Asha
07-23-2005, 08:47 AM
All complete with attempt in my characters life by ex-girlfriend.
cal chant...
Crimsonscar gestures.
Crimsonscar's chest looks better.
>
Zephyrean put an elegant oak-handled vultite katar in her black leather back-scabbards.
>
Odakon just arrived.
>
Auhgust just arrived.
>
Auhgust just went east.
>
Kagehisa just arrived.
>
Kagehisa removes a double-bladed midnight black vultite battle axe from in his alabaster silk robe.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's back looks better.
>
Great Lord Brandare just arrived.
>
Great Lord Brandare just went west.
>
Odakon says, "Could someone help me a bit with my wounds."
>
Sabastord just came marching in.
>
Great Lord Brandare just arrived.
>
Odakon sits down.
>
Crimsonscar says, "Sher."
>
Crimsonscar meditates over Odakon.
Crimsonscar takes Odakon's chest damage.
>
(Odakon wipes a smudge of his blood off his chest)
>
Entress leaps from hiding to attack!
Entress swings an acid-pitted blood red falchion at you!
AS: +379 vs DS: +347 with AvD: +34 + d100 roll: +98 = +164
... and hits for 31 points of damage!
Blade slashes across your face!
Nice nose job.
You are stunned for 1 rounds!
The guiding force leaves Entress.
A dark shadowy tendril rises up from your skin, writhes its way up an acid-pitted blood red falchion towards Entress and lashes out malevolently...
CS: +394 - TD: +184 + CvA: +2 + d100: +22 - -5 == +239
Warding failed!
Entress is suddenly engulfed in flames of pure essence!
... and hits for 23 points of damage!
... 25 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
She is stunned!
... 10 points of damage!
Cold blast to the ears. Entress should have worn a hat!
... 25 points of damage!
Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.
... 5 points of damage!
Blow grazes left arm lightly.
You feel 3 mana surge into you!
>
Sabastord's spirit appears to be lifted by the singing.
The mirror images surrounding Sabastord undulate and grow stronger.
Sabastord renews his songs.
>
Crimsonscar says, "Whats anotha hole in my ches'."
>l
>
[Town Square Central]
You notice the Entress disk, a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lord Brandare, Sabastord, Kagehisa, Odakon (sitting), a stunned Great Lady Entress, Ashnir, Gonzaga, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Crimsonscar meditates over Odakon.
Crimsonscar takes some of Odakon's blood loss.
>
Crimsonscar says, "Hrmm."
>
Busterbelly just arrived.
>nod
You nod.
>'nice
Busterbelly just went east.
>
You say, "Nice."
>
Crimsonscar glances at you.
>l
Entress suddenly looks drained!
>
[Town Square Central]
You notice the Entress disk, a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lord Brandare, Sabastord, Kagehisa, Odakon (sitting), a stunned Great Lady Entress, Ashnir, Gonzaga, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>stance def
get my rune
You are now in a defensive stance.
>You remove a silver-grey hoarbeam runestaff beribboned with white silk from in your black backsheath.
>prep 706
Crimsonscar says, "Tha looked unpleasan'."
>cast at ent
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Entress.
CS: +394 - TD: +153 + CvA: +2 + d100: +10 - -5 == +258
Warding failed!
Her eyes flash with a searing jolt of light!
She is badly stunned!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Lady Vevay just arrived.
>
Lady Vevay just went over to an old well.
>prep 716
You trace an intricate sign that contorts in the air while forcefully invoking Disease...
Your spell is ready.
>cast ent
Entress suddenly looks drained!
>
You gesture at Entress.
CS: +394 - TD: +203 + CvA: +2 + d100: +92 - -5 == +290
Warding failed!
You plant the seed of a vicious disease in Entress.
Cast Roundtime 3 Seconds.
>
Kagehisa rubs his eyes.
>
Entress softly says, "Not bad."
>
Odakon bows to Crimsonscar.
>nod ent
You nod to Entress.
>l
[Town Square Central]
You notice the Entress disk, a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lord Brandare, Sabastord, Kagehisa, Odakon (sitting), Great Lady Entress, Ashnir, Gonzaga, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
* Entress drops dead at your feet!
The silvery luminescence fades from around Entress.
The bright luminescence fades from around Entress.
The glowing specks of energy surrounding Entress suddenly shoot off in all directions, then quickly fade away.
Entress seems a bit less imposing.
Entress becomes solid again.
>
Odakon rummages around in his pockets.
>
Crimsonscar bows to Odakon.
>yawn shim
The Entress disk disintegrates, dropping everything on the ground.
>
You stifle a yawn.
>
Gonzaga raises an eyebrow.
>
Crimsonscar stares off into space.
>
Kagehisa squeals.
>
Odakon just handed Crimsonscar some coins.
>
Krenkle just arrived.
>
Krenkle seems a bit weaker than before.
>
Kagehisa rubs Entress.
>
Krenkle says, "Healing please."
>'I'm usually so much more tolerant
You say, "I'm usually so much more tolerant."
>
Crimsonscar shakes his head.
>
Crimsonscar chuckles.
>
Krenkle leans against an oak tree.
>l
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Krenkle, Great Lord Brandare, Sabastord, Kagehisa, Odakon (sitting), the body of Great Lady Entress (prone), Ashnir, Gonzaga, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Crimsonscar nods to Krenkle.
>
Odakon stands up.
>
Odakon just went northwest.
>
Crimsonscar meditates over Krenkle.
Crimsonscar takes Krenkle's left arm damage.
>
You feel at full magical power again.
>
Crimsonscar meditates over Krenkle.
Crimsonscar takes Krenkle's chest damage.
>
Krenkle rummages around in her pockets.
>
Crimsonscar meditates over Krenkle.
Crimsonscar takes Krenkle's abdomen damage.
>
The ghostly voice of Entress softly says, "You've had that coming a long time."
>
Crimsonscar meditates over Krenkle.
Nothing happens.
>
Krenkle just handed Crimsonscar some coins.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's chest looks better.
>
Crimsonscar nods to Krenkle.
>
Crimsonscar says, "Thankee."
>'what's that
You say, "What's that."
>
Krenkle just went west.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's abdomen looks better.
>'Did I lose or something
You say, "Did I lose or something."
>smile shim
A dark-haired half-elven priestess holds out her hand with its palm facing upwards, and a small wisp of light suddenly springs forth from it and dances for a moment, before disappearing.
>
You smile quietly to yourself.
>
(Zephyrean spits in Shimmerain's hair.)
>prep 706
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>cast at z
You gesture at Zephyrean.
CS: +394 - TD: +182 + CvA: +2 + d100: +72 - -5 == +291
Warding failed!
Her eyes flash with a searing jolt of light!
She is massively stunned!
Cast Roundtime 3 Seconds.
>hiss
You hiss.
>
Crimsonscar blinks at Zephyrean.
>
Orestis just arrived.
>'sick little monkey
You say, "Sick little monkey."
>
Crimsonscar agrees with you.
>
Aruotamiel just arrived.
>'lucky that doesn't warrant your death
You say, "Lucky that doesn't warrant your death."
>attend hair
You run a hand through your very long shadowy black hair, trying to make yourself presentable.
>
Orestis just went southwest.
>
Gonzaga rolls his eyes.
>attend shim
You set about preparing yourself to be as presentable as possible.
>
Aruotamiel just went northwest.
>
Speaking to Entress, Crimsonscar asks, "Ye want kept?"
>
Crimsonscar says, "I ain't gotta flask.."
>drag en sw
You grab Entress's body and drag it southwest with you...
[Town Square, Southwest]
You notice a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: the body of Great Lady Entress (prone)
Obvious paths: north, northeast, east, south, west
Roundtime: 8 sec.
>
The ghost of Entress whispers, "Considering you were in defensive, I came real close."
>ne
...wait 1 seconds.
>ne
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lord Brandare, Sabastord, Kagehisa, Ashnir, Gonzaga, Crimsonscar, a stunned Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>'she does not
You say, "She does not."
>
Crimsonscar nods.
>
Kagehisa just went west.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's right eye looks better.
>
Gonzaga just went southwest.
>
Crimsonscar says, "Unnerstodd."
>
Crimsonscar says, "Stood."
>
Crimsonscar coughs.
>attend hair
You run a hand through your very long shadowy black hair, trying to make yourself presentable.
>
Crimsonscar hiccups!
>
Crimsonscar closes his eyes for a moment.
>
Crimsonscar wobbles, looking a bit faint.
>
Gonzaga just arrived, dragging Entress with him.
>
A black spider on Voidicis's spidersilk cloak snaps a long strand of webbing at a black widow spider. The black widow spider loses its footing and falls, but is able to recover. It shakes its forelegs menacingly at the black spider.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's chest looks better.
>
Kagehisa just arrived.
>
Ashnir just went southwest.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's abdomen looks better.
>
Aruotamiel just arrived.
>
Ladro just arrived.
>
Ladro just went west.
>act runs a hand through his hair and stops momentarily . . wincing
(Shimmerain runs a hand through his hair and stops momentarily . . wincing)
>hiss
You hiss.
>stare z
You stare at Zephyrean.
>'sick
You say, "Sick."
>
Crimsonscar says, "Hrm."
>
Kagehisa just went west.
>
Ashnir just arrived.
>act dust his hands off , on his cloak
(Shimmerain dust his hands off , on his cloak)
>
Crimsonscar removes a simple wedding band from in his alabaster silk robe.
>
Crimsonscar offers you a simple wedding band. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
The light blue glow leaves Ashnir.
>
Crimsonscar has cancelled the offer.
>
Crimsonscar says, "Er."
>
You feel at full magical power again.
>
A dark-haired half-elven priestess says, "A great spring is coming. You'll see."
>
Crimsonscar put a simple wedding band in his alabaster silk robe.
>peer sw
You peer southwest and see ...
[Town Square, Southwest]
You notice a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>
Crimsonscar removes a thin sea green bandana from in his alabaster silk robe.
>
The deep blue glow leaves Ashnir.
>
Crimsonscar offers you a thin sea green bandana. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
Crimsonscar nods.
>acc
Sabastord chuckles.
>
You accept Crimsonscar's offer and are now holding a thin sea green bandana.
>
Speaking calmly in broken common, Gonzaga asks, "Is there a cleric present?"
>'it's sea green
You say, "It's sea green."
>stare crim
You stare at Crimsonscar.
>
A wind suddenly springs up from nowhere. The tree overhead sways and the leaves rustle gently in the breeze. Small dust devils spring up in the surrounding square, darting about hither and yon. After a time, they almost seem to be engaged in a game of tag, one whirlwind chasing another, then turning about and being chased. Finally, the wind dies down, and the dust clouds settle to wait for another time to play.
