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Insodus
06-27-2005, 01:43 AM
Are the spellburst equations for spider temple and OTF the same? And what are they?

In OTF being a paladin I can carry every spell known to man. but a rogue friend with 4 spells and some harness power, MIU, etc, cant even carry 3.

Drew
06-27-2005, 03:11 AM
No, the new formula isn't known precisely. At least last I heard.

Insodus
06-27-2005, 07:33 PM
Armor Use..........................| 250 150
Shield Use.........................| 251 151
Combat Maneuvers...................| 268 168
Edged Weapons......................| 280 180
Multi Opponent Combat..............| 130 35
Physical Fitness...................| 225 125
Dodging............................| 164 64
Arcane Symbols.....................| 58 12
Magic Item Use.....................| 54 11
Harness Power......................| 175 75
Spirit Mana Control................| 120 30
Spiritual Lore - Blessings.........| 58 12
Spiritual Lore - Religion..........| 132 36
Spiritual Lore - Summoning.........| 50 10
Perception.........................| 105 25
Climbing...........................| 90 20
Swimming...........................| 120 30

Spell Lists
Minor Spirit.......................| 20

Spell Lists
Paladin............................| 40


You currently have the following active spells:
Elemental Defense III
Vigor
Divine Vengeance
Elemental Defense II
Elemental Defense I
Lesser Shroud
Arm of the Arkati
Patron's Blessing
Spirit Warding II
Dauntless
Strength
Mantle of Faith
Higher Vision
Natural Colors
Spirit Warding I
Spirit Defense
Champion's Might
Guard the Meek
Thurfel's Ward
Spirit Shield
Bravery
Mass Blur



Has Tsoran or anyone made a stab at it?

Syberus
06-27-2005, 07:35 PM
Since spells you cast on yourself don't count, I'm seeing roughly 45 magic ranks on you (I skimmed and wasn't sure if some counted or not, so it may be a low guess).

Gan
06-27-2005, 07:52 PM
Knowing the formula would be handy to know before my rogue hits OTF, so I can prepare in advance his magical skill training. I'd like to carry a few spells in there without lighting up like a christmas tree.

Oh, and if you intend on using haste in there better make room for that in the equation because it counts haste as well as spirit strike while its activated.

Ugh.

FinisWolf
06-28-2005, 09:01 AM
From some friends that have tested and been using their results in OTF:

Strength does not count ... they have yet to test statues, thier guess is that it does not since it comes VIA the treasure system.

The formula they use is as follows, try it out ...

((AS ranks + MIU ranks + Control ranks) / 3)

Arcane Symbols.....................| 58 12
Magic Item Use.....................| 54 11
Spirit Mana Control................| 120 30

So for Insodus: (12 + 11 + 30)/3 = (53)/3 = 17 points

POINTS are then counted straight across. So this means he can wear: 911 [11 points] and 406 [6 points] <as an example>.

I probably would not wear those particular spells, but they worked evenly for this example.

AND, as already mentioned, none of oyur own spells count.

Try this out. Again this is just what my friends that hunt OTF have told me.

NOTICE: This formula DOES work GS3 and STILL works GS4 ... whats not known by them, is if lores and HP also count now.

Hope this helps all.

Finiswolf

AnticorRifling
06-28-2005, 09:54 AM
Strength does count.

Rogue's magical ranks (4 spells + 6 HP + 2 MIU + 25 AS) = 37

37/3

12.3333

If I put 503 and 509 on he's maxed add a spell and he will pop.

Now I've heard that spells you don't know but could learn (IE a rogue could learn 100s and 400s) count as half mana so 414 would be 7 mana, 103 would be 2 mana (I'm guessing about rounding up) etc. I will have to test that.

Latrinsorm
06-28-2005, 11:34 AM
Originally posted by FinisWolf
So for Insodus: (12 + 11 + 30)/3 = (53)/3 = 17 pointsLores and HP must count. He clearly has way more than 17 levels worth of spells on. (58 + 30 + 12 + 11 + 75) / 3 = 57

All 3 EDs = 21
Thurfel's = 3
Strength = 9
Blur = 11
Bravery = 11
Spirit Shield = 2
Natural Colors = 1

For a total of... 58. So unless massies don't count or something, I'm stumped.

