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Revon
06-07-2005, 05:17 PM
So a few weeks ago, Talindara (Chadjs other character) and I were in a bit of a brawl. We did, however come to an agreement to stop fighting and we havent interacted with each other for aboiut two weeks now. Lately, I have been making a few comments about Chadj on these boards. I guess he didnt like it because this is what he does out of the blue while im resting:

A wooden arrow flies out of the shadows toward you!
AS: +254 vs DS: +204 with AvD: +34 + d100 roll: +68 = +152
... and hits for 20 points of damage!
Minor puncture to the left leg.

** As you are hit, the arrow sucks the air surrounding it away! **
... 10 points of damage!
Stomach distends and you cough up blood!
The scintillating white light surrounding the arrow fades some.
Lacking the force and angle to lodge in you, the wooden arrow simply falls.
>
You feel at full magical power again.
>
Talindara is revealed from hiding.
Talindara fires a wooden arrow at you!
AS: +339 vs DS: +214 with AvD: +34 + d100 roll: +61 = +220
... and hits for 54 points of damage!
Nailed in lower back!
You are stunned for 3 rounds!
The scintillating white light surrounding the arrow fades some.
The wooden arrow sticks in your back!
>
Talindara removes a single wooden arrow from a bundle of wooden arrows.
>prep 410
cas
You trace a simple rune while intoning the mystical phrase for Elemental Wave...
Your spell is ready.
>You gesture.
A wave of dark ethereal ripples moves outward from you.
Talindara is buffeted by the dark ethereal waves, and is knocked to the ground.
Dionisius suddenly appears as he is knocked to the ground by the dark ethereal waves.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>stance off
You are now in an offensive stance.
>at tal
You swing a pitch black naginata at Talindara!
AS: +341 vs DS: +104 with AvD: +25 + d100 roll: +83 = +345
... and hit for 113 points of damage!
Strike to right arm shatters elbow and severs forearm!
She is stunned!

** As you hit, your naginata flares with a burst of frost! **
... 10 points of damage!
An icy blast to the back! Sleeping will not be easy tonight.
The scintillating blue light surrounding the naginata fades some.
Roundtime: 5 sec.
>
A hill tiger slashes a paw at where your right leg was moments before. You were nearly injured!
>look
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a wooden arrow, a hill tiger, a hollow tree stump and the porch steps.
Also here: a stunned Talindara who is lying down, Dionisius who is lying down
Obvious paths: south
>
You get the feeling that you were lucky and things could have been a lot worse!
>sign smit
You grip your black naginata with renewed vigor!
>sign strik
kill
>You grip your black naginata with renewed vigor!
>
You swing a pitch black naginata at Talindara!
AS: +356 vs DS: +92 with AvD: +25 + d100 roll: +99 = +388
... and hit for 129 points of damage!
Well placed strike to back shatters vertebrae!

* Talindara drops dead at your feet!

The air about Talindara stops shimmering.
Talindara seems to lose an aura of confidence.
Talindara returns to normal color.
The brilliant luminescence fades from around Talindara.
Talindara seems a bit less imposing.
Talindara is no longer moving so silently.
The light blue glow leaves Talindara.
Talindara becomes solid again.
Talindara seems to lose some internal strength.
Talindara seems to lose some dexterity.
The scintillating blue light surrounding the naginata fades some.
Roundtime: 5 sec.
>
* Talindara just bit the dust!
>'what the hell
You deeply say, "What the hell."
>look
>
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a wooden arrow, a hill tiger, a hollow tree stump and the porch steps.
Also here: the body of Talindara who is lying down, Dionisius who is lying down
Obvious paths: south
>
A hill tiger slashes his claws at your right leg faster than you can yank it out of the way. Scratches abound as claws meet skin!
... 5 points of damage!
Slash to your right leg hits high!
Kinda makes your knees weak, huh?
Roundtime: 5 sec.
>
* Enormis just bit the dust!
>at tig
You swing a pitch black naginata at a hill tiger!
AS: +356 vs DS: +297 with AvD: +27 + d100 roll: +16 = +102
... and hit for 1 point of damage!
Glancing blow to the hill tiger's left leg!
The scintillating blue light surrounding the naginata fades some.
Roundtime: 5 sec.
>kill
...wait 2 seconds.
>kill
...wait 2 seconds.
>kill
...wait 1 seconds.
>kill
>kill

Talindara's body decays into compost.

>
...wait 1 seconds.
>kill
...wait 1 seconds.
>kill
...wait 1 seconds.
>kill
>
You currently have no valid target. You will need to specify one.
>
You currently have no valid target. You will need to specify one.
>look
stance def
[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a wooden arrow, a hill tiger, a hollow tree stump and the porch steps.
Also here: Dionisius who is lying down
Obvious paths: south
>You are now in a defensive stance.
>
Dionisius traces a series of glowing runes while chanting an arcane phrase...
>
Dionisius gestures.
Dionisius suddenly disappears.
>prep 1011
You change your tune slightly, adding the element for Song of Peace to your song...
Your spellsong is ready.
>sing
You weave another verse into your harmony.
The surroundings respond to the soothing melody of your song, becoming calm and still.
(Forcing stance down to guarded)
Sing Roundtime 3 Seconds.
>stop singing 1003
You stop singing Fortitude Song.
>
Talindara just arrived.
>
Talindara taps you lightly on the shoulder.
>'oh no
You deeply say, "Oh no."
>'no more games
You deeply say, "No more games."
>
Talindara whispers, "Thanks. Was testing Talins new stuff."
>
Talindara chuckles.
>'you've just killed youself
You deeply say, "You've just killed youself."
>
Talindara whispers, "Didn't realize you were AFK."
>
Talindara asks, "Oh, I killed myself?"
>nod
You feel at full magical power again.
>
You nod.
>stop singing 1011
You stop singing Song of Peace.
>stance off
You are now in an offensive stance.
>
Talindara asks, "So I'm screwed?"
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
The sense of peace and security passes away from the area.
>at tal
You swing a pitch black naginata at Talindara!
AS: +356 vs DS: +74 with AvD: +25 + d100 roll: +47 = +354
... and hit for 117 points of damage!
Talindara is backed up by a strong slash to her abdomen!
She is stunned!
The scintillating blue light surrounding the naginata fades some.
Roundtime: 5 sec.
>
...wait 5 seconds.
>at tal
...wait 5 seconds.
>
...wait 4 seconds.
>'yes
You deeply say, "Yes."
>kill
...wait 1 seconds.
>kill
>
...wait 1 seconds.
>kill
You swing a pitch black naginata at Talindara!
AS: +356 vs DS: +51 with AvD: +25 + d100 roll: +12 = +342
... and hit for 102 points of damage!
Strike to wrist severs right hand!

