View Full Version : Rogue frustrations
Androidpk
08-12-2005, 12:02 PM
This might be old news but I just found out recently that the +% to hit modifier is capped at 5%. :( This is pretty bad since combat rogues need to put talent points in Precision (+5% to hit) in order to get the dual wield spec. Add in the fact that the majority of high end rogue items have +% to hit on them and it just doens't make sense. People have been asking for an answer from Blizzard about this on the forums but there hasn't been a reply yet. :no:
StrayRogue
08-12-2005, 12:39 PM
Rumour has it that the offhand weapon has a 5% chance to miss on top of normal miss chances. Hence the extra 5% from the skill can be stacked with items. 1% chance to hit on an item is pointless anyway. There are far better item abilities.
Drew2
08-12-2005, 01:12 PM
Like 1% chance to crit.
That's like 30 agility points.
StrayRogue
08-12-2005, 01:16 PM
I'd take 1% to crit over +5% to hit anyday.
Androidpk
08-12-2005, 02:14 PM
The problem is, +% to hit is on a lot of rogue items.
Yes the offhand weapon has a capped miss rate, but even still, once you get to +5 hit %, adding to that won't do anything. It wouldn't be so bad if precision and dual wield weren't linked togather.
AnticorRifling
08-12-2005, 02:28 PM
Respec into a druid.
Androidpk
08-12-2005, 03:16 PM
I might start up a druid, that is one of the classes that I haven't tried out yet. No way am I getting rid of my rogue though, he's been kicking some serious butt lately. I took a day off from work on wednesday and was fortunate enough to get an empyrean demolisher. :D
Tsa`ah
08-15-2005, 03:13 AM
I'm interested in seeing where Bliz is going with this since they removed hunter precision as well.
Androidpk
08-15-2005, 11:51 AM
Maybe they'll do that to rogues too. All classes are getting their talents revamped by rogues are far down the list. Druids and paladins are next after hunter.
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