PDA

View Full Version : Implosion "fix"



Xandalf
07-28-2005, 11:12 AM
I must unfortuantly proclaim that the implosion bug, which has for the past several weeks allowed ANY level sorcerer to vaporize ANY PC in one shot (level 20 sorcs vaporizing capped chars was great fun) has been fixed.

A lot of you probably didn't even know about this bug, as I don't think it was widely known outside the sorcerer boards.

At any rate, it's now fixed. :cry:

Shalla
07-28-2005, 11:16 AM
So it's level based now, or spell aiming ranks? If level wise, what is the limit of how old a character is for someone who is level 20 to vaporize them?

Using implosion all the time to kill someone is crude anyways.

Xandalf
07-28-2005, 11:18 AM
Originally posted by Shalla
So it's level based now, or spell aiming ranks? If level wise, what is the limit of how old a character is for someone who is level 20 to vaporize them?

Using implosion all the time to kill someone is crude anyways.

Focused implosion is based on:

1. Level
2. Spell Aiming
3. Discipline stat
4. Hidden Roll
5. Other factors we are not told of.

And just by my own personal experience, a level 20 char can vaporize someone up to level 30 or so, and hit someone up to level 40 or so.

Just a guesstimate though.

EDIT: Assuming said sorcerer is well trained.

[Edited on 7-28-2005 by Xandalf]

Janarth
07-28-2005, 11:50 AM
I know at one time, Romulus stated perception helped as well. Not sure if that is still true or not. I remember the 'uber imploder' was 2x share, 2x aim, 2x perception...and someone was crazy enough to do it.

Janarth, singled in perception anyways...(mostly for the anti ambush, but extra implodin can't hurt!)

Warriorbird
07-28-2005, 12:55 PM
Dex helps too.

07-28-2005, 12:56 PM
Originally posted by Warriorbird
Dex helps too.

What makes you think that?

Kainen
07-28-2005, 01:39 PM
I knew about the bug and avoided using implosion in combat. Used it this morning during a duel and it seems to be working fine.

Latrinsorm
07-28-2005, 02:32 PM
Did anyone say what helps in defense against implosion?

Fallen
07-28-2005, 02:49 PM
Armor helps to an extent against a focused implosion, especially against the debris damage. The messaging reflects as much. Encumbrance is also a huge factor. Stay light, stay alive.

Edited to add

1. Being prone/kneeling/sitting I believe increases the likelihood of damage being done.

2. Status ailments such as being stunned or web will also have a negative effect on your defenses.

[Edited on 7-28-2005 by Fallen]

07-28-2005, 03:03 PM
Originally posted by Latrinsorm
Did anyone say what helps in defense against implosion?

Nothing really. Most sorcerors pretend there are defenses against it, but if the sorceror is within 10 levels he is nailing you with it.

Unless there is a sorceror running around somewhere with 0 ranks in spell aiming or whatever the other applicable skills are, it's impossible to dodge an implosion from a like level sorceror. I don't care what armor you are wearing, and I don't care how un-encumbered you are. :D

Drew
07-28-2005, 03:10 PM
Originally posted by Latrinsorm
Did anyone say what helps in defense against implosion?


Not letting the sorcerer cast it. Otherwise, not much other than being older.

Fallen
07-28-2005, 03:25 PM
Nothing really. Most sorcerors pretend there are defenses against it, but if the sorceror is within 10 levels he is nailing you with it.

Unless there is a sorceror running around somewhere with 0 ranks in spell aiming or whatever the other applicable skills are, it's impossible to dodge an implosion from a like level sorceror. I don't care what armor you are wearing, and I don't care how un-encumbered you are. >>

True enough. The circumstances I named are the ones that will save your ass if you are 15-20 levels above the caster. If you are completely unencumbered, have no scars/wounds, are not stunned, and are on your feet, you stand a MUCH better chance of not being hit, or being grazed by a lesser leveled sorcerer.

Kainen
07-28-2005, 03:32 PM
Armor DOES help a bit.. so does being older and staying light. Oh and not letting the sorcerer cast it :D

Xandalf
07-28-2005, 03:36 PM
Originally posted by Kainen
Armor DOES help a bit.. so does being older and staying light. Oh and not letting the sorcerer cast it :D

The only REAL defense against voids.

Letum
07-28-2005, 06:36 PM
I'll be honest. The lvl 20 sorcerers were making me nervous for a few days.

Drew2
07-29-2005, 05:49 PM
207 is rumored to help against it.

Syberus
07-29-2005, 06:01 PM
I'm not sure what helps against it.. but I do know that if you're stunned and prone... you're completely fucked.

Drew
07-29-2005, 06:50 PM
Originally posted by Syberus
I'm not sure what helps against it.. but I do know that if you're stunned and prone... you're completely fucked.


Might as well start typing "depart confirm"

AnticorRifling
07-29-2005, 07:31 PM
I read smooth stones will nerf the spell to just messing up your hair. Just put one in each hand.

Drew
07-29-2005, 08:21 PM
Originally posted by AnticorRifling
I read smooth stones will nerf the spell to just messing up your hair. Just put one in each hand.


Let's see if you have the stones to prove this with a log.

Xandalf
07-29-2005, 09:42 PM
Originally posted by Syberus
I'm not sure what helps against it.. but I do know that if you're stunned and prone... you're completely fucked.

If you're stunned at any point and the sorcerer casts a focused void at you, then you're lucky because the sorcerer is a moron.

If you're stunned at any point and the sorcerer casts an open void, you are vaporized; no questions asked.

Syberus
07-29-2005, 09:59 PM
Originally posted by Xandalf

Originally posted by Syberus
I'm not sure what helps against it.. but I do know that if you're stunned and prone... you're completely fucked.

If you're stunned at any point and the sorcerer casts a focused void at you, then you're lucky because the sorcerer is a moron.

If you're stunned at any point and the sorcerer casts an open void, you are vaporized; no questions asked.


Not all of us feel it necessary to potentially disrupt an entire room of people in order to kill just one with open implosion when a focused one will do.

[Edited on 7-30-2005 by Syberus]

StrayRogue
07-30-2005, 02:24 PM
Perception aids FI. As does 402.

Syberus
07-30-2005, 04:15 PM
Originally posted by StrayRogue
Perception aids FI. As does 402.

I think there was a post on the Sorcerer boards a few months back by someone in red... can't remember who that said perception never helped it and they weren't sure where the idea came from. So I have no effin idea what to think about that aspect since I hear so much conflicting shit.

StrayRogue
07-31-2005, 08:28 AM
Hmmm, this was from Gahred, if I remember correctly. Or maybe even a GM.