* Talindara drops dead at your feet!

The scintillating blue light surrounding the naginata fades some.
Roundtime: 5 sec.
>
* Talindara just bit the dust!
>

Talindara's body decays into compost.

I guess I have to fight him and all his characters again. What a waste of time but shit, I like wasting time.

Chadj = fucking :loser:


[Edited on 6-7-2005 by Revon]

Chadj
06-07-2005, 05:20 PM
And who's the one hiding right now?

Come back out and play.

Without cheap moves like casting a sanct, and then holding attack tal till it comes down.

Chadj
06-07-2005, 05:20 PM
Also,


<<So a few weeks ago, Talindara (Chadjs other character) and I were in a bit of a brawl. We did, however come to an agreement to stop fighting and we havent interacted with each other for aboiut two weeks now. Lately, I have been making a few comments about Chadj on these boards. I guess he didnt like it because this is what he does out of the blue while im resting: >>

Learn to seperate characters. The thing between Chadj and you was settled. Not Talindara.

Thanks :).

Bobmuhthol
06-07-2005, 05:21 PM
What a fucking not straight thing to do on your part.

Revon
06-07-2005, 05:22 PM
No sir, im going to kill Chadj when I see him. Me and Chadj never settled anything but you did ask for a truce on Talindara in front of many people at north gate. Dont fucking make up lies just to make yourself feel better. Fucking poser

Chadj
06-07-2005, 05:24 PM
It was 100% between Chadj and you.

And you're gonna kill Chadj when you see him? Go ahead. I'll be sure to assist before you do, to make sure they know that it's unconsented.

AnticorRifling
06-07-2005, 05:24 PM
Who's the rookie with the naginata?

Anticor would have ended that much, much faster.

Hulkein
06-07-2005, 05:26 PM
That's because Anticor is the best and strongest.

[Edited on 6-7-2005 by Hulkein]

Revon
06-07-2005, 05:26 PM
Originally posted by AnticorRifling
Who's the rookie with the naginata?

Anticor would have ended that much, much faster.

Lol, I can swing much much harder than that. I was spell-less and I only use the naginata to hunt. If I really wanted to tear up some ass then I would have used my lance.

AnticorRifling
06-07-2005, 05:26 PM
Originally posted by Hulkein
That's because Anticor is the best and strongest.

[Edited on 6-7-2005 by Hulkein]

Correct.

Asha
06-07-2005, 05:27 PM
* Talindara just bit the dust! [10:08 pm]
* Enormis just bit the dust! [10:08 pm]
* Talindara just bit the dust!

Is that what all that was about?

Nice one for fucking up Enormis.

hectomaner
06-07-2005, 05:27 PM
and i bet the reason you have beef with both Chadj and Tal is because he can't learn to separate characters, like he told you to, and started shit with both his characters

hectomaner
06-07-2005, 05:27 PM
and chadj, learn to be a good sniper. ask bob and/or sergey for advice

Bobmuhthol
06-07-2005, 05:28 PM
<<Fucking poser>>

Any weight your posts could have ever held just imploded.

Chadj
06-07-2005, 05:28 PM
Originally posted by hectomaner
and i bet the reason you have beef with both Chadj and Tal is because he can't learn to separate characters, like he told you to, and started shit with both his characters

Incorrect.

Chadj and Revon had a fight. Revon later told Talindara he'd kill her for having him located or some such nonsense.

Asha
06-07-2005, 05:29 PM
Isn't Talindara technically Shimm's sister still?

Revon
06-07-2005, 05:30 PM
Originally posted by Chadj
It was 100% between Chadj and you.


If thats so, where did Talindara's attack come from?

Please continue posting so everyone can realize how much of an idiot you are.

Bobmuhthol
06-07-2005, 05:31 PM
Revon, you're such a fucking poser. You try to act cool with your Peasant title and 3 / 12 mana, but everyone can see through it.

hectomaner
06-07-2005, 05:38 PM
Originally posted by Bobmuhthol
Revon, you're such a fucking poser. You try to act cool with your Peasant title and 3 / 12 mana, but everyone can see through it.

i now have sierra mist all over my moniter :(

Revon
06-07-2005, 05:38 PM
Originally posted by Bobmuhthol
Revon, you're such a fucking poser. You try to act cool with your Peasant title and 3 / 12 mana, but everyone can see through it.

lol, I try

Drew
06-07-2005, 05:52 PM
So ChadJ stunned you for three rounds and somehow didn't manage to fire another arrow? How does that happen?

Enormis
06-07-2005, 05:57 PM
Originally posted by Drayal
* Talindara just bit the dust! [10:08 pm]
* Enormis just bit the dust! [10:08 pm]
* Talindara just bit the dust!

Is that what all that was about?

Nice one for fucking up Enormis.

Enormis' platemail "fucked him up". Was a little too hot for for his heart, and boiled it. But your assumptions make me laugh, thanks. Actually, The plate killed him a few nights ago, i made him decay and exited, as it was about 3:00 am, I signed on today, and dropped dead at the altar where enormis ended up.

Revon
06-07-2005, 05:57 PM
Originally posted by Drew
So ChadJ stunned you for three rounds and somehow didn't manage to fire another arrow? How does that happen?

