PDA

View Full Version : Kapera



Sean of the Thread
06-20-2005, 03:16 PM
This person is a twat. Edited out the empuffin. Rlen and kapera were gettin bitchy because I fogged the dais so I could hide.. as I noticed my signs would be falling off and spirit was low.

>hide
Chaliell meditates over Acidfire.
Chaliell takes Acidfire's head damage.
>
Roundtime: 4 sec.
You see Acidfire turn her head in your direction as you hide.
You see Penquin turn his head in your direction as you hide.
You see Eoghain turn his head in your direction as you hide.
You see Gedron turn his head in your direction as you hide.
You see Rheisia turn her head in your direction as you hide.
You see Rlen turn his head in your direction as you hide.
You see Kapera turn her head in your direction as you hide.
You see Maeillwynn turn his head in your direction as you hide.
You see Suprie turn his head in your direction as you hide.
You see Laccon turn his head in your direction as you hide.
You attempt to blend with the surroundings, but don't feel very confident about your success.
HR>
Gedron pulls Eoghain aside for some instruction.
HR>look
[Ta'Illistim, Hanging Gardens]
Although the floating platform is suspended well above the ground below, it overflows with abundant plant life. The edges of the dais are brimming with delicate white queen's lace, dark lavender, fragrant rosemary and a variety of other colorful flora. Thick grass underfoot provides an enticingly peaceful resting spot. A thin silk canopy is suspended above, providing ample shade from the day's brightness. You also see the Gedron disk, a grey wolf that is sitting, the Rheisia disk, the Kapera disk, a main gauche, a falchion, a glaesine arch, a large faenor-chased barrel and a richly finished wooden bench with some stuff on it.
Also here: Acidfire, Penquin, Eoghain, Celeerial who is sitting, Chaliell who is sitting, Gedron, Rheisia, Rlen who is kneeling, Kapera, Jube who is sitting, Maeillwynn who is sitting, Suprie who is sitting, Laccon who is sitting
Obvious paths: out
HR>
Chaliell meditates over Acidfire.
Chaliell takes Acidfire's right eye damage.
HR>
Chaliell meditates over Acidfire.
Chaliell takes Acidfire's left arm damage.
HR>
Kapera points at you, ruining your hiding place.
>
Jube peers quizzically at Kapera.
>
Chaliell meditates over Acidfire.
Chaliell takes Acidfire's back damage.
>
Speaking in broken common to you, Kapera says, "You should work on that."
>'That is why I fog
You say, "That is why I fog."
>
Rheisia smirks.
>
Eoghain holds out the palm of his hand and watches intensely as a perfect black rose composed of swirling essence begins to form in the center of his hand. It takes shape but dissipates a few seconds later.
>drag kap out
You grab Kapera and drag her out with you...

[Ta'Illistim, Shimmarglin Court]
The northern corner of the court is relatively quiet, the low hum of conversation punctuated only by the occasional bursts of laughter emanating from the nearby dais. A row of monir trees delineates the curvature of the cobblestoned lane, their leafy boughs creating a shady resting spot. You also see a grey wolf that is sitting, a wooden barrel and a floating dais.
Also here: Kapera
Obvious paths: southeast, southwest
Roundtime: 10 sec.
R>shake head
...wait 4 seconds.
R>
Kapera glances at you.
R>shru
You shrug.
R>'don't point
You say, "Don't point."
>720 kapera
*** TypoHelp: Converted "720 kapera" to PREP 720 and CAST AT kapera

You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Kapera.

A small elf child cries out, "Endangering public safety!". His mother then sends him off for the Guard Captain.

A void rips open in the area, directly above Kapera!
Rather abrupt decompression causes Kapera to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Kapera drops dead at your feet!

Kapera seems a bit less imposing.
The opalescent aura fades from around Kapera.
Kapera appears to lose some internal strength.
The misty halo fades from Kapera.
The glowing specks of energy surrounding Kapera suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around Kapera.
The deep blue glow leaves Kapera.
The bright luminescence fades from around Kapera.
The silvery luminescence fades from around Kapera.
The brilliant aura fades away from Kapera.
The very powerful look leaves Kapera.
The white light leaves Kapera.
Kapera returns to normal color.
Kapera becomes unbalanced for a second, then recovers.
The air calms down around Kapera.
The dim aura fades from around Kapera.
The light blue glow leaves Kapera.
Kapera appears less confident.
Kapera becomes solid again.
The powerful look leaves Kapera.

Someone exclaims, "Murder by Xyelin! Call the Guard Captain!"

Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
>
The Kapera disk disintegrates, dropping everything on the ground.

[Xyelin (faint)]: "Kapera had an accident it seems"
[Jube (faint)]: "I knew that was comin!"
[Rlen (faint)]: "If by accident you mean an ass accosted her, yes she ded"
[Emislity (faint)]: "sucks to be her it appears."
[Rlen (faint)]: "And I'm so very impressed that you can cast implode. That just earns you so much respect"
[Xyelin (faint)]: "Rlen becareful out there. Seems it is slippery outside the dais."
[Xyelin (faint)]: "Can cast anything I want.. but the fireworks are so much nicer when I implode idiots."
[Private - Rlen (faint)]: "I'll tell you now, you continue being an ass and murder, I'll go straight to reporting.

Yumma

Asha
06-20-2005, 03:18 PM
Jesus, that was a bit harsh man.

Still, always recognise a sorcerers attempt to hide.
Although they're legendary, they're fatal to pointers.

Divinity
06-20-2005, 03:19 PM
wtf? Why is Rlen drinking your koolaid?

Seems like Kapera talks a lot of crap and just can't deal with the retribution on her own. One of the most common gemstoners, unfortunately. :/

Hopefully she'll leave you alone now? I doubt it.

Anebriated
06-20-2005, 03:20 PM
Wow, nothing has changed. People still run to use report as first action when something happens. Granted it might not have been called for unless there is prior activity that wasnt shown in log but people have been killed for less before.

Sean of the Thread
06-20-2005, 03:23 PM
There was about 20 minutes of them bickering at me for casting fog on the dais.. telling me it was "the picking spot" and I told them.. no it is the dais.. but feel free to pick here. Just escalated from there. Xyelin has always been a no nonsense character. Pointing at spirit hunters is just retarded.

Toxicvixen
06-20-2005, 03:23 PM
Report is a warm blanket for people to crawl under and hide. Whimps.

Anebriated
06-20-2005, 03:25 PM
There are locksmiths at the dias now? Used to have to load up my lockers until a locksmith logged on...

Divinity
06-20-2005, 03:26 PM
Uhm, yeah locksmiths pick there, but it doesn't stop everyone else from hiding.

Now they're just being retarded and coming up with lame excuses. Aurawyn hides there all the time.

:down:

Sean of the Thread
06-20-2005, 03:26 PM
Originally posted by Elrodin
There are locksmiths at the dias now? Used to have to load up my lockers until a locksmith logged on...

Wanna be ones for the most part.. settin off traps and shit like Rlen. There are good ones like Jube, glimmin and galesmight.

Divinity
06-20-2005, 03:27 PM
Originally posted by Elrodin
There are locksmiths at the dias now? Used to have to load up my lockers until a locksmith logged on...

http://www.forum.gsplayers.com/viewthread.php?tid=15389

Heh.

Sean of the Thread
06-20-2005, 03:32 PM
Hehhe.. warn me about it and now they trackin me down. The fun begins.

>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>look
[Hall of Justice, Clerk's Office]
Stacks of files and papers occupy most of the available space in this small square room. Behind a long wooden desk, the court clerk sits quietly pouring over some paperwork, occasionally pausing to mark a document with the seal of the court. The only other permanent fixture in the office seems to be the two city guardsmen that flank the clerk on either side of the desk.
Obvious exits: west
>read vell
It takes you a moment to focus on the burnt vellum.
On the burnt vellum you see
(917) Boil Earth

>read scroll
It takes you a moment to focus on the ancient scroll.
On the ancient scroll you see
(113) UnDisease
(103) Spirit Defense
(103) Spirit Defense
(114) UnPoison
(611) Mass Colors
(113) UnDisease

>look
[Hall of Justice, Clerk's Office]
Stacks of files and papers occupy most of the available space in this small square room. Behind a long wooden desk, the court clerk sits quietly pouring over some paperwork, occasionally pausing to mark a document with the seal of the court. The only other permanent fixture in the office seems to be the two city guardsmen that flank the clerk on either side of the desk.
Obvious exits: west
>look in xye box
In the Xyelin box you see a leather-cased ivory drinking horn, some bone buckled leather boots, some dark brown leather pants, a gold ring and a City-States promissory note.
>get horn from box
You remove a leather-cased ivory drinking horn from in the Xyelin box.
>wear horn
You attach a leather-cased ivory drinking horn to your belt.
>get boots from box
You remove some bone buckled leather boots from in the Xyelin box.
>wear boots
You put some bone buckled leather boots onto your feet.
>get pants from box
You remove some dark brown leather pants from in the Xyelin box.
>wear pants
You pull some dark brown leather pants over your legs.
>
Kapera just arrived.
>look
[Hall of Justice, Clerk's Office]
Stacks of files and papers occupy most of the available space in this small square room. Behind a long wooden desk, the court clerk sits quietly pouring over some paperwork, occasionally pausing to mark a document with the seal of the court. The only other permanent fixture in the office seems to be the two city guardsmen that flank the clerk on either side of the desk.
Also here: Kapera
Obvious exits: west
>
Kapera smirks.
>glance bana
You glance at a ripe banana.
>glance kaper
You glance at Kapera.
>rem shield
You sling a vultite round shield off from over your shoulder.
>
Speaking in broken common, Kapera says, "Nice place for you to hide out."
>look in xye box
In the Xyelin box you see a gold ring and a City-States promissory note.
>
Nopus just arrived.
>get ring from box
You remove a gold ring from in the Xyelin box.
>
Nopus steeples his fingers together, quietly observing his surroundings.
>

Nopus cracks the seal on the Nopus box and opens it.
>'hide out?
You ask, "Hide out?"
>
Kapera just went west.

Divinity
06-20-2005, 03:34 PM
:banghead: Yeah, she didn't learn.

Sean of the Thread
06-20-2005, 03:36 PM
[Ta'Illistim, BriarStone Court]
This corner of the court is dominated by a round marble fountain. A few solitary elves sit on the wide edge of the fountain, occasionally tossing a coin inside and murmuring a wish, as they steal shy glances around them. The water descends from a tall center column, producing a musical burble that softens the noise of the city's daily traffic. You also see a wooden barrel.
Also here: Kapera
Obvious paths: east, southeast, south, northwest
>
Kapera appears to be focusing her thoughts while chanting softly...
>wear ring
You slide the ring on your finger.
Suddenly your surroundings shift...

[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see a yellow tent.
Obvious paths: southwest
You feel a little pulse in the ring.
>
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Kapera.
>look
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see a yellow tent.
Also here: Kapera
Obvious paths: southwest
>
Kapera appears to be focusing her thoughts while chanting softly...
>
Kapera gestures at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Kapera!
CS: +369 - TD: +360 + CvA: +13 + d100: +53 - -5 == +80
Warded off!
>smile
You smile.
>
Kapera appears to be focusing her thoughts while chanting softly...
>
Kapera gestures at you.
Your connection to the spirit realm falters!
The light blue glow leaves you.
The air calms down around you.
The deep blue glow leaves you.
The white light leaves you.
The very powerful look leaves you.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
>prep 720
> cast kap
You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
>
You gesture at Kapera.
A void rips open in the area, directly above Kapera!
Rather abrupt decompression causes Kapera to explode!
Billions and billions of tiny bits of flesh shower everything.
Quite severely dead.
* Kapera drops dead at your feet!

Kapera appears less confident.
The white light leaves Kapera.
The very powerful look leaves Kapera.
The bright luminescence fades from around Kapera.
The dim aura fades from around Kapera.
The brilliant luminescence fades from around Kapera.
The light blue glow leaves Kapera.
Kapera appears to lose some internal strength.
The glowing specks of energy surrounding Kapera suddenly shoot off in all directions, then quickly fade away.
The opalescent aura fades from around Kapera.
The silvery luminescence fades from around Kapera.
Kapera appears somehow different.
Kapera becomes unbalanced for a second, then recovers.
The air calms down around Kapera.
The deep blue glow leaves Kapera.
Kapera appears less secure.
Kapera seems a bit less imposing.
The brilliant aura fades away from Kapera.
The powerful look leaves Kapera.
Kapera becomes solid again.
The misty halo fades from Kapera.
Everything in the room seemed to stay in place. The void disappears without further incident.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>look
[Ta'Illistim, City Gate]
A cavernous opening in the cliff's steep face dominates the crest of the hillside, serving as the nearly impenetrable entrance to the great city built by House Illistim. A raised portcullis is barely visible at the top of the stony gate. Intricately carved columns flank the entrance, their crowns adorned with delicate silvered glyphs and toothily grinning gargoyles. Daylight shimmers across the glyphs, highlighting their curves and contours with subtle grace. You also see a yellow tent.
Also here: the body of Kapera who is lying down
Obvious paths: southwest
>

Kapera's body decays into compost.

>
Nopus just arrived.
>sw
Nopus just went southwest.
>
[Whistler's Pass, Road]
The hillside climbs steeply northward, as sheer cliffs tower overhead to a dizzying height. The well-worn cobblestoned road winds its way towards the cliffs from the valley floor. To one side of the road, a small guard tower houses two elven guards, each of whom is diligently observing travellers as they pass.
Obvious paths: northeast, west
>sw
You can't go there.
>w
[Whistler's Pass, Road]
The walls of the pass open up and fade into the sides of the hills. The road continues its ascent towards what appears to be a large gate. You also see a cobblestone path.
Obvious paths: east, west
>w
A cloud of dense silvery fog suddenly appears. The fog quickly dissipates to reveal Kapera.
>
[Whistler's Pass, Road]
The road levels out briefly before continuing on. The grey cobblestones begin to create a more complicated pattern as the road travels up the hill.
Obvious paths: east, south
>106
*** TypoHelp: Converted "106" to INCANT 106.

You gesture while calling upon the lesser spirits to aid you with the Spirit Fog spell...
Your spell is ready.
You gesture.
A dense fog gathers around you, but soon fills the area.
Cast Roundtime 3 Seconds.
>spellup auto
PsiNet will now begin to spell you up.

Sending INCANT 101 to the game.

You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
A light blue glow surrounds you.
Cast Roundtime 3 Seconds.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Sending INCANT 101 to the game.

>s
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
A light blue glow surrounds you.
Cast Roundtime 3 Seconds.
>
[Whistler's Pass, Road]
The road changes to cobblestone steps as the road ascends the steepest part of the hill. Unlit torches stand on either side of the steps.
Obvious paths: north, southwest
>sw
[Whistler's Pass, Road]
The road heads up the steep hillside to the northeast. Ancient runes have been carved into some of the stones. A pattern of small shrubs line the cobblestone border at regular intervals.
Obvious paths: northeast, east, southwest
>sw
[Whistler's Pass, Road]
A cobblestone road begins here as a great circle. The road heads to the northeast as it climbs up a large hill. Dragonflies flit throughout the area.
Obvious paths: northeast, southeast
>se
[Whistler's Pass, Trail]
A large carving of a stylized drake adorns the western pass wall. The walls of the pass begin to fan outward from each other.
Obvious paths: southwest, northwest
>sw
[Whistler's Pass, Trail]
The hills drop drastically in height as the pass continues to the northeast. A wind blows through the area, occasionally creating a tornado of fallen leaves.
Obvious paths: northeast, south
>
Sending INCANT 101 to the game.

You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
Your spell is ready.
You gesture.
A light blue glow surrounds you.
Cast Roundtime 3 Seconds.
>hide
You feel at full magical power again.
>
You fail to slip into hiding.
Roundtime: 10 sec.
R>
Kapera just arrived.
R>
Sending INCANT 102 to the game.

...wait 9 seconds.
R>ne
Kapera appears to be focusing her thoughts while chanting softly...
R>
Kapera gestures at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Kapera!
CS: +351 - TD: +304 + CvA: +13 + d100: +77 - -5 == +142
Warding failed!
You shudder with sporadic convulsions as pearlescent ripples envelop your body.
You are smashed for 52 points of damage!
... 20 points of damage!
Good blow to your left arm!
You are stunned for 2 rounds!
... 30 points of damage!
Hard strike to your right arm breaking tendons and bone!
!SR>
You are still stunned.
!SR>ne
>ne
You are still stunned.
!SR>ne
You are still stunned.
!SR>ne
You are still stunned.
!SR>
You are still stunned.
!SR>
Kapera appears to be focusing her thoughts while chanting softly...
!SR>
Kapera gestures at you.
With intense look of concentration, a pulse of pearlescent energy ripples toward you from Kapera!
CS: +351 - TD: +304 + CvA: +13 + d100: +62 - -5 == +127
Warding failed!
You shudder with sporadic convulsions as pearlescent ripples envelop your body.
You are smashed for 44 points of damage!
Your SIGN OF DEFLECTION is no longer effective.
Your SIGN OF WARDING is no longer effective.
The brilliant luminescence fades from around you.
The light blue glow leaves you.
The silvery luminescence fades from around you.
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
The powerful look leaves you.
Your SIGN OF DEFENDING is no longer effective.
Your SIGN OF SHIELDS is no longer effective.
Your SIGN OF STAUNCHING is no longer effective.
Your SIGN OF DISSIPATION is no longer effective.
The bright luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...
DEAD>prep 720
> cast depart
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
No response from cast, resending.
You do not have enough mana. You require 8 mana to cast spell 102: Spirit Barrier, but you only have 0. Waiting for additional mana.

Kapera kicks some dirt on your corpse.
DEAD>'pussy
You say, "Pussy."
DEAD>decay
Please rephrase that command.
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Kapera smirks.
DEAD>
Kapera unfastens the emerald-eyed cat clasp at her throat, opening her leather-trimmed jacket.
DEAD>depart

Being dead is truly boring...but things could be worse. You could be bored AND in pain.

If you wish to depart this plane, so as to immediately continue on your journey, please click DEPART CONFIRM.

DEAD>
Kapera removes a white flask from in her leather-trimmed jacket.
DEAD>depart CONFIRM
Kapera forces your mouth open, and pours in a small amount from her white flask.
You feel a tingle on your soul, as if a powerful hand is gently cradling it.
(Thy soul is bound to thy body for an extra 10 minutes.)
DEAD>
Your soul has been magically bound to your corpse. You cannot yet leave.
DEAD>
Kapera scratches her right nostril with her right pinky. She is a fellow member of the Council of Light.
DEAD>
Speaking in broken common, Kapera says, "Enjoy."
DEAD>
Kapera put a white flask in her leather-trimmed jacket.
DEAD>nod
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Speaking in broken common, Kapera says, "You knew it was coming, you were being an ass fogging the dais."
DEAD>
Kapera traces a sign while petitioning the spirits for cognition...
Kapera gestures.
A sense of peace and calm settles over the area.
DEAD>
A fluffy, rolton-shaped cloud seems to scamper between two distant peaks.
DEAD>
Kapera gestures while calling upon the lesser spirits for aid...
Kapera gestures.
A light blue glow surrounds Kapera.
DEAD>

Toxicvixen
06-20-2005, 03:36 PM
Hey who doesn't just like to hang around the Hall of Justice these days? The clerk is excellent company. :rolleyes:

Divinity
06-20-2005, 03:36 PM
ROFL, nice one

* Kapera has been vaporized!

* Kapera just bit the dust!

Anarquendi gestures while calling upon the lesser spirits for aid...

Anarquendi gestures into the air.
Anarquendi gets a frustrated look on his face.

Gedron gestures while calling upon the lesser spirits for aid...

Gedron gestures into the air.
Gedron gets a frustrated look on his face.

* Xyelin just bit the dust!

Rlen takes a deep breath.

Stay just went out.

Having found a trap on the strongbox, Rlen begins to attempt to disarm it...

Rlen nods with satisfaction.

Rlen slowly empties his lungs.

Emislity's group just arrived.

Laccon grins.

Jube asks, "Where's Xyelin?"

Laccon sits down.

Gedron gestures while calling upon the lesser spirits for aid...

Gedron gestures into the air.
Gedron momentarily gets a faroff look in his eyes, and then returns to normal.


Rlen says, "I can't help but wonder how he died."

Jube says, "Kapera is dead too."

Anarquendi nods.
The falcon stretches one of its great wings and then the other.

Speaking to Jube, Anarquendi says, "Kapera can't be located."

hectomaner
06-20-2005, 03:45 PM
love that mechanics abuse as she gives you an LK to prevent you from decaying and killing her


[/quote]
>Speaking in broken common to Eliaku, Kapera says, "If you fight him, count me in. I was
struck too by those meteors."

blah blah blah

>You sense the mind of Kapera querying for your magical status, and share it with them.

The translucent sphere fades from around Eliaku.

>415 kapera*** TypoHelp: Converted "415 kapera" to PREP 415 and CAST AT kapera

You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
>You gesture at Kapera.
CS: +426 - TD: +319 + CvA: +13 + d100: +80 == +200
Warding failed!
You blast Kapera for 36 points of damage.
... 70 points of damage!
Flame burns through Kapera's abdomen. Greasy smoke billows forth.

* Kapera drops dead at your feet!

Kapera becomes unbalanced for a second, then recovers.
Kapera appears to lose some internal strength.
The white light leaves Kapera.
The very powerful look leaves Kapera.
The misty halo fades from Kapera.
The air calms down around Kapera.
The light blue glow leaves Kapera.
The opalescent aura fades from around Kapera.
The deep blue glow leaves Kapera.
The brilliant aura fades away from Kapera.
Kapera appears less secure.
The translucent sphere fades from around Kapera.
The powerful look leaves Kapera.
Kapera becomes solid again.
Kapera appears less confident.
The dim aura fades from around Kapera.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)

>The Kapera disk disintegrates, dropping everything on the ground.

> * Kapera just bit the dust!

>'you loseYou say, "You lose."

Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

>whisper kapera keep it in game next time
You quietly whisper to Kapera, "Keep it in game next time."

>Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.

>wink kapYou wink at Kapera.
[/quote]

[Edited on 6-20-2005 by hectomaner]

Sean of the Thread
06-20-2005, 03:51 PM
She also abused mechanics to get me outside the gate in the first place. I had the balls and just blasted her in town. The bitch even check to see if I was CoL and then sancted the room so I couldn't hopelessness out.

Parkbandit
06-20-2005, 04:06 PM
It was a bit harsh.. I would have blown off both arms and put her in a very long ass stun.. followed by a half dozen or so blood bursts and diseases... finished up with a stun refresher.

My fine would have been MUCH lower than yours as well...

:shrug:

Anebriated
06-20-2005, 04:12 PM
Yeah but youd have to find her at a time when there werent many others around. Knowing how the game worked someone is bound to step in and "help" when limbs start flying. Thats what I learned on my sorc anyway.

Sean of the Thread
06-20-2005, 04:19 PM
Originally posted by Parkbandit
It was a bit harsh.. I would have blown off both arms and put her in a very long ass stun.. followed by a half dozen or so blood bursts and diseases... finished up with a stun refresher.

My fine would have been MUCH lower than yours as well...

:shrug:

Fine was only 160k.. worth every silver.

Czeska
06-21-2005, 07:52 AM
Why was the LK and sancting mechanics abuse? I don't know (or care) what the battle is, but seems to me she was using what she had available to help her situation.

Leetahkin
06-21-2005, 09:44 AM
Next time, just do a depart confirm instead of just typing depart first.
Saves a lot of time, and would have gotten you out of there right away.
I learned that real quick.

Gan
06-21-2005, 10:37 AM
Originally posted by Xyelin

Originally posted by Elrodin
There are locksmiths at the dias now? Used to have to load up my lockers until a locksmith logged on...

Wanna be ones for the most part.. settin off traps and shit like Rlen. There are good ones like Jube, glimmin and galesmight.


:cough: :cough:

And me damnit.

hectomaner
06-21-2005, 11:58 AM
Originally posted by Czeska
Why was the LK and sancting mechanics abuse? I don't know (or care) what the battle is, but seems to me she was using what she had available to help her situation.

same way 'slamming' is. in this case she is purposefully abusing the mechanics of the game (the fact that you can't decay while kept) by giving him an LK, making it so that he can't decay and come back and kill her for what she did, same way slamming is GMA in that its avoiding consequences for actions

Czeska
06-21-2005, 12:46 PM
Slamming is leaving the game. Sanct is a valid spell, LK could be considered RP. I guess I just view the approach differently. If she bound him when he was alive, that would be fine, why is "binding" him when he's dead not?

Sean of the Thread
06-21-2005, 01:40 PM
If you don't see how that is mechanics abuse then I don't need to explain it to you.

El Burro
06-21-2005, 02:00 PM
because it's not clicking the X at the top of the screen. It's using game mechanics the way they are intended. She just put them together in a sequence that pisses you off. Boo hoo.

Is you fogging the dais so you can hide your "I implode stuff" self mechanics abuse?

The one thing I see that was fucked up was when she used psinet magic share on that one fella. That was some kind of abuse and deserved the retribution she got.

My worthless two cents

StrayRogue
06-21-2005, 02:04 PM
LKing and Sancting isn't good mechanics use. It isn't abuse either. Slamming is mech abuse.

KymberlynX
06-21-2005, 02:08 PM
Okay...stupid question...what is "slamming"?

Czeska
06-21-2005, 02:10 PM
Logging off to avoid conflict.

Hips
06-21-2005, 02:11 PM
Czeska beat me to it.

[Edited on 6-21-2005 by GS3 Michiko]

Asha
06-21-2005, 02:16 PM
On one of the sorcerer sites, it describes the perfect evil sorcerer to LK a dead character and then sit and gloat.
I know it's not official becouse it's written there, but I think LK and sancting is do-able.
Also, imploding her repeatedly while she is hunting is do-able too.
:)

Czeska
06-21-2005, 02:30 PM
The LK thing to me is this ..

You kill someone. You use a potion and bind them to the spot. That's better than departing to get out of it, in my opinion.

hectomaner
06-21-2005, 02:56 PM
it is GMA when they use LK to avoid conflict, the same as slamming is.

El Burro
06-21-2005, 02:58 PM
it is not the same

Leetahkin
06-21-2005, 03:03 PM
depart confirm
depart confirm
depart confirm

before they get the chance. I'd be peeved if someone flasked Ent just to torment her. What is the purpose? Those flasks can last 10 minutes or longer.

I'd rather log off than sit there bound to my soul for ten minutes while some sick fuck does whatever they want "as payback"

Czeska
06-21-2005, 03:07 PM
I'm still agreeing with Burro, etc. The point Drayal made was highly valid too. LK is a potion. It's RP.

To call that GMA is like saying using an invis amulet is GMA cause you can't be seen and can leave, thereby avoiding conflict!

Leetahkin
06-21-2005, 03:13 PM
There's also a difference between two players alive and one alive, one dead. You can't do ANYTHING when dead and flasked.

It should stay on an even ground of two players being alive. I think it's a cowardly thing to do, and is avoiding conflict by keeping the person dead.

Czeska
06-21-2005, 03:15 PM
It's not being debated if it's good/bad RP, but whether or not it's GMA.

I think perpetually binding someone would suck too. They can't do a thing then either, and they're both alive. But it's not GMA.

Leetahkin
06-21-2005, 03:23 PM
Oh, heh. Yeah, I agree, got sidetracked there.
I don't think it was GMA.
But I'd kill her a dozen times over for it.

OreoElf
06-21-2005, 03:27 PM
Originally posted by Xyelin
There was about 20 minutes of them bickering at me for casting fog on the dais.. telling me it was "the picking spot" and I told them.. no it is the dais.. but feel free to pick here. Just escalated from there. Xyelin has always been a no nonsense character. Pointing at spirit hunters is just retarded.

You know a fully sancted place isn't really the best spot for picking imo... Though the dais has been used forever... I don't think you fogging to hide was that big of a deal... and as a member of col and a sorcerer your actions seem valid from an RP standpoint to me. If someone revealed me while I was invis or something to hide my spirit draining I'd be pissed off too IC...

[Edited to add]

What Kapera did was bs IMO... goes along with her actiones of psinet magicing Dazmar... She needs to learn to suck it up and get over it I think.

[Edited on 6-21-2005 by OreoElf]

Jolena
06-21-2005, 03:35 PM
LKing someone isn't GMA in my opinion. It's annoying as fuck and would piss me off to no end to have that shit happen to me and then to be taunted while I was left there to deal with it. But, I'm a big supporter of "Every action has consequences".

Czeska
06-21-2005, 03:39 PM
Psinet is an ooc mechanics assisting system. LK is not. I disagree with that, too. What she did might've been annoying, but not GMA.

And honestly. It's not that hard to turn your magic share off.

Jolena
06-21-2005, 03:41 PM
Yeah turning magic share off is something that I thought perhaps I should do after viewing that log. However I think Hecto or whoever it was that Kapera used that PsiNet function on, was justified in his kicking her ass for it.

Asha
06-21-2005, 05:59 PM
I thought when the psinet skills probe went off, then the character was killed for doing so, was a bit fucked up too.

In game, that would have been a totally uncalled for murder.
Turn off your psinet, unless in your opinion it makes in game murder valid.

Jolena
06-21-2005, 06:26 PM
I dunno, I have to disagree Drayal. She went OOC by using that function to determine his spells while fighting him. For me, it's justified to kill her for it. Although i spose his knowledge of her using that function was OOC too and could be debated all day, i think the ends justified the means in this situation.

Asha
06-21-2005, 06:35 PM
Basicly, it was one bad turn deserved another.

Psinet seems to encourage nothing else.

Jolena
06-21-2005, 06:42 PM
I disagree with your last statement very strongly as well. However, we have to agree to disagree at this point I think.

Edaarin
06-21-2005, 06:43 PM
Holy shit there's an Aelotoi with a 370 CS?

Asha
06-21-2005, 06:47 PM
Originally posted by Jolena
I disagree with your last statement very strongly as well. However, we have to agree to disagree at this point I think.

No worries.
But if someone used psinet skills on me, I wouldn't see how I'd explain me murdering them to a GM.
But man, I'd agree with you if I could figure that out.

Unless you wish to fight.
I'm up for mud wrestling anytime.
:saint:

KymberlynX
06-21-2005, 06:49 PM
Isn't there a feature with psinet where you can pick who gets to check your magical status? Like a befriend list of sorts.

Shalla
06-21-2005, 06:55 PM
There is an option to which you can limit certain features to the people in your friend's list. Such as being able to locate, check your magical status, and skills.

Divinity
06-22-2005, 10:22 AM
Yeah, have to agree with Czeska here.

LK is an ig potion to preserve people, using it was RP. It was annoying, but not GMA.

Invisibility to avoid conflict is fair play, not GMA to me either.

I wonder what you people think about people using their IFW items to get out of a situation as well.

Leetahkin
06-26-2005, 11:15 PM
This is a bump, but would a sorc making you a zombie against your will after you died also be considered bad rping (not GMA, I guess)

I didn't feel like making a new thread.

Hesha died and Ent tried to find him. Hesha decayed, so she commented that he shouldn't have been so quick to become one with the worms. He snapped at her. So Ent ends up dying maybe 10 minutes later. He ran out to her to bind her soul. (Dammit, only one sorc has done that, and only one ever will).

Annoying as heck, as I had to depart before he was able to.


Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Great Lord Hesha just arrived.
DEAD>
Hesha asks, "Are you kept?"
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Hesha throws open his black silk cloak. It billows out behind him like a pair of wings.
DEAD>'nope
You say, "Nope."
DEAD>
* Kolts just bit the dust!
DEAD>
Hesha removes a bunch of crimson salt crystals from in his blood red pack.
DEAD>
Hesha says, "Good..."
DEAD>
* Kediaq just bit the dust!
DEAD>
A greater bog troll just arrived!
DEAD>
A swamp hag trudges in, a weary mask set on her face!
DEAD>depart confirm
The world before you dissolves into a grainy montage of color...


And then in the commons..


Throwing your voice behind Hesha, you say, "Nice try."


Hesha says, "You could have simply refused..."
H>
Akiromora murmurs a simple, mystical chant...
H>
Akiromora's back looks better.
H>
Bijou babbles something unintelligible.
H>
Hesha shrugs.
H>

I deleted most unimportant things out.
I could have refused? He didn't even ask if he could, that's just ridiculous.