>
Crimsonscar says, "Its fer tha spit."
>'you understand this?
You ask, "You understand this?"
>'ahh
You say, "Ahh."
>
Crimsonscar asks, "Does it gotta be perty?"
>
Crimsonscar peers quizzically at you.
>
Crimsonscar chuckles.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's left arm looks better.
>
Entress's body decays into compost.
>
Great Lord Brandare just went northwest.
>
Crimsonscar furrows his brow.
>
Morfessa just arrived.
>act rubs the bandana into the spot of moisture in his hair. .
(Shimmerain rubs the bandana into the spot of moisture in his hair. .)
>
You notice Entress try to tiptoe silently by you.
>laugh soft
You laugh softly, trying to hide your amusement.
>point ent
You point at Entress, ruining her hiding place.
Roundtime: 2 sec.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's right arm looks better.
>'terrible
You say, "Terrible."
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's left arm looks better.
>
Zephyrean is able to move again.
>swap
You swap a silver-grey hoarbeam runestaff beribboned with white silk to your left hand and a thin sea green bandana to your right hand.
>
Entress softly says, "Well, with no spirit, it will be."
>give crim
You offer your sea green bandana to Crimsonscar, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>
Entress shakes her head at you and clucks her tongue.
>'thanks
You say, "Thanks."
>drop ban
Crimsonscar says, "Err..."
>
You drop a thin sea green bandana.
>swap
You swap your hoarbeam runestaff from your left to your right hand.
>agree crim
Crimsonscar says, "Jes' put it.. yeah.."
>
You agree with Crimsonscar.
>
Crimsonscar glances at a thin sea green bandana.
>prep 705
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>chann at band
You channel at a thin sea green bandana.
A dull grey beam snakes out toward a thin sea green bandana and engulfs it! Instantly, the sea green bandana is reduced to dust.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
Crimsonscar places his hand on a chocolate dipped frozen banana.
>smile
You smile.
>stance def
get my rune
As Sabastord pulls on his crystal amulet, his expression grows darker.
>You are now in a defensive stance.
>
You already have that.
>
Crimsonscar nods.
>l
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lady Entress, Morfessa, Ashnir, Aruotamiel, Gonzaga, Sabastord, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Sabastord ponders.
>
You feel at full magical power again.
>
Mallorydundee stands up.
>'I look terrible with these bruises
You say, "I look terrible with these bruises."
>
Lord Mallorydundee just went southwest.
>'could you take them?
You ask, "Could you take them?"
>dem warm
The shadows wane as morning grows closer to midday.
>
You love the world and the world loves you!
>l
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lady Entress, Morfessa, Ashnir, Aruotamiel, Gonzaga, Sabastord, Crimsonscar, Zephyrean, Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Crimsonscar says, "Sher, if ya wan'."
>nod
You nod.
>
Sabastord's spirit appears to be lifted by the singing.
The mirror images surrounding Sabastord undulate and grow stronger.
Sabastord renews his songs.
>
Your offer to Crimsonscar has expired.
>'I do
You say, "I do ."
>
Crimsonscar says, "I look terr'ble anyhow."
>
Crimsonscar chuckles.
>agre crim
You agree with Crimsonscar.
>
Crimsonscar meditates over you.
Crimsonscar takes your head damage.
>
Crimsonscar meditates over you.
Crimsonscar takes some of your blood loss.
>'thanks
You say, "Thanks."
>sil
You have 672 coins with you.
In the back of your mind you remember you owe a debt of 645 silvers in the town of Kharam-Dzu.
>
Crimsonscar says, "Ayuh."
>
Zephyrean removes an elegant oak-handled vultite katar from in her black leather back-scabbards.
>give 672 crim
What is it you're trying to give?
>
Zephyrean put an elegant oak-handled vultite katar in her black leather back-scabbards.
>
Zephyrean put an elegant oak-handled vultite katar in her black leather back-scabbards.
>give crim 672
You give Crimsonscar 672 coins.
>atted shim
Please rephrase that command.
>
Crimsonscar smiles at you.
>attend shim
Eidarias just arrived.
>
You set about preparing yourself to be as presentable as possible.
>
Crimsonscar says, "Thankya."
>
Eidarias just went east.
>l
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lady Entress, Morfessa, Ashnir, Aruotamiel, Gonzaga, Sabastord, Crimsonscar, Zephyrean, Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Gonzaga frowns.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
Nothing happens.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Entress blinks at Sabastord.
>
Sabastord gestures at Entress.
Nothing happens.
>
Your SIGN OF WARDING is no longer effective.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
>
Your SIGN OF DEFENDING is no longer effective.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
>
Your SIGN OF DEFLECTION is no longer effective.
>
Lord Xeto just arrived.
>
Lord Xeto just went east.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
>incant 405
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
You gesture.
You detect the following spells on yourself:
Elemental Defense III with a great amount of time remaining.
Elemental Defense II with a great amount of time remaining.
Elemental Defense I with a great amount of time remaining.
Spirit Warding II with a lot of time remaining.
Spirit Warding I with a lot of time remaining.
Spirit Barrier with a lot of time remaining.
Elemental Barrier with a fair amount of time remaining.
Elemental Targeting with a fair amount of time remaining.
Cloak of Shadows with a great amount of time remaining.
Spirit Defense with a great amount of time remaining.
Lesser Shroud with a lot of time remaining.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Entress grins at Zephyrean.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Entress agrees with Zephyrean.
>
.spellme
[Press the ESCape key to abort script.]
incant 102
You gesture while calling upon the lesser spirits to aid you with the Spirit Barrier spell...
Your spell is ready.
You gesture.
The air thickens and begins to swirl around you.
Cast Roundtime 3 Seconds.
[Script]>Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
[Script]>incant 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
You gesture.
A silvery luminescence surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
[Script]>incant 406
You gesture and invoke the powers of the elements for the Elemental Defense II spell...
Your spell is ready.
You gesture.
A bright luminescence surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 414
You gesture and invoke the powers of the elements for the Elemental Defense III spell...
Your spell is ready.
You gesture.
A brilliant luminescence surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
A light blue glow surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>incant 107
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
You gesture.
A deep blue glow surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 120
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>
You gesture while calling upon the lesser spirits to aid you with the Lesser Shroud spell...
Your spell is ready.
You gesture.
You suddenly feel a lot more powerful.
You are surrounded by a white light.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 712
You begin drawing a faint, twisting symbol while softly intoning the words for Cloak of Shadows...
Your spell is ready.
You gesture.
A shadowy patch of ether rises up through the ground to encompass you, swiftly sinking into your skin.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>chant r 719
You chant the words for Dark Catalyst which causes your skin to turn shadowy for a brief moment.
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 103
[Script]>
You gesture while calling upon the lesser spirits to aid you with the Spirit Defense spell...
Your spell is ready.
You gesture.
You suddenly feel more powerful.
Cast Roundtime 3 Seconds.
[Script]>incant 425
You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
You gesture.
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.
[Script]>
Speaking softly to Sabastord, Entress says, "Thank you. Unexpected, but thank you nonetheless."
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>incant 430
You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
You gesture.
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord gestures at Entress.
A brilliant luminescence surrounds Entress.
[Script]>incant 115
[Script finished!]
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
You gesture while calling upon the lesser spirits to aid you with the Fasthr's Reward spell...
Your spell is ready.
You gesture.
A dull golden nimbus surrounds you.
Cast Roundtime 3 Seconds.
>
Sabastord gestures at Entress.
A brilliant luminescence surrounds Entress.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A brilliant luminescence surrounds Entress.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
Nothing happens.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Riverman just arrived.
>
Sabastord gestures at Entress.
A brilliant luminescence surrounds Entress.
>
Riverman just went east.
>
Gonzaga makes a nearly imperceptible motion while whispering a soft phrase...
>
Gonzaga gestures at Entress.
Entress suddenly looks much more dextrous.
>
Riverman just arrived.
>
Gonzaga makes a nearly imperceptible motion while whispering a soft phrase...
>
Gonzaga gestures at Entress.
Entress suddenly looks much more dextrous.
>
Riverman bows to Entress, his movements as graceful as a hawk gliding on the wind.
>
Gonzaga makes a nearly imperceptible motion while whispering a soft phrase...
>
Gonzaga gestures at Entress.
Entress suddenly looks much more dextrous.
>
Speaking softly to Entress, Riverman says, "Hello, My Lady.."
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's head looks better.
>
Riverman smiles at Entress.
>
Gonzaga makes a nearly imperceptible motion while whispering a soft phrase...
>
Gonzaga gestures at Entress.
Entress suddenly looks much more dextrous.
>
Speaking to Entress, Sabastord says, "Me cant cast much but dare you go."
>
Entress waves to Riverman.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Entress softly says, "Morning."
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Riverman nods to Entress.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Speaking softly to Entress, Riverman says, "Morning 'Tis.."
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Riverman smiles faintly.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Speaking softly to Entress, Riverman asks, "What town art thou native to now..?"
>
Speaking softly to you, Entress says, "See, it's much better when you're liked around here, than not."
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>laugh
You laugh out loud!
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>'why is that?
You ask, "Why is that?"
>gaze dread
You gaze with dread at your surroundings.
>'to have the favour of all these rabbits?
You ask, "To have the favour of all these rabbits?"
>shake head ent
You look at Entress and shake your head.
>
Morfessa just went west.
>
Sabastord chuckles.
>
Busterbelly just arrived.
>
Busterbelly just went northwest.
>'you can't succesfully live your life on your own?
You ask, "You can't succesfully live your life on your own?"
>
Entress softly says, "Better to have friends than enemies."
>'is this your point?
You ask, "Is this your point?"
>
Riverman smiles at Entress.
>
As Riverman turns sharply on his heel, the loose folds of his fuzzy purple robes billow about his feet.
>
Riverman just went east.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's head looks better.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's neck looks better.
>
Suddenly Kagehisa appears in the room holding onto a ring he has just placed on his finger.
>stance def
get my rune
You are now in a defensive stance.
>You already have that.
>
Kagehisa fidgets with his gold and brass ring.
>
Entress softly says, "I can do so fine without friends to help me."
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's nervous system looks better.
>
Kagehisa slides a gold ring off his finger.
>
Kagehisa put a gold ring in his bamboo peasant hat.
>'then hush
You say, "Then hush."
>shake head
You shake your head.
>
Kagehisa put a double-bladed midnight black vultite battle axe in his alabaster silk robe.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's nervous system looks better.
>
Crimsonscar murmurs a simple, mystical chant...
