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drumpel
01-15-2024, 12:07 PM
I fucking hate discord, I can't find a damn thing on there and the search function sucks ass on it.....

Some info has been updated here:
https://gswiki.play.net/Song_of_Luck_(1006)
- See the bottom half of the page



Bard Service
The bard is able to craft a Luck Talisman, and is unlocked when you learn 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result. There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll. This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of "Fated Fortune".

The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending

“Fated Fortune”: Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability. When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR - the other combat systems don’t have open rolls) against a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100). It is capable of storing 5 charges.


Creating a lucky talisman:
Holding a songstone in your left hand and the item in your right PREP 1006,
CAST at the item twice.

Suffuse and Resources work if needed for success


For adding Luck charges:
PREP 1006
CHANNEL at the item twice
No songstone required.
1000 inspiration per charge cost


Success Factors

Level: +1 per level (100)
Intuition: +1 per stat bonus (25)
Influence: +1 per stat bonus (25)
Bard songs: 2 per rank up to level then 1 (302)
Mental Mana Control: 1 per rank (101)
Elemental Mana Control: 1 per rank (101)
Magic Item Use: 1 per rank (202)
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20

Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876


Difficulty

75 + (tier * 75)

T6 difficulty 525 base

Methais
01-15-2024, 12:50 PM
I fucking hate discord, I can't find a damn thing on there and the search function sucks ass on it.....

Some info has been updated here:
https://gswiki.play.net/Song_of_Luck_(1006)
- See the bottom half of the page



Bard Service
The bard is able to craft a Luck Talisman, and is unlocked when you learn 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result. There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll. This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of "Fated Fortune".

The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending

“Fated Fortune”: Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability. When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR - the other combat systems don’t have open rolls) against a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100). It is capable of storing 5 charges.


Creating a lucky talisman:
Holding a songstone in your left hand and the item in your right PREP 1006,
CAST at the item twice.

Suffuse and Resources work if needed for success


For adding Luck charges:
PREP 1006
CHANNEL at the item twice
No songstone required.
1000 inspiration per charge cost


Success Factors

Level: +1 per level (100)
Intuition: +1 per stat bonus (25)
Influence: +1 per stat bonus (25)
Bard songs: 2 per rank up to level then 1 (302)
Mental Mana Control: 1 per rank (101)
Elemental Mana Control: 1 per rank (101)
Magic Item Use: 1 per rank (202)
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20

Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876


Difficulty

75 + (tier * 75)

T6 difficulty 525 base


https://media2.giphy.com/media/4JVTF9zR9BicshFAb7/giphy.gif

Archigeek
01-15-2024, 01:34 PM
Did they change lore singing permanence too then?

drumpel
01-15-2024, 02:06 PM
No idea, I can't find shit on discord when I need to. I just stumbled across what I posted because I went to see how much energy my bard had saved up and noticed I was at zero for everything (even suffused energy that was around 300 points) was gone and had the message below when I checked my resource verb this morning:

************************************************** ***************
Warning to Bards: Suffused energy collected for unlocking loresongs *WILL* *NOT* convey to any new service ability.
************************************************** ***************

That's when I got on discord and spent 10 minutes trying to figure out where the fuck the info was about "Luck Inspiration" and what it is and what it does.

Then I spent another 5-10 minutes scrolling through stupid fucking post after post after post to find out that it is song 1006 and some info was updated on the wiki by a player. Apparently there are "songstones" you need to buy at a bard guild to use some how, some way in adding luck to an item? But to my understanding these songstones aren't even available yet, but are on the way very soon.

Can't they just get an actual forum where things like this can be posted and easily found and not added to the miserable discord they have setup?

Methais
01-15-2024, 02:56 PM
Can't they just get an actual forum where things like this can be posted and easily found and not added to the miserable discord they have setup?

Simu prefers everything being a needle in a haystack. It makes it more difficult for people to call them out on their bullshit later on.

Leff
01-15-2024, 04:19 PM
Did they change lore singing permanence too then?

Yes. No resources to perm unlock.

Tgo01
01-15-2024, 05:21 PM
Awesome that these things both have a T6 AND require recharging like monk tattoos. GMs finally implementing ways to make player services have a (theoretical) unlimited lifespan.

Hopefully the whole songstone thing is just as easy as buying a songstone from the bard guild and holding it while performing the cast, I don't want to do a whole song and dance just to perform a service.

gilchristr
01-15-2024, 07:38 PM
This was a shitty rollout

Ardwen
01-16-2024, 03:10 AM
It wasn't a rollout, it was a late night bathroom visit after a 6 hour pub crawl.

drumpel
01-16-2024, 09:38 AM
This was a shitty rollout

If big AAA game companies can release broken products and expect consumers to be happy about it, why can't Simu?

Push the game additions out with out testing them in the test server and then try to fix glaring issues/bugs on the fly. Seems like they've taken the gaming industry to heart and want us plebs to feel this pain in multiple areas of our lives; first in video game releases and now in GSIV!

What irritates me about the change over is the loss of suffused energy from the previous system. Suffusing energy for bards for the unlock song skill was 2000 points per 1 suffused point, which is what it still costs them today under the Lucky cast system. I didn't play my bard much and didn't bother with unlocking loresongs, but over the past few years every time I'd get close to 200,000 energy I'd just dump the energy into suffuse. I had over 350 suffused energy stored up there and I was around 100k in energy. When I went to play my bard the other day and checked where he was everything under the resource verb showed zero. Feels like a waste having all that stored up suffused energy just taken away....oh well.

