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View Full Version : Half Krolvin CAPPED Warrior Total Exp: 37,102,505



Altheren
07-22-2024, 05:14 PM
Turn him into a Paladin!
Account Take Over

Flat Price: $1,300.00 Paypal.



Name: CHUNKY HUNKY(not really though) Race: Half-Krolvin Profession: Warrior (not shown)
Gender: Male Age: 0 Expr: 27,599,698 Level: 100
Ascended (Bonus) ... Enhanced (Bonus)
Strength (STR): 106 (38) ... 106 (38)
Constitution (CON): 100 (35) ... 100 (35)
Dexterity (DEX): 100 (25) ... 100 (25)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (25) ... 100 (25)
Aura (AUR): 100 (25) ... 100 (25)
Logic (LOG): 105 (17) ... 105 (17)
Intuition (INT): 90 (20) ... 90 (20)
Wisdom (WIS): 100 (20) ... 100 (20)
Influence (INF): 95 (17) ... 95 (17)


Skill Mnemonic Ranks Type Category Subcategory
-------------------------------------------------------------------------------------
Logic logic 5/40 Passive Common Stat
Stamina Regeneration regenstamina 5/50 Passive Common Regen
Strength strength 6/40 Passive Common Stat
Two-Handed Weapons twohandedweapon 39/50 Passive Common Skill

Available Ascension Abilities Points: 8


Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 10 2
Armor Use..........................| 403 303
Shield Use.........................| 403 303
Combat Maneuvers...................| 302 202
Edged Weapons......................| 302 202
Blunt Weapons......................| 302 202
Two-Handed Weapons.................| 341 241
Ranged Weapons.....................| 302 202
Brawling...........................| 302 202
Ambush.............................| 302 202
Multi Opponent Combat..............| 302 202
Physical Fitness...................| 403 303
Dodging............................| 403 303
Survival...........................| 302 202
Perception.........................| 302 202
Climbing...........................| 222 122
Swimming...........................| 201 101
First Aid..........................| 302 202
Trading............................| 302 202

Fully Unlocked and Attuned Animalistic Sledgehammer and Plate Armor.

a suit of spiked rolaren field plate accented by subtle green hues

It imparts a bonus of +35 more than usual.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
It appears to weigh about 39 pounds.
It is estimated to be worth about 66,550,000 silvers.
It is decently padded against critical blows.
It is spiked.
It is predominantly crafted of rolaren.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Zelmont.
It is a complex project (683 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by Sophokles.
It has the following restrictions:
This item is restricted to use by your account.

a massive vultite sledgehammer with a smooth ironwood handle

It has been bound to HUNKO via Weapon Bonding.
This vultite sledgehammer provides an additional offensive bonus of +10 when employed against all undead creatures that can be affected by it.
It may be enchanted up to a bonus of 40 by a wizard and was last enchanted by Flurrious.
It is a daunting project (996 difficulty) for an adventurer to modify.
It has some unknown (scripted) benefit.
It has a permanently unlocked loresong by Lymseia.
It has the following restrictions:
This item is restricted to use by your account.


Clean Policy Report.

Altheren
07-23-2024, 07:28 PM
Analyze on the weapon:


The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Fury Flares (Tier 4 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Unlocked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the sledgehammer.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following: GET, DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward you is tame (Level 12 of 12).
NOTE: To fully tame this weapon, you must damage like-level creatures with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
=Current Settings=
* Spirit: boar (Type: Porcine)
Available nouns for this type are: boar, iron boar, pig, hog, warthog, babirusa.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: drove

You can tell that the sledgehammer is as light as it can get.

The sledgehammer is restricted to this account.

The sledgehammer has Custom Flare messaging that is valid for ANY flare type:
1st person: For a brief moment, your [ITEM] wavers in and out of existence, an enormous spectral skull appearing long enough to open its immense mouth and chomp down upon [TARGET]!
3rd person: For a brief moment, [ATTACKER's] [ITEM] wavers in and out of existence, an enormous spectral skull appearing long enough to open its immense mouth and chomp down upon [TARGET]!
Target: For a brief moment, [ATTACKER's] [ITEM] wavers in and out of existence, an enormous spectral skull appearing long enough to open its immense mouth and chomp down upon you!

Analyze on the Armor:

You analyze the rolaren field plate and sense that the creator has provided the following information:
---- Animalistic Spirit Armor ----
=General Script Information=
This is armor with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing attacks against like-level foes, or successfully evading them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When the wearer is hit, the armor has a chance to unleash Animalistic Instinct, which can knockdown the attacker and disorient them momentarily.
If used with an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and also add the weapon/shield's Animalistic Fury flares to the response.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this armor are fine.
* Any merchant can change the associated Armor Accents to match the alteration.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Animalistic Instinct Flares (Tier 4 of 4)
The spirit within lashes out defensively with a maneuver-based sonic attack, causing knockdown and roundtime.
If you wield an Animalistic Spirit weapon or shield, there is a chance the armor will call for aid and will add Animalistic Fury flares.
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Unlocked
On a successful evade, there is a chance to unleash Animalistic Instinct flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
If you wield an Animalistic Spirit weapon or shield with Revenge unlocked, there is a chance the armor will call for aid to add Animalistic Fury flares.
* Bestial Barrier = Unlocked
When Animalistic Instinct flares hit, the spirit within shares some of its strength to defend you, causing an increase to your DS for 30 seconds or until the next attack.
NOTE: Power of this ability is tied to the Flare tier.
* Feral Whirlwind = Locked
Once an hour, direct the spirit within to unleash Animalistic Instinct flares against 3 to 5 creatures in the room in a single sonic attack by STOMPing the plate.
NOTE: Power of this ability is tied to the Flare tier.
* Untamed Vitality = Locked
Once an hour, draw on the vitality of the spirit within your armor for an increase in a combination of Health, Mana, and/or Stamina Recovery by CLENCHing the plate.
* Flavor Actions (Tier 1 of 3)
At this tier, this armor captures the following: WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this armor's spirit at a time.
The feeling of this spirit toward you is tame (Level 12 of 12).
NOTE: To fully tame this armor, you must damage like-level creatures or evade like-level foe's incoming attacks while in combat.
=Current Settings=
* Spirit: polar bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda, sloth bear, direbear.
* Spirit Descriptor: cantankerous
* Spirit Color: alpine white
* Spirit Call: snarl
* Spirit Group: band
* Head Coverage: visored rolaren helm
* Neck Coverage: segmented rolaren aventail
* Arm Coverage: verdant-hued rolaren arm greaves
* Leg Coverage: riveted rolaren leg guards

You might be able to have a talented merchant lighten the rolaren field plate for you.

Altheren
07-24-2024, 10:50 AM
SOLD