>
(Zephyrean spits in Shimmerain's hair again.)
>
Crimsonscar gestures.
Crimsonscar's head looks better.
>
Zephyrean just went west.
>
Entress chortles softly at some secret joke.
>
Kagehisa just went west.
>
Kagehisa just arrived.
>
Kagehisa sits down.
>
Ortrous just arrived.
>
Crimsonscar glances at you.
>gaze crim
You shift your eyes to Crimsonscar.
>
Crimsonscar says, "I'm outta bandana's."
>;should I?
Please rephrase that command.
>'Should I?
Sabastord's spirit appears to be lifted by the singing.
The mirror images surrounding Sabastord undulate and grow stronger.
Sabastord renews his songs.
>
Kagehisa stands up.
>
You ask, "Should I?"
>
Kagehisa just went west.
>pond
You ponder.
>peer w
You peer west and see ...
[Town Square, West]
Obvious paths: north, east, south, west
>
Crimsonscar says, "Yes."
>open cloak
You open a sleek black iron mesh cloak fastened from throat to waist with slate grey clasps.
>get amu
You remove a glassy black mica amulet from in your iron mesh cloak.
>wear amu
You hang a glassy black mica amulet around your neck.
>
Crimsonscar says, "I reckon ye should."
>prep 116
You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
Your spell is ready.
>
Crimsonscar meditates over Ortrous.
Crimsonscar takes Ortrous's head damage.
>cast zeph
You gesture into the air.
Your vision begins to become murky and clouded. You have a sensation of rapidly passing distance. Eventually your sight begins to clear and a vision of Zephyrean's surroundings fills your mind...
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Zephyrean, Great Lord Rorge (kneeling), Xebak, Great Lady Cristal (sitting)
Obvious paths: west
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>nod
You nod.
>
Crimsonscar whispers, "She's a bloody twit to begin with."
>rub amu
You rub a glassy black mica amulet.
1d100: 15 + Modifiers: 188 == 203
You become invisible.
Cast Roundtime 3 Seconds.
>
Crimsonscar meditates over Ortrous.
Crimsonscar takes Ortrous's left arm damage.
>
Crimsonscar meditates over Ortrous.
Crimsonscar takes Ortrous's right leg damage.
>nw
[Town Square, Northwest]
Obvious paths: north, east, southeast, south
>n
n
[Wehnimer's, Talon St.]
You notice a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>n
[Wehnimer's, North Ring Rd.]
You notice a brightly lit small painted wagon.
Obvious paths: east, south, southwest
>n
You can't go there.
>n
You can't go there.
>n
You can't go there.
>e
You can't go there.
>n
[Wehnimer's, North Ring Rd.]
Obvious paths: north, east, west
>
[Wehnimer's, Land's End Rd.]
You notice a wooden barrel.
Also here: Tricias
Obvious paths: south
>go gate
Tricias put a blackened claidhmore in his heavy backpack.
>
[Wehnimer's, Outside Gate]
You notice a Wayside Inn and a massive wheeled tower.
Obvious paths: north, east, southwest, northwest
>s
You can't go there.
>sw
s
s
Sorry, you may only type ahead 1 command.
>s
[Wehnimer's, Exterior]
You notice a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
>
[Wehnimer's, Exterior]
Obvious paths: north, south, west
>s
[Wehnimer's, Exterior]
You notice a town guard and a large wooden gate.
Obvious paths: north, south
>s
[Wehnimer's, Exterior]
You notice a weathered canvas tent.
Obvious paths: north, south
>s
[Wehnimer's, Exterior]
Obvious paths: north, south
>s
[Wehnimer's, Exterior]
You notice a wooden signpost.
Obvious paths: north, southeast, southwest
>
You can't go there.
>se
e
[Wehnimer's, Exterior]
You notice a heap of splintered timbers and torn hide, a green silk ribbon and a rolton skeleton.
Obvious paths: east, northwest
>[Wehnimer's, Exterior]
You notice a thatched muddy shack with a wooden sign on it.
Obvious paths: east, west
>e
[Wehnimer's, Exterior]
You notice a wooden sign and a sturdy bridge.
Obvious paths: west
>go br
e
[Wehnimer's, Exterior]
You notice a sturdy bridge, a large metal-topped barrier arcing over most of the area and a wooden sign.
Obvious paths: east, south
>[Wehnimer's, Exterior]
Obvious paths: northeast, west
>ne
[Wehnimer's, Exterior]
Obvious paths: north, southwest
>n
n
[Wehnimer's, Exterior]
You notice an obscure trail.
Obvious paths: north, south
>n
n
Sorry, you may only type ahead 1 command.
>[Wehnimer's, Exterior]
You notice a trail leading east into the woods.
Obvious paths: north, south
>
[Wehnimer's, Exterior]
You notice an elegant ceramic-tiled cottage.
Obvious paths: south, west
>s
[Wehnimer's, Exterior]
You notice a trail leading east into the woods.
Obvious paths: north, south
>go tr
e
[A Silent Path]
You notice a trail leading out of the forest to the west.
Obvious paths: east
>e
[A Silent Path]
Obvious paths: east, west
>
[A Silent Path]
Obvious paths: east, west
>e
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Zephyrean, Great Lord Rorge (kneeling), Xebak, Great Lady Cristal (sitting)
Obvious paths: west
>stance def
get my rune
You are now in a defensive stance.
>You already have that.
>
Xebak waves.
>
Xebak just went through a large steel gate.
>
Zephyrean softly says, "Oh gonna die now."
>
Cristal softly says, "Never used that spell."
>
Zephyrean snickers.
>
Rorge says, "Makes her hard to find."
>
Zephyrean softly says, "It was worth it."
>
Cristal nods.
>
Cristal softly asks, "Who ya hiding from?"
>
Zephyrean softly asks, "Can I bum a dim and dark blues?"
>prep 101
Zephyrean softly says, "Shimmerain."
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A light blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>prep 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A light blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>prep 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A light blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>
Rorge rubs his chin thoughtfully.
>prep 107
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A deep blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>
Ortrous just arrived.
>prep 107
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A deep blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>
Rorge gestures while calling upon the lesser spirits for aid...
>prep 107
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A deep blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>
Rorge gestures into the air.
Rorge momentarily gets a faroff look in his eyes, and then returns to normal.
>prep 103
You gesture while calling upon the lesser spirits to aid you with the Spirit Defense spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
Zephyrean suddenly looks more powerful.
Cast Roundtime 3 Seconds.
>
Zephyrean softly says, "He was all rude when I asked fer blues."
>
Cristal softly says, "Hmmmmm."
>
Suddenly Conchita appears in the room holding onto a ring she has just placed on her finger.
>
Rorge traces a sign while petitioning the spirits for cognition...
>
Rorge gestures into the air.
A silvery fog coalesces around Rorge, obscuring his form. When the fog dissipates, Rorge is gone.
>
Conchita just went west.
>l
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Ortrous, Zephyrean, Great Lady Cristal (sitting)
Obvious paths: west
>
Zephyrean softly says, "An I was teasin rude like back."
>
Cristal grins.
>
Zephyrean softly says, "An he dispelled me."
>
Cristal softly asks, "Who dear?"
>
Zephyrean softly says, "After givin me some."
>
You see a white blur form near you, which quickly fades into Rorge's group.
>
Zephyrean softly says, "Shimmerain."
>
Adyr meditates over Trespillion.
Adyr takes Trespillion's right arm damage.
>
Rorge smiles.
>
Rorge recites:
""As our souls become one, we shall return from Lorminstra's gate by the guiding light of Eonak's forge"
>
Rorge raises a hand while murmuring a soft orison...
>
Adyr meditates over Trespillion.
Adyr takes Trespillion's right leg damage.
>
Rorge gestures at Trespillion.
A silvery translucent thread extends from Rorge encompassing Trespillion's corpse.
>
Cristal meditates over Trespillion.
Cristal takes Trespillion's abdomen damage.
>
Cristal meditates over Trespillion.
Cristal takes Trespillion's back damage.
>
Cristal meditates over Trespillion.
Cristal takes all of Trespillion's blood loss.
>
Adyr meditates over Trespillion.
Nothing happens.
>
Zephyrean softly says, "So I spit in his hair."
>
Cristal murmurs a simple, mystical chant...
>
Cristal concentrates.
Cristal looks a little better.
>
Adyr blinks at Trespillion.
>
Cristal laughs at Zephyrean!
>
Zephyrean softly says, "Then he called me a monkey."
>
Rorge attends to his cleric's chasuble, making the chasuble as presentable as possible.
>
Rorge lightly brushes his fingers over his gold anvil symbol in a reverent gesture.
>
Rorge reaches inside some deathstone ridged combat gloves.
>
Adyr blinks at Cristal.
>
Rorge reaches inside some deathstone ridged combat gloves.
>
Rorge clasps his gold anvil symbol and raises it slightly as he lifts his eyes with a beseeching expression.
>
Rorge rubs some golden anvil-shaped prayerbeads.
>
Rorge recites:
"'Allow my hand to strike as true as Eonak's hammer to his anvil"
>
Rorge raises his orase runestaff in triumph!
>
Zephyrean softly says, "An stunned me."
>
Rorge raises a hand while murmuring a soft orison...
>
Rorge gestures at Trespillion.
Rorge suddenly looks very drained.
A bolt of soft white light streaks down from the sky bathing Trespillion in it.
>
A brilliant glow forms around Trespillion, lingers for a moment, and finally fades. Trespillion awakens looking somewhat confused and seriously drained.
Trespillion seems slightly different.
>
Adyr tickles Cristal into laughing.
>
Zephyrean softly says, "So I did it again."
>
Adyr tickles Cristal into laughing.
>
Adyr tickles Cristal into laughing.
>
Adyr hugs Zephyrean, who wraps him in a warm embrace.
>
Adyr meditates over Trespillion.
Nothing happens.
>
Adyr nods to Rorge.
>
Cristal gives Adyr a friendly hug.
>
Adyr hugs Cristal, who wraps him in a warm embrace.
>
You feel at full magical power again.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right arm looks better.
>
Trespillion says, "Thanks."
>
Rorge says, "Welcome back. May Eonak forge your soul to be mightier than his veil iron arm."
>
Trespillion stands up.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right arm looks better.
>
Cristal softly says, "I need more coffee."
>
Cristal chuckles.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right arm looks better.
>
Trespillion just handed Rorge some coins.
>
Rorge recites:
"'May thy weapon be an extension of yourself to smite the unholy."
>
Rorge raises a hand while murmuring a soft orison...