No idea but, he WAS going to shoot again.

Hence this:

<Talindara removes a single wooden arrow from a bundle of wooden arrows.>

I wasnt going to wait for her to shoot me again. And the reason he got away with the first shot was because I was eating and nearly spilled my food when I saw that fucker attacking me. I would have been pissed if my KFC was on the floor.

[Edited on 6-7-2005 by Revon]

Bobmuhthol
06-07-2005, 05:59 PM
I've had an arrow in my hand without shooting someone before.

Enormis
06-07-2005, 06:01 PM
I fail to see how i got brought into Talindara Revon and Chadjs thread by dying though.

Drew
06-07-2005, 06:08 PM
Originally posted by Bobmuhthol
I've had an arrow in my hand without shooting someone before.


I still would have killed the person for shooting me though.

Revon
06-07-2005, 08:20 PM
For some reason I always seem to make more enemies when fighting Chadj. Friends maybe?

Wariquan comes out of hiding.
Wariquan points at Talindara, ruining her hiding place.
>
Zakah gestures at Recovery.
A searing white light enfolds Recovery's longsword for a moment and then appears to become incorporated into it.
>at talind
You are no longer hidden.
You swing a pitch black naginata at Talindara!
AS: +401 vs DS: +203 with AvD: +25 + d100 roll: +4 = +227
... and hit for 56 points of damage!
Strike pierces forearm!
She is stunned!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
>
* Thistledown joins the adventure.
>
* Elasia joins the adventure.
>
Desler makes a quick gesture while calling upon the powers of the elements...
>
Desler gestures.
>'dumb wench
You deeply say, "Dumb wench."
>
[Roll result: 213 (open d100: 95)]
Wariquan flings a wire around your neck and snaps it taut. Painful!
You are stunned!
>
Desler gestures while calling upon the lesser spirits for aid...
>
Desler gestures.
A light blue glow surrounds Desler.
>
* Mailice returns home from a hard day of adventuring.
>
Wariquan says, "I'd leave her be."
>
Recovery curtsies to Zakah.
>
You gasp and struggle but the garrote draws tighter painfully.
You are stunned!
>
Zakah scratches at his beard.
>
Wariquan smiles at you.
>
Desler gestures while calling upon the lesser spirits for aid...
>
* Davean joins the adventure.
>
Desler gestures.
The air thickens and begins to swirl around Desler.
>
Zakah bows to Recovery.
>
Talindara nods to you.
>
Speaking in broken common, Recovery says, "Thank you."
>
Wariquan says, "Sleepy time."
>
* Schylinn joins the adventure.
>
Desler gestures while calling upon the lesser spirits for aid...
>
Desler gestures.
Desler suddenly looks more powerful.
>
* Silvendar joins the adventure.
>
Wariquan releases the garrote from your neck. You gasp and draw a sweet breath of air, feeling very lucky to escape.
>'what the
You deeply say, "What the."
>
Desler gestures while calling upon the lesser spirits for aid...
>
Desler gestures.
A deep blue glow surrounds Desler.
>
Wariquan glances at you.
>
* Oracel returns home from a hard day of adventuring.
>look
Jeru just arrived.
>
Jeru just went south.
>
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Melia disk, some ambrominas leaf, some basal moss, the Vyrshkana disk, a handful of white flower petals, a reinforced shield, a heavy crossbow bolt, a leaf green tabard and a wide-lipped short crystal glass.
Also here: Xinzie, Aloris, Desler, Zakah, Recovery, Wariquan, Meloku, Thraxxis, Great Lady Adyria, Mikahu, Vyrshkana
Obvious paths: north, south, west
>
Zakah says, "Sure. ."
>at war
You swing a pitch black naginata at Wariquan!
AS: +401 vs DS: +249 with AvD: +25 + d100 roll: +41 = +218
... and hit for 30 points of damage!
Respectable shot to the back.
He is stunned!

** As you hit, your naginata sucks the air surrounding it away! **
... 10 points of damage!
Stomach distends and Wariquan coughs up blood!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
>
Desler makes a quick gesture while calling upon the powers of the elements...
>
Desler gestures.
A silvery luminescence surrounds Desler.
>
You hear someone giggling.
>
Talindara comes out of hiding.
Talindara gestures while summoning the spirits of nature to her aid...
>
Talindara gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 14 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
You are stunned for 1 round!
... hits for 15 points of damage!
... 15 points of damage!
Well aimed shot, punctures calf!
You fall screaming to the ground grasping your mangled left leg!
>
* Zelig returns home from a hard day of adventuring.
>
The deep blue glow leaves Vyrshkana.
>
Desler makes a quick gesture while calling upon the powers of the elements...
>
Talindara gestures while summoning the spirits of nature to her aid...
>
Talindara gestures at you.

Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 16 points of damage!
... 35 points of damage!
Shot destroys eye and the brain behind it!


Now Wariquan has been provoking a fight with me for a while and out of all the times he's attacked me, that was the first i've actually retaliated. At least now I know Talindara hides behind Wariquan.

Chadj
06-07-2005, 08:26 PM
Not 100% sure why he jumped in, but my guess is, it's because he didn't want you killing me because he pointed me out. Unfair advantage if you will.

Try being less dumb, and picking less fights, and you might suck less at gemstone.

Chadj
06-07-2005, 08:27 PM
Also, be glad that I killed you there, cause murdering 3 times woulda gotten you in a whole lot of shit considering I only stunned you.


Amazing what you can do with all those spells on, ain't it?

Revon
06-07-2005, 08:29 PM
Originally posted by Chadj
Not 100% sure why he jumped in, but my guess is, it's because he didn't want you killing me because he pointed me out. Unfair advantage if you will.

Try being less dumb, and picking less fights, and you might suck less at gemstone.

Sorry Chadj, you cant use the "stop picking a fight" excuse because its clear you started this whole thing once again. I'm not a bad guy though. I'll give you another chance to come up with something else.

