View Full Version : Respawn Times?
Heshinar
07-20-2005, 10:42 AM
Is it just me? I walk around places like Grey Orcs and the Mountain Ogres in Dangirland and after 10 minutes still no critters?
Anyone else experiencing this?
I can go back to the Ocoma Vale and Hobs and such spawn quite often.
Latrinsorm
07-20-2005, 11:14 AM
Some places spawn slower than others, yes.
Terminator X
07-20-2005, 11:30 AM
large/mountain ogres, war/cave/forest trolls, grey orcs, brown bears and anything else between hill trolls and the glacier spawns waaaaay too slowly
even at times when people are running to and from icemule more often, it still seems like there is dumb delays in the time that it takes them to spawn.... just hunting these same creatures in much less populated areas with fewer rooms , strangely theyre still generated a lot quicker, that areas just real bad and what not
ElanthianSiren
07-20-2005, 11:35 AM
heh try waiting in the summoning chamber for a greater vruul........... still waiting. oh wait no... still waiting! :P
-M
Bobmuhthol
07-20-2005, 01:29 PM
Who waits for a greater vruul? I remember the days of Maliku blindly leading me into the Misty Chamber when I had like 5 ranks of arcane symbols (or whatever scroll reading is called now) so I can unlock a door and he can kill up to 35 of them in a minute.
My job was then to pick the boxes.
hectomaner
07-20-2005, 02:32 PM
yeah, they spawn super slow, no point in waiting, just go there like once a week and wipe em out
ElanthianSiren
07-20-2005, 02:51 PM
It was just a point of illustration how regen rates are definitely vastly different among critters.
-M
Heshinar
07-20-2005, 03:02 PM
It seems the older the critter the slower the respawn.
Anyone else noticing this?
hectomaner
07-20-2005, 03:04 PM
Originally posted by Heshinar
It seems the older the critter the slower the respawn.
Anyone else noticing this?
taints, beings, gremlocks, constructs, ithizir, all spawn just fine
Xandalf
07-20-2005, 03:06 PM
Spawn rate is also heavily dependant on who is in the area. If you're the only person in a particular area then the spawn will be very low; while if there is a large group in the area it will be swarming nicely.
ElanthianSiren
07-20-2005, 03:41 PM
In other games I have worked on, you can set the spawn rate as well. I don't know if that's the case with GS, but it seems fairly likely that there is a base rate maybe modified by how many adventurers are in the area?
-M
Fengus
07-22-2005, 01:46 PM
Sensibly, GS used to have a set rate and some areas were swarms while others not.
This no longer worked when you had a couple thousand players running around and the spawn was tied to how many people were in an area, this is how it is still today. And obviously makes for some very lame hunting areas, gremlins for instance was one of my all time favorite places to hunt because they swarmed, and its not hunted much, nowadays its pointless to go there alone.
I figure there is also a slight swarm factor for some areas, but you won't notice these when hunting solo, only when larger groups show up will you see the crazy swarms. The entry hall of figures is like this, those few rooms go crazy with 4-5 people in there, while solo its very slow hunting.
Anyway, the best hunting is where few people hunt, yet many people travel, this way you get the best of both worlds, no competition yet large numbers of critters. Places that exist along a path to other hunting grounds have the best spawn rate.
You are seeing exactly this in Ocoma Vale, as compared to mountain ogres, no one hunts there. The grey orc area used to swarm as well, but traffic was diverted a bit down there with new areas opening.
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