Insodus
06-28-2005, 11:35 AM
Ya, strength deffintly does count. And I seem to remember a news post a while back saying that all skills listed under "magical skills" or whatever it is count towards the formula now.

I still think blurs and colors and such shouldn't count as that is their whole purpose.

Latrinsorm
06-28-2005, 11:40 AM
Well yeah if spells count that's another 20 points, bringing you to 77. That would work.

hectomaner
06-28-2005, 12:43 PM
Originally posted by Latrinsorm

Originally posted by FinisWolf
So for Insodus: (12 + 11 + 30)/3 = (53)/3 = 17 pointsLores and HP must count. He clearly has way more than 17 levels worth of spells on. (58 + 30 + 12 + 11 + 75) / 3 = 57

All 3 EDs = 21
Thurfel's = 3
Strength = 9
Blur = 11
Bravery = 11
Spirit Shield = 2
Natural Colors = 1

For a total of... 58. So unless massies don't count or something, I'm stumped.

(58 + 30 + 12 + 11 + 75) / 3 = 57

dont know where all that shit came from or what it is.

you have 58 ranks of spells. so thats 20 ranks needed, rounding up, or 19 rounding down. which is still more than the 17

hectomaner
06-28-2005, 12:49 PM
and as for finiswolf's idea:

Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Ranged Weapons.....................| 178 78
Physical Fitness...................| 102 24
Arcane Symbols.....................| 176 76
Magic Item Use.....................| 176 76
Spell Aiming.......................| 256 156
Harness Power......................| 177 77
Elemental Mana Control.............| 165 65
Elemental Lore - Earth.............| 20 4
Perception.........................| 256 156
Climbing...........................| 108 26
Swimming...........................| 108 26

Spell Lists
Major Elemental....................| 60

Spell Lists
Minor Elemental....................| 63

Spell Lists
Wizard.............................| 63

so i have 217/3 for spells. which is say 72, rounding down.

i was able to pull this off without popping:

101,102,103,107,120,202,211,215,219,303,310,606,71 2,1007

that is 136 ranks. no where near you and your friends 'it worked in gs3 and works in gs4' nonsense

GS4-D
06-28-2005, 01:02 PM
Originally posted by hectomaner
so i have 217/3 for spells. which is say 72, rounding down.

i was able to pull this off without popping:

101,102,103,107,120,202,211,215,219,303,310,606,71 2,1007

that is 136 ranks. no where near you and your friends 'it worked in gs3 and works in gs4' nonsense

You need to add your Arcane ranks, MIU ranks, HP ranks, any Lores ranks, and spells known ranks, and divide by 3.

In your case, you can hold 161 outside mana.

Also, 1007 doesn't count towards spell burst.

Latrinsorm
06-28-2005, 03:17 PM
Originally posted by hectomaner
(58 + 30 + 12 + 11 + 75) / 3 = 57

dont know where all that shit came from or what it is.That would be (in order) Lores, SMC, Arcane Symbols, Magic Item Use, and Harness Power. I neglected to add in spells, which would bring the total to 77 points.
you have 58 ranks of spells. so thats 20 ranks needed, rounding up, or 19 rounding down. which is still more than the 17 You don't divide the ranks of spells by 3 to determine how many magical skills you need, you multiply it. :)

hectomaner
06-28-2005, 05:51 PM
Originally posted by GS4-D

Originally posted by hectomaner
so i have 217/3 for spells. which is say 72, rounding down.

i was able to pull this off without popping:

101,102,103,107,120,202,211,215,219,303,310,606,71 2,1007

that is 136 ranks. no where near you and your friends 'it worked in gs3 and works in gs4' nonsense

You need to add your Arcane ranks, MIU ranks, HP ranks, any Lores ranks, and spells known ranks, and divide by 3.

In your case, you can hold 161 outside mana.

Also, 1007 doesn't count towards spell burst.

i was referring to this:


Originally posted by FinisWolf
From some friends that have tested and been using their results in OTF:

Strength does not count ... they have yet to test statues, thier guess is that it does not since it comes VIA the treasure system.

The formula they use is as follows, try it out ...

