Sthrockmorton
05-21-2024, 09:33 PM
Taking offers on some Krodera and kroderine chains.
Sold once at a Wyromania Auction for 2.1m Bloodscrip (but selling much cheaper here!)
Functional wrist slot worn, 10% chance to absorb an incoming spell and store it as a charge, charges can be used offensively
Send me a DM if interested.
Wyromania Description:
10% chance to absorb spells cast as a charge. 30 charges max, must be cast by a creature the player can earn experience from. Drains 25% of wearer Mana, worn on wrist as functional slot. Then there's a TAP! Room AoE dispel nuke. It's like a magical EMP. RUB is how you activate it on the next attack or spell with a dispel flare. The RUB feature is a dispel flare and separate. That uses a single charge. There are some cooldowns. It cannot be altered. The absorb feature is like kroderine armor. Except on your wrist. It absorbs spells to gain charges. It is player friendly for the AoE ability. When activated, it will hit up to 10 creatures and attempt to perform 5 dispels and deal damage to each. It doesn't attune, but if you pass it off, it will lose charges so that it cannot be passed back and forth.
Analyze:
Some krodera and kroderine chains have a chance to absorb and store magical attacks as charges. You may use these charges to unleash powerful magical dispel attacks on your enemies.
TWISTing the chains will attune you to them, losing all stored charges.
LOOKing at the chains will give you an idea of how many charges are stored.
RUBing the chains will activate a pre-attack dispel flare. This ability requires 1 charge and has a 2 minute cooldown.
TAPing the chains will unleash a room-wide magical nuke. This will drain the wearers mana, requires 3 charges, and has a 24 hour cooldown. This attack is player friendly.
PULLing the chains will do the same thing as TAP, but is player unfriendly.
You get no sense of whether or not the chains may be further lightened.
Wear/Remove messages:
>remove chains
You tug on your kroderine chains, following with a light but pointed tap. With a soft hiss, the chains uncoil from around your forearm and detach, though not without reluctance. The silvery mass of chains slowly contracts into a sullen tangle in your hand.
>wear chains
With a hiss of metal on metal, three slender chains unwind from the tangle in your hand and, like a striking snake, latch onto the base of your fingers with constricting loops. The chains writhe as they rapidly twist around your wrist and forearm in a spiral that ends just shy of your elbow.
The kroderine chains contract sharply, biting into your arm with a sudden drawing sensation.
You feel drained!
Sold once at a Wyromania Auction for 2.1m Bloodscrip (but selling much cheaper here!)
Functional wrist slot worn, 10% chance to absorb an incoming spell and store it as a charge, charges can be used offensively
Send me a DM if interested.
Wyromania Description:
10% chance to absorb spells cast as a charge. 30 charges max, must be cast by a creature the player can earn experience from. Drains 25% of wearer Mana, worn on wrist as functional slot. Then there's a TAP! Room AoE dispel nuke. It's like a magical EMP. RUB is how you activate it on the next attack or spell with a dispel flare. The RUB feature is a dispel flare and separate. That uses a single charge. There are some cooldowns. It cannot be altered. The absorb feature is like kroderine armor. Except on your wrist. It absorbs spells to gain charges. It is player friendly for the AoE ability. When activated, it will hit up to 10 creatures and attempt to perform 5 dispels and deal damage to each. It doesn't attune, but if you pass it off, it will lose charges so that it cannot be passed back and forth.
Analyze:
Some krodera and kroderine chains have a chance to absorb and store magical attacks as charges. You may use these charges to unleash powerful magical dispel attacks on your enemies.
TWISTing the chains will attune you to them, losing all stored charges.
LOOKing at the chains will give you an idea of how many charges are stored.
RUBing the chains will activate a pre-attack dispel flare. This ability requires 1 charge and has a 2 minute cooldown.
TAPing the chains will unleash a room-wide magical nuke. This will drain the wearers mana, requires 3 charges, and has a 24 hour cooldown. This attack is player friendly.
PULLing the chains will do the same thing as TAP, but is player unfriendly.
You get no sense of whether or not the chains may be further lightened.
Wear/Remove messages:
>remove chains
You tug on your kroderine chains, following with a light but pointed tap. With a soft hiss, the chains uncoil from around your forearm and detach, though not without reluctance. The silvery mass of chains slowly contracts into a sullen tangle in your hand.
>wear chains
With a hiss of metal on metal, three slender chains unwind from the tangle in your hand and, like a striking snake, latch onto the base of your fingers with constricting loops. The chains writhe as they rapidly twist around your wrist and forearm in a spiral that ends just shy of your elbow.
The kroderine chains contract sharply, biting into your arm with a sudden drawing sensation.
You feel drained!