gives them a chance to increase their armor value when hit.

Spiders can learn the Web ability, which immobilizes nearby enemies.

Distracting Shot – New icon.

New Pet Ability: Free Master – Causes your pet to free you from any snare or frost-based movement impairing effect.

Mend Pet – Range increased to 30 yards.

Pet happiness will be restored correctly to the full amount when resurrecting in a battleground.


--Mage

Arcane Missiles – Fixed a bug where occasionally no missiles would appear and no damage would be dealt.

Blink – Now reports the correct error message when attempted while sapped.

Blink – Fixed a bug where the spell incorrectly or failed to teleport the player.


--Paladin

Judgement of Fury – Design changed. Now forces the target to attack you.

Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds.

Consecration – Fixed a bug where the spell sometimes did nothing if cast in rapid succession.

Sanctity Aura – Design changed. Now increases healing done by 10% for party members within 30 yards.

Holy Shock – Cooldown reduced to 6 seconds.

Improved Blessing of Salvation – Design changed. Now increases the duration of your Blessing of Salvation by 2/4 sec.


--Rogues

Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents.

Eviscerate (Rank 8) – Damage increased.


--Shaman

Totems are no longer immune to area of effect damage.

Shamans will no longer lose weapon skills after respeccing talents.

The tornado graphic from the Windfury Attack will now play consistently.

Combat Endurance – Now allows 25% of health regeneration to work while in combat.


--Warlocks

Improved Drain Mana – This talent can no longer have a critical effect.

Howl of Terror – This spell is now instant cast.

Improved Drain Soul – You will now receive the talent buff as long as Drain Soul is channeled when your target dies.

Shadow Mastery – Fixed a bug where the talent was not providing a bonus to Curse of Doom.


--Warriors

You will now retain up to 15 rage points when changing stances.

Tactical Mastery – This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10.

Improved Shield Block – Fixed a bug where this talent was not providing additional block.

Whirlwind – Cooldown reduced to 4 seconds.

Death Wish – Fixed a bug where the skill sometimes did not break fear while used under the fear effect.

Bloodthirst – Tooltip updated.

Charge/Intercept – These abilities will now port you even if the target is immune to the effect.


--Items

Sets

Equipping more than five pieces of the Felheart set will now correctly give the Warlock’s pet the Demonic Ally buff.

The Cenarion Raiment set bonus that decreased the cooldown of Tranquility has been removed; a new set bonus has been added in its place that causes the Druid to automatically cast Rejuvenation (Rank 10) for free after casting Healing Touch.

The Lightforge Armor set has received a texture update.

The Rogue PvP reward sets have had their Strength removed and Agility increased.

The Judgement Armor set bonus that increases the radius of the Paladin’s Auras is now working correctly.

You can no longer lower your stats by equipping and un-equipping set bonus items.

The Lobotomizer will now proc correctly.

Tier 2 epic items now have new set bonuses and improved stats. Many of these items also have updated textures.

Reaching officer rank in the Honor System now grants you access to a new set of superior-quality weapons.

Judge’s Gavel can no longer be used to force players to drop the flag in Warsong Gulch.

The Gnomish Death Ray will no longer fail to cast from more than 20 yards away from the target.

Cruel Barb is now unique.

Cloak of Warding’s armor has been reduced, but an additional Stamina bonus has been added instead.

Orb of the Darkmoon now has an additional +9 Intellect bonus.

Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup.

The Brushwood Blade item tooltip has been updated to indicate that it is a two-handed sword, not one-handed.

The Dartol’s Rod of Transformation obtained as a quest reward from the fourth part of Raene’s Cleansing is no longer useable.

Enchants will now function correctly on weapons that morph into other weapons.

Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether.

Corrected art and textures for various items.


--Professions

It is now possible to retrain your specialty type for Leatherworking, Blacksmithing, or Engineering for a fee by speaking with a master trainer of your profession.

Plans for keyrings that hold multiple keys have been added to Blacksmithing.

Formulae for necklaces, rings, and new trinkets have been added to Enchanting.

Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.


--Quests

You can no longer accept the other faction’s quests.

A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade.

It is no longer possible to receive a Dishonorable Kill from killing Private Merle after completing the Patrol Schedules quest.

More Gibbering Ghouls have been added to various Scourge strongholds for the Heroes of Darrowshire quest in Eastern Plaguelands.

The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty.

Fixed grammatical errors in The Missing Diplomat quest line.

Androidpk
09-08-2005, 10:16 AM
I think these are fake.

"Totems are no longer immune to area of effect damage. "

This used to be the case in beta but it was changed, simple spells like arcane explosion 1 would destroy all of a lvl 60 shaman's totems. Totems would become useless in high end instances like MC and BWL.

Also...

"Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents"

Blizzard has said before that because of the way the system works they would not be able to fix this.

And...

"Enchants will now function correctly on weapons that morph into other weapons. "

Same as poisons, will not be fixed.

Wezas
09-08-2005, 10:24 AM
Originally posted by Jadewolff
--Goblin Gizmo Gauntlet


Battlebots, rock on.