((AS ranks + MIU ranks + Control ranks) / 3)

NOTICE: This formula DOES work GS3 and STILL works GS4 ... whats not known by them, is if lores and HP also count now.

Finiswolf

hectomaner
06-28-2005, 05:52 PM
Originally posted by Latrinsorm

Originally posted by hectomaner
(58 + 30 + 12 + 11 + 75) / 3 = 57

dont know where all that shit came from or what it is.That would be (in order) Lores, SMC, Arcane Symbols, Magic Item Use, and Harness Power. I neglected to add in spells, which would bring the total to 77 points.
you have 58 ranks of spells. so thats 20 ranks needed, rounding up, or 19 rounding down. which is still more than the 17 You don't divide the ranks of spells by 3 to determine how many magical skills you need, you multiply it. :)

ahh ok, i see now

and yeah on the /3 thing sorry, i'm at work, so naturally, my brain is not functioning correctly. it would be 174 ranks not 17/18

FinisWolf
06-30-2005, 02:01 PM
Well, like I said, its just word of mouth, punish me all you want, and put me down more, whatever floats your boat. How the fuck would I know? I mean I don't have a char over 40. I was simply attempting to share what could of been info that may have aided one or some of you towards the end you were attempting to find.

Best of luck on your solution.

Finiswolf

hectomaner
06-30-2005, 06:36 PM
i wasnt trying to put you down, just saying that their method is somewhat off, thats all. thank you for your input on the never ending quest to figure out spellburst.

hectomaner
07-02-2005, 11:54 PM
i know, i know, the spellburst issue is old, but i'm having some issues with it

so i have heard a few theories on the formula:

(miu + as + mana controls)/3
(miu + as + hp)/3
(total mana)/2
(hp ranks)/3
(all magic ranks)/3
only able to wear 100 total outside spell ranks

some brief testing i did seems to not be supported by any of these. here is what i got so far.

i got hit in otf the other day with spell burst, and it killed me. i was pissed, because i died, and i don't feel like as a wizard, i should be hit with it at all since i have lots of magic ranks. here is the hit:

You suddenly feel the essence surrounding you shift and writhe chaotically!
The brilliant aura fades away from you.
... 10 points of damage!
Shocking jolt to neck. Painful.
You are stunned for 1 round!
You suddenly feel the essence surrounding you shift and writhe chaotically!
The opalescent aura fades from around you.
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!

dead. here are the spells falling (including 215 and 219 from above) and the spell number, to determine spell ranks per spell. spells marked with a * are self spells, and thus should not count towards spell burst.

219 - The opalescent aura fades from around you.
215 - The brilliant aura fades away from you.
*911 - You become solid again.
606 - You feel the inner strength leave you.
*905 - The shimmering multicolored sphere fades from around you.
*513 - You no longer bristle with energy.
103 - The powerful look leaves you.
*509 - You feel your extra strength departing.
613 - You feel the aura of confidence leave you.
712 - A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
618 - You no longer feel so dextrous.
*508 - You feel your extra magical awareness leave you.
303 - You suddenly feel less protected.
102 - The air calms down around you.
211 - You feel less confident.
*913 - A luminescent aura fades from around you.
107 - The deep blue glow leaves you.
313 - A white glow rushes away from you.
105 - You notice your blood flow go back to normal.
*406 - The bright luminescence fades from around you.
*425 - You feel less confident than before.
*430 - The tingling sensation and sense of security leaves you.
*414 - The brilliant luminescence fades from around you.
101 - The light blue glow leaves you.
*520 - The layer of stone surrounding you crumbles away.
*401 - The silvery luminescence fades from around you.
*503 - The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.

so for outside spells, i had :

101
102
103
105
107
211
215
219
303
310
606
613
618
712

so i had on :

125 ranks BEFORE spellburst
91 ranks AFTER spellburst

so i spelled myself up to have 91 ranks, and went back out, intending to push past 91 ranks, and break 100 as well to test the only able to wear 100 ranks, but it didnt get that far.

here is what i had on:

513
414
425
613
215
509
618
911
508
503
430
905
406
506
310
101
520
401
219
712
303
507
913


outside only spells:

613
215
618
310
101
219
712
303

91 ranks of outside spells

had no problems, so i added 102, putting me at 93 ranks, which is 2 over the ranks i had after the spellburst last time.

