Michaelous
06-15-2005, 05:43 AM
The whore has been killing me for days, all because i wont do her,
The voice of Laken softly asks, "No sex?"
>
[Ta'Illistim, BriarStone Wey]
The cobblestone wey passes between identical rows of town homes. Built of sturdy greystone, they feature tall staircases with cast iron railings leading up to grey-pillared entryways. On the ground floor, tall windows draped with turquoise and silver curtains reach from floor to ceiling, while the upper stories feature smaller windows, many of which are open to catch the gentle breeze that wanders through the city. You also see an ironwork signpost.
Obvious paths: northeast, southwest
>ne
[Ta'Illistim, BriarStone Court]
Deep blue slate clads the nearby shop, a dull contrast to the brighter blue tiles that form the building's sturdy roof. Windowboxes planted with bright red begonias bring cheer to the stately structure. A brass plaque is mounted to the shop's front door. You also see an ironwork signpost.
Obvious paths: north, northeast, southwest
>nw
You can't go there.
>ne
[Ta'Illistim, BriarStone Court]
Ringed by stone buildings, the view afforded is one of the bustling heart of Ta'Illistim. The center of the court is a bustle of activity, as throngs of citizenry and travellers pass through the western center of the city on their way to various destinations. You also see a wooden barrel.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>nw
[Ta'Illistim, BriarStone Court]
This corner of the court is dominated by a round marble fountain. A few couples stroll hand-in-hand around the wide edge, occasionally stopping to toss a coin inside and murmur a wish, as they look lovingly into each others' eyes. The water descends from a tall center column, producing a musical burble that obscures the lovers' words. You also see a wooden barrel.
Obvious paths: east, southeast, south, northwest
>nw
[Ta'Illistim, BriarStone Keep]
Dwarfing all buildings nearby, the massive facade of the keep rises towards the sky. Torches burn along the walls atop the building, casting fitful light across the court. Twin belltowers rise at the far corners of the keep, their blue spires sparkling slightly in the moonlight. Four guards stand in front of the keep's massive iron-bound front doors, warily inspecting passersby.
Obvious paths: northeast, southeast, southwest
>nw
You can't go there.
>sw
[Ta'Illistim, Seneschal Court]
The imposing exterior of the Hall of Justice towers above. Unusually free of extraneous decoration, the simple stone building nevertheless presents both a formidable and impenetrable appearance. A set of arched double doors is flanked by two city guardsmen.
Obvious paths: northeast
>go just
[Ta'Illistim, Hall of Justice]
The high stone walled room is rather featureless, save for a towering statue which dominates the center of the room. The statue appears to be that of a heavily armored swordsman, his sword pointed downward as if judging all who enter. Opposite the Hall's entrance, you can see another set of double doors leading to the courtroom.
Obvious exits: east, out
>sear
You don't find anything of interest here.
Roundtime: 9 sec.
R>
You hear someone snicker.
R>
The voice of Laken softly says, "Good luck with that."
R>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
The voice of Laken softly asks, "No sex, eh?"
H>
The voice of Laken softly says, "Come on, I'm horny."
H>'find yourself a goat
You say, "Find yourself a goat."
H>
The voice of Laken softly says, "It's sex or death."
H>
You feel less drained.
H>
The voice of Laken softly says, "Cause I can bloody well keep stalking you.."
H>'you want me that bad dont you
You say, "You want me that bad dont you."
H>
The voice of Laken softly says, "Hell ya i do, your dam sexy."
The voice of Laken softly asks, "No sex?"
>
[Ta'Illistim, BriarStone Wey]
The cobblestone wey passes between identical rows of town homes. Built of sturdy greystone, they feature tall staircases with cast iron railings leading up to grey-pillared entryways. On the ground floor, tall windows draped with turquoise and silver curtains reach from floor to ceiling, while the upper stories feature smaller windows, many of which are open to catch the gentle breeze that wanders through the city. You also see an ironwork signpost.
Obvious paths: northeast, southwest
>ne
[Ta'Illistim, BriarStone Court]
Deep blue slate clads the nearby shop, a dull contrast to the brighter blue tiles that form the building's sturdy roof. Windowboxes planted with bright red begonias bring cheer to the stately structure. A brass plaque is mounted to the shop's front door. You also see an ironwork signpost.
Obvious paths: north, northeast, southwest
>nw
You can't go there.
>ne
[Ta'Illistim, BriarStone Court]
Ringed by stone buildings, the view afforded is one of the bustling heart of Ta'Illistim. The center of the court is a bustle of activity, as throngs of citizenry and travellers pass through the western center of the city on their way to various destinations. You also see a wooden barrel.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
>nw
[Ta'Illistim, BriarStone Court]
This corner of the court is dominated by a round marble fountain. A few couples stroll hand-in-hand around the wide edge, occasionally stopping to toss a coin inside and murmur a wish, as they look lovingly into each others' eyes. The water descends from a tall center column, producing a musical burble that obscures the lovers' words. You also see a wooden barrel.
Obvious paths: east, southeast, south, northwest
>nw
[Ta'Illistim, BriarStone Keep]
Dwarfing all buildings nearby, the massive facade of the keep rises towards the sky. Torches burn along the walls atop the building, casting fitful light across the court. Twin belltowers rise at the far corners of the keep, their blue spires sparkling slightly in the moonlight. Four guards stand in front of the keep's massive iron-bound front doors, warily inspecting passersby.
Obvious paths: northeast, southeast, southwest
>nw
You can't go there.
>sw
[Ta'Illistim, Seneschal Court]
The imposing exterior of the Hall of Justice towers above. Unusually free of extraneous decoration, the simple stone building nevertheless presents both a formidable and impenetrable appearance. A set of arched double doors is flanked by two city guardsmen.
Obvious paths: northeast
>go just
[Ta'Illistim, Hall of Justice]
The high stone walled room is rather featureless, save for a towering statue which dominates the center of the room. The statue appears to be that of a heavily armored swordsman, his sword pointed downward as if judging all who enter. Opposite the Hall's entrance, you can see another set of double doors leading to the courtroom.
Obvious exits: east, out
>sear
You don't find anything of interest here.
Roundtime: 9 sec.
R>
You hear someone snicker.
R>
The voice of Laken softly says, "Good luck with that."
R>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
The voice of Laken softly asks, "No sex, eh?"
H>
The voice of Laken softly says, "Come on, I'm horny."
H>'find yourself a goat
You say, "Find yourself a goat."
H>
The voice of Laken softly says, "It's sex or death."
H>
You feel less drained.
H>
The voice of Laken softly says, "Cause I can bloody well keep stalking you.."
H>'you want me that bad dont you
You say, "You want me that bad dont you."
H>
The voice of Laken softly says, "Hell ya i do, your dam sexy."