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SnatchWrangler
06-07-2005, 11:34 AM
Just found 'em. Coming out today:

Patch 1.5 Changes
****Battlegrounds arrive!****


- The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance).

General

- Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving).
Pet speed has been increased when out of combat and following their master.
- Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical.
- Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance.
- It should no longer be possible to disarm traps created by friendly players.

PvP
Honor system
- Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank all the way to zero.
- Players may now see an "estimated contribution point value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account, and is therefore "estimated".
- "Team Contribution Points" has been renamed to "Honor"
- Added tooltips to the different elements of the Honor System UI.
- Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank.
- Fixed a bug where the PvP trinket rewards were not always removing the effects they were designed to remove (e.g. Polymorph, Fear, Stun).
- Sitting characters will now stand up immediately after an attack, even if stunned.

- Players can no longer swap inventory gear while dueling.
- Dueling is now allowed within Everlook.

Hunters

- Special ability shots (e.g. Aimed Shot, Arcane Shot, Multi-Shot) no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
- The Hunter Epic quest has had some of its Demonic Corrupters retuned. It should also be noted that Hunters that attempt to bypass the single player portion of the encounter by using another class to do their tasks will fail the quest in a most glorious fashion.
- Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents.
- Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount.
- Growl - Rank 1 effect improved.
- Volley - Damage increased.
- Pet speed has been increased when out of combat and following their master.
- Spirit Guides in Battlegrounds will now summon/resurrect your current pet when the Hunter is resurrected.
- Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.
- Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active.

Mages

- Mage Armor - Now has a new, unique icon.

Paladins

- Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active.

Priests

- Inner Fire - Now stacks with other effects that increase attack power and armor.
- Holy Nova - Cooldown decreased.
- Feedback - Casting a higher rank of the spell will now replace an existing, lower level effect.
- Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.

Rogues

- Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target.
- Vanish - Should be a lot more responsive when used to avoid incoming attacks.

Shaman

- Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level shaman. All totems should now be summoned at the level of the caster.
- Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
- Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
- Fire Resistance Totem - New icon.
- Frost Resistance Totem - New icon.
- Grounding Totem - Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.

Warlocks

- Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor.
- Improved Voidwalker - Now increases all Voidwalker spells (now also including Sacrifice) by 10/20/30%.
- Improved Succubus - Now increases Succubus spells by 10/20/30%.
- Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%.
- Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%.
- Demonic Sacrifice - Is now instant cast.
- Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%.
- Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner.
- Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell.
- Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent.
- Conflagrate - Range increased.
- Siphon Life - Is now instant cast, damage increased.
- Paranoia - No longer causes threat when cast.
- War Stomp (Doomguard) - Now has a maximum of 5 targets.
- Pet speed has been increased when out of combat and following their master.
- Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used.
- Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned.
- Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.

Warriors

- Overpower - Fixed a bug where the ability was sometimes blocked.
Improved Cleave - Now increases damage bonus by 40/80/120%.
- Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike.
- New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly.
- Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance.
- Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability.
- Concussion Blow - Changed to an instant, stunning attack and removed the damage portion.
- Shield Specialization - In addition to increasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block.

Items

- The following item sets have had their statistics, effects, and set bonuses updated: Arcanist, Netherwind, Prophecy, Transcendence, Felheart, Nemesis, Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker, Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and Judgement.
- Mature Blue Dragon Sinew and The Eye of Shadow can both now drop off appropriate level demonic and blue dragonkin monsters. It should be noted that both Lord Kazzak and Azuregos will guarantee a drop of the aforementioned items but to get the items from the lesser creatures will be a much rarer occurrence.
- Essence of Eranikus now has a poison cloud graphic around it when used.
Murloc Scale Belt and Breastplate recipes now are white items instead of green since they are vendor bought.
- Gryphon Mail Gauntlets now have a proper inventory icon.
- Ogre Toothpick Shooter now uses the proper attack animation.
- Distracting Dagger now sheathes properly.
- Mountain Giants in Feralas now drop loot more appropriate to their elite status.
- The Druid of the Claw quest in Teldrassil will now provide a weapon choice more appropriate for low level Night Elves.
- The Dreadmist set now has a bonus for wearing all 8 pieces of the set.
- Cutthroat's Loincloth name changed to Cutthroat's Pants.
- Ritual Kilt name changed to Ritual Leggings.
- Felstriker effect's name changed to Felstriker to reflect the previously patched item name change.
- Ogre Pocket Knife, Peacemaker, and Lok'delar, Stave of the Ancient Keepers now sheathe properly.
- Dragonbreath Chili's effect visual fixed.
- The Oblivion's Touch wand properly shoots now.
- Deepstrider Tumors are now a 100% drop off Deepstrider sea giants in Desolace.
- New art has been added for Nightslayer, Lawbringer, and Beaststalker's item sets.
- The Arcanist Crown has updated art.