Revon
06-07-2005, 08:38 PM
I wouldnt have tried to kill you for the 3rd time if you werent tracking me down with your hill tiger and continuely searching around looking for me. It was either I kill you or you get someone to help you kill me.

Bobmuhthol
06-07-2005, 08:42 PM
I'd garrote the fuck out of you too if you did that.

I need to get a rogue :(

Revon
06-07-2005, 08:46 PM
Originally posted by Bobmuhthol
I'd garrote the fuck out of you too if you did that.

I need to get a rogue :(

I agree, but Wariquan has attacked me for lesser reasons. He was just looking for a reason to attack me this time because I made it plainly obvious in the park that I was going to kill Talindara if I saw her. Guess he overheard and decided to point.

[Edited on 6-8-2005 by Revon]

Edaarin
06-07-2005, 08:47 PM
Someone change their titles to Warclaidumb and Warclaidumber.

Revon
06-07-2005, 08:56 PM
The muffled voice of a guard echoes from beyond the cell door, "Roll call! Time to make sure you're still alive and causing me grief! Revon, ANSWER me these questions in order, one at a time, and within two minutes. What is the number of the hour of the day in elven time, your race, and the name of the city you were charged in for your crimes?"
>
* Tatiyanna joins the adventure.
>
* Tepalor joins the adventure.
>
* Chaddo joins the adventure.
>
* Fallensprite returns home from a hard day of adventuring.
>
* Vangrit returns home from a hard day of adventuring.
>
* Whytehart returns home from a hard day of adventuring.
>
* Timbren joins the adventure.
>time
Today is Tilamaires, day 7 of the month Lumnea in the year 5105. It is 20:44 by the elven time standard. It is currently late evening.
>
* Darcconis joins the adventure.
>
* Ellenia returns home from a hard day of adventuring.
>answer 20
* Zellron joins the adventure.
>
The muffled voice of a guard echoes from beyond the cell door, "Check!"
>answer giant
The muffled voice of a guard echoes from beyond the cell door, "Check!"
>
* Neco just bit the dust!
>
* Akido just bit the dust!
>answer landing
The muffled voice of a guard echoes from beyond the cell door, "Check!"
>
* Arinthea joins the adventure.
>
* Ghelandar returns home from a hard day of adventuring.
>
* Sherysse joins the adventure.
>
* Edias returns home from a hard day of adventuring.
>
* Grakas returns home from a hard day of adventuring.
>
* Ganelle returns home from a hard day of adventuring.
>
* Toy returns home from a hard day of adventuring.
>
* Eldaryn joins the adventure.
>
* Zafire joins the adventure.
>
* Cariall joins the adventure.
>
* Eldaryn returns home from a hard day of adventuring.
>
* Riverman returns home from a hard day of adventuring.
>
* Victorvon joins the adventure.
>
* Lareyna joins the adventure.
>
* Riverman joins the adventure.
>
* Riverman joins the adventure.
>
* Niqk joins the adventure.
>
* Omens joins the adventure.
>
* Whytehart joins the adventure.
>
* Lofwiryien returns home from a hard day of adventuring.
>
* Keyed joins the adventure.
>
* Rhynde returns home from a hard day of adventuring.
>
* Bobmuhthol joins the adventure.
>
* Dahalag joins the adventure.
>
* Blacksabre returns home from a hard day of adventuring.
>
* Mertimus returns home from a hard day of adventuring.
>
You feel the sting of a recent death slowly fade away, yet a lingering weakness remains.
>

The night watchman walks in, with a number of weapon-wielding deputies behind him.

With great ease, the night watchman grabs you and shackles your wrists.

"There you are! I got a tip that I'd find you here," says the night watchman.
The night watchman then drags you off.


Arriving at the jail, the night watchman strips you of your possessions, opens a strong ironbound door and throws you bodily to the darkness within the door. "There thou wilt remain until the judge has words with thee!" he chortles gleefully.

With a dull thud and rattle of keys in a lock, the door closes and locks, leaving you trapped within.
[Wehnimer's, Jail Cell]
Dirty walls surround you, and a metal-banded door blocks your only exit. From somewhere in the darkness you can hear the sound of a creature moving about. You also see a pair of fruit-stained trousers, a fruit-stained tunic, a pair of fruit-stained trousers and a fruit-stained tunic.
Also here: Senior GameHost Ivella, Steelie who is lying down
Obvious exits: none
>
Ivella says, "Er this."
>
* Whytehart returns home from a hard day of adventuring.
>
Ivella smiles.
>
* Mertimus joins the adventure.
>

Suddenly, you hear the rattle of keys and the cell door swings open. A number of burly guards come in, set you in some manacles, and drag you away, locking the cell door tightly behind them.

You are taken to the entry area of the prison and set free. The head guard that escorted you says, "Well, you've served your sentence. Keep out of trouble, otherwise you might end up right back here." With that, he turns on his heel and leaves.

