View Full Version : Valuing Scrolls
TheRoseLady
08-21-2005, 02:18 PM
I have tons of scrolls with Phoen's, Self Control, Heroism, Mana Focus and other good spells that have never been used. I have no idea how much those scrolls are worth to an infusing sorc, anyone have any thoughts on what is a good/fair price to sell at?
Fallen
08-21-2005, 02:39 PM
First, scrolls that a sorcerer cannot cast will be more highly valued.
If you can have a sorcerer unlock the scrolls safely for you, they will increase in value.
Spells like Mobility, and Raise dead are likely worth the most by far. Especially if unlocked.
Could you list the contents of each scroll? Unless I am mistaken, the actual number, and circle level of the spells on the scroll help in determining the max mana the scroll itself can hold.
Kitsun
08-21-2005, 02:47 PM
Hmm. I was under the impression that having fewer spells(ideally 1 good spell) on a scroll made it easier to infuse. The more spells unlocked on a scroll increases the chances of it locking by a ton.
I agree that the highest price scroll is Raise Dead at like 200k to 300k or so(I think thats what I've seen them sell for).
Heroism is pretty nifty too.
Fallen
08-21-2005, 02:48 PM
Are you sure? I thought unlocking one spell on a scroll ensures that the others can be unlocked as well. As for choosing which spell to unlock, that shouldn't be difficult.
Let me check that new-fangled guide.
Fallen
08-21-2005, 02:52 PM
The Unlocking Runes - beiron'fyn, erikar'fyn, ikar'fyn, and quiss'fyn
Once an infuser has purchased or created the appropriate runestone, it's time to begin using it on a fresh scroll. The core element of scroll charging is unlocking. A spell on a scroll is either locked or unlocked. Unlocked spells can be charged, while locked spells cannot.
Spells on a scroll can't ever be unlocked if the scroll has ever been INVOKEd or INFUSEd, or if it has been ruined for unlocking due to a failed INFUSE or WAVE attempt, or if it has reached its infusion capacity (explained in detail in Section 4). Some merchant-sold scrolls or scrolls that have received specialty work such as charging or combining cannot be unlocked due to their complex nature.
--
By having the specific spells of value already unlocked by a sorcerer, you increase the scroll's efficacy. The sorcerer knows when he buys the scroll, he is guaranteed that the spell of Mobility will be able to be charged.
As for detailed pricing, I still say your best bet would be to list the scroll's content.
Kitsun
08-21-2005, 03:02 PM
I had Virilneus charge up some scrolls for me. The way he explained it to me was that anytime he had a scroll with Bravery and Heroism, he almost always locked it on the second go.
He has a nifty scroll combining book too, so he can shift spells around. His recommendation was to find low level scrolls with like 401 on it to transfer high end spells to to help keep the infusion process easier.
Mind you, he could've been yanking my chain but I don't see why. So I'm willing to take him at his word.
TheRoseLady
08-21-2005, 03:30 PM
These are the ones that I have ready access to, I have a ton more scrolls, but it gives you an idea.
On the yellow scroll you see
(804) Head Repair I
(117) Spirit Strike
(308) Well of Life
(318) Raise Dead
(313) Prayer
This has likely been used before.
Never been used:
On the forest green scroll you see
(602) Resist Elements
(613) Self Control
(101) Spirit Warding I
(102) Spirit Barrier
(609) Sun Burst
(103) Spirit Defense
It takes you a moment to focus on the light scroll.
On the light scroll you see
(613) Self Control
(101) Spirit Warding I
(113) UnDisease
(104) Disease Resistance
(108) Stun Relief
On the smeared scroll you see
(107) Spirit Warding II
(106) Spirit Fog
(604) Skinning
(606) Phoen's Strength
On the wrinkled scroll you see
(116) Locate Person
(103) Spirit Defense
(113) UnDisease
(609) Sun Burst
(105) Poison Resistance
On the glittering scroll you see
(107) Spirit Warding II
(116) Locate Person
(102) Spirit Barrier
(212) Interference
(310) Warding Sphere
(314) Interdiction
On the luminous scroll you see
(911) Mass Blur
(418) Mana Focus
(401) Elemental Defense I
(909) Tremors
(912) Call Wind
On the shimmering scroll you see
(206) Darkness
(202) Spirit Shield
(209) Untrammel
(101) Spirit Warding I
(215) Heroism
On the faded scroll you see
(201) Calm
(211) Bravery
(108) Stun Relief
On the old scroll you see
(1104) Head Repair
(214) Bind
(219) Spell Shield
(113) UnDisease
(1112) System Scar Repair
(111) Fire Spirit
On the faded parchment you see
(613) Self Control
(110) Unbalance
(108) Stun Relief
(106) Spirit Fog
On the illuminated parchment you see
(902) Minor Elemental Edge
(405) Elemental Detection
(913) Melgorehn's Aura
(502) Spell Store
GSLady17
08-21-2005, 04:27 PM
101 and 103 etc can be good for a wizard but those scrolls are pretty common.