Professions

- New Engineering firework recipe added.
- Added leatherworking recipe for mid level blue bracers.
- Dragonbreath Chili proc rate has been reduced.
- Restorative Elixir name changed to Resorative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every 5 seconds for 30 seconds.
- Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook.
- Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!
- Small Throrium Veins now sometimes will have Emeralds or Diamonds.
- Engineering Vendors now sell Blacksmith's Hammers.
- Both types of the engineer made Jumper Cables now share a cooldown. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time.
- Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed.
- Wicked Leather Bracers Plan is no longer bind on acquire.
- Jumper Cables no longer have a chance to break when they fail.
- Elemental Flux added to blacksmith vendors.

Raids & Dungeons

Molten Core
- Firesworns that are moved too far away from Garr will now become quite enraged until they move closer to Garr.
- The eruptions from the lava in Ragnaros's Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistable.
- The maximum range of the Wrath of Ragnaros spell has been increased.
- Additional new raid items have been added to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core.
- Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no longer cause knockback.

Quests

- Searing Gorge has a new quest hub for both Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Craftsmen will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players).
- The Hinterlands has a new Horde quest hub known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk with their myriad problems and tasks!
- All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information.
- Several quests have been added to Feralas for level 45-52 characters.
Krueg Skullsplitter has moved from Thousand Needles to a more appropriate location at Camp Mojache in Feralas.
- Highlord Demitrian is back! For those players unraveling the mysteries of Thunderaan, you may once more speak with the Highlord.
- Dwarven Priests may now undertake the Molten Core discovery quest; "Attunement to the Core." By fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal.
- Highlord Bolvar Fordragon should no longer despawn when "The Great Masquerade" is activated.
- Characters on the "A Strange Historian" quest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to.
- The Gordok Courtyard Key and the Gordok Inner Door Key are now zone bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone.
Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives a substantial coin reward in addition to the choice of item.
- Rage Scar Yetis in Feralas no longer give the quest item for the "Mark of Quality" quest.
- Completing the "Mark of Quality" quest now gives Darnassus and Thunder Bluff faction increase where appropriate.
- Merideth Carlson should only hand out her free horse feed now to people who have already completed the quest for it.
- The "Unfinished Gordok Business" quest has been fixed to allow certain Human Priests access to it who had difficulty previously.
- Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe's distress beacon.
- The end of the Paladin Epic Mount quest "Grimand's Finest Work" now makes it clearer that Lord Shadowbreaker's acquisition of the Arcanite Barding is only temporary.
- Jeziba in the Ruins of Andorhal now faces the correct direction when pointing to his Catalogue of the Wayward.
- Fraggar Thundermantle now correctly tells you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest.
- The Branch of Cenarius no longer drops off of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius.
- Failed quests will now indicate (Failed) in the quest log so it is easier to see them.
- Typos fixed in the Paladin Epic Mount quests.