>
Cristal murmurs a simple, mystical chant...
>
Cristal's abdomen looks better.
>
Zephyrean agrees with Cristal.
>
Rorge gestures at Ortrous.
A searing white light enfolds Ortrous's short sword for a moment and then appears to become incorporated into it.
>
Trespillion offers Rorge a gold-capped orase runestaff.
>
Cristal grins.
>
Adyr clearly says, "Its ok hon,im not complaining."
>
Ortrous put a short sword in his leather sheath.
>
Trespillion just handed Adyr some coins.
>
Adyr tickles Cristal into laughing.
>
Ortrous removes a broadsword from in his dark blue backpack.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right arm looks better.
>
Rorge recites:
"'May thy weapon be an extension of yourself to smite the unholy."
>
Rorge raises a hand while murmuring a soft orison...
>
Cristal softly says, "I know."
>
Rorge gestures at Ortrous.
A searing white light enfolds Ortrous's broadsword for a moment and then appears to become incorporated into it.
>
Cristal leans on Adyr, giving him a companionable grin.
>
Trespillion says, "Guess I should stop hunting with 10k in my pocket."
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right leg looks better.
>
Ortrous says, "THank you m'Lord."
>
The dull golden nimbus fades from around Rorge.
>
Ortrous bows to Rorge.
>
Rorge starts chortling.
>
Rorge bows to Ortrous.
>
Cristal murmurs a simple, mystical chant...
>
Cristal's abdomen looks better.
>
Ortrous just went through a large steel gate.
>
Rorge says, "It does make it harder."
>
Cristal murmurs a simple, mystical chant...
>
Adyr murmurs a simple, mystical chant...
>
Cristal's back looks better.
>
Adyr's right leg looks better.
>
Rorge nods to Trespillion.
>
You do not feel drained anymore.
>
Rorge says, "Thank you."
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right leg looks better.
>
Rorge smiles.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right leg looks better.
>
Adyr clearly says, "Why i went to town before tres i had over 100k on me."
>
Adyr laughs!
>
Lady Vevay just arrived.
>
Cristal grins.
>
Trespillion says, "I shoulda given you the coins."
>prep 119
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>cast z
You are visible again.
You gesture at Zephyrean.
The deep blue glow leaves Zephyrean.
A hazy film coats Zephyrean.
Cast Roundtime 3 Seconds.
>prep 417
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>cast z
You gesture at Zephyrean.
The brilliant luminescence fades from around Zephyrean.
The hazy film around Zephyrean fluxes chaotically!
... 40 points of damage!
Encasing plasma cremates Zephyrean's hand leaving a bloody stump!
She is stunned!
The hazy film fades from Zephyrean.
Cast Roundtime 3 Seconds.
>
Trespillion says, "You left before I could gather them tho."
>
Cristal blinks.
>
Trespillion says, "So obviously..its your fault."
>rub amu
You rub a glassy black mica amulet.
1d100: 30 + Modifiers: 188 == 218
You become invisible.
Cast Roundtime 3 Seconds.
>
Trespillion nods to Adyr.
>
Cristal meditates over Zephyrean.
Cristal takes Zephyrean's right hand damage.
>'for spitting at me
You say, "For spitting at me."
>
Cristal meditates over Zephyrean.
Cristal takes all of Zephyrean's blood loss.
>
You feel at full magical power again.
>
Rorge gestures while calling upon the lesser spirits for aid...
>
Cristal murmurs a simple, mystical chant...
>
Cristal concentrates.
Cristal looks a little better.
>
Rorge gestures at Zephyrean.
Nothing happens.
>sw
You can't go there.
>l
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Lady Vevay, Trespillion, Adyr, Great Lord Rorge, Zephyrean, Great Lady Cristal (sitting)
Obvious paths: west
>w
[A Silent Path]
Obvious paths: east, west
>prep 720
As you begin to prepare the spell the wind blows small objects at you thwarting your attempt.
>e
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Lady Vevay, Trespillion, Adyr, Great Lord Rorge, Zephyrean, Great Lady Cristal (sitting)
Obvious paths: west
>w
w
[A Silent Path]
Obvious paths: east, west
>w
[A Silent Path]
Obvious paths: east, west
>
[A Silent Path]
You notice a trail leading out of the forest to the west.
Obvious paths: east
>go tr
[Wehnimer's, Exterior]
You notice a trail leading east into the woods.
Obvious paths: north, south
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>cast at go tr
Cast at what?
>e
e
You can't go there.
>You can't go there.
>go tr
[A Silent Path]
You notice a trail leading out of the forest to the west.
Obvious paths: east
>e
[A Silent Path]
Obvious paths: east, west
>e
[A Silent Path]
Obvious paths: east, west
>e
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Lady Vevay, Trespillion, Adyr, Great Lord Rorge, Zephyrean, Great Lady Cristal (sitting)
Obvious paths: west
>cast z
You are visible again.
You gesture at Zephyrean.
A void rips open in the area, directly above Zephyrean!
Zephyrean is sucked into the void!
Rather abrupt decompression causes Zephyrean to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Zephyrean drops dead at your feet!
Zephyrean seems a bit less imposing.
Zephyrean becomes solid again.
The silvery luminescence fades from around Zephyrean.
The bright luminescence fades from around Zephyrean.
The light blue glow leaves Zephyrean.
The powerful look leaves Zephyrean.
Zephyrean appears less secure.
The glowing specks of energy surrounding Zephyrean suddenly shoot off in all directions, then quickly fade away.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>w
[A Silent Path]
Obvious paths: east, west
>w
[A Silent Path]
Obvious paths: east, west
>w
[A Silent Path]
You notice a trail leading out of the forest to the west.
Obvious paths: east
>go tr
[Wehnimer's, Exterior]
You notice a trail leading east into the woods.
Obvious paths: north, south
>s
[Wehnimer's, Exterior]
You notice an obscure trail.
Obvious paths: north, south
>sw
You can't go there.
>s
[Wehnimer's, Exterior]
Obvious paths: north, southwest
>sw
[Wehnimer's, Exterior]
Obvious paths: northeast, west
>w
[Wehnimer's, Exterior]
You notice a sturdy bridge, a large metal-topped barrier arcing over most of the area and a wooden sign.
Obvious paths: east, south
>w
You can't go there.
>go br
[Wehnimer's, Exterior]
You notice a wooden sign and a sturdy bridge.
Obvious paths: west
>w
w
[Wehnimer's, Exterior]
You notice a thatched muddy shack with a wooden sign on it.
Obvious paths: east, west
>w
[Wehnimer's, Exterior]
You notice a heap of splintered timbers and torn hide, a green silk ribbon and a rolton skeleton.
Also here: Danhelm, Callyste
Obvious paths: east, northwest
>
Callyste's group just went east.
>
You can't go there.
>nw
[Wehnimer's, Exterior]
You notice a wooden signpost.
Obvious paths: north, southeast, southwest
>n
n
[Wehnimer's, Exterior]
Obvious paths: north, south
>n
n
n
Sorry, you may only type ahead 1 command.
>n
Sorry, you may only type ahead 1 command.
>
[Wehnimer's, Exterior]
You notice a weathered canvas tent.
Obvious paths: north, south
>
[Wehnimer's, Exterior]
You notice a town guard and a large wooden gate.
Obvious paths: north, south
>n
[Wehnimer's, Exterior]
Obvious paths: north, south, west
>
[Wehnimer's, Exterior]
You notice a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
>ne
[Wehnimer's, Outside Gate]
You notice a wooden shield, a short sword, a Wayside Inn and a massive wheeled tower.
Obvious paths: north, east, southwest, northwest
>go gate
s
w
Sorry, you may only type ahead 1 command.
>[Wehnimer's, Land's End Rd.]
You notice a wooden barrel.
Obvious paths: south
>
[Wehnimer's, North Ring Rd.]
Obvious paths: north, east, west
>s
You can't go there.
>w
[Wehnimer's, North Ring Rd.]
You notice a brightly lit small painted wagon.
Obvious paths: east, south, southwest
>s
[Wehnimer's, Talon St.]
You notice a shaggy mutt and a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>s
[Town Square, Northwest]
Obvious paths: north, east, southeast, south
>s
[Town Square, West]
Obvious paths: north, east, south, west
>e
[Town Square Central]
You notice an iced raisin muffin, a large acorn, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Faitedeiona, the body of Zephyrean (prone), Sabastord, Great Lady Entress, Ashnir, Gonzaga, Crimsonscar, Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>sit
You sit down.
>
The ghostly voice of Zephyrean softly says, "Shut up fuck head."
>fold
The dull golden nimbus fades from around you.
>
You fold your arms over your chest.
>
The light blue glow leaves Faitedeiona.
>rub amu
You rub a glassy black mica amulet.
1d100: 82 + Modifiers: 188 == 270
You become invisible.
Cast Roundtime 3 Seconds.
>
Entress blinks.
>laugh
You laugh out loud!
>
Crimsonscar blinks at Zephyrean.
>
Faitedeiona sweetly says, "Whoa........."
>
Zocaid just arrived.
>
Zocaid just went east.
>
You feel at full magical power again.
>
Faitedeiona sweetly says, "Seems a little tension exists."
>
cal chant...
Crimsonscar gestures.
Crimsonscar's chest looks better.
>
Zephyrean put an elegant oak-handled vultite katar in her black leather back-scabbards.
>
Odakon just arrived.
>
Auhgust just arrived.
>
Auhgust just went east.
>
Kagehisa just arrived.
>
Kagehisa removes a double-bladed midnight black vultite battle axe from in his alabaster silk robe.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's back looks better.
>
Great Lord Brandare just arrived.
>
Great Lord Brandare just went west.
>
Odakon says, "Could someone help me a bit with my wounds."
>
Sabastord just came marching in.
>
Great Lord Brandare just arrived.
>
Odakon sits down.
>
Crimsonscar says, "Sher."
>
Crimsonscar meditates over Odakon.
Crimsonscar takes Odakon's chest damage.
>
(Odakon wipes a smudge of his blood off his chest)
>
Entress leaps from hiding to attack!
Entress swings an acid-pitted blood red falchion at you!
AS: +379 vs DS: +347 with AvD: +34 + d100 roll: +98 = +164
... and hits for 31 points of damage!
Blade slashes across your face!
Nice nose job.
You are stunned for 1 rounds!
The guiding force leaves Entress.
A dark shadowy tendril rises up from your skin, writhes its way up an acid-pitted blood red falchion towards Entress and lashes out malevolently...
CS: +394 - TD: +184 + CvA: +2 + d100: +22 - -5 == +239
Warding failed!