[Prison, Foyer]
Footsteps echo off the smooth stone floor and barren walls of this sparsely decorated foyer. A slender ebon pedestal stands in the center of the room, with a golden statue of the scales of justice displayed atop it. A pair of sleepy-looking guards stand to either side of the thick iron gate leading west into the depths of the prison and an arched doorway leading directly east. You also see a heavy iron portcullis.
Obvious exits: none
>
* Rhone joins the adventure.
>
* Ravinold joins the adventure.
>
* Zolag joins the adventure.
>
* Velgravos returns home from a hard day of adventuring.
>
* Markuus joins the adventure.
>
* Chanlenduar returns home from a hard day of adventuring.
>
* Eldaryn joins the adventure.
>
* Rlen joins the adventure.
>
* Jaxyon returns home from a hard day of adventuring.
>
* Hesch joins the adventure.
>look
[Prison, Foyer]
Footsteps echo off the smooth stone floor and barren walls of this sparsely decorated foyer. A slender ebon pedestal stands in the center of the room, with a golden statue of the scales of justice displayed atop it. A pair of sleepy-looking guards stand to either side of the thick iron gate leading west into the depths of the prison and an arched doorway leading directly east. You also see a heavy iron portcullis.
Obvious exits: none
>
* Icit joins the adventure.
>
* Uktar joins the adventure.
>'huh
You deeply say, "Huh."
>stand
You stand back up.
Roundtime: 5 sec.
>
* Stormcare returns home from a hard day of adventuring.
>
* Lierane returns home from a hard day of adventuring.
>
* Leff joins the adventure.
>
* Skittish joins the adventure.
>
* Jullius returns home from a hard day of adventuring.
>
* Aksanya returns home from a hard day of adventuring.
>
* Resti returns home from a hard day of adventuring.
>
* Travax returns home from a hard day of adventuring.
>
* Kediaq joins the adventure.
>
* Aiqhoil joins the adventure.
>
* Philosilan returns home from a hard day of adventuring.
>
* Chanlenduar joins the adventure.
>
* Kediaq returns home from a hard day of adventuring.
>
* Tarloth joins the adventure.
>
* Strahetya returns home from a hard day of adventuring.
>
* Kediaq joins the adventure.
>
* Murgin joins the adventure.
>
* Zellron returns home from a hard day of adventuring.
>
* Galmaedril joins the adventure.
>
* Mykah joins the adventure.
>
* Naela returns home from a hard day of adventuring.
>
* Hochma returns home from a hard day of adventuring.
>
* Eldaryn returns home from a hard day of adventuring.
>look
[Prison, Foyer]
Footsteps echo off the smooth stone floor and barren walls of this sparsely decorated foyer. A slender ebon pedestal stands in the center of the room, with a golden statue of the scales of justice displayed atop it. A pair of sleepy-looking guards stand to either side of the thick iron gate leading west into the depths of the prison and an arched doorway leading directly east. You also see a heavy iron portcullis.
Obvious exits: none
>go port
[Prison, Courtyard]
A stiff breeze carries the faint scent of Darkstone Bay over the high basalt walls into this small, secluded yard. Several low marble benches are scattered here and there, and a heavy iron portcullis leads to the interior of the prison. A slender stone path leads out of the courtyard and back to the crowded streets.
Obvious paths: none
>
* Arkans returns home from a hard day of adventuring.
>go pat
[Wehnimer's, South Ring Rd.]
Along the edge of the road stands an abandoned shop, almost invisible in the deep shadows cast by the overgrown gardens which surround it. A stray dog sniffs among its ruined remains, growling at travellers along the east-west road. You also see a slender stone path.
Obvious paths: east, west
>w
w
[Wehnimer's, South Ring Rd.]
Pedestrians and a few carts and wagons move along the cobblestoned road in the shadow of the palisades, most focused on going about some night time business in town. They pass by the low wood and stone buildings, rarely glancing up or at one another. You also see a boutique.
Obvious paths: north, east, west
>w
w
[Wehnimer's, South Ring Rd.]
The rough-hewn, pointed logs forming the palisade of the town's defensive wall are a constant companion along this route linking sections of Wehnimer's Landing to the bazaar, the square, and the waterfront via the southernmost road.
Obvious paths: east, west
>w
[Wehnimer's, South Ring Rd.]
Many of the travellers through this part of town appear to be pilgrims, priests and monks. They travel to and fro, moving along the quiet road to the north. The hoot of an owl echoes from somewhere beyond the palisade wall.
Obvious paths: north, east, west
>w
[Wehnimer's, South Ring Rd.]
A small group of local residents gathers around the small well next to the palisade, chatting idly in the cool night air. The connecting road runs to the east and west, and a few passers-by head north to the heart of town.
Obvious paths: north, east, west
>
[Wehnimer's, South Ring Rd.]
The moonlit, rolling countryside outside the town can be glimpsed through a crack in the south palisade wall. A cool and refreshing night breeze whistles between the logs, freshening the air with a brisk scent of pine. You also see a placid monk.
Obvious paths: east, west
>
[Wehnimer's, South Ring Rd.]
A spacious boulevard intersects the Ring Road at this point. Traders and peddlers pass by, carting their wares home from a busy day in the bazaar, and a few townsfolk scatter east and west bearing packages, sacks and purchases. You also see an intricate gate in a cast-iron fence.
Obvious paths: north, east, west
>
* Qistra returns home from a hard day of adventuring.
>
* Acohen returns home from a hard day of adventuring.
>
A placid monk arrives, looking just a tad guilty for doing so.
>
* Vreni returns home from a hard day of adventuring.
>
* Zwyebek joins the adventure.
>
* Nodyre joins the adventure.
>w
w
* Whytehart joins the adventure.
>w
[Wehnimer's, South Ring Rd.]
A short distance to the east lies a broad intersection. To the west, the road narrows slightly as it is impinged on by closely-spaced shops, beyond which the western and southern city walls intersect. A few townsfolk mingle under the circles of lamplight in the cobbled street. You also see the gemcutter's shop.
Obvious paths: east, west
>
* Thorogul returns home from a hard day of adventuring.
>
[Wehnimer's, South Ring Rd.]
The quiet of the moonlit street is broken by the sound of metal bouncing against metal. A small group of rough-looking citizens gather in the shadow of the buildings, apparently busy at some gambling game. From one small storefront comes the sound of a lilting melody being picked out on a lute. You also see an ornate wrought iron gate.
Obvious paths: north, east, northwest
>
You can't go there.
>n
n
[Town Square, South Alley]
This narrow alleyway passes crookedly between the old wood and stone walls of the surrounding buildings, providing a shaded byway from the busy road to the south to a small park nestled in a grassy niche to the north. An occasional stray mutt sniffs around the foundations, searching for rats or morsels.
Obvious paths: north, south
>ne
[Town Square, Small Park]
A small, shaded park fills an old vacant lot behind a row of buildings, the bright lamplight from the square filtering through the passage to the north to illuminate the area with a soft glow. A weatherworn grey marble statue of a stocky human in pioneer's clothing overlooks the park, his stone hat encrusted by the gifts of decades of passing birds and his right hand half-upraised as if it once held some now-missing object. You also see the Moredin disk, a bottle of fetid brown slop, a falcon, the Vyrshkana disk, the Melia disk, some basal moss, a handful of white flower petals, a reinforced shield, a heavy crossbow bolt, a leaf green tabard and a wide-lipped short crystal glass.
Also here: Gardorian, Lord Moredin, Desler, Stormhand, Lord Darkstride, Undulate who is kneeling, Ryba who is sitting, Phenomenon, Lady Reshil, Akinah, Aethyrin, Jacilhob, Meloku, Lady Rashyla, Atragon who is sitting, Vyrshkana
Obvious paths: north, south, west
>
Rashyla begins drawing a faint, twisting symbol as she utters an arcane invocation in hushed tones...
Rashyla gestures.
A shadowy patch of ether rises up through the ground to encompass Rashyla, swiftly sinking into her skin.
>
You can't go there.
>n
[Town Square, Southwest]
This corner of the square seems somewhat subdued. Townsfolk pass through on their way to the shops, the bazaar, or the main well at the center of the square. Others hurry past, anxious to get home or go on about their business. You also see a wood-sided shop and a cobblestone walkway leading up to a wrought-iron gate.
Obvious paths: north, northeast, east, south, west
>ne
e
e
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some silver coins, the Balefice disk, a large acorn, the earth brown Galann disk, a raven, some ambrominas leaf, some woth flower, a large acorn, some ambrominas leaf, a large acorn, a large acorn and some stone benches with some stuff on it.
Also here: Xinzie, Ryain who is sitting, Hesch, Dakhial, Lord Bobmuhthol, Enera, the body of Eidon who is lying down, Lord Jara, Emont, Hykal who is sitting, Neokume, Mikahu, Balefice, Aljian who is sitting, Rogane who is sitting, Galann
Obvious paths: northeast, east, southeast, southwest, west, northwest
>[Town Square, East]
Here in the center of a broad plaza near the commercial area of the bazaar stands the impressive facade of the slate-roofed Moot Hall, where the citizens of Wehnimer's Landing hold various official, religious and social functions. Facing the square are some of the town's more prosperous shops, still doing business with the many customers who still frequent the streets at night. You also see an ill-tempered wandering transcriber and a large wooden barrel.
Obvious paths: north, east, south, west
>
[Wehnimer's, Penna St.]
The distant sounds of the merchants and tradesmen around the shops to the west are muted here. The cracked pavement, scattered cobblestones, and dirt drainage ditches along the side of the road form a not-so-gradual transition between the busier avenues of the main bazaar and the less frequented, humbler, and more unsavory sections of the town. You also see a low stone gate.
Obvious paths: east, west
e
>e
[Wehnimer's, Cheridin Ave.]
The broad avenue intersects here with the narrower byway connecting to the bazaar to the west, where occasional sounds of distant revelry rise from the lamplit streets. Older wood and stone buildings, mostly small shops and offices with upstairs lodgings overlooking the street, predominate here.
Obvious paths: north, south, west
>e
You can't go there.
>e
You can't go there.
>s
You can't go there.
>
[Wehnimer's, Cheridin Ave.]
On the west side of this narrow stretch of Cheridin Avenue is the unlit back of the Moot Hall, and the dour building that houses the local constabulary and its jail looms along the other side of the street. To the southeast, a stone dome rises over the compound that surrounds the Landing's largest temple. Passers-by here move quickly north and south without much pause.
Obvious paths: north, south
>go con
[Wehnimer's, Constabulary]
The front room of the local constabulary contains the desk of the town constable. The oaken floor is scuffed by countless feet dragged across it, obviously most reluctantly. Behind the desk is a weapon rack. A strong, ironbound door with a narrow, barred grate leads east. You also see the night watchman and the Constable's desk with some stuff on it.
Also here: Lord Hughmungus, Demoneyes
Obvious exits: out
>
Hughmungus says, "I dont know yer sister."
>
The night watchman frowns in puzzlement as he reads through an unmarked file.
The night watchman says, "Well, skulking about town when you've been told you're not welcome here, huh, Revon? I'll just have to kick you back out of town again!"