User Interface

- Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons.
- Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon.
- Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously.
- Pets of other party members will now display in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu.
- Players can now target other players in a raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon.
- Added visual effects for healing power and spell power enchantments.
- Your main action bar now displays the number of the bar that you are currently displaying.
- In Master Looter mode, items are no longer opened up for looting by all party members after the round-robin looter closes their loot window. The Loot Master always distributes items over the loot threshold.
- Rolling on items while charmed/hexed/etc. now works, as does /random and receiving items from the master looter.
- When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones.
- Players can no longer mail or auction an item that they've just disenchanted.
- When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard.
- Players must now bind a bind-on-equip bag to put in into a purchased bank bag slot.
- Items split from stacks can now be dropped directly into (or onto) bank bags without any mysterious error messages.
- Added a "Maximize" windowed video option which will maximize the game window and remove the borders for a fullscreen experience which allows popup windows.
- Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: "Another action is in progress."
- The login interface files are now checked to make sure they haven't been tampered with or corrupted. This is to improve account security in public game rooms.
- Added the function TargetNearestPartyMember() to the UI scripting system.

- The Thorium Brotherhood faction is now peaceful - players cannot go to war with them.
- The Wildhammer Clan in the Hinterlands is now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them.
A new graveyard has been added near the east coast of the Hinterlands at the Overlook Cliffs.
- The two Hinterlands graveyards are now using a system that will ensure that the spirits of dead characters go to the closest graveyard.
- Buliwyf Stonehand, the dwarven weapon master in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess.
Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer's Union and has had his ability to repair durability reinstated.
- Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts.
- Added new load screens for Deadmines, Wailing Caverns, Uldaman, Razorfen Downs, and Zul Farrak.
- Discovering Valor's Rest now also pops the Southwind Village puzzle piece on the Silithus area map.
- Many of the Swift Mounts have gained eye glows and some have had other tweaks made to them to improve their looks.
- Additional mithril nodes have been added in Un'Goro crater
- Genavie Callow in Undercity is now properly on the Undercity faction.
- The Grow effect that Bom'bay in Sen'jin Village would sometimes cast on characters was reduced from 100% to 50% growth.
- The Lazy Peons in The Valley of Trials now make a wood chopping sound when they are hacking at the trees.
- The Dark Summoners of the Eastern Plaguelands have finally fully materialized and are no longer ghostly in appearance.
- In Silverpine Forest on Fenris Island, moved a Rot Hide Plague Weaver's spawn point from inside a tree.
- Neeka Bloodscar of Kargath no longer speaks as if she is in the Barrens.

Flight Paths

New Horde Flight Paths
- Valormok in Azshara - Bloodvenom Post in Felwood
- Kargath in Badlands - Thorium Point in Searing Gorge
- Flame Crest in Burning Steppes - Thorium Point in Searing Gorge
- Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands
- Undercity - Revantusk Village in Hinterlands

New Alliance Flight Paths
- Ironforge - Thorium Point in Searing Gorge
- Morgan's Vigil in the Burning Steppes - Thorium Point in Searing Gorge
- The flight path from Undercity to Kargath no longer clips into the ground just south of Dalaran.

Bug Fixes

- Fixed bug causing all tailoring recipes to show up as "orange"

-----------------------
Patch 1.5 Supplemental Changes
General Battlegrounds changes

- All friendly players will now show up on the overhead and mini-map while in a battleground (regardless of whether they are grouped).
- Players entering a battleground queue now receive a system message informing them that they have successfully entered the queue.
- The mini-map icon for the battleground queue will now show the amount of time you have waited. In addition, the "seconds" field of the estimated wait time has been removed.
- Spirit Guides may only resurrect a maximum of ten players per "wave".
- Going AFK in a battleground will cause that player to be disconnected from the game.

Alterac Valley

- Enemy NPC lieutenants and commanders now have a team bonus honor value.
- Enemy NPC lieutenants and commanders no longer respawn.
- Enemy towers are now destroyed rather than captured (a one-time event per tower). The mechanics for destroying a tower are very similar to their previous capture mechanic.
- The enemy NPC mine layer no longer respawns when killed.
- The respawn time for laying mines has been slowed.
- All Alterac Valley quest items (ie: armor scraps) are zone-bound, and will be lost if taken outside the battleground instance.
- Korrak's respawn time has been increased to 30 minutes.
- NPC's in the entrance tunnels will no longer fight enemy NPCs, only enemy players.
- Lok'holar the ice lord and Ivus the forest lord are now friendly to Horde and - Alliance players (respectively), and will therefore no longer affect friendly players with area-of-effect spells.
- Sound effects have been added to critical battleground events (ie: a graveyard being assaulted).
- Additional items for purchasing have been added to the quartermasters in the entrance tunnels. The types of items you may purchase is based on your reputation with the quartermaster.
- The Alliance and Horde NPC captains now periodically shout a "rallying cry", granting a powerful effect to all friendly players in the battleground. Killing the enemy's captain will deny the ability for the enemy to gain a rallying cry.
Ivus the Forest Lord now uses a winter Ancient Protector model rather than a Keeper of the Grove model.

