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Arqueto
06-16-2005, 01:22 AM
Got a quick question for everyone...

I just started over with a new rogue, and I'm wondering what would be good things for him to start using his CM points for. I seem to think Shadow Mastery would be good, same with Weapon Specialization, but I don't know which should take priority. The rogue is pretty balanced, ambushing/lockpicking wise.

Just curious what you might think.

Drew
06-16-2005, 03:26 AM
Shadow Mastery is pretty expensive. How many Cman points do you have?

StrayRogue
06-16-2005, 08:48 AM
Shadow Mastery isn't more expensive than most other skills. For pure combat benefits I'd take mobility, wspec, Shadow Mastery and surge.

AnticorRifling
06-16-2005, 09:06 AM
Surge before wspec, smas and silentstrike are golden.

StrayRogue
06-16-2005, 09:07 AM
Personally I won't get surge til I've master Subdue. With the cost of mobility, shadow mastery and subdue reps, I don't have the stamina to keep refreshing Surge.

AnticorRifling
06-16-2005, 09:08 AM
What's mobility do? I don't have that one on any of my characters.

StrayRogue
06-16-2005, 09:10 AM
It stands you up automatically if knocked prone and attacked.

StrayRogue
06-16-2005, 09:11 AM
>lie
You lie down.
>
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
A lesser faeroth tries to bite you!
With blinding speed, you parry the attack with your sword!

AnticorRifling
06-16-2005, 09:17 AM
Cool but the only time I'm on the ground is when I'm stunned and that's what stunmans are for.

Syberus
06-16-2005, 09:19 AM
Is that a passive effect then? Or do you have to activate it for a duration?

StrayRogue
06-16-2005, 09:19 AM
Or call wind, or ewave...

StrayRogue
06-16-2005, 09:19 AM
It is a passive CMAN Syb. Its always active.

Syberus
06-16-2005, 09:22 AM
That's some nice shit, I'll have to look into that then.

StrayRogue
06-16-2005, 09:24 AM
Base stamina cost of 5. If currently in roundtime (RT), an additional penalty of 1 stamina point per second of RT remaining is applied. The stamina cost for this skill is capped at 25.

[Edited on 16-6-05 by StrayRogue]