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allen
06-18-2005, 02:34 PM
You say, "Empaths are God."
>nod
You nod.
>
The white cat begins purring.
>
You feel more refreshed.
>
Domas says, "NO."
>
Keraa starts chuckling at you!
>look domas
You see Domas Olinoli the Incanter.
He appears to be a Faendryl Dark Elf.
He appears to be youthful and very tall. He has sparkling stormy grey eyes and ebon skin. He has long, thick silver hair. He has a classical nose and thin-tipped pointed ears.
He has a brass-swirled obsidian ring in his lip, a pipe clenched between his teeth, and a rune-etched nebulous vaalin stud in his right eyebrow.
He is in good shape.
He is holding an ivory-inlaid kakore runestaff capped with a glowing orb in his right hand.
He is wearing a shamrock emblazoned armband, a butterfly charm, some silver-insigiled ebon silk casting gloves, a ruby-eyed silver dragon locket, a silver heart-shaped locket, a jet black satchel, a sturdy dark leather tool satchel, a broad leather belt fringed with yellowing crocodile fangs, a gold ring, an invar and bluerock belt buckle, some sea green goat hide shoes, a golden phoenix pin, some wire-rim rectangular spectacles, a furry white goat pin wearing a fancy red ribbon, a silk-threaded black stave harness, some light goatskin leathers, a thin goat hide longcoat, a pair of goat hide trousers, and a crystal amulet.
>
Domas says, "There now."
>
Domas says, "There not."
>'yes
You say, "Yes."
>
Afreet no longer appears to be listening intently.
>
Speaking quietly in Guildspeak, Jaspre says, "Yes we are."
>
Jaspre chuckles.
>
Domas says, "Prive ut."
>'you can't even speak
Jaspre chuckles.
>
You say, "You can't even speak."
>
Jaspre whistles tunelessly to himself.
>join doma
>
You join Domas.
>sign of striking
You flex your muscles with renewed vigor!
>sign of smiting
Keraa grins.
>sign of swords
You flex your muscles with renewed vigor!
>stance off
* Akiromora has disconnected.
>
You flex your muscles with renewed vigor!
>
You are now in an offensive stance.
>
Domas stands up.
>
Domas's group just went west.
[Town Square, West]
Here in the midst of the town stretches the cobblestoned main bazaar, its serpentine lanes abuzz with traders bartering, bickering, and hawking their wares. The freewheeling vendors in the bazaar provide a lively alternative to the somewhat stodgier merchants whose shops border the square. The gilded but peeling stone facade of the First Elanith Bank dominates this side of the square.
Also here: Domas, Culghuun
Obvious paths: north, east, south, west
>
Rimsch just arrived.
>
Domas's group just went north.
[Town Square, Northwest]
This corner of the square is lively and hectic. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Also here: Domas
Obvious paths: north, east, southeast, south
>
Domas's group just went north.
[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as shoppers, traders, travelers and merchants mix with the ever-present and watchful militiamen. Rowdy cries and raucous laughter, as well as some oddly unidentifiable sounds, emanate from behind the drawn curtains of Cholgar's Bathhouse, which occupies nearly the entire block. sign of madness
You also see a ruined wooden rolton with a dilapidated sign on it.
Also here: Domas
Obvious paths: north, south
>Domas's group just went north.
[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Also here: Domas
Obvious paths: east, south, southwest
>
Domas's group just went east.
[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier.
Also here: Domas
Obvious paths: north, east, west
>
You are filled with berserk rage! Attack! Attack! Attack!
>
Domas's group just went north.
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Domas
Obvious paths: south
>
Domas's group just went through the town gates.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a raven, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Domas
Obvious paths: north, east, southwest, northwest
>
Domas's group just went southwest.
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a wooden shield, some light leather, a vultite-tipped arrow and a cobblestoned trail leading to a wooded glade.
Also here: Domas
Obvious paths: northeast, south, west
>1110 domas
*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

You focus your thoughts while chanting the mystical phrase for Empathic Assault...
Your spell is ready.
>
You gesture at Domas.
You hurl a radiant ball of energy at Domas!
AS: +372 vs DS: +216 with AvD: +45 + d100 roll: +37 = +238
... and hit for 118 points of damage!
Tremendous plasma discharge slices deep into Domas's chest!