Warsong Gulch

- The duration the flags will remain on the ground before automatically returning has been changed from 2 minutes to 10 seconds.
- The Boots of Speed now have a random spawn timer between 2 and 3 minutes, and the effect duration has been lowered to 10 seconds.
- Warsong Gulch now has a minimum of 8 players on each side to start a new instance. The maximum is still 10 players.

Bug Fixes

- It should no longer be possible to "double capture" a single flag in Warsong Gulch (get credit for two flag captures for capturing only one flag).
- Fixed a bug in Warsong Gulch where a carried flag would not be captured if the carrier was standing on their own flag when it was returned.

Groldar
06-07-2005, 11:35 AM
Ummm these patch notes are over a month old. Sorry to burst your 'i just found it bubble'

Wezas
06-07-2005, 11:41 AM
Stuff at the bottom is new, dipshit.

SnatchWrangler
06-07-2005, 11:44 AM
Originally posted by Groldar
Ummm these patch notes are over a month old. Sorry to burst your 'i just found it bubble'

They're typically updated the day the patch is introduced. These were up this morning on the official website (which is now basically unreachable due to all the traffic).

Nieninque
06-07-2005, 11:45 AM
Doesnt make them any less true.
They are coming out today.
They were on the test server last patch and I am currently downloading patch 1.5 as we speak...if only fileplanet would update :sniffle:

AkMan
06-07-2005, 11:45 AM
Yes but I think the patch is going live today? Relevant info IMO.

CrystalTears
06-07-2005, 11:45 AM
Yeah I'm downloading/installing the patch as we speak. Woohoo!

Groldar
06-07-2005, 11:45 AM
Trust me Wezas, my character in WoW is much better equiped, and in a much more organized, if not the most organized, guild around.

You probably haven't even killed Ragnaros, newb.

Nieninque
06-07-2005, 11:47 AM
I KILLED RAGNAROS SOLO!!!!11111

CrystalTears
06-07-2005, 11:47 AM
For Anticor, as he's falling a bit behind...

Thanks for the flames mates, I'll be off now to find another game to play in my free time. I'll leave you to yourselves now. - you

Wezas
06-07-2005, 11:51 AM
Originally posted by Groldar
Trust me Wezas, my character in WoW is much better equiped, and in a much more organized, if not the most organized, guild around.

You probably haven't even killed Ragnaros, newb.

Not sure where all that came from.

You commented that this was old news. You are wrong. The first part of these notes were released for the "Test Server Version" of WoW. These are the offical notes for the overall patch update, including supplemental changes.

As for your character in WoW, I'm sure he is better outfitted, older, more powerful, etc. I never said that I was "teh awesomest" in WoW, I simply pointed out that you were incorrect that these notes had already been out for a while.

CrystalTears
06-07-2005, 11:58 AM
I'm stuck at 99%. A quarter of a meg left and it's stuck there! Gah!

Nieninque
06-07-2005, 11:59 AM
http://www.fileplanet.com/150253/150000/fileinfo/World-of-Warcraft-Patch-v1.5.0-%5BBattlegrounds%5D

Wezas
06-07-2005, 12:03 PM
Those fuckers - I went to the WoW portion of their site and they hadn't updated it. They put the patch on the main page.

Thanks for the link.

Andy8F
06-07-2005, 12:17 PM
Tons of guilds have killed Ragnaros by now, bragging about it is pointless.

