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hectomaner
08-03-2005, 02:52 PM
>info
Name: xxxxxxxxxx Race: Halfling Profession: Wizard (not shown)
Gender: Male Age: 0 Expr: 5339351 Level: 79
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 99 (9) ... 99 (9)
Constitution (CON): 94 (32) ... 87 (28)
Dexterity (DEX): 96 (38) ... 96 (38)
Agility (AGI): 84 (27) ... 84 (27)
Discipline (DIS): 84 (12) ... 84 (12)
Aura (AUR): 100 (20) ... 100 (20)
Logic (LOG): 100 (30) ... 100 (30)
Intuition (INT): 100 (35) ... 100 (35)
Wisdom (WIS): 91 (20) ... 91 (20)
Influence (INF): 66 (3) ... 66 (3)
Mana: 239 Silver: 0
>skills
xxxxxxxxxxx (at level 79), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 10 2
Physical Fitness...................| 102 24
Arcane Symbols.....................| 179 79
Magic Item Use.....................| 179 79
Spell Aiming.......................| 262 162
Harness Power......................| 179 79
Elemental Mana Control.............| 179 79
Climbing...........................| 105 25
Swimming...........................| 105 25

Spell Lists
Major Elemental....................| 80

Spell Lists
Minor Elemental....................| 80

Spell Lists
Wizard.............................| 80
Training Points: 81 Phy 0 Mnt (2834 Phy converted to Mnt)
PsiNet has recorded your current skills.
(Use SKILLS BASE to display unmodified ranks and goals)

Your 30 day migration period will begin when you choose to degrade a skill.

Further information can be found in SKILL FAQS.
>fixsk
The FIXSKILLS command will allow you to instantly set your skills to match your goals. Use the GOALS command to set your skills to your desired values FIRST!

You may view FIXSKILLS HELP for more information on this option.

To use FIXSKILLS, you must type FIXSKILL CONFIRM within the next 30 seconds.

*** No additional options will be granted outside of normal parameters for misuse. ***

** Make sure your skills are set how you want them with GOALS before using FIXSKILLS CONFIRM **

comes with 6x altered runestaff, and 7x full leathers.

character is to be transferred to your account.

u2u, or get me on aim - hectomaner or hectoatwork

hectomaner
08-03-2005, 02:59 PM
400 circle:

You gesture at an Ithzir scout.
CS: +431 - TD: +368 + CvA: +9 + d100: +82 == +154
Warding failed!
You blast an Ithzir scout for 20 points of damage.
... 50 points of damage!
Spine and shoulders snap as they expand outward!
It is knocked to the ground!
Cast Roundtime 3 Seconds.


500 circle:

You gesture at an Ithzir scout.
CS: +431 - TD: +371 + CvA: +9 + d100: +89 == +158
Warding failed!
A dull grey beam momentarily materializes between you and the Ithzir scout!
The Ithzir scout shakes violently!
You feel a sudden rush of power as you absorb 52 mana!
Cast Roundtime 3 Seconds.


900 circle:

You gesture at an Ithzir scout.
CS: +431 - TD: +371 + CvA: +9 + d100: +77 == +146
Warding failed!
You successfully hit an Ithzir scout's steel broadsword with the spell.
Cast Roundtime 3 Seconds.


bolt AS:

You gesture at an Ithzir scout.
You hurl a powerful lightning bolt at an Ithzir scout!
AS: +438 vs DS: +169 with AvD: +41 + d100 roll: +30 = +340
... and hit for 154 points of damage!
Horrifying electrical shock converts head into blood-stained glass. Death is a step up.
The Ithzir scout vainly struggles to rise, then goes still.
Cast Roundtime 3 Seconds.

hectomaner
08-03-2005, 03:22 PM
sold