With great ease, the night watchman grabs you and shackles your wrists.
The night watchman barks out, "Comin' to me, huh? You're making my job easy."

With great speed, the night watchman strips you of your possessions, opens a strong ironbound door and throws you bodily to the darkness within the door. "There thou wilt remain until the judge has words with thee!" he chortles gleefully.

With a dull thud and rattle of keys in a lock, the door closes and locks, leaving you trapped within.
[Wehnimer's, Jail Cell]
Dirty walls surround you, and a metal-banded door blocks your only exit. From somewhere in the darkness you can hear the sound of a creature moving about. You also see a pair of fruit-stained trousers and a fruit-stained tunic.
Obvious exits: none
>
* Hesch returns home from a hard day of adventuring.
>
* Salleon joins the adventure.
>
* Skydzia joins the adventure.
>
* Zwyebek returns home from a hard day of adventuring.
>
* Drexla returns home from a hard day of adventuring.
>
* Cythera joins the adventure.
>
* Alti joins the adventure.
>look
[Wehnimer's, Jail Cell]
Dirty walls surround you, and a metal-banded door blocks your only exit. From somewhere in the darkness you can hear the sound of a creature moving about. You also see a pair of fruit-stained trousers and a fruit-stained tunic.
Obvious exits: none
>'what the hell is going on
You deeply say, "What the hell is going on."
>stand
You stand back up.
>inquire
You bang on the door and ask how much time is left of your sentence. The guard on the other side stays quiet, however.
>
* Meloku returns home from a hard day of adventuring.
>
* Dunryc returns home from a hard day of adventuring.
>
* Praesus joins the adventure.
>report can someone please let me know what the heck is going on?
* Rasti joins the adventure.
>
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.