* Domas drops dead at your feet!

The powerful look leaves Domas.
A shadow seems to detach itself from Domas's body, swiftly dissipating into the air.
The deep blue glow leaves Domas.
The air calms down around Domas.
The light blue glow leaves Domas.
The bright luminescence fades from around Domas.
The silvery luminescence fades from around Domas.
The guiding force leaves you.
As Domas is vanquished, you preserve your energy rather than infusing the effort further.
Cast Roundtime 3 Seconds.
>
* Domas just bit the dust!
>'told you
You say, "Told you."
>'we are God
You say, "We are God."



:)

Jolena
06-18-2005, 02:37 PM
:lol2:

Gigantuous
06-18-2005, 03:06 PM
hahahaha nice

Miss X
06-18-2005, 03:15 PM
Domas is a little fucker. He cast at my rogue for no reason other than wanting to show off his pathetic excuse for a CS.

[Edited on 18-6-05 by Miss X]

Chadj
06-18-2005, 03:17 PM
Empaths suck.

Xcalibur
06-18-2005, 03:18 PM
Gemstone sux.

People having 5 characters and losing 5 times the times it takes to level all of em trully sux.

They sux even more if they have only one account.

Jolena
06-18-2005, 03:20 PM
And that, X, has absolutely nothing to do with the topic of the thread. :banghead:

As to empaths, I have a lot of fun hunting with my empath, and she's only 32. I can't imagine how fun it will be as she gets a lot older.

Chadj
06-18-2005, 03:21 PM
HI DONALD!

Sean of the Thread
06-18-2005, 03:23 PM
You know I am a SG-1 fan when the title reminded me of the Free-Jaffa.

Xcalibur
06-18-2005, 03:27 PM
Originally posted by Jolena
And that, X, has absolutely nothing to do with the topic of the thread. :banghead:

As to empaths, I have a lot of fun hunting with my empath, and she's only 32. I can't imagine how fun it will be as she gets a lot older.


Of course it does, empaths cannot be gods in a game where MA is available, etc etc etc etc...

Jolena
06-18-2005, 03:29 PM
How does MA have anything to do with it?

Sean of the Thread
06-18-2005, 03:35 PM
False Gods!

allen
06-18-2005, 07:07 PM
Chadj you suck, bards are sissy singers...not to mention how kickass they are at fighting when they are older...their still singing sissies. I'm gonna go kill some more people before I go, and post some.

Sylph
06-18-2005, 07:55 PM
Empaths are pretty good...

allen
06-18-2005, 08:15 PM
>1110 domas
*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

You focus your thoughts while chanting the mystical phrase for Empathic Assault...
Your spell is ready.
>
You gesture at Domas.
You hurl a radiant ball of energy at Domas!
AS: +187 vs DS: -3 with AvD: +45 + d100 roll: +61 = +296
... and hit for 148 points of damage!
Muscle and bone blasted to pieces by searing wave of energy!
Domas screams and falls to the ground grasping his mangled right leg!

* Domas drops dead at your feet!

As Domas is vanquished, you preserve your energy rather than infusing the effort further.
Cast Roundtime 3 Seconds.
>
* Domas just bit the dust!
>
A kobold just arrived!
>l
The ghostly voice of Domas says, "Damn you."
>
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a kobold and a cobblestoned trail leading to a wooded glade.
Also here: the body of Domas who is lying down
Obvious paths: northeast, south, west
>
Domas just left.
>ne
Your SIGN OF STRIKING is no longer effective.
Your SIGN OF SMITING is no longer effective.
Your SIGN OF SWORDS is no longer effective.
You feel drained!

-------------------------------------------------
You sense the thoughts of the Grand Poohbah:
"My child, you have not abided by your vow of
secrecy and have permitted non-members to identify
your affiliation. As such, I strip you of your
powers for 30 minutes, so that you might have
time to reflect upon your actions."
-------------------------------------------------

>
You feel more refreshed.
>
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Jandyrl
Obvious paths: north, east, southwest, northwest
>go ga
[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a wooden barrel.
Also here: Endorian, Veaseomat
Obvious paths: south
>
Veaseomat just went through the town gates.
>go ga
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Veaseomat, Jandyrl
Obvious paths: north, east, southwest, northwest
>sw
Endorian just came through the wooden gates.
>
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
>213
*** TypoHelp: Converted "213" to INCANT 213.

You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
>group clos
Your group status is already closed.
>1103
*** TypoHelp: Converted "1103" to INCANT 1103.

You concentrate while murmuring the simple, mystical chant for System Repair...
Your spell is ready.
You gesture.
Your nervous system feels better.
Cast Roundtime 3 Seconds.
>group clos
Your group status is already closed.
>group clos
Your group status is already closed.
>group clos
Your group status is already closed.
>ex
Level: 27 Deeds: 0
Experience: 875852 Decays this level: 0
Exp. until next: 23148 Recent Deaths: 0
Mental TPs: 0 Fame: 618529
Physical TPs: 43 Mana: 101/126 max
(654 Phy converted to Mnt)

Your mind is fresh and clear.

You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.

>l
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
>205
*** TypoHelp: Converted "205" to INCANT 205.

You trace a sign while petitioning the spirits to bestow their aid with the Light spell...
Your spell is ready.
You gesture.
The area becomes brighter.
Cast Roundtime 3 Seconds.
>sear
You don't find anything of interest here.
Roundtime: 3 sec.
>
Dargothus just arrived.
>
Dargothus just went northeast.
>
You feel less drained.
>
High Lord Reltov just arrived.
>
You feel more refreshed.
>
High Lord Reltov just went northeast.
>group clos
Your group status is already closed.
>i
You are wearing nothing at this time.
Type INVENTORY HELP for more options.
>
* Luukanos just bit the dust!
>
Skautte just came trudging in.
>
Jandyrl just arrived.
>
Skautte just trudged away moving northeast.
>
Jandyrl just went south.
>
Your mind extends outward in an attempt to link with the PsiNet, but fails.
(Client will attempt reconnection every 5 minutes. You may disable this by typing PSINET UNLINK.
You feel more refreshed.
>
Revenant just arrived.
>
Revenant just went south.
>
Bonehunter just arrived.
>
Bonehunter just went northeast.
>
Domas just arrived.
>
Arellia's group just arrived.
>
Arellia's group just went northeast.
>
* Suavementasious just bit the dust!
>
Skautte just came trudging in.
>
Skautte just trudged away moving south.
>

Domas's body decays into compost.

>l
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
>group clos
Your group status is already closed.
>
Jaelus's group just arrived.
>
Jaelus's group just went northeast.
>
Domas just arrived, skipping merrily.
>
Domas just skipped merrily south.
>
You feel more refreshed.
>
Domas just arrived, skipping merrily.
>
Domas just skipped merrily south.
>215
*** TypoHelp: Converted "215" to INCANT 215.

You trace a sign while petitioning the spirits to bestow their aid with the Heroism spell...
Your spell is ready.
You gesture.
A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.
Cast Roundtime 3 Seconds.
>
* Jubaal returns home from a hard day of adventuring.
>211
*** TypoHelp: Converted "211 " to INCANT 211.

>
You trace a sign while petitioning the spirits to bestow their aid with the Bravery spell...
Your spell is ready.
You gesture.
You feel more confident.
Cast Roundtime 3 Seconds.
>l
[Wehnimer's, Exterior]
You are standing at the northwest corner of the Landing. The path, which bends to the northeast as it moves along this section of the western wall of the fortified trading post. To the west can be seen a dark forest while to the south can be seen a rolling plain of high grasses. You also see a cobblestoned trail leading to a wooded glade.
Obvious paths: northeast, south, west
>sign of striking
sign of smiting
Your punishment does not end for another 27 minutes.
>Your punishment does not end for another 27 minutes.
>
Angeis just arrived.
>sign of swords
>
Your punishment does not end for another 27 minutes.
>
Angeis just went south.
>1110 domas
*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

You focus your thoughts while chanting the mystical phrase for Empathic Assault...
Your spell is ready.
>
Be at peace my child, there is no need for spells of war in here.
>
Domas just arrived, skipping merrily.
>
Adelphiana just arrived.
>
Adelphiana just went northeast.
>ne
1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a short sword, a wooden shield, some light leather, a Wayside Inn and a massive wheeled tower.
Also here: Veaseomat
Obvious paths: north, east, southwest, northwest
>You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
Cast at what?
>
Skautte just came trudging in.
>
Skautte just trudged through the wooden gates.
>
1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
Cast at what?
>
1110 domas

You already have a spell readied! You must RELEASE it if you wish to prepare another!
>Cast at what?
>
*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

You already have a spell readied! You must RELEASE it if you wish to prepare another!
>Cast at what?
>
1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

Sorry, you may only type ahead 1 command.
1110 domas

Sorry, you may only type ahead 1 command.
>*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
Cast at what?
>
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

You already have a spell readied! You must RELEASE it if you wish to prepare another!
>Cast at what?
>
1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

You already have a spell readied! You must RELEASE it if you wish to prepare another!
>Cast at what?
>
Domas just arrived, skipping merrily.
>
1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>1110 domas

*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

1110 domas

Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

Sorry, you may only type ahead 1 command.
Sorry, you may only type ahead 1 command.
>
You already have a spell readied! You must RELEASE it if you wish to prepare another!
>
You gesture at Domas.
You hurl a radiant ball of energy at Domas!
AS: +152 vs DS: +88 with AvD: +45 + d100 roll: +100 = +209
... and hit for 68 points of damage!
Scorching blast causes the bones in Domas's hand to expand and burst.
He is stunned!
Success! Establishing a connection with Domas, your awareness of his physical condition expands as your essence fuses with his!
Cast Roundtime 3 Seconds.
>
Wharton just came through the wooden gates.
>
You mentally attempt to locate your implanted essence within Domas...
CS: +115 - TD: +62 + CvA: +15 + d100: +47 - -5 == +120
Warding failed!
You maintain a modest connection with Domas and find yourself able to brielfy halt the flow
of blood through his body.
...and cause 27 points of damage!
The empathic presence you planted within Domas exhausts itself.
>
Wharton just went north.
>
Rimmer just came through the wooden gates.
>1110 domas
*** TypoHelp: Converted "1110 domas" to PREP 1110 and CAST AT domas

>
You focus your thoughts while chanting the mystical phrase for Empathic Assault...
Your spell is ready.
>
You gesture at Domas.
You hurl a radiant ball of energy at Domas!
AS: +152 vs DS: +64 with AvD: +45 + d100 roll: +95 = +228
... and hit for 118 points of damage!
Domas is sliced open neatly by brilliant beam of plasma!

* Domas drops dead at your feet!

As Domas is vanquished, you preserve your energy rather than infusing the effort further.
Cast Roundtime 3 Seconds.
>

allen
06-18-2005, 08:18 PM
>116 domas
*** TypoHelp: Converted "116 domas" to PREP 116 and CAST domas

You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
Your spell is ready.
>
You gesture into the air.
Your vision begins to become murky and clouded. You have a sensation of rapidly passing distance. Eventually your sight begins to clear and a vision of Domas's surroundings fills your mind...

[Indigo Iris Table]
A shallow rectangular dish in the center of the table holds an arrangement of irises and maple branches. The branches have been preserved with their red-gold autumn leaves still affixed to them, providing a sharp contrast to the deep indigo of the irises. You also see a corroded steel box.
Also here: Domas who is sitting, Iglaseus who is sitting, Arellia who is sitting
Obvious exits: out
Cast Roundtime 3 Seconds.
>go inn
213
*** TypoHelp: Converted "213" to INCANT 213.