Mobius1
01-16-2024, 11:23 AM
This may very well be the best of all the services. The free unlocks is pretty crazy - I've unlocked like 500 thousand things already.

Sadly, I think Fated Fortune is going to destroy PvP, which is already problematic as it is. I know no one cares, but I do. Now any weakling scrub can just guarantee they smack you with any SMR attack they choose, and you can do nothing to stop it. Master of sweep from the guild? Don't care! You get swept anyways!

I just wish they'd make it not work in PvP...

drumpel
01-16-2024, 12:07 PM
Songstones are available in a few places, but the only one I tracked down was in Solhaven's Bard Guild.

The bard shop (was just added? it's my first time in the bard guild so I don't know if this room ever existed before, I just know that lich does not have a room number for it) is located east of the Great Hall (lich room# 25676).



[Bard Guild, Great Hall - 25676] (u284002)
Large windows covering the east and west walls of the Great Hall stand open to catch the salt-scented breeze blowing in off the Bay. The beaded ceiling above is rich-toned teak, and ceiling fans suspended from it turn at a lazy pace. On the floor, woven rugs cover slate tiles, and piles of patterned pillows lie here and there for seating, each grouping of cushions accompanied by low teak tables. You also see an imposing teak door and a heavy redwood door.
Obvious exits: east, southwest
>
[go2: travel time: 0:00:00.403]
--- Lich: go2 has exited.
>e
[Bard Guild, Shop - ] (u284010)
Floor-to-ceiling windows have tops fitted with stained glass in bright red and copper hues, while the shutters that flank them are open to allow the salt-laden sea breezes to trickle in. Opposite the windows and across the rug-covered floors, a double wide archway provides egress into the Great Hall. Eastern and western bookcases provide a variety of wares for sale, the shelves watched over by an apprentice. You also see an irregular songstone cluster and an irregular songstone cluster.
Obvious exits: west
>order
Welcome to Bardic Devices!

Aria the apprentice offers her catalog to browse.
Aria seems pleased to see you again.

Catalog
----------------------------------------------------------------------
1. a gold-flecked crystalline songstone 6. a braided hemp necklace
2. an irregular songstone cluster 7. a hemp-twined sailor knot bracelet
3. a pin-backed hemp monkey fist 8. a twice-wrapped braided leather bracelet
4. an enameled white pelican brooch 9. a copper-twisted anklet
5. a gold-strung sea glass bauble 10. a matte copper anklecuff

You can APPRAISE, INSPECT or DESCRIBE any item by number, ORDER by number to get pricing and customization options, BUY to purchase, or ORDER HELP for more info.

>order 1
You ask about the price of a gold-flecked crystalline songstone.

Putting on a charming smile, you engage Aria in a negotiation on the price. "You will drive me to ruin!" she exclaims upon hearing your first offer, but she eventually comes down some on her price, to 50,000 silvers.

You may order a QUANTITY of this item, ORDER something else, or BUY this item.
>order 2
You ask about the price of an irregular songstone cluster.

Putting on a charming smile, you engage Aria in a negotiation on the price. "You will drive me to ruin!" she exclaims upon hearing your first offer, but she eventually comes down some on her price, to 600,000 silvers.

You may order a QUANTITY of this item, ORDER something else, or BUY this item.




>analyze my song
You analyze your crystalline songstone and sense that the creator has provided the following information:
----------------------------------------------------------------------------------
This item is a 'Singing Stone'. A requirement for Bardic Luck service success.

.'`'.'`'.
.''.`. : .`.''.
'. '. .' .'
.``` .' '. ```.
'..',` : `,'..'
`-'`'-`

It currently holds 1 crystalline petals (charges) before it will crumble away.
Hold the songstone in the left while holding an acceptable item in the right hand to apply LUCK services.
----------------------------------------------------------------------------------


You get no sense of whether or not the songstone may be further lightened.




>analyze my cluster
You analyze your songstone cluster and sense that the creator has provided the following information:
----------------------------------------------------------------------------------
This item is a 'Singing Stone'. A requirement for Bardic Luck service success.

.'`'.'`'.
.''.`. : .`.''.
'. '. .' .'
.``` .' '. ```.
'..',` : `,'..'
`-'`'-`

It currently holds 12 crystalline petals (charges) before it will crumble away.
Hold the songstone in the left while holding an acceptable item in the right hand to apply LUCK services.
----------------------------------------------------------------------------------


You get no sense of whether or not the cluster may be further lightened.


After looking at the code here in the post, I see that the ASCII image is supposed to be a clover. it just looks like a bunched up mess of crap in game for me.

Tgo01
01-16-2024, 07:37 PM
What irritates me about the change over is the loss of suffused energy from the previous system. Suffusing energy for bards for the unlock song skill was 2000 points per 1 suffused point, which is what it still costs them today under the Lucky cast system. I didn't play my bard much and didn't bother with unlocking loresongs, but over the past few years every time I'd get close to 200,000 energy I'd just dump the energy into suffuse. I had over 350 suