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View Full Version : Dunemaul AV is open



theotherjohn
07-18-2005, 08:48 PM
748pm est AV opens

Get in have fun

theotherjohn
07-19-2005, 01:38 AM
when the horde died were you guys getting pushed out to gys outside AV?

Between non stop lag and getting pushed out of the AV. It is very frustrating so far

Izalude
07-19-2005, 03:33 AM
At least AV spawns on your server. Horde on Argent Dawn don't like to spawn it, because they believe it's weighted too heavily in favor of the alliance.

theotherjohn
07-19-2005, 08:53 AM
Originally posted by Izalude
At least AV spawns on your server. Horde on Argent Dawn don't like to spawn it, because they believe it's weighted too heavily in favor of the alliance.

that sucks. AV is a lot of fun

Parkbandit
07-19-2005, 09:37 AM
God the lag was pretty fierce last night. There was a few times where I couldn't even move. I only stayed an hour or so.. but still had a pretty good time.

Did a team win it finally?

Parkbandit
07-19-2005, 09:38 AM
Originally posted by Izalude
At least AV spawns on your server. Horde on Argent Dawn don't like to spawn it, because they believe it's weighted too heavily in favor of the alliance.

What are they saying is weighted in the alliance favor? While I've only played 1 and a half times.. I never had the feeling that alliance had a great advantage.

SnatchWrangler
07-19-2005, 10:01 AM
Originally posted by Parkbandit
God the lag was pretty fierce last night. There was a few times where I couldn't even move. I only stayed an hour or so.. but still had a pretty good time.

Did a team win it finally?

No clue. My lag was insanely bad too, the last hour or two (until around 1:30am) I couldn't even do any fighting.

We had them pushed into their base, had their north Tower contested a half dozen times, but couldn't down it. Then their Ram Riders were summoned and pushed us all the way back to Stonehearth. We were about to get our Ice Lord summoned, but that's when I left.

For awhile there it looked like it was over, as we had the Reavers and Wolf Riders on the way. But the Riders didn't do much of anything, and the Reavers appeared in 3 groups of 3-4 and charged in separately....hardly as effective as when all 10-12 of them are a group.

There was alot of Horde going to bed when I left...it wouldn't surprise me if the Alliance won by default.

Parkbandit
07-19-2005, 11:15 AM
How do you summon all of these weapons? Is that part of turning in all of the supplies to some NPC in particular?

I know the first time I played.. I turned in some 400 pieces of armor and didn't get any indication that it summoned anything.

SnatchWrangler
07-19-2005, 11:43 AM
Originally posted by Parkbandit
How do you summon all of these weapons? Is that part of turning in all of the supplies to some NPC in particular?

I know the first time I played.. I turned in some 400 pieces of armor and didn't get any indication that it summoned anything.

You asked this question yesterday and I answered it. I think it's under the Battlegrounds thread. But yes, armor scraps are one of the supply quests.

Apparently the Alliance won at around 5:30am this morning when it became 40 vs 15.

Meos
07-19-2005, 11:59 AM
Not much AV on feathermoon either ; ;

All we get is warsong, which gets dominated by 3, 4 horde pvp teams on talkservers, while the alliance bungle along with the people that they get put with... BG games should be able to link up across servers. I'm sick of warsong..

Izalude
07-19-2005, 12:51 PM
According to every other server, the Horde says they have the advantage. The graveyard in the middle is very easy to capture, and they have a HUGE chokepoint in the Horde base, which is much worse than the bridge chokepoint in the alliance base.

The reason the Horde cry on Argent Dawn is because of the server imbalance. There's about 2.5k capped alliance characters to 800 capped Horde characters. In the alliance, there's alot of good solid raid leadership. So someone competent always steps up to take control of the raid and mount a coheriant defense and attack. Horde on the other hand, complains that there's none of that on their end.