[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see a steep stair and some inviting tables.
Obvious exits: south, out
>You trace a sign while petitioning the spirits to bestow their aid with the Minor Sanctuary spell...
Your spell is ready.
You gesture.
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
>go domas table
You wave to the people seated at the Indigo Iris Table, hoping they will invite you to sit with them.
>group clos
Your group status is already closed.
>go domas table
You just asked them to be invited, why don't you wait a little longer?
>smo domas
I could not find what you were referring to.
>go domas table
You just asked them to be invited, why don't you wait a little longer?
>sign of thought
Your punishment does not end for another 21 minutes.
>go domas table
Arellia just arrived.
>
You just asked them to be invited, why don't you wait a little longer?
>
Arellia warmly asks, "Siverus?"
>group clos
Your group status is already closed.
>look arel
You see Arellia Callidora the Stalker.
She appears to be a Human from Estoria.
She appears to be in the bloom of youth and average height. She has long-lashed crystal blue eyes and lily white skin. She has very thick, blonde-streaked golden brown hair swept back from the temples to fall in soft ringlets down her back. She has a delicate face, a small nose and rosy cheeks.
She has a pearl-inset pale sapphire ring in her lip.
She is in good shape.
She is wearing a glasswing butterfly amulet, a pair of lightly etched silver wire-rimmed glasses, a pair of fingerless ivory satin gloves embroidered with tiny silver butterflies along the knuckles, a delicate silver waist-chain adorned with small diamond and ruby butterfly charms, an elegant black brocade thigh-sheath, some reinforced black leather pants, a half-buttoned carmine silk longcloak, a silk satchel fastened with a leather drawstring, a thin silver dragon wedding ring, a deep black velvet backpack, a dark leather locksmith's toolkit, some fine leather shoes, a petite black diamond wristlet, a deep red wight skin shoulder sheath trimmed with vultite, an ivory-banded black vultite shield, some elegant supple leather armor, a sapphire-eyed faenor dragon armband, and a sleek black leather bodice with key-shaped buttons.
>
* Demoneyes just bit the dust!
>
Arellia warmly asks, "May I help you?"
>l
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see a steep stair and some inviting tables.
Also here: Arellia
Obvious exits: south, out
>'no, you can't
You say, "No, you can't."
>
Iglaseus just arrived.
>
Iglaseus confidently says, "Yes."
'just wanted to harrass my friend a bit more
>You say, "Just wanted to harrass my friend a bit more."
>look igl
You see Iglaseus Callidora the Highwayman.
He appears to be a Giant of the Maeramil Clan.
He appears to be mature and tall. He has bright blue-green eyes and tanned skin. He has long, straight steel grey hair worn in a ponytail. He has a clean-shaven face, a classical nose and a small dragon-shaped birthmark on his neck.
He has a thin dark diamond ring in his left eyebrow.
He is in good shape.
He is wearing an ora-edged leather armband, some silver thick-lensed spectacles, an oilcloth pack, a sleek wolf hide ankle-sheath, some jet-black gem encrusted arm-greaves, some jet-black gem encrusted leg-greaves, some vultite chain mail, a silver coiled dragon wedding band, a dark leather locksmith's toolkit, a crystal amulet, a crossed double sword belt, an intricate dragon pendant, a black satin longcoat edged with silver cording and small dragon-shaped silver buttons, an embroidered black satin vest, a short-collared white silk shirt with small etched silver buttons, a pair of gem-encrusted fingerless thin black leather gloves, a pair of neatly-hemmed black trousers edged with silver cording, a pair of sleek black silver-tipped leather shoes, a wolf skin satchel, and a gold ring.
>
Arellia grins at you.
>
Arellia warmly says, "By all means then."
>
Domas just arrived, skipping merrily.
>
You feel more refreshed.
>
Arellia curtsies.
>'unless he is finished
>
You say, "Unless he is finished."
>
Arellia clasps Iglaseus's hand gently and pulls him into her tight embrace.
>
Arellia and her group head over to the Indigo Iris Table.
>wav domas
Gyp just arrived.
>
Domas says, "Yea im finished."
>
You wave to Domas.
>
Gyp just went out.
>
Yollia just left.
>
Domas heads over to the Indigo Iris Table.


I rest my case! Empath>Sorceror....Empaths 'can' be God.

Asha
06-18-2005, 08:19 PM
Telling ya.
Sorcerers are shit compared to that.
:medieval:

Trinitis
06-18-2005, 08:19 PM
....

:weirdthread:

allen
06-18-2005, 08:21 PM
I know, he's just an idiot. But had to post ;)

Divinity
06-18-2005, 10:51 PM
Domas came into TSC after the first kill and immediately starting talk to Rimsch saying that you were saying you could take him and all that because you were a god.

Yeah, he tried to get someone else to kill you and masking it by talking in dark elven. Of course, my empath is part dark elven so she just had to add her opinion in there.

Needless to say, it didn't work out for him.

Gan
06-18-2005, 10:57 PM
Empaths with their offensive abilities remind me alot of early sorcerers minus the ability to implode (stance vs. cast strength, etc.)

If you want to drop an empath, you better have your game up and act fast, guild skills are very handy if they can prevent casting. I say that from both a rogue's and an empath's perspective.