>
* Ardwen returns home from a hard day of adventuring.
>
* Gravisun joins the adventure.
>
* Adacini returns home from a hard day of adventuring.
>
* Valorth joins the adventure.
>
* Corathe joins the adventure.
>
* Shathurbal is off to a rough start! He just bit the dust!
>
* Duoncon joins the adventure.
>
* Syfon joins the adventure.
>
* Shathurbal returns home from a hard day of adventuring.
>
* Kitana returns home from a hard day of adventuring.
>
* Abysso joins the adventure.
>
* Hadya joins the adventure.
>
* Empkin joins the adventure.
>
* Saiphil is off to a rough start! He just bit the dust!
>
* Chanari joins the adventure.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
* Jarlstrom joins the adventure.
>
* Adene returns home from a hard day of adventuring.
>
* Hadya returns home from a hard day of adventuring.
>
* Aicila joins the adventure.
>
* Siasha returns home from a hard day of adventuring.
>
* Hadya joins the adventure.
>justice warrant

You are wanted for 4 crimes in Wehnimer's Landing. They are:
1 count of assault with a deadly weapon
1 count of high crimes against the state
2 counts of jailbreak
>
* Chanari joins the adventure.
>
* Koryl joins the adventure.
>
* Kazzara joins the adventure.
>

You hear the metallic rattle of keys and a door suddenly swings open. A portly deputy then trundles into the room. Deftly, he catches you by the arm and throws you into the midst of a formidable group of the town's militia.

You are quickly escorted to the Landing's Moot Hall and stood before the judge.

[Wehnimer's, Courtroom]
The courtroom is uncomfortably chilly and plainly furnished. Several benches are lined up to face a raised platform at the far end of the room. The town magistrate dispenses justice, swiftly and summarily, seated in the straightbacked chair behind a simple table on the platform. An armed guard leans against the wall, next to the door, looking casual but ready for trouble should it arise. You also see a curtained entryway and a mahogany door.
Obvious exits: out

The judge studies you carefully, then motions toward the bailiff who cries out, "Here before ye is the malefactor Revon.
The bailiff says, "Revon is charged with 1 count of assault with a deadly weapon. Revon is charged with 1 count of high crimes against the state. Revon is charged with 2 counts of jailbreak. These 4 crimes carry a total fine of 992000 silvers."

The judge glances at you and says, "Don't worry about the fine, it could be worse. You could be the last one I had in here. Enough about that, let's move on. You thought you could get away with it, huh? That'll teach you we don't play around in Wehnimer's Landing."

He continues, "I've decided that I'm not going to let you serve community service, so don't get your hopes up. To this aim, you may either pay the fine of 992000 silvers plus any other outstanding debts you may owe, or serve a total of 61 minutes of incarceration. You may ANSWER me either FINE or INCARCERATION as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time."
>
* Geovi joins the adventure.
>
* Braelon returns home from a hard day of adventuring.
>
* Darktree joins the adventure.
>
* Kazzara joins the adventure.
>
* Jacilhob just bit the dust!
>
* Xynaru joins the adventure.
>
* Kazzara returns home from a hard day of adventuring.
>
* Hilts returns home from a hard day of adventuring.
>
Talindara snaps her fingers.
>
* Wolfbitte joins the adventure.
>
* Siverus returns home from a hard day of adventuring.
>
Talindara says, "Missed it."
>
* Cariall returns home from a hard day of adventuring.
>
* Vidisidus returns home from a hard day of adventuring.
>
* Silnoc returns home from a hard day of adventuring.
>
* Chanlenduar returns home from a hard day of adventuring.
>
* Maulifus joins the adventure.
>
Praesus just came through a mahogany door.
>report why the hell am I being released from prison for doing my time and then when I go to get my things I get arrested again and more charges are added to my record?!! What the heck is up with that?
REPORT should only be used to notify the GemStone IV staff of emergency situations or gamewide technical errors. Please use ASSIST for general support.


Message sent to all online game staff. While no staff members are currently on duty, there are likely to be several lurking behind the scenes to investigate your report. If you feel the need to speak with the staff, please type ASSIST for a list of options.

>
Talindara grins at Praesus.
>look
[Wehnimer's, Courtroom]
The courtroom is uncomfortably chilly and plainly furnished. Several benches are lined up to face a raised platform at the far end of the room. The town magistrate dispenses justice, swiftly and summarily, seated in the straightbacked chair behind a simple table on the platform. An armed guard leans against the wall, next to the door, looking casual but ready for trouble should it arise. You also see a curtained entryway and a mahogany door.
Also here: Praesus, Talindara
Obvious exits: out
>
Praesus taps Talindara lightly on her shoulder.
>
* Rasti returns home from a hard day of adventuring.
>
* Caltix joins the adventure.
>
* Kranar joins the adventure.
>
Talindara taps Praesus lightly on his shoulder.
>answer incarceration

The judge nods curtly and says, "As you wish. I hereby sentence you to serve your time in prison. Perhaps being locked up for a while will show you the error of your ways. Remember that after you've served your time, you need to pick up your items as soon as possible. We're not your locker, and we'll sell the items to the poor if you leave them. Guards! Take this man away!"

A number of burly guards come in, set you in some manacles, and drag you away. You are taken to a small wagon and set in the back under guard. After a short ride, the wagon stops and you are escorted into the local prison. Soon, you find yourself locked in a cell to serve your sentence.

[Prison, Cell]
This filthy cell has obviously not been cleaned in ages. Scraps of old clothing and refuse litter the floor, and a hole has been dug into the ground in place of a chamber pot. That too has quite clearly not been cleaned any time in the recent past. A flat, wooden bed tilts haphazardly against one of the walls, much of its support structure long gone. Above the wooden bed, strange markings have been carved into the wall. You also see a bolted bronze door.
Obvious exits: none
>

umm... what the fuck?!