Entress is suddenly engulfed in flames of pure essence!
... and hits for 23 points of damage!
... 25 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
She is stunned!
... 10 points of damage!
Cold blast to the ears. Entress should have worn a hat!
... 25 points of damage!
Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.
... 5 points of damage!
Blow grazes left arm lightly.
You feel 3 mana surge into you!
>
Sabastord's spirit appears to be lifted by the singing.
The mirror images surrounding Sabastord undulate and grow stronger.
Sabastord renews his songs.
>
Crimsonscar says, "Whats anotha hole in my ches'."
>l
>
[Town Square Central]
You notice the Entress disk, a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lord Brandare, Sabastord, Kagehisa, Odakon (sitting), a stunned Great Lady Entress, Ashnir, Gonzaga, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Crimsonscar meditates over Odakon.
Crimsonscar takes some of Odakon's blood loss.
>
Crimsonscar says, "Hrmm."
>
Busterbelly just arrived.
>nod
You nod.
>'nice
Busterbelly just went east.
>
You say, "Nice."
>
Crimsonscar glances at you.
>l
Entress suddenly looks drained!
>
[Town Square Central]
You notice the Entress disk, a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lord Brandare, Sabastord, Kagehisa, Odakon (sitting), a stunned Great Lady Entress, Ashnir, Gonzaga, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>stance def
get my rune
You are now in a defensive stance.
>You remove a silver-grey hoarbeam runestaff beribboned with white silk from in your black backsheath.
>prep 706
Crimsonscar says, "Tha looked unpleasan'."
>cast at ent
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>
You gesture at Entress.
CS: +394 - TD: +153 + CvA: +2 + d100: +10 - -5 == +258
Warding failed!
Her eyes flash with a searing jolt of light!
She is badly stunned!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Lady Vevay just arrived.
>
Lady Vevay just went over to an old well.
>prep 716
You trace an intricate sign that contorts in the air while forcefully invoking Disease...
Your spell is ready.
>cast ent
Entress suddenly looks drained!
>
You gesture at Entress.
CS: +394 - TD: +203 + CvA: +2 + d100: +92 - -5 == +290
Warding failed!
You plant the seed of a vicious disease in Entress.
Cast Roundtime 3 Seconds.
>
Kagehisa rubs his eyes.
>
Entress softly says, "Not bad."
>
Odakon bows to Crimsonscar.
>nod ent
You nod to Entress.
>l
[Town Square Central]
You notice the Entress disk, a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lord Brandare, Sabastord, Kagehisa, Odakon (sitting), Great Lady Entress, Ashnir, Gonzaga, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
* Entress drops dead at your feet!
The silvery luminescence fades from around Entress.
The bright luminescence fades from around Entress.
The glowing specks of energy surrounding Entress suddenly shoot off in all directions, then quickly fade away.
Entress seems a bit less imposing.
Entress becomes solid again.
>
Odakon rummages around in his pockets.
>
Crimsonscar bows to Odakon.
>yawn shim
The Entress disk disintegrates, dropping everything on the ground.
>
You stifle a yawn.
>
Gonzaga raises an eyebrow.
>
Crimsonscar stares off into space.
>
Kagehisa squeals.
>
Odakon just handed Crimsonscar some coins.
>
Krenkle just arrived.
>
Krenkle seems a bit weaker than before.
>
Kagehisa rubs Entress.
>
Krenkle says, "Healing please."
>'I'm usually so much more tolerant
You say, "I'm usually so much more tolerant."
>
Crimsonscar shakes his head.
>
Crimsonscar chuckles.
>
Krenkle leans against an oak tree.
>l
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Krenkle, Great Lord Brandare, Sabastord, Kagehisa, Odakon (sitting), the body of Great Lady Entress (prone), Ashnir, Gonzaga, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Crimsonscar nods to Krenkle.
>
Odakon stands up.
>
Odakon just went northwest.
>
Crimsonscar meditates over Krenkle.
Crimsonscar takes Krenkle's left arm damage.
>
You feel at full magical power again.
>
Crimsonscar meditates over Krenkle.
Crimsonscar takes Krenkle's chest damage.
>
Krenkle rummages around in her pockets.
>
Crimsonscar meditates over Krenkle.
Crimsonscar takes Krenkle's abdomen damage.
>
The ghostly voice of Entress softly says, "You've had that coming a long time."
>
Crimsonscar meditates over Krenkle.
Nothing happens.
>
Krenkle just handed Crimsonscar some coins.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's chest looks better.
>
Crimsonscar nods to Krenkle.
>
Crimsonscar says, "Thankee."
>'what's that
You say, "What's that."
>
Krenkle just went west.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's abdomen looks better.
>'Did I lose or something
You say, "Did I lose or something."
>smile shim
A dark-haired half-elven priestess holds out her hand with its palm facing upwards, and a small wisp of light suddenly springs forth from it and dances for a moment, before disappearing.
>
You smile quietly to yourself.
>
(Zephyrean spits in Shimmerain's hair.)
>prep 706
You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
Your spell is ready.
>cast at z
You gesture at Zephyrean.
CS: +394 - TD: +182 + CvA: +2 + d100: +72 - -5 == +291
Warding failed!
Her eyes flash with a searing jolt of light!
She is massively stunned!
Cast Roundtime 3 Seconds.
>hiss
You hiss.
>
Crimsonscar blinks at Zephyrean.
>
Orestis just arrived.
>'sick little monkey
You say, "Sick little monkey."
>
Crimsonscar agrees with you.
>
Aruotamiel just arrived.
>'lucky that doesn't warrant your death
You say, "Lucky that doesn't warrant your death."
>attend hair
You run a hand through your very long shadowy black hair, trying to make yourself presentable.
>
Orestis just went southwest.
>
Gonzaga rolls his eyes.
>attend shim
You set about preparing yourself to be as presentable as possible.
>
Aruotamiel just went northwest.
>
Speaking to Entress, Crimsonscar asks, "Ye want kept?"
>
Crimsonscar says, "I ain't gotta flask.."
>drag en sw
You grab Entress's body and drag it southwest with you...
[Town Square, Southwest]
You notice a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Also here: the body of Great Lady Entress (prone)
Obvious paths: north, northeast, east, south, west
Roundtime: 8 sec.
>
The ghost of Entress whispers, "Considering you were in defensive, I came real close."
>ne
...wait 1 seconds.
>ne
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lord Brandare, Sabastord, Kagehisa, Ashnir, Gonzaga, Crimsonscar, a stunned Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>'she does not
You say, "She does not."
>
Crimsonscar nods.
>
Kagehisa just went west.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's right eye looks better.
>
Gonzaga just went southwest.
>
Crimsonscar says, "Unnerstodd."
>
Crimsonscar says, "Stood."
>
Crimsonscar coughs.
>attend hair
You run a hand through your very long shadowy black hair, trying to make yourself presentable.
>
Crimsonscar hiccups!
>
Crimsonscar closes his eyes for a moment.
>
Crimsonscar wobbles, looking a bit faint.
>
Gonzaga just arrived, dragging Entress with him.
>
A black spider on Voidicis's spidersilk cloak snaps a long strand of webbing at a black widow spider. The black widow spider loses its footing and falls, but is able to recover. It shakes its forelegs menacingly at the black spider.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's chest looks better.
>
Kagehisa just arrived.
>
Ashnir just went southwest.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's abdomen looks better.
>
Aruotamiel just arrived.
>
Ladro just arrived.
>
Ladro just went west.
>act runs a hand through his hair and stops momentarily . . wincing
(Shimmerain runs a hand through his hair and stops momentarily . . wincing)
>hiss
You hiss.
>stare z
You stare at Zephyrean.
>'sick
You say, "Sick."
>
Crimsonscar says, "Hrm."
>
Kagehisa just went west.
>
Ashnir just arrived.
>act dust his hands off , on his cloak
(Shimmerain dust his hands off , on his cloak)
>
Crimsonscar removes a simple wedding band from in his alabaster silk robe.
>
Crimsonscar offers you a simple wedding band. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
The light blue glow leaves Ashnir.
>
Crimsonscar has cancelled the offer.
>
Crimsonscar says, "Er."
>
You feel at full magical power again.
>
A dark-haired half-elven priestess says, "A great spring is coming. You'll see."
>
Crimsonscar put a simple wedding band in his alabaster silk robe.
>peer sw
You peer southwest and see ...
[Town Square, Southwest]
You notice a grizzled old warrior, a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>
Crimsonscar removes a thin sea green bandana from in his alabaster silk robe.
>
The deep blue glow leaves Ashnir.
>
Crimsonscar offers you a thin sea green bandana. Type ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
>
Crimsonscar nods.
>acc
Sabastord chuckles.
>
You accept Crimsonscar's offer and are now holding a thin sea green bandana.
>
Speaking calmly in broken common, Gonzaga asks, "Is there a cleric present?"
>'it's sea green
You say, "It's sea green."
>stare crim
You stare at Crimsonscar.
>
A wind suddenly springs up from nowhere. The tree overhead sways and the leaves rustle gently in the breeze. Small dust devils spring up in the surrounding square, darting about hither and yon. After a time, they almost seem to be engaged in a game of tag, one whirlwind chasing another, then turning about and being chased. Finally, the wind dies down, and the dust clouds settle to wait for another time to play.
>
Crimsonscar says, "Its fer tha spit."
>'you understand this?
You ask, "You understand this?"
>'ahh
You say, "Ahh."
>
Crimsonscar asks, "Does it gotta be perty?"
>
Crimsonscar peers quizzically at you.
>
Crimsonscar chuckles.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's left arm looks better.
>
Entress's body decays into compost.
>
Great Lord Brandare just went northwest.
>
Crimsonscar furrows his brow.
>
Morfessa just arrived.
>act rubs the bandana into the spot of moisture in his hair. .
(Shimmerain rubs the bandana into the spot of moisture in his hair. .)
>
You notice Entress try to tiptoe silently by you.
>laugh soft
You laugh softly, trying to hide your amusement.
>point ent
You point at Entress, ruining her hiding place.
Roundtime: 2 sec.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's right arm looks better.
>'terrible
You say, "Terrible."
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's left arm looks better.
>
Zephyrean is able to move again.
>swap
You swap a silver-grey hoarbeam runestaff beribboned with white silk to your left hand and a thin sea green bandana to your right hand.
>
Entress softly says, "Well, with no spirit, it will be."
>give crim
You offer your sea green bandana to Crimsonscar, who has 30 seconds to accept the offer. Type CANCEL to prematurely cancel the offer.
>
Entress shakes her head at you and clucks her tongue.
>'thanks
You say, "Thanks."