You suddenly feel the essence surrounding you shift and writhe chaotically!
The air calms down around you.
... 15 points of damage!
Nasty shock to the neck. Gonna be stiff for awhile.
You are stunned for 3 rounds!

so it looks like my popping point is either 92 or 93 ranks.

so basically i need 92*3 or 93*3, or 276 or 279 total magic ranks (whatever the combination is) for this to make sense. i'm not able to figure this out by my stats at all, so hoping someone else can take a look. it just seems so odd to me that i pop at all, let alone at 91 ranks. here are my skills

Arcane Symbols.....................| 176 76
Magic Item Use.....................| 176 76
Spell Aiming.......................| 256 156
Harness Power......................| 177 77
Elemental Mana Control.............| 165 65
Elemental Lore - Earth.............| 20 4

Spell Lists
Major Elemental....................| 60

Spell Lists
Minor Elemental....................| 63

Spell Lists
Wizard.............................| 63

FinisWolf
07-03-2005, 12:17 AM
Very well thought out Daz ...

Finis

Kitsun
07-03-2005, 12:31 AM
I remember reading on the official boards, a ranger experienced problems with spellburst if he leveled inside Old Ta'Faendryl but wasn't able to train up his magical skills before it pulsed. He'd burst when he normally wouldn't.

So level may be some kind of divisor or something and affect the amount you can hold.

hectomaner
07-03-2005, 01:22 AM
ok, few things

1. i think there is a different equation for squares/semis/pures, or at least one for square/semi and one for pure

2. i think i have the pure formula (its the ONLY thing that matches my training, and the research i've done with my popping point.)


x = spell ranks awarded per training of 1x/level of magic ranks

r = magic ranks per level.

z = outside spell ranks wearable (rounded down)

z = (r * x) + (r-1)

x=10

so

z = (8.4 * 10) + (8.4 - 1)
z = (84) + (7.4)
z = 91.4 = 91

that was my safe point.

hectomaner
07-03-2005, 05:57 PM
tested it out with another wizard, his max was 98 according to that formula. no popping after 10 min in otf at 98 ranks, put up 601, popped in under 2 min

GSLady17
09-07-2005, 10:45 PM
I decided to bump this thread instead of making a new one.

I was told by one person that cleric group spells don't count towards spell burst, I was told by another that they do.


I believe I've had a bard with me and their spells didn't burst me. Is it correct to say that they don't count towards spell burst?

If anyone knows which group spells count towards spell burst that would help me out a lot.

Also, was it ever decided if statues count towards spell burst?

Sylvan Dreams
09-08-2005, 10:48 AM
Originally posted by FinisWolf
From some friends that have tested and been using their results in OTF:

Strength does not count ... they have yet to test statues, thier guess is that it does not since it comes VIA the treasure system.

Strength counts, small statues do not. Familiars count as well.

GSLady17
09-08-2005, 11:29 AM
Familiars count????


And what about cleric group spells?

cajunlady
09-08-2005, 04:25 PM
In another thread we started talking about CoL signs and it made me curious.. are signs part of the spell burst equation? I've been told as a pure casting cleric with well over 2x in spells I don't need to worry about burst... but I am paranoid. One day I'll hit a dawg in the temple i just *know* it!

*trying to proofread REALLY well to avoid the "edit" key.... I can do eet!*

edit damnit! no i can't! it occurs to me signs are "self-cast"
so.. i am bettin they aren't part

[Edited on 9-8-2005 by cajunlady]

hectomaner
09-08-2005, 05:33 PM
familiars do not count against spell burst.

Sylvan Dreams
09-08-2005, 05:51 PM
Originally posted by hectomaner
familiars do not count against spell burst.

>You suddenly feel the essence surrounding you shift and writhe chaotically!
You feel a sensation of loss as you lose contact with your familiar.
... 20 points of damage!
Good blow to your chest!
You are stunned for 3 rounds!

Sure about that?

Laccon
09-13-2005, 07:31 PM
if the spells are self casted, so me being a rogue and having upto 425, i shouldn't burst right if i put on 401, 406, 414, 425?