Numbers
06-07-2005, 12:58 PM
Originally posted by Groldar
Trust me Wezas, my character in WoW is much better equiped, and in a much more organized, if not the most organized, guild around.

You probably haven't even killed Ragnaros, newb.

Congratulations on being just another random, unknown, and anonymous face in one of the many power guilds.

Do you sing Oompa Loompa songs as you're roaming around killing things?

Parkbandit
06-07-2005, 01:46 PM
God.. I can never get Fileplanet to just WORK sometimes. It does this everytime... I get nothing when I click on the different server links.

In about 3 hours.. it will work as it is supposed to. Glad I pay extra for this bullshit.

06-07-2005, 01:48 PM
Maybe questing in STV and Tarren Gank will be less annoying!

- Arkans

Wezas
06-07-2005, 01:49 PM
People still need to quest - though it will keep people like PB occupied for a while.

Parkbandit
06-07-2005, 01:50 PM
Originally posted by Groldar
Trust me Wezas, my character in WoW is much better equiped, and in a much more organized, if not the most organized, guild around.

You probably haven't even killed Ragnaros, newb.

I just hope you play WoW better than you did GS.. because you were my little bitch in GS.

:smug:

06-07-2005, 01:50 PM
I doubt the ?? group that ganked my a few times the other day were doing much questing, they were OBVIOUSLY low on honor points!

- Arkans

Parkbandit
06-07-2005, 01:51 PM
Originally posted by Arkans
I doubt the ?? group that ganked my a few times the other day were doing much questing, they were OBVIOUSLY low on honor points!

- Arkans

If they are ?? to you.. they get shit for honor from killing you.

06-07-2005, 01:52 PM
Sarcasm is last in text :P
it's okay though.. I'll blame it on your old age!

- Arkans

Parkbandit
06-07-2005, 01:57 PM
Originally posted by Arkans
Sarcasm is last in text :P
it's okay though.. I'll blame it on your old age!

- Arkans

You make me sadder than Fileplanet on WoW patch days.

Nieninque
06-07-2005, 02:11 PM
Dunemaul and Argent Dawn are up for those that are interested

06-07-2005, 02:13 PM
Now to find a way to install WoW on my work computer so I can get on!

- Arkans

Wezas
06-07-2005, 02:21 PM
Originally posted by Arkans
Now to find a way to install WoW on my work computer so I can get on!

- Arkans

Let me know if you have a firewall blocking it there. I might be able to help you get around it if you don't mind risking getting fired.

06-07-2005, 02:46 PM
I'm on a temporary name right and when I get my official name up and running I'll do it (the temporary one is my bosses), but nah, I can't get fired. I worked for the state. They NEVER fire us.

- Arkans

Parkbandit
06-07-2005, 03:00 PM
Originally posted by Nieninque
Dunemaul and Argent Dawn are up for those that are interested

Dunemaul is still down for me. Can't get in.

crazymage
06-07-2005, 03:17 PM
1 min 32 seconds mmm

Nieninque
06-07-2005, 03:20 PM
Dunemaul came up briefly then went down again.

Battlegrounds for me are like a massive queue.

Hummmmmm

06-07-2005, 03:28 PM
Originally posted by crazymage
1 min 32 seconds mmm

FUCK YOU. Every time there is a patch update, you post about it taking less than 2 minutes. Then, when I try to do it, it takes an hour minimum.

I call shennanigans.

Trinitis
06-07-2005, 03:30 PM
Are you a paid member of file planet? Cause he is. That could be the difference.

crazymage
06-07-2005, 03:30 PM
lol i posted a screenshot, no lies here!

Wezas
06-07-2005, 03:32 PM
Nien is on AD because dunemaul is down. You DM guys join up on Argent Dawn until you're back up and running.

Falgrin you're still in the guild too.

SnatchWrangler
06-07-2005, 03:33 PM
http://vnboards.ign.com/WoW_General_Board/b19789/87698407/p1

Try these mirror links.