>drop ban
Crimsonscar says, "Err..."
>
You drop a thin sea green bandana.
>swap
You swap your hoarbeam runestaff from your left to your right hand.
>agree crim
Crimsonscar says, "Jes' put it.. yeah.."
>
You agree with Crimsonscar.
>
Crimsonscar glances at a thin sea green bandana.
>prep 705
You trace an intricate sign that contorts in the air while forcefully invoking Disintegrate...
Your spell is ready.
>chann at band
You channel at a thin sea green bandana.
A dull grey beam snakes out toward a thin sea green bandana and engulfs it! Instantly, the sea green bandana is reduced to dust.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
>
Crimsonscar places his hand on a chocolate dipped frozen banana.
>smile
You smile.
>stance def
get my rune
As Sabastord pulls on his crystal amulet, his expression grows darker.
>You are now in a defensive stance.
>
You already have that.
>
Crimsonscar nods.
>l
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lady Entress, Morfessa, Ashnir, Aruotamiel, Gonzaga, Sabastord, Crimsonscar, Zephyrean, Lord Mallorydundee (sitting), Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Sabastord ponders.
>
You feel at full magical power again.
>
Mallorydundee stands up.
>'I look terrible with these bruises
You say, "I look terrible with these bruises."
>
Lord Mallorydundee just went southwest.
>'could you take them?
You ask, "Could you take them?"
>dem warm
The shadows wane as morning grows closer to midday.
>
You love the world and the world loves you!
>l
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lady Entress, Morfessa, Ashnir, Aruotamiel, Gonzaga, Sabastord, Crimsonscar, Zephyrean, Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Crimsonscar says, "Sher, if ya wan'."
>nod
You nod.
>
Sabastord's spirit appears to be lifted by the singing.
The mirror images surrounding Sabastord undulate and grow stronger.
Sabastord renews his songs.
>
Your offer to Crimsonscar has expired.
>'I do
You say, "I do ."
>
Crimsonscar says, "I look terr'ble anyhow."
>
Crimsonscar chuckles.
>agre crim
You agree with Crimsonscar.
>
Crimsonscar meditates over you.
Crimsonscar takes your head damage.
>
Crimsonscar meditates over you.
Crimsonscar takes some of your blood loss.
>'thanks
You say, "Thanks."
>sil
You have 672 coins with you.
In the back of your mind you remember you owe a debt of 645 silvers in the town of Kharam-Dzu.
>
Crimsonscar says, "Ayuh."
>
Zephyrean removes an elegant oak-handled vultite katar from in her black leather back-scabbards.
>give 672 crim
What is it you're trying to give?
>
Zephyrean put an elegant oak-handled vultite katar in her black leather back-scabbards.
>
Zephyrean put an elegant oak-handled vultite katar in her black leather back-scabbards.
>give crim 672
You give Crimsonscar 672 coins.
>atted shim
Please rephrase that command.
>
Crimsonscar smiles at you.
>attend shim
Eidarias just arrived.
>
You set about preparing yourself to be as presentable as possible.
>
Crimsonscar says, "Thankya."
>
Eidarias just went east.
>l
[Town Square Central]
You notice a large acorn, the Zephyrean disk, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Great Lady Entress, Morfessa, Ashnir, Aruotamiel, Gonzaga, Sabastord, Crimsonscar, Zephyrean, Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>
Gonzaga frowns.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
Nothing happens.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Entress blinks at Sabastord.
>
Sabastord gestures at Entress.
Nothing happens.
>
Your SIGN OF WARDING is no longer effective.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
>
Your SIGN OF DEFENDING is no longer effective.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
>
Your SIGN OF DEFLECTION is no longer effective.
>
Lord Xeto just arrived.
>
Lord Xeto just went east.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
>incant 405
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.
You gesture.
You detect the following spells on yourself:
Elemental Defense III with a great amount of time remaining.
Elemental Defense II with a great amount of time remaining.
Elemental Defense I with a great amount of time remaining.
Spirit Warding II with a lot of time remaining.
Spirit Warding I with a lot of time remaining.
Spirit Barrier with a lot of time remaining.
Elemental Barrier with a fair amount of time remaining.
Elemental Targeting with a fair amount of time remaining.
Cloak of Shadows with a great amount of time remaining.
Spirit Defense with a great amount of time remaining.
Lesser Shroud with a lot of time remaining.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Entress grins at Zephyrean.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Entress agrees with Zephyrean.
>
.spellme
[Press the ESCape key to abort script.]
incant 102
You gesture while calling upon the lesser spirits to aid you with the Spirit Barrier spell...
Your spell is ready.
You gesture.
The air thickens and begins to swirl around you.
Cast Roundtime 3 Seconds.
[Script]>Sabastord gestures at Entress.
A bright luminescence surrounds Entress.
[Script]>incant 401
You gesture and invoke the powers of the elements for the Elemental Defense I spell...
Your spell is ready.
You gesture.
A silvery luminescence surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Your SIGN OF SHIELDS is no longer effective.
You feel drained!
[Script]>incant 406
You gesture and invoke the powers of the elements for the Elemental Defense II spell...
Your spell is ready.
You gesture.
A bright luminescence surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 414
You gesture and invoke the powers of the elements for the Elemental Defense III spell...
Your spell is ready.
You gesture.
A brilliant luminescence surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
A light blue glow surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>incant 107
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
You gesture.
A deep blue glow surrounds you.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 120
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>
You gesture while calling upon the lesser spirits to aid you with the Lesser Shroud spell...
Your spell is ready.
You gesture.
You suddenly feel a lot more powerful.
You are surrounded by a white light.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 712
You begin drawing a faint, twisting symbol while softly intoning the words for Cloak of Shadows...
Your spell is ready.
You gesture.
A shadowy patch of ether rises up through the ground to encompass you, swiftly sinking into your skin.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>chant r 719
You chant the words for Dark Catalyst which causes your skin to turn shadowy for a brief moment.
[Script]>
Sabastord gestures at Entress.
A silvery luminescence surrounds Entress.
[Script]>incant 103
[Script]>
You gesture while calling upon the lesser spirits to aid you with the Spirit Defense spell...
Your spell is ready.
You gesture.
You suddenly feel more powerful.
Cast Roundtime 3 Seconds.
[Script]>incant 425
You gesture and invoke the powers of the elements for the Elemental Targeting spell...
Your spell is ready.
You gesture.
You are filled with a sense of great confidence.
Cast Roundtime 3 Seconds.
[Script]>
Speaking softly to Sabastord, Entress says, "Thank you. Unexpected, but thank you nonetheless."
[Script]>
Sabastord makes a quick gesture while calling upon the powers of the elements...
[Script]>incant 430
You gesture and invoke the powers of the elements for the Elemental Barrier spell...
Your spell is ready.
You gesture.
Your skin tingles for a moment and you feel more secure.
Cast Roundtime 3 Seconds.
[Script]>
Sabastord gestures at Entress.
A brilliant luminescence surrounds Entress.
[Script]>incant 115
[Script finished!]
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
You gesture while calling upon the lesser spirits to aid you with the Fasthr's Reward spell...
Your spell is ready.
You gesture.
A dull golden nimbus surrounds you.
Cast Roundtime 3 Seconds.
>
Sabastord gestures at Entress.
A brilliant luminescence surrounds Entress.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
A brilliant luminescence surrounds Entress.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Sabastord gestures at Entress.
Nothing happens.
>
Sabastord makes a quick gesture while calling upon the powers of the elements...
>
Riverman just arrived.
>
Sabastord gestures at Entress.
A brilliant luminescence surrounds Entress.
>
Riverman just went east.
>
Gonzaga makes a nearly imperceptible motion while whispering a soft phrase...
>
Gonzaga gestures at Entress.
Entress suddenly looks much more dextrous.
>
Riverman just arrived.
>
Gonzaga makes a nearly imperceptible motion while whispering a soft phrase...
>
Gonzaga gestures at Entress.
Entress suddenly looks much more dextrous.
>
Riverman bows to Entress, his movements as graceful as a hawk gliding on the wind.
>
Gonzaga makes a nearly imperceptible motion while whispering a soft phrase...
>
Gonzaga gestures at Entress.
Entress suddenly looks much more dextrous.
>
Speaking softly to Entress, Riverman says, "Hello, My Lady.."
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's head looks better.
>
Riverman smiles at Entress.
>
Gonzaga makes a nearly imperceptible motion while whispering a soft phrase...
>
Gonzaga gestures at Entress.
Entress suddenly looks much more dextrous.
>
Speaking to Entress, Sabastord says, "Me cant cast much but dare you go."
>
Entress waves to Riverman.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Entress softly says, "Morning."
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Riverman nods to Entress.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Speaking softly to Entress, Riverman says, "Morning 'Tis.."
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Riverman smiles faintly.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>
Speaking softly to Entress, Riverman asks, "What town art thou native to now..?"
>
Speaking softly to you, Entress says, "See, it's much better when you're liked around here, than not."
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>laugh
You laugh out loud!
>
Gonzaga gestures while calling upon the lesser spirits for aid...
>
Gonzaga gestures at Entress.
A light blue glow surrounds Entress.
>'why is that?
You ask, "Why is that?"
>gaze dread
You gaze with dread at your surroundings.
>'to have the favour of all these rabbits?
You ask, "To have the favour of all these rabbits?"
>shake head ent
You look at Entress and shake your head.
>
Morfessa just went west.
>
Sabastord chuckles.
>
Busterbelly just arrived.
>
Busterbelly just went northwest.
>'you can't succesfully live your life on your own?
You ask, "You can't succesfully live your life on your own?"
>
Entress softly says, "Better to have friends than enemies."
>'is this your point?
You ask, "Is this your point?"
>
Riverman smiles at Entress.
>
As Riverman turns sharply on his heel, the loose folds of his fuzzy purple robes billow about his feet.
>
Riverman just went east.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's head looks better.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's neck looks better.
>
Suddenly Kagehisa appears in the room holding onto a ring he has just placed on his finger.
>stance def
get my rune
You are now in a defensive stance.
>You already have that.
>
Kagehisa fidgets with his gold and brass ring.
>
Entress softly says, "I can do so fine without friends to help me."
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's nervous system looks better.
>
Kagehisa slides a gold ring off his finger.
>
Kagehisa put a gold ring in his bamboo peasant hat.
>'then hush
You say, "Then hush."
>shake head
You shake your head.
>
Kagehisa put a double-bladed midnight black vultite battle axe in his alabaster silk robe.
>
Crimsonscar murmurs a simple, mystical chant...
Crimsonscar gestures.
Crimsonscar's nervous system looks better.