Scrolls used to be worth a lot more, but now that it is so much more common to have multiple accounts, and more people are willing to give someone a powerful look etc, the scroll value has gone down.
Raise dead scroll is good but if it has already been used, then who knows if it only has one more use left or not.
Heroism and Bravery are another spell I see that might be worth something.
StrayRogue
08-21-2005, 04:34 PM
The ranger scrolls are worth the most, TRL. Especially Self Control, Phoen's etc. Prayer is also pretty sweet as well.
Sean of the Thread
08-21-2005, 04:34 PM
GSTRAMP17 says... blah blah blah.
Thank you mrs fucking obvious for that insightful post. Go play diablo you douche.
[Edited on 8-21-2005 by Xyelin]
GSLady17
08-21-2005, 04:42 PM
Originally posted by StrayRogue
The ranger scrolls are worth the most, TRL. Especially Self Control, Phoen's etc. Prayer is also pretty sweet as well.
Yeah but they are common as all hell. I get tons of Phoen's and Self Control. I just sell them at the pawnshop.
StrayRogue
08-21-2005, 04:45 PM
Since when did you change your name to TRL? Since when did you become a master merchant?
Fallen
08-21-2005, 05:07 PM
As a baseline, I would put 50k for the raise dead scroll, and 20k for everything else.
Anyone agree, disagree?
Edited to add MB for each price, I mean.
[Edited on 8-21-2005 by Fallen]
GSLady17
08-21-2005, 05:09 PM
These are scrolls I have found very recently. 98% of them within the past three days. They are in my pile to be sold at the pawnshop. It doesn't take all that much to see what is common and what is not.
On the pure white scroll you see
(207) Purify Air
(116) Locate Person
(203) Manna
(102) Spirit Barrier
(211) Bravery
(310) Warding Sphere
It takes you a moment to focus on the dark scroll.
On the dark scroll you see
(213) Minor Sanctuary
(115) Fasthr's Reward
It takes you a moment to focus on the luminous scroll.
On the luminous scroll you see
(201) Calm
(101) Spirit Warding I
(214) Bind
(303) Prayer of Protection
(308) Well of Life
It takes you a moment to focus on the dark parchment.
On the dark parchment you see
(1605) Arm of the Arkati
(103) Spirit Defense
(106) Spirit Fog
(102) Spirit Barrier
(1603) Faith's Clarity
(1604) Purify
It takes you a moment to focus on the burnt paper.
On the burnt paper you see
(102) Spirit Barrier
(115) Fasthr's Reward
(617) Sneaking
It takes you a moment to focus on the obscure papyrus.
On the obscure papyrus you see
(308) Well of Life
(114) UnPoison
(111) Fire Spirit
(205) Light
(303) Prayer of Protection
It takes you a moment to focus on the burnt scroll.
On the burnt scroll you see
(103) Spirit Defense
(110) Unbalance
It takes you a moment to focus on the rose-shaped scroll.
On the rose-shaped scroll you see
(913) Melgorehn's Aura
(416) Piercing Gaze
(404) Disarm Enhancement
(505) Hand of Tonis
On the burnt scroll you see
(308) Well of Life
(313) Prayer
(107) Spirit Warding II
(306) Holy Bolt
(111) Fire Spirit
It takes you a moment to focus on the illuminated parchment.
On the illuminated parchment you see
(302) Smite
(107) Spirit Warding II
(106) Spirit Fog
(206) Darkness
(213) Minor Sanctuary
It takes you a moment to focus on the arcane parchment.
On the arcane parchment you see
(411) Elemental Blade
(408) Disarm
(702) Mana Disruption
(105) Poison Resistance
(401) Elemental Defense I
(103) Spirit Defense
It takes you a moment to focus on the faded scroll.
On the faded scroll you see
(101) Spirit Warding I
(104) Disease Resistance
(116) Locate Person
(104) Disease Resistance
(606) Phoen's Strength
(113) UnDisease
And then one I will hang on to:
On the pure white scroll you see
(318) Raise Dead
(209) Untrammel
(212) Interference
(115) Fasthr's Reward
(114) UnPoison
I have many more, but those are some of the spells mentioned.
StrayRogue
08-21-2005, 05:10 PM
Self-cast and TD raising spells are the most valuable, IMHO.
Fallen
08-21-2005, 05:10 PM
May I suggest this list be moved into a separate post?
GSLady17
08-21-2005, 05:15 PM
Originally posted by StrayRogue
Self-cast and TD raising spells are the most valuable, IMHO.
I will agree with that. I think almost any self cast spell is of value.
I love 617.