Nieninque
06-07-2005, 04:14 PM
Dunemaul is up

Nieninque
06-07-2005, 04:15 PM
or not :(

Numbers
06-07-2005, 04:15 PM
The queues for Battlegrounds are going to be absolutely insane for the next couple of weeks (maybe not on Dunemaul, since it's low pop.)

On the test server, trying to get into Alterac Valley (the 40 on 40) was pretty much a 2 to 3 hour wait.

Nieninque
06-07-2005, 04:24 PM
I got one run through on AD...about 10 Vs 3 from what I could see...pretty pointless

Numbers
06-07-2005, 04:31 PM
Was that the Warsong Gulch one?

I imagine that most people are still downloading the patch... mine's been going for five fucking hours. That battle probably shouldn't have even begun... last I heard, a battleground won't start until the numbers are mostly even.

Hulkein
06-07-2005, 04:32 PM
Instead of taking 5 hours just download it from the link SnatchWrangler put up.

It's 60 percent done for me in a minute...

Nieninque
06-07-2005, 04:47 PM
It was warsong gulch...I did get two HKs out of it but either it was incredibly one sided or the horde on AD are just incredibly bad.

SnatchWrangler
06-07-2005, 05:18 PM
Originally posted by Hulkein
Instead of taking 5 hours just download it from the link SnatchWrangler put up.

It's 60 percent done for me in a minute...

I just got home from work and realized I left my cel phone in my car. I started the DL from a random link on the site I found above. I went to get my cel from my car. I walked back into my room just as the download was finishing.

First time I haven't DL'd a patch from the official site...never again.

hectomaner
06-07-2005, 05:18 PM
in case anyone is still waiting, i put the patch up on my webspace. no lines, nobody else leeching it. speeds should go pretty well 150k/s +


http://www.2-door.com/WoW-2.4.2.4375-to-1.5.0-enUS-patch.exe

Artha
06-07-2005, 05:33 PM
Hectomaner, I love you.

06-07-2005, 06:28 PM
hecto is my favorite person of the day since Chica won't log into Gemstone.

- Arkans

Lobster
06-07-2005, 06:54 PM
Estimated time in queue: 1hr 31min

30 minutes later...

Estimated time in queue: 1hr 56min

I agree...this is going to be more than insane for the first couple of weeks, until some of the newness wears off. I'm interested to see if I'll be able to get on between 11pm and 2am Eastern.

hectomaner
06-07-2005, 06:58 PM
damn it arkans, did you cut that cat's ears off?

Parkbandit
06-07-2005, 07:04 PM
Anyone having trouble with Insomniax? I looked at the insomniax site and there's no update. Anyway to fix it so we can still access the profession screens?

hectomaner
06-07-2005, 07:05 PM
i got you beat sergey, took me 39 seconds

Wezas
06-07-2005, 07:26 PM
Used fileplanet for the work laptop (25 min wait, 10 min download)

Hect, it looks like yours might be a tad faster.

http://members.cox.net/legendwezas/dlspeed.jpg

CrystalTears
06-07-2005, 09:13 PM
Originally posted by Parkbandit
Anyone having trouble with Insomniax? I looked at the insomniax site and there's no update. Anyway to fix it so we can still access the profession screens?

I'd like to know what's up with this too. I can't access the site.

Nieninque
06-07-2005, 09:18 PM
two things we have figured out are causing problems are:

CT PArty health
Pinkies tradeskills

so if, from the character screen you click on Addons and disable those two from there, as far as I can tell everything works ok thereafter

Parkbandit
06-07-2005, 10:54 PM
So.. anyone else been through Battlegroup yet?

So far, I've been through it twice. First one I was on Offense.. got 2nd highest HKs. The alliance didn't once capture our flag.

2nd time I played defense. I got a critical error as soon as the game was over so I don't know how I did.. but once again, the alliance didn't capture our flag once.

06-07-2005, 11:52 PM
Hahaha that cat's ears got PWNED hard huh?

- ARkans

The Korean
06-08-2005, 02:07 AM
BG, just made WoW <-------------------------------------------------------------------------------------------------------------------------------->

this much better for me.