>
Crimsonscar murmurs a simple, mystical chant...
>
(Zephyrean spits in Shimmerain's hair again.)
>
Crimsonscar gestures.
Crimsonscar's head looks better.
>
Zephyrean just went west.
>
Entress chortles softly at some secret joke.
>
Kagehisa just went west.
>
Kagehisa just arrived.
>
Kagehisa sits down.
>
Ortrous just arrived.
>
Crimsonscar glances at you.
>gaze crim
You shift your eyes to Crimsonscar.
>
Crimsonscar says, "I'm outta bandana's."
>;should I?
Please rephrase that command.
>'Should I?
Sabastord's spirit appears to be lifted by the singing.
The mirror images surrounding Sabastord undulate and grow stronger.
Sabastord renews his songs.
>
Kagehisa stands up.
>
You ask, "Should I?"
>
Kagehisa just went west.
>pond
You ponder.
>peer w
You peer west and see ...
[Town Square, West]
Obvious paths: north, east, south, west
>
Crimsonscar says, "Yes."
>open cloak
You open a sleek black iron mesh cloak fastened from throat to waist with slate grey clasps.
>get amu
You remove a glassy black mica amulet from in your iron mesh cloak.
>wear amu
You hang a glassy black mica amulet around your neck.
>
Crimsonscar says, "I reckon ye should."
>prep 116
You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
Your spell is ready.
>
Crimsonscar meditates over Ortrous.
Crimsonscar takes Ortrous's head damage.
>cast zeph
You gesture into the air.
Your vision begins to become murky and clouded. You have a sensation of rapidly passing distance. Eventually your sight begins to clear and a vision of Zephyrean's surroundings fills your mind...
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Zephyrean, Great Lord Rorge (kneeling), Xebak, Great Lady Cristal (sitting)
Obvious paths: west
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>nod
You nod.
>
Crimsonscar whispers, "She's a bloody twit to begin with."
>rub amu
You rub a glassy black mica amulet.
1d100: 15 + Modifiers: 188 == 203
You become invisible.
Cast Roundtime 3 Seconds.
>
Crimsonscar meditates over Ortrous.
Crimsonscar takes Ortrous's left arm damage.
>
Crimsonscar meditates over Ortrous.
Crimsonscar takes Ortrous's right leg damage.
>nw
[Town Square, Northwest]
Obvious paths: north, east, southeast, south
>n
n
[Wehnimer's, Talon St.]
You notice a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>n
[Wehnimer's, North Ring Rd.]
You notice a brightly lit small painted wagon.
Obvious paths: east, south, southwest
>n
You can't go there.
>n
You can't go there.
>n
You can't go there.
>e
You can't go there.
>n
[Wehnimer's, North Ring Rd.]
Obvious paths: north, east, west
>
[Wehnimer's, Land's End Rd.]
You notice a wooden barrel.
Also here: Tricias
Obvious paths: south
>go gate
Tricias put a blackened claidhmore in his heavy backpack.
>
[Wehnimer's, Outside Gate]
You notice a Wayside Inn and a massive wheeled tower.
Obvious paths: north, east, southwest, northwest
>s
You can't go there.
>sw
s
s
Sorry, you may only type ahead 1 command.
>s
[Wehnimer's, Exterior]
You notice a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
>
[Wehnimer's, Exterior]
Obvious paths: north, south, west
>s
[Wehnimer's, Exterior]
You notice a town guard and a large wooden gate.
Obvious paths: north, south
>s
[Wehnimer's, Exterior]
You notice a weathered canvas tent.
Obvious paths: north, south
>s
[Wehnimer's, Exterior]
Obvious paths: north, south
>s
[Wehnimer's, Exterior]
You notice a wooden signpost.
Obvious paths: north, southeast, southwest
>
You can't go there.
>se
e
[Wehnimer's, Exterior]
You notice a heap of splintered timbers and torn hide, a green silk ribbon and a rolton skeleton.
Obvious paths: east, northwest
>[Wehnimer's, Exterior]
You notice a thatched muddy shack with a wooden sign on it.
Obvious paths: east, west
>e
[Wehnimer's, Exterior]
You notice a wooden sign and a sturdy bridge.
Obvious paths: west
>go br
e
[Wehnimer's, Exterior]
You notice a sturdy bridge, a large metal-topped barrier arcing over most of the area and a wooden sign.
Obvious paths: east, south
>[Wehnimer's, Exterior]
Obvious paths: northeast, west
>ne
[Wehnimer's, Exterior]
Obvious paths: north, southwest
>n
n
[Wehnimer's, Exterior]
You notice an obscure trail.
Obvious paths: north, south
>n
n
Sorry, you may only type ahead 1 command.
>[Wehnimer's, Exterior]
You notice a trail leading east into the woods.
Obvious paths: north, south
>
[Wehnimer's, Exterior]
You notice an elegant ceramic-tiled cottage.
Obvious paths: south, west
>s
[Wehnimer's, Exterior]
You notice a trail leading east into the woods.
Obvious paths: north, south
>go tr
e
[A Silent Path]
You notice a trail leading out of the forest to the west.
Obvious paths: east
>e
[A Silent Path]
Obvious paths: east, west
>
[A Silent Path]
Obvious paths: east, west
>e
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Zephyrean, Great Lord Rorge (kneeling), Xebak, Great Lady Cristal (sitting)
Obvious paths: west
>stance def
get my rune
You are now in a defensive stance.
>You already have that.
>
Xebak waves.
>
Xebak just went through a large steel gate.
>
Zephyrean softly says, "Oh gonna die now."
>
Cristal softly says, "Never used that spell."
>
Zephyrean snickers.
>
Rorge says, "Makes her hard to find."
>
Zephyrean softly says, "It was worth it."
>
Cristal nods.
>
Cristal softly asks, "Who ya hiding from?"
>
Zephyrean softly asks, "Can I bum a dim and dark blues?"
>prep 101
Zephyrean softly says, "Shimmerain."
>
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A light blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>prep 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A light blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>prep 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A light blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>
Rorge rubs his chin thoughtfully.
>prep 107
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A deep blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>
Ortrous just arrived.
>prep 107
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A deep blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>
Rorge gestures while calling upon the lesser spirits for aid...
>prep 107
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding II spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
A deep blue glow surrounds Zephyrean.
Cast Roundtime 3 Seconds.
>
Rorge gestures into the air.
Rorge momentarily gets a faroff look in his eyes, and then returns to normal.
>prep 103
You gesture while calling upon the lesser spirits to aid you with the Spirit Defense spell...
Your spell is ready.
>cast zeph
You gesture at Zephyrean.
Zephyrean suddenly looks more powerful.
Cast Roundtime 3 Seconds.
>
Zephyrean softly says, "He was all rude when I asked fer blues."
>
Cristal softly says, "Hmmmmm."
>
Suddenly Conchita appears in the room holding onto a ring she has just placed on her finger.
>
Rorge traces a sign while petitioning the spirits for cognition...
>
Rorge gestures into the air.
A silvery fog coalesces around Rorge, obscuring his form. When the fog dissipates, Rorge is gone.
>
Conchita just went west.
>l
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Ortrous, Zephyrean, Great Lady Cristal (sitting)
Obvious paths: west
>
Zephyrean softly says, "An I was teasin rude like back."
>
Cristal grins.
>
Zephyrean softly says, "An he dispelled me."
>
Cristal softly asks, "Who dear?"
>
Zephyrean softly says, "After givin me some."
>
You see a white blur form near you, which quickly fades into Rorge's group.
>
Zephyrean softly says, "Shimmerain."
>
Adyr meditates over Trespillion.
Adyr takes Trespillion's right arm damage.
>
Rorge smiles.
>
Rorge recites:
""As our souls become one, we shall return from Lorminstra's gate by the guiding light of Eonak's forge"
>
Rorge raises a hand while murmuring a soft orison...
>
Adyr meditates over Trespillion.
Adyr takes Trespillion's right leg damage.
>
Rorge gestures at Trespillion.
A silvery translucent thread extends from Rorge encompassing Trespillion's corpse.
>
Cristal meditates over Trespillion.
Cristal takes Trespillion's abdomen damage.
>
Cristal meditates over Trespillion.
Cristal takes Trespillion's back damage.
>
Cristal meditates over Trespillion.
Cristal takes all of Trespillion's blood loss.
>
Adyr meditates over Trespillion.
Nothing happens.
>
Zephyrean softly says, "So I spit in his hair."
>
Cristal murmurs a simple, mystical chant...
>
Cristal concentrates.
Cristal looks a little better.
>
Adyr blinks at Trespillion.
>
Cristal laughs at Zephyrean!
>
Zephyrean softly says, "Then he called me a monkey."
>
Rorge attends to his cleric's chasuble, making the chasuble as presentable as possible.
>
Rorge lightly brushes his fingers over his gold anvil symbol in a reverent gesture.
>
Rorge reaches inside some deathstone ridged combat gloves.
>
Adyr blinks at Cristal.
>
Rorge reaches inside some deathstone ridged combat gloves.
>
Rorge clasps his gold anvil symbol and raises it slightly as he lifts his eyes with a beseeching expression.
>
Rorge rubs some golden anvil-shaped prayerbeads.
>
Rorge recites:
"'Allow my hand to strike as true as Eonak's hammer to his anvil"
>
Rorge raises his orase runestaff in triumph!
>
Zephyrean softly says, "An stunned me."
>
Rorge raises a hand while murmuring a soft orison...
>
Rorge gestures at Trespillion.
Rorge suddenly looks very drained.
A bolt of soft white light streaks down from the sky bathing Trespillion in it.
>
A brilliant glow forms around Trespillion, lingers for a moment, and finally fades. Trespillion awakens looking somewhat confused and seriously drained.
Trespillion seems slightly different.
>
Adyr tickles Cristal into laughing.
>
Zephyrean softly says, "So I did it again."
>
Adyr tickles Cristal into laughing.
>
Adyr tickles Cristal into laughing.
>
Adyr hugs Zephyrean, who wraps him in a warm embrace.
>
Adyr meditates over Trespillion.
Nothing happens.
>
Adyr nods to Rorge.
>
Cristal gives Adyr a friendly hug.
>
Adyr hugs Cristal, who wraps him in a warm embrace.
>
You feel at full magical power again.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right arm looks better.
>
Trespillion says, "Thanks."
>
Rorge says, "Welcome back. May Eonak forge your soul to be mightier than his veil iron arm."
>
Trespillion stands up.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right arm looks better.
>
Cristal softly says, "I need more coffee."
>
Cristal chuckles.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right arm looks better.