Then I also will pay more for 401 just because I have an extra mana point to use up before spell burst hits me.
GSLady17
08-21-2005, 05:16 PM
Originally posted by Fallen
May I suggest this list be moved into a separate post?
Separate thread?
I was making a point at how common some scrolls are. I wasn't offering to sell them, most likely will be at the pawnshop by the end of the day.
[Edited on 8-21-2005 by GSLady17]
Danical
08-21-2005, 05:29 PM
Someone mentioned a spellbook of sorts that effs with scrolls . . . any more info on that? U2U or replies work.
And I totally agree with Stray - TD increasing spells are easily the best.
I'll buy your 712, 613 and 606 scrolls GSlady17 for 2x what you sell them for at the pawnshop. U2U me.
GSLady17
08-21-2005, 05:31 PM
Sure.
StrayRogue
08-21-2005, 05:33 PM
The spellbook can combine spells from one scroll onto another effectively maximizing all the best spells on one parchment.
TheRoseLady
08-21-2005, 05:36 PM
Thanks all for the insight.
I thought the opals scroll would be valuable as well. I'll put some in my shop, perhaps someone who can infuse can make some money from them.
ElanthianSiren
08-21-2005, 05:38 PM
Wow, I'm so saving all my scrolls for you guys that want them; I never even bothered to do much with them than sell at pawn.
-M
(no use for scrolls)
Xandalf
08-21-2005, 05:40 PM
Hey, I'll buy em.
mgoddess
08-21-2005, 08:45 PM
Originally posted by TheRoseLady
On the forest green scroll you see
(602) Resist Elements
(613) Self Control
(101) Spirit Warding I
(102) Spirit Barrier
(609) Sun Burst
(103) Spirit Defense
On the light scroll you see
(613) Self Control
(101) Spirit Warding I
(113) UnDisease
(104) Disease Resistance
(108) Stun Relief
On the smeared scroll you see
(107) Spirit Warding II
(106) Spirit Fog
(604) Skinning
(606) Phoen's Strength
On the glittering scroll you see
(107) Spirit Warding II
(116) Locate Person
(102) Spirit Barrier
(212) Interference
(310) Warding Sphere
(314) Interdiction
On the shimmering scroll you see
(206) Darkness
(202) Spirit Shield
(209) Untrammel
(101) Spirit Warding I
(215) Heroism
I'd take any/all of those.. :D
[Edited on 8-22-2005 by mgoddess]
GSLady17
08-21-2005, 09:08 PM
If your selling the heroism scroll, I'd like to make an offer on it as well.
Suppa Hobbit Mage
08-21-2005, 09:58 PM
a few of my favorite scrolls...
It takes you a moment to focus on the tart wrapper.
On the tart wrapper you see
(606) Phoen's Strength
(606) Phoen's Strength
(606) Phoen's Strength
(606) Phoen's Strength
(606) Phoen's Strength
(606) Phoen's Strength
>
The falcon looks around quickly.
>read bark
It takes you a moment to focus on the drake-shaped bark.
On the drake-shaped bark you see
(601) Natural Colors
(602) Resist Elements
(603) Foraging
(604) Skinning
(611) Mass Colors
>read scroll
It takes you a moment to focus on the illuminated scroll.
On the illuminated scroll you see
(130) Spirit Guide
(225) Transference
>read papy
It takes you a moment to focus on the drake-shaped papyrus.
On the drake-shaped papyrus you see
(203) Manna
(215) Heroism
(211) Bravery
(302) Smite
(211) Bravery
(306) Holy Bolt
Janarth
08-21-2005, 11:15 PM
From reading Mekthros's guide, I'd say having one good spell on a scroll is ideal for infusing (but not for convenience).
1) Unlocking is random, save the for selectivity of ruins. So if you have 1112, 914, 614, 713 and 215 on a scroll, you could end up unlocking all five spells...every time you unlock, you run the chance of mucking it up.
2) Infusing is random, you don't pick which unlocked spell to charge. So even if you unlock all those spells, you might end up trying to infuse into a mental spell, when you really wanted to infuse heroism. Not such a big deal, buts its harder for a sorc to infuse a mental spell then heroism, so you're pushing failure again.
3) Scrolls wear out, they have a finite amount of infusing attempts. Why waste them infusing for spells you unlocked because its random and you don't want to infuse.
4) God forbid, if you do have a scroll reading failure, and burn the scroll, much rather lose that one spell then five good ones.
My take...feel free to laugh at me.
Suppa Hobbit Mage
08-22-2005, 06:49 AM
One point of contention from me, otherwise I agree. Item 4; I don't think it's the act of invoking that burns up a scroll... it's when all the "charges" are gone...
But it's been a long long time since I hadn't doubled in scroll reading, so I could be wrong.
[Edited on 8-22-2005 by Suppa Hobbit Mage]
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