This boggles me somewhat, as they're quite capable of mounting a solid defense in Tarren Mill even if there's a massive co-ordinated 40-man raid. The highest ranked Honor-farmers on our server Horde Side are in Warsong Gulch 24/7, and openly boycott Alterac Valley.

Those honor farmers are 2-3 exclusive groups of 10 people who wear headsets & use teamspeak. Most people /afk out of the battle if they see that they're up against them now to boycott them for their boycott of AV.

I totally agree with Meos here. AV should be cross-server because this is ridiculous.

Keller
07-19-2005, 01:07 PM
I think the lag in AV is terrible and boycott it myself.

Numbers
07-19-2005, 02:40 PM
The horde on Argent Dawn also complain that AV is mindless zerging. Which, if you've ever played AV, you'd know is utter nonsense. It's only mindless zerging if the other team has no coherent defense whatsoever, and that's totally not the fault of the zerging team. If the opposing team can put up a good defense, there's plenty of strategy in the attacks.

When that argument fails them, they move to the population whining. They say that when horde drop out of the match, there's nobody to replace them. Whereas when someone alliance side drops out, there's a huge queue to provide replacements. However, last Wednesday when I was there for a full AV match, only two or three alliance dropped out during the whole thing. The horde ONLY started dropping when we were knocking on the door outside their base. Up until that point, the teams were exactly even. In other words, the horde on AD are a bunch of quitters.

When that excuse fails them, they move onto paladins. Saying that whenever the horde are trying to capture a graveyard or tower, a single paladin can thwart that by shielding up, running into the middle, and consecrating. Nevermind the fact that a single mage, a single warlock, a single hunter, or a single druid (with hurricane) could do exactly the same thing, but from farther away, and therefore with more safety.

When that excuse fails them, they say that the horde have no leadership for big teams. They're used to working in small team situations from all the Tarren Mill battles. Except for the fact that, during many of the TM battles, the numbers were roughly even. Oftentimes the horde outnumbered the alliance (that didn't stop them from turtling up inside Tarren Mill.) I find this incredibly ironic because last night an AV did spawn on AD (I missed it by 15 minutes) and immediately after it closed, a horde raiding group of around 30 started attacking Southshore (and the lowbies contained within.) They were using excellent coordination, sending in warriors for intimidating shouts, warlocks/priests for mass fear, and even better, coordinated attack groups of shamans to drop earthbinds, followed immediately by mages to frost nove and arcane explosion. So, no coordination my ass.

It's really starting to piss me off. I'm paying monthly to play this game... that INCLUDES Alterac Valley. I should be able to play it whenever I want.

AnticorRifling
07-19-2005, 02:43 PM
They just need commendant Anticor to lead them to victory. Who wants the honor of being my standard carrier?

What is AV anyway I heard talk of it on the guild channel last night but didn't know what it was and I'm pretty sure I was at my stupid question limit for the night so I didn't ask.

Numbers
07-19-2005, 03:09 PM
It's an epic style Battleground. Whereas Warsong Gulch is a 10 vs. 10 capture the flag match, Alterac Valley is a 40 vs. 40 capture and hold type match. Except Alterac Valley has NPC guards, wandering mobs, summoned super-mobs, airstrikes, cavalry charges, and specific quests contained within it. The goal of the match is to kill the other teams general, who is contained deep within a factions base on either end of the map.

AnticorRifling
07-19-2005, 03:14 PM
So get 40 rogues, sneak in, and rape the general? Sweet.

Numbers
07-19-2005, 03:54 PM
40 rogues probably wouldn't work too well. The other team would have hunters, mages, warlocks, and warriors, all of which could easily flush out and kill the rogues.

Not to mention that rogues would have trouble with the leader enemy NPC's. The captains and general are all 61 and 62 elites, who could all probably smush rogues pretty easily.

Izalude
07-19-2005, 07:06 PM
Hadiar, post that in this thread please.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-argentdawn&t=116020&p=2