If you're a sorcerer then all you have to do is unleash implode with the first cast providing there's not a huge level disparity... otherwise you're a sitting duck since the empath can cast offensively with wounds that render any other type of caster impotent.

isebumples
06-19-2005, 06:10 AM
Bah, this is how a halfling empath kills a sorc... Yeah, he had me by 20+ trains too, and had his shield out.

Not fitting for one of the healing profession!
You swing a serrated invar claidhmore at Kithus!
AS: +384 vs DS: +342 with AvD: +32 + d100 roll: +96 = +170
... and hit for 65 points of damage!
Gruesome slash opens Kithus's forehead!
Grey matter spills forth!

* Kithus drops dead at your feet!

-Bumples player, not one for too many flashy spells

allen
06-19-2005, 08:16 AM
Niiiice...The empath I used was 27 by the way.

Parkbandit
06-19-2005, 08:22 AM
A god wouldn't have to walk around doing this all day:

1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas
1110 domas

It made you look scared... like you had to ensure you took the first shot or you were doomed.

God? Hardly.

allen
06-19-2005, 10:37 AM
Actually, I was hoping for him to walk into the room and catch him quick, he runs at first sight of me. And no my empath is not a God to many, maybe just to some sharp tongued sorceror. :)

Himmy
07-24-2005, 03:58 AM
Bone shatter gives empaths the potential to just get stupid. My damage factor is so high with shatter it hurts my eyes when I use it. It's like trying to stare into the mushroom cloud.

allen
07-24-2005, 07:18 AM
Empath bolt is sick when the lores are jacked, most DF out of any bolt I'm almost sure of it.

ElanthianSiren
07-24-2005, 10:59 AM
Empaths are great but lacking in TPs IMO. I find it hard to train lores occasionally, but my empath is only 27, so that may be some of it. :shrug:

Even still, I love my empath; she's one of my most favoured characters to play now that empaths don't have to be cute fuzzy bunnies.

-M

Terminator X
07-24-2005, 05:24 PM
the fact that empaths can cast TD spells in general is a joke in of itself, the fact that boneshatter's bolt has the highest damage factor out any other attack goes beyond all measures of joking, though.

Terminator X
07-24-2005, 05:27 PM
Yeah, in complete fairness, I honestly don't see the whole "we heal, so we should have the intricate ability to disrupt sophisticated forms of bone-like anatomy," arguement as opposed to how much I actually do, in fact, see what is a grotesquely overpowered spell.

Himmy
07-24-2005, 06:53 PM
Screw all the empathic assault bullshit. If you triple FA and train everything else right then bone shatter just starts getting stupid. I mean, I've done up to 50 damage on a 101 end-roll. What else can bust that kind of shit out?

Himmy
07-24-2005, 07:30 PM
Here, not quite 50 damage but I didn't channel the spell. Never do

>inc 1106
You focus your thoughts while chanting the mystical phrase for Bone Shatter...
Your spell is ready.
You gesture at an emaciated hierophant.
You concentrate intently on an emaciated hierophant, and a pulse of pearlescent energy ripples toward him!
CS: +334 - TD: +259 + CvA: +20 + d100: +6 == +101
Warding failed!
The emaciated hierophant shudders with moderate convulsions as pearlescent ripples envelop his body.
The emaciated hierophant is battered for 25 points of damage!
... 15 points of damage!
Nice blow to chest!
The emaciated hierophant is stunned!
Cast Roundtime 3 Seconds.

Letum
07-24-2005, 11:52 PM
Major shock has the highest DF. Empathic assault is second. Don't worry, be happy.

allen
07-25-2005, 06:53 AM
You're wrong, empath bolt has higher DF, believe me, I've hunted several times with both. Plus, empath's crit more too it seemed.

Amber
07-25-2005, 08:29 AM
So you can kill someone as long as they don't have a chance to cast at you first. Don't see how this makes you, or any empath, a god.

allen
07-25-2005, 09:51 PM
Sorry if you actually took me seriously, most people just think empaths are push-overs, thought I'd show ya they aren't. ;)

Himmy
07-26-2005, 12:36 AM
All we need now is an area effect NON-player-friendly spell. Like implode.

deck
12-05-2005, 06:27 AM
Implode > Himmy

Drew
12-05-2005, 06:28 AM
Worst.bump.evar.

allen
12-05-2005, 12:08 PM
Someone has far too much free time.