So, can you depart after the salts are administered? I didn't want to stick around and see, of course.

AnticorRifling
06-26-2005, 11:20 PM
They can't make you a zombie against your will. I think there is a message like unlink for raising. I've never had it happen but I'm pretty sure you have to agree to it.

Terminator X
06-26-2005, 11:23 PM
Originally posted by Nobody Cares
This is a bump, but would a sorc making you a zombie against your will after you died also be considered bad rping (not GMA, I guess)

I didn't feel like making a new thread.

Hesha died and Ent tried to find him. Hesha decayed, so she commented that he shouldn't have been so quick to become one with the worms. He snapped at her. So Ent ends up dying maybe 10 minutes later. He ran out to her to bind her soul. (Dammit, only one sorc has done that, and only one ever will).

Annoying as heck, as I had to depart before he was able to.


Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Great Lord Hesha just arrived.
DEAD>
Hesha asks, "Are you kept?"
DEAD>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
DEAD>
Hesha throws open his black silk cloak. It billows out behind him like a pair of wings.
DEAD>'nope
You say, "Nope."
DEAD>
* Kolts just bit the dust!
DEAD>
Hesha removes a bunch of crimson salt crystals from in his blood red pack.
DEAD>
Hesha says, "Good..."
DEAD>
* Kediaq just bit the dust!
DEAD>
A greater bog troll just arrived!
DEAD>
A swamp hag trudges in, a weary mask set on her face!
DEAD>depart confirm
The world before you dissolves into a grainy montage of color...


And then in the commons..


Throwing your voice behind Hesha, you say, "Nice try."


Hesha says, "You could have simply refused..."
H>
Akiromora murmurs a simple, mystical chant...
H>
Akiromora's back looks better.
H>
Bijou babbles something unintelligible.
H>
Hesha shrugs.
H>

I deleted most unimportant things out.
I could have refused? He didn't even ask if he could, that's just ridiculous.

So, can you depart after the salts are administered? I didn't want to stick around and see, of course.

growl :face:

be nice to Ent!

Syberus
06-27-2005, 12:07 AM
Group close.

Divinity
06-27-2005, 12:42 AM
That's not bad RP. It's a tool, just like flasks, that he's able to use on you.

I think it's fitting of a sorcerer's RP. Well for most of them.

Tsa`ah
06-27-2005, 01:15 AM
Originally posted by Czeska
Slamming is leaving the game. Sanct is a valid spell, LK could be considered RP. I guess I just view the approach differently. If she bound him when he was alive, that would be fine, why is "binding" him when he's dead not?

It is exploiting a feature to avoid conflict. Unless you're going to perform a rez or drag/fog the body to safety; you're using an exploit with the intent of harassing another player.

The intended use of either tool does not fall in line with the intent of said implimentation.

Best thing to do is bitch about it until Simu fixes it ... 20 years from now.

Kenn
06-28-2005, 12:12 PM
For a while, I vaguely remember being able to depart even when kept, I'm talking before I took my break... so some time in 2001 - 2002 maybe? Anyway, if memory serves, Simu must have changed it back for a reason.

isebumples
06-28-2005, 02:06 PM
yeah, you can depart once you are kept, if you are in COL. Sign of Hopelessness and poof, lifekeep fades right off ya.

Praefection
06-28-2005, 02:15 PM
That only works if you're in an unsancted room.

hectomaner
06-28-2005, 05:56 PM
Originally posted by Tsa`ah
It is exploiting a feature to avoid conflict. Unless you're going to perform a rez or drag/fog the body to safety; you're using an exploit with the intent of harassing another player.



finally, someone else who knows what they are talking about

Sean of the Thread
06-29-2005, 09:52 AM
Originally posted by Tsa`ah

Originally posted by Czeska
Slamming is leaving the game. Sanct is a valid spell, LK could be considered RP. I guess I just view the approach differently. If she bound him when he was alive, that would be fine, why is "binding" him when he's dead not?

It is exploiting a feature to avoid conflict. Unless you're going to perform a rez or drag/fog the body to safety; you're using an exploit with the intent of harassing another player.

The intended use of either tool does not fall in line with the intent of said implimentation.

Best thing to do is bitch about it until Simu fixes it ... 20 years from now.

Bingo Tsa'ah is the winner! The bitch even signalled to see if I was CoL before sancting the room. Basically I was too slow on the depart confirm but it worked out anyways since she decided to sit and camp my body. It felt like WOW days where some idiots would sit and corpse camp me so I'd go take the dog for a walk and have a cig or shit or whatever. Was always great to come back after 15 minutes and see the same idiots wiggling around in a bush waiting for me to rez..hehe.