Except my second BG group sucked balls. I rush, grab the flag, while they protect me and I fear anyone who even gets close. Meanwhile, our flag gets stolen. Oh wait, the plan I mentioned earlier that we should have a defense? Oh, they didn't care, said full out offense is better. Bullshit. While I was running around hiding from alliance with the flag, they continuously failed to retrieve it. I mean, come on, how hard is it to rush them, kill the flag carrier, and spend the 3 seconds getting the flag back, while keeping a defense for me, because they only had 5 guys protecting the flag carrier, and 9 of them couldn't do it. so the 4 alliance that are roaming around finally spot me and get me. point alliance.

So we regroup, get in, I retrieve the flag again. Rinse, repeat, they do the same exact thing, except put ONE person on defense. 2 hunters come roaming around, obviously with track humanoids and spot my hiding spot. This of course I didn't know until a rogue sneaks up behind me and pwns me hard. point alliance.

Each time, I have the flag in my possession for at least 10 minutes. I kept wondering what happened to the magic of the first round. le sigh.

But it was still fun. Priests should play defense AND offense. We're excellent flag retrievers. Rush in with 5 people, keep a few occupied, priest grabs flag, makes a run for it while fearing any around before he leaves the room, druid behind the priest weeding anyone who is in pursuit of the priest, and keeping the priest in perfect health while the priest is using his mana to keep his shield up and all the negative effects on him off. A good rush team just needs, a priest, a druid, and 3 people who can kick ass. But alas, the lv 34 who claims he has 2 capped characters and knows all the in's and outs of pvp and BG claims an all out offense is better than anything.

Can you tell I'm hyper right now since it's 2am and I'm still buzzed on coffee?

Keller
06-08-2005, 02:10 AM
Did everyone else get booted?

I can't sign back in.

The Korean
06-08-2005, 02:13 AM
ayep.

SnatchWrangler
06-08-2005, 02:31 AM
Originally posted by Keller
Did everyone else get booted?

I can't sign back in.

Yeah...right after we gained control of the final GY, and were crossing the bridge into the Alliance base. Normally I'd just shrug it off...but we'd been at this for 6 hours now and victory was within reach.

That sucks.

(Oh yeah...I REALLY like Battlegrounds)

Keller
06-08-2005, 02:41 AM
I did BG for about an hour earlier today in Alterac.

I was completely lost.

I guess I'll have to just play a while and get used to it.

I did get 200+ hks though.

Nieninque
06-08-2005, 02:53 AM
Well, on Dunemaul at least it seems as though the Alliance are fucked without their Zergs and Babysitters. :smug:

kheldarin
06-08-2005, 06:29 AM
Man, FUCK their babysitters.

Littlefang
06-08-2005, 07:42 AM
Well, on Dunemaul at least it seems as though the Alliance are fucked without their Zergs and Babysitters

________________________________________


I love that.

LF

SnatchWrangler
06-08-2005, 08:49 AM
Originally posted by Keller
I did BG for about an hour earlier today in Alterac.

I was completely lost.

I guess I'll have to just play a while and get used to it.

I did get 200+ hks though.

Yeah, I was lost for awhile and I never messed around with my actual group. I looked for the crowded spots, hung near GY's, and listened on the Raid channel. Myself, Keilum, and two others took over a mine too...we tried to get you involved but you were AFK for an hour. :P

I was ripping through Alliance early on...I finished with 752 HK and 8.7K in points. I really would have liked to know what we would have received had we taken over their base...we were closing in on them. Bah.

SnatchWrangler
06-08-2005, 10:29 AM
Is there a way to check your scorecard while the fight is still going on? I thought it popped up at the end...now I'm getting the impression you can check it at any time...

I'm a real stat whore...I'm dying to know what the numbers looked like last night.

So for future reference, how do I check the score?

SnatchWrangler
06-08-2005, 10:29 AM
edit: Whoops, double post.

[Edited on 6-8-2005 by SnatchWrangler]

Numbers
06-08-2005, 12:07 PM
Click the Battlegrounds icon on your minimap.

The Korean
06-08-2005, 06:23 PM
if you can't see it, insomniax is covering it up with your many little buttons around your minimap.