Chadj
06-07-2005, 09:00 PM
You're booted from town.

1 count of assault with a deadly weapon <-- For attacking Wari
1 count of high crimes against the state <--- For entering town while banned
2 counts of jailbreak <--- Dunno

Revon
06-07-2005, 09:12 PM
I was already arrested for high crimes and took incarceration. I was in there doing my time and it wasnt up yet but I was released from jail. From there I went to get my things from the constabulary and before I could open my box, I was arrested again. This time doing time for all 4 of those charges. GM's screwed up some way.

Bobmuhthol
06-07-2005, 09:13 PM
So now, you are banished, you've attempted to circumvent community service twice apparently, and you're serving an hour needlessly.

allen
06-08-2005, 12:19 AM
Revon, thanks for showing us that you don't know how to set flags/options.

And Chadj, you play a girl, you suck.

Revon > Girlyman

Asha
06-08-2005, 03:46 AM
How long are you banished for once sentenced?

Nothing wrong with playing a female character by the way. I see how you want to air your disagreement, thus masking safely, your real dreams.
:D

Nieninque
06-08-2005, 04:01 AM
How much was the new character Chadj? Ebay?
Banishment can be for up to 6 months.

Groldar
06-08-2005, 05:00 AM
I hate Chadj...

but.. Revon

Sancting then doing a...

'>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
Be at peace my child, there is no need to fight here.
>at tal
The sense of peace and security passes away from the area.
>at tal '

And then having Warquain help you point him outta hiding? Sounds like you're pretty fucking pathetic to me and need to sack up and fight like a man. Kill Chadj fair and square and earn some respect.

allen
06-08-2005, 06:33 AM
Damnet Drayal, you're right, there is nothing I'd rather do then have a female character and slut around, got one to sell?

Asha
06-08-2005, 04:00 PM
It would appear she's already been sold.
Pffft.

Artha
06-08-2005, 04:18 PM
I need to get a rogue
I have one you can buy.

FinisWolf
06-08-2005, 05:50 PM
Originally posted by Bobmuhthol
I'd garrote the fuck out of you too if you did that.

I need to get a rogue :(

I would point you towards at mid 60's male rogue Bob, but we all know you don't like to be ... er ... play a male.

LMAO ~I crack myself up!~

Sorry, Bob, couldn't resist. And, even more off topic, congrats on your ?engagement?.

Finis

Bobmuhthol
06-08-2005, 06:03 PM
<<I have one you can buy.>>

I need one that I can pay silver for.

Bobmuhthol
06-08-2005, 06:04 PM
<<Banishment can be for up to 6 months.>>

By up to, this statement really means minimum. It's 6 months from last crime committed.

Hulkein
06-08-2005, 08:26 PM
I don't think so.

When I was no longer banished from Wehnimer's I still had some crimes in my history in the Landing.

Enormis
06-11-2005, 09:38 PM
Originally posted by Drayal
How long are you banished for once sentenced?

Nothing wrong with playing a female character by the way. I see how you want to air your disagreement, thus masking safely, your real dreams.
:D

Yes there is something wrong with being a man and playing a female charecter. Especially if the person doing the playing is like Shimmerain and makes out with HIMSELF with his other charecters in public to get off on it.

Asha
06-12-2005, 04:57 AM
Originally posted by Enormis

Originally posted by Drayal
How long are you banished for once sentenced?

Nothing wrong with playing a female character by the way. I see how you want to air your disagreement, thus masking safely, your real dreams.
:D

Yes there is something wrong with being a man and playing a female charecter. Especially if the person doing the playing is like Shimmerain and makes out with HIMSELF with his other charecters in public to get off on it.

:lol:
Logs, please?
Which other characters?
Where did you see this?

Stutter in any way, make a sweeping generalization or some vague discription of the 'event' and I'll have proven you're a liar.

Waiting patiently :)

isebumples
06-12-2005, 06:15 AM
You won't have to prove much, him and his buddies have already made fake logs that have been pulled. Yeah, I already called them out on that, you could tell by the horrible spelling.

for instance.... charecter

enough said.

Asha
06-12-2005, 06:17 AM
I was going to point that out. But then I'd have to watch my spelling for the next 6 months. . heh.

Divinity
06-12-2005, 11:24 AM
I find this rich. Revon, you're whining at someone for not separating characters when you can't do that as well?

Hell, you warn interacted my character because of an rp situation, then you got on another character and started bothering me with that one.

You, Sir, are a hypocrite.

Revon
06-12-2005, 12:02 PM
Originally posted by Divinity
I find this rich. Revon, you're whining at someone for not separating characters when you can't do that as well?

Oh really? Please tell me who this other character of mine is that I cant seperate from Revon? Please tell me because I dont know.


Originally posted by Divinity
Hell, you warn interacted my character because of an rp situation, then you got on another character and started bothering me with that one.

You, Sir, are a hypocrite.

Correction, I warn interacted your character because she started doing things like slapping my character in the head using the act command and when I did the same, you reported to the GM's. Sounds like you are the hypocrite to me and others have already pointed that out on these boards as well.

And who the hell is this other character that I supposedly logged on and started bothering you with?! Did it ever occur to you that maybe Aurawyn is just not a well liked character?

Dionisius
06-12-2005, 12:20 PM
Originally posted by isebumples
You won't have to prove much, him and his buddies have already made fake logs that have been pulled. Yeah, I already called them out on that, you could tell by the horrible spelling.

for instance.... charecter

enough said.

As far as I know, I was the only one who created that OBVIOUSLY fake log about you getting fucked in the ass by a sable cheetah. I even squeezed in *Michael Jackson bites the Dust*. I mean, could it get anymore fucking obvious? I even said in the beginning of the log and I quote, "Hey, look at this REAL log that REALLY happened."

Please bumpykins, shut your fucking trap about that damn log already. Anyone who had some fucking sense would know it was fake. Its Not like I was trying to pass it off as a real log. You act like a damn dick deprived woman. Just wont let shit go.