Sthrockmorton
10-31-2024, 12:53 PM
some sleek shadowy black-scaled armor etched with jagged tally marks
https://gswiki.play.net/Mana-Infused_Armor
Cost to build: 675k BS OTS, 75k in enchant potions, 125m or so in enchanting, 35m in sanct, 30m in ensorcells
Around 900m-1B to build OTS
Asking Price: 600k BS, 600m or $1440
Recall
It imparts a bonus of +50 more than usual.
It appears to weigh about 13 pounds.
It is estimated to be worth about 261,800,000 silvers.
It is somewhat padded against critical blows.
It is predominantly crafted of leather.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Malfaeyr.
It is a daunting project (911 difficulty) for an adventurer to modify.
It is tier 5 Mana-Infused Armor.
It has the Least Moods Flourish.
It has a permanently unlocked loresong by Venatrix.
Analyze
analyze armor
You analyze the black-scaled armor and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is tier 5 Mana-Infused Armor.
Tier
0: a standard armor with some special messaging
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
Unlocked verbs: bow, clean, cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil
The armor can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.
The current setting is:
color: (Unset, will default to hazel - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.
Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
The item has Flourishes that do the following:
The armor has the Least Moods Flourish, giving it ambient messaging based on flare type. It will also work for things like bless, elemental edge, and guiding light flares. It is currently ACTIVE and can be toggled using APPROVE.
https://gswiki.play.net/Mana-Infused_Armor
Cost to build: 675k BS OTS, 75k in enchant potions, 125m or so in enchanting, 35m in sanct, 30m in ensorcells
Around 900m-1B to build OTS
Asking Price: 600k BS, 600m or $1440
Recall
It imparts a bonus of +50 more than usual.
It appears to weigh about 13 pounds.
It is estimated to be worth about 261,800,000 silvers.
It is somewhat padded against critical blows.
It is predominantly crafted of leather.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 50 by a wizard and was last enchanted by Malfaeyr.
It is a daunting project (911 difficulty) for an adventurer to modify.
It is tier 5 Mana-Infused Armor.
It has the Least Moods Flourish.
It has a permanently unlocked loresong by Venatrix.
Analyze
analyze armor
You analyze the black-scaled armor and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is tier 5 Mana-Infused Armor.
Tier
0: a standard armor with some special messaging
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
Unlocked verbs: bow, clean, cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil
The armor can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.
The current setting is:
color: (Unset, will default to hazel - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.
Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
The item has Flourishes that do the following:
The armor has the Least Moods Flourish, giving it ambient messaging based on flare type. It will also work for things like bless, elemental edge, and guiding light flares. It is currently ACTIVE and can be toggled using APPROVE.