New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business!

uggh, now I need a char in every city to find something.


Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank.

My pally will like this.


Critters can no long resist spells.


That works.

[/quote]Pets that enter combat will no longer flag their master for combat.
[/quote]

Translation = pets allowed back into instances.



Fixed a bug that caused players to sometimes slide when walking.


About f'n time.


You will now receive some honor for restoring health to allies during PvP combat.

At least we'll get some healing in AV now


You can now exit a battleground from an option on the scoreboard at all times.

Could have used this last night.


Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.

Rofl pwned.


Holy Shock – Cooldown reduced to 6 seconds.

Awesome, now if it only didn't cost 300+ mana.

--Rogues


Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents.

Yeah, that definately pisses me off.


Eviscerate (Rank 8) – Damage increased.

2000+ damage regularly? yum.


Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.

BOOOOOO! My level 13 enchanter won't be able to disenchant blues.

CrystalTears
09-08-2005, 10:26 AM
Was 1.7 even released yet and already talking about 1.8?

AnticorRifling
09-08-2005, 10:40 AM
Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel.

Wouldn't that mean an item for sale in Org can now be bid on in TB. And that would also mean Wezas is retarded :cool:

SnatchWrangler
09-08-2005, 10:43 AM
THESE ARE FAKE.

Some moron made them up over the weekend, Blizz came out and said they were fake yesterday. These are 100% not true.

09-08-2005, 10:44 AM
Originally posted by Androidpk
I think these are fake.

"Totems are no longer immune to area of effect damage. "

This used to be the case in beta but it was changed, simple spells like arcane explosion 1 would destroy all of a lvl 60 shaman's totems. Totems would become useless in high end instances like MC and BWL.


I would hope that part at least is wrong. Totems have 5 health...they die to a well-aimed sneeze. This change would make totems useless for BG and high end instances.

I see 2 big downtweaks to shaman in that list. The totems, and the inability to purge class buffs (mark of the wild, arcane intellect, etc.).

CrystalTears
09-08-2005, 10:49 AM
Yeah this is a wish list on the part of someone out there, mostly a druid. Look at all those changes for them! :lol:

And having an AH in each city would drive me up a wall, unless they all shared the same information.

Jadewolff
09-08-2005, 11:22 AM
They might be fake. I just found them on another message board and thought I'd share. That's why I wrote "possible" because I have no clue whether they are valid or not. Some of it would be really nice like the AH changes. It would help so much with the lag in IF.

SnatchWrangler
09-08-2005, 12:16 PM
Originally posted by Jadewolff
They might be fake. I just found them on another message board and thought I'd share. That's why I wrote "possible" because I have no clue whether they are valid or not. Some of it would be really nice like the AH changes. It would help so much with the lag in IF.

They are 100%, without a doubt, fake.

Blizzard stated that the AH idea, while it's something they've tossed around, would be linked between cities (ie Org/TB/UC) They said this was very difficult to do, and something we wouldn't see anytime soon.

Also, a couple of these supposed fixes are already scheduled to be released in 1.7, the person that made these '1.8 patch notes' up should have done more research.

Also, in regards to rogue poisons staying on weapons when logging in/out and changing zones...unfortunately this will not happen anytime soon. A rogue GM stated on the forums that this was looked into a couple patches ago, and apparently it's very difficult to fix. They said they'd like to fix it at some point, but it won't be anytime soon.

So...as I said. These are 100% false, no truth to them whatsoever.

Jadewolff
09-08-2005, 12:25 PM
I had emailed these to my husband and he just called me up and told me they were fake too. Sorry about posting inaccurate data.

I got overly excited :)

AkMan
09-08-2005, 02:24 PM
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4760170&p=10

Go to the bottom. For the lazy people, here is the post by a Bliz employee:

"We haven't begun composing the 1.8 patch notes.

No "official" version of the patch notes exist, therefore, in any form, rough or complete.

Therefore, it is difficult to believe any leaked 1.8 notes are real at this juncture due to the fact that they do not exist in any capacity.

I'll point out a few things to confirm the fact that these are false, just in case you think I'm trying to cover up the giant conspiracy... ;)

1) We're holding off on releasing more Battlegrounds for the time being; since 1.7 included one, there's no way we'd be including another in 1.8.

2) We currently do not plan on adding more Auction Houses until we can link them, which requires overcoming a technical hurdle. That has not been overcome as of yet, and so more Auction Houses shouldn't be in so soon.

3) Certain notes, such as "Pets that enter combat will no longer flag their master for combat" and "Buffs that provide a bonus to resistance now stack with other resistance buffs" are directly against the design principles of the game.

While I commend whoever wrote them for taking time enough to create them, they are not official in any way, shape, or form.

We had a good laugh about the Goblin Gizmo Gauntlet, though. ;)
--------------------------------------------------------------------------------
- Caydiem -
/moo"

Blazing247
09-08-2005, 03:09 PM
The person who posted them originally "Spybot", admitted that he is not the original spybot that posted the true leaked 1.5 notes, and that these were in fact his "wish list". They are damn good notes, and it ironically would have been the best patch Blizzard has put out thus far had they been true.