>
Trespillion just handed Rorge some coins.
>
Rorge recites:
"'May thy weapon be an extension of yourself to smite the unholy."
>
Rorge raises a hand while murmuring a soft orison...
>
Cristal murmurs a simple, mystical chant...
>
Cristal's abdomen looks better.
>
Zephyrean agrees with Cristal.
>
Rorge gestures at Ortrous.
A searing white light enfolds Ortrous's short sword for a moment and then appears to become incorporated into it.
>
Trespillion offers Rorge a gold-capped orase runestaff.
>
Cristal grins.
>
Adyr clearly says, "Its ok hon,im not complaining."
>
Ortrous put a short sword in his leather sheath.
>
Trespillion just handed Adyr some coins.
>
Adyr tickles Cristal into laughing.
>
Ortrous removes a broadsword from in his dark blue backpack.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right arm looks better.
>
Rorge recites:
"'May thy weapon be an extension of yourself to smite the unholy."
>
Rorge raises a hand while murmuring a soft orison...
>
Cristal softly says, "I know."
>
Rorge gestures at Ortrous.
A searing white light enfolds Ortrous's broadsword for a moment and then appears to become incorporated into it.
>
Cristal leans on Adyr, giving him a companionable grin.
>
Trespillion says, "Guess I should stop hunting with 10k in my pocket."
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right leg looks better.
>
Ortrous says, "THank you m'Lord."
>
The dull golden nimbus fades from around Rorge.
>
Ortrous bows to Rorge.
>
Rorge starts chortling.
>
Rorge bows to Ortrous.
>
Cristal murmurs a simple, mystical chant...
>
Cristal's abdomen looks better.
>
Ortrous just went through a large steel gate.
>
Rorge says, "It does make it harder."
>
Cristal murmurs a simple, mystical chant...
>
Adyr murmurs a simple, mystical chant...
>
Cristal's back looks better.
>
Adyr's right leg looks better.
>
Rorge nods to Trespillion.
>
You do not feel drained anymore.
>
Rorge says, "Thank you."
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right leg looks better.
>
Rorge smiles.
>
Adyr murmurs a simple, mystical chant...
>
Adyr's right leg looks better.
>
Adyr clearly says, "Why i went to town before tres i had over 100k on me."
>
Adyr laughs!
>
Lady Vevay just arrived.
>
Cristal grins.
>
Trespillion says, "I shoulda given you the coins."
>prep 119
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>cast z
You are visible again.
You gesture at Zephyrean.
The deep blue glow leaves Zephyrean.
A hazy film coats Zephyrean.
Cast Roundtime 3 Seconds.
>prep 417
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>cast z
You gesture at Zephyrean.
The brilliant luminescence fades from around Zephyrean.
The hazy film around Zephyrean fluxes chaotically!
... 40 points of damage!
Encasing plasma cremates Zephyrean's hand leaving a bloody stump!
She is stunned!
The hazy film fades from Zephyrean.
Cast Roundtime 3 Seconds.
>
Trespillion says, "You left before I could gather them tho."
>
Cristal blinks.
>
Trespillion says, "So obviously..its your fault."
>rub amu
You rub a glassy black mica amulet.
1d100: 30 + Modifiers: 188 == 218
You become invisible.
Cast Roundtime 3 Seconds.
>
Trespillion nods to Adyr.
>
Cristal meditates over Zephyrean.
Cristal takes Zephyrean's right hand damage.
>'for spitting at me
You say, "For spitting at me."
>
Cristal meditates over Zephyrean.
Cristal takes all of Zephyrean's blood loss.
>
You feel at full magical power again.
>
Rorge gestures while calling upon the lesser spirits for aid...
>
Cristal murmurs a simple, mystical chant...
>
Cristal concentrates.
Cristal looks a little better.
>
Rorge gestures at Zephyrean.
Nothing happens.
>sw
You can't go there.
>l
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Lady Vevay, Trespillion, Adyr, Great Lord Rorge, Zephyrean, Great Lady Cristal (sitting)
Obvious paths: west
>w
[A Silent Path]
Obvious paths: east, west
>prep 720
As you begin to prepare the spell the wind blows small objects at you thwarting your attempt.
>e
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Lady Vevay, Trespillion, Adyr, Great Lord Rorge, Zephyrean, Great Lady Cristal (sitting)
Obvious paths: west
>w
w
[A Silent Path]
Obvious paths: east, west
>w
[A Silent Path]
Obvious paths: east, west
>
[A Silent Path]
You notice a trail leading out of the forest to the west.
Obvious paths: east
>go tr
[Wehnimer's, Exterior]
You notice a trail leading east into the woods.
Obvious paths: north, south
>prep 720
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>cast at go tr
Cast at what?
>e
e
You can't go there.
>You can't go there.
>go tr
[A Silent Path]
You notice a trail leading out of the forest to the west.
Obvious paths: east
>e
[A Silent Path]
Obvious paths: east, west
>e
[A Silent Path]
Obvious paths: east, west
>e
[Courtyard]
You notice some cactacae spine, some cactacae spine, some haphip root, some ephlox moss, some calamia fruit, some basal moss, some ephlox moss, some aloeas stem, some calamia fruit, some ephlox moss, some ambrominas leaf, some ephlox moss, some pothinir grass, some acantha leaf, some haphip root, some ephlox moss, a rose-marrow potion, some basal moss, some aloeas stem, some basal moss, some ephlox moss, some acantha leaf, some woth flower, some acantha leaf, some torban leaf, some cactacae spine, some pothinir grass, some woth flower, some torban leaf, some aloeas stem, some ambrominas leaf, some calamia fruit, some torban leaf, some torban leaf, some torban leaf, some pothinir grass, some haphip root, some haphip root, some wolifrew lichen, some torban leaf, some torban leaf, some woth flower, some woth flower, a large fel tree and a polished marble bench with some stuff on it.
Also here: Lady Vevay, Trespillion, Adyr, Great Lord Rorge, Zephyrean, Great Lady Cristal (sitting)
Obvious paths: west
>cast z
You are visible again.
You gesture at Zephyrean.
A void rips open in the area, directly above Zephyrean!
Zephyrean is sucked into the void!
Rather abrupt decompression causes Zephyrean to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Zephyrean drops dead at your feet!
Zephyrean seems a bit less imposing.
Zephyrean becomes solid again.
The silvery luminescence fades from around Zephyrean.
The bright luminescence fades from around Zephyrean.
The light blue glow leaves Zephyrean.
The powerful look leaves Zephyrean.
Zephyrean appears less secure.
The glowing specks of energy surrounding Zephyrean suddenly shoot off in all directions, then quickly fade away.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>w
[A Silent Path]
Obvious paths: east, west
>w
[A Silent Path]
Obvious paths: east, west
>w
[A Silent Path]
You notice a trail leading out of the forest to the west.
Obvious paths: east
>go tr
[Wehnimer's, Exterior]
You notice a trail leading east into the woods.
Obvious paths: north, south
>s
[Wehnimer's, Exterior]
You notice an obscure trail.
Obvious paths: north, south
>sw
You can't go there.
>s
[Wehnimer's, Exterior]
Obvious paths: north, southwest
>sw
[Wehnimer's, Exterior]
Obvious paths: northeast, west
>w
[Wehnimer's, Exterior]
You notice a sturdy bridge, a large metal-topped barrier arcing over most of the area and a wooden sign.
Obvious paths: east, south
>w
You can't go there.
>go br
[Wehnimer's, Exterior]
You notice a wooden sign and a sturdy bridge.
Obvious paths: west
>w
w
[Wehnimer's, Exterior]
You notice a thatched muddy shack with a wooden sign on it.
Obvious paths: east, west
>w
[Wehnimer's, Exterior]
You notice a heap of splintered timbers and torn hide, a green silk ribbon and a rolton skeleton.
Also here: Danhelm, Callyste
Obvious paths: east, northwest
>
Callyste's group just went east.
>
You can't go there.
>nw
[Wehnimer's, Exterior]
You notice a wooden signpost.
Obvious paths: north, southeast, southwest
>n
n
[Wehnimer's, Exterior]
Obvious paths: north, south
>n
n
n
Sorry, you may only type ahead 1 command.
>n
Sorry, you may only type ahead 1 command.
>
[Wehnimer's, Exterior]
You notice a weathered canvas tent.
Obvious paths: north, south
>
[Wehnimer's, Exterior]
You notice a town guard and a large wooden gate.
Obvious paths: north, south
>n
[Wehnimer's, Exterior]
Obvious paths: north, south, west
>
[Wehnimer's, Exterior]
You notice a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
>ne
[Wehnimer's, Outside Gate]
You notice a wooden shield, a short sword, a Wayside Inn and a massive wheeled tower.
Obvious paths: north, east, southwest, northwest
>go gate
s
w
Sorry, you may only type ahead 1 command.
>[Wehnimer's, Land's End Rd.]
You notice a wooden barrel.
Obvious paths: south
>
[Wehnimer's, North Ring Rd.]
Obvious paths: north, east, west
>s
You can't go there.
>w
[Wehnimer's, North Ring Rd.]
You notice a brightly lit small painted wagon.
Obvious paths: east, south, southwest
>s
[Wehnimer's, Talon St.]
You notice a shaggy mutt and a ruined wooden rolton with a dilapidated sign on it.
Obvious paths: north, south
>s
[Town Square, Northwest]
Obvious paths: north, east, southeast, south
>s
[Town Square, West]
Obvious paths: north, east, south, west
>e
[Town Square Central]
You notice an iced raisin muffin, a large acorn, a dark-haired half-elven priestess and some stone benches with some stuff on it.
Also here: Faitedeiona, the body of Zephyrean (prone), Sabastord, Great Lady Entress, Ashnir, Gonzaga, Crimsonscar, Voidicis, Tdam (sitting), Meksill
Obvious paths: northeast, east, southeast, southwest, west, northwest
>sit
You sit down.
>
The ghostly voice of Zephyrean softly says, "Shut up fuck head."
>fold
The dull golden nimbus fades from around you.
>
You fold your arms over your chest.
>
The light blue glow leaves Faitedeiona.
>rub amu
You rub a glassy black mica amulet.
1d100: 82 + Modifiers: 188 == 270
You become invisible.
Cast Roundtime 3 Seconds.
>
Entress blinks.
>laugh
You laugh out loud!
>
Crimsonscar blinks at Zephyrean.
>
Faitedeiona sweetly says, "Whoa........."
>
Zocaid just arrived.
>
Zocaid just went east.
>
You feel at full magical power again.
>
Faitedeiona sweetly says, "Seems a little tension exists."
>