AnticorRifling
09-08-2005, 03:38 PM
I just wanted the ability to change forms directly.

AkMan
09-08-2005, 03:42 PM
I'm hoping Blizzard actually paid attention to these fake patch notes and plan on implementing some of them, especially the bug fixes. Obviously some will never happen, but there are a bunch of things mentioned here that could be improved without affecting game balance or design.

Wezas
09-08-2005, 03:47 PM
Like not sliding along the ground. I also liked the idea of automatically casting a lower level spell at a friendly if they're too young for your most powerful level one. Don't see that as upsetting game balance.

AkMan
09-08-2005, 03:52 PM
No kidding Wezas. I hate when I try to throw a lower level a buff, but get the 'target to low level' message. Then if I'm persistent I open up my spells, page around til I find the spell and start clicking til I get one to stick. what a pain in the ass. I'm sure more high levels would throw buffs around to the noobs if it automatically gave them the highest buff they are eligible for.

Artha
09-08-2005, 05:38 PM
Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds.
Man that sucks. What a shitty idea.

Jadewolff
09-09-2005, 08:31 AM
Originally posted by AkMan
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4760170&p=10

Go to the bottom. For the lazy people, here is the post by a Bliz employee:



Some of us are firewall challenged :(

Androidpk
09-09-2005, 08:32 AM
Blessing of Salvation will indeed be nerfed to something like that, due to the large imbalance it creates between Alliance and Horde. Either that or they will give shamans something equivelent.

Nieninque
09-09-2005, 08:43 AM
Originally posted by AkMan
No kidding Wezas. I hate when I try to throw a lower level a buff, but get the 'target to low level' message. Then if I'm persistent I open up my spells, page around til I find the spell and start clicking til I get one to stick. what a pain in the ass. I'm sure more high levels would throw buffs around to the noobs if it automatically gave them the highest buff they are eligible for.

I use an addon that does that.
It is called buff-bot (although it isnt a bot) which assesses the level of the target and gives them a blast of the highest buff they can use. Will do it for everyone in your group as well, without having to target them.

I use it for my druid so I spam the buffbot macro and cast MOTW and Thorns on my group with ease. It also works for priests and mages. Not sure about others coz I havent played them.

Jadewolff
09-09-2005, 09:17 AM
Originally posted by Androidpk
Blessing of Salvation will indeed be nerfed to something like that, due to the large imbalance it creates between Alliance and Horde. Either that or they will give shamans something equivelent.

I think they should just give the spell to shamans. I'd rather share it then lose it completely.

Artha
09-09-2005, 07:40 PM
Shaman totems more than make up for any imbalances between alliance and horde.

AkMan
09-09-2005, 09:53 PM
Originally posted by Jadewolff

Some of us are firewall challenged :(

Err did I say lazy people? I meant firewall challenged! Really I did! :saint:



Originally posted by Nieninque


I use an addon that does that.
It is called buff-bot (although it isnt a bot) which assesses the level of the target and gives them a blast of the highest buff they can use. Will do it for everyone in your group as well, without having to target them.

I use it for my druid so I spam the buffbot macro and cast MOTW and Thorns on my group with ease. It also works for priests and mages. Not sure about others coz I havent played them.

Don't I feel dumb. I should have known there would be a mod for that LOL. Thanks for the info, gonna install it tonight.



Originally posted by Artha
Shaman totems more than make up for any imbalances between alliance and horde.

I agree.

Androidpk
09-11-2005, 01:35 AM
Totems do nothing with aggro management though. Therefore it is not balanced.

Sean of the Thread
09-11-2005, 02:17 AM
I hate Shamans.. UN NERF MY SPIDER BELT!

Parkbandit
09-11-2005, 09:24 AM
Originally posted by Androidpk
Totems do nothing with aggro management though. Therefore it is not balanced.

Haven't played in a while, so I don't remember the exact name of the totem, but there is a totem that taunts which manages aggro.

Androidpk
09-11-2005, 07:50 PM
Stoneclaw totem, completely useless.

Trouble
09-12-2005, 11:06 AM
Originally posted by Androidpk
Stoneclaw totem, completely useless.

I find stoneclaw to be great for when I know I'm getting two or more mobs in a pull. I'll put one down, hit the first mob and unload all I can onto it, and hopefully by the time the second mob is done with the totem I have the first mob at least half-way down.

Another time I'll use it is when I see an add coming, to buy me more time.

Parkbandit
09-12-2005, 12:00 PM
Stoneclaw is completely useless in PvP.. but is pretty good for regular mobs.

Androidpk
09-12-2005, 01:39 PM
I should have been more clear. In normal use, that totem is fine. However in large scale raids like molten core or blackwing lair where just about every boss has an AoE attack the totem is completely useless. Which is why so many people are complaining about BoS. Boss fights like Vaelestraz place an extreme amount of importance on aggro management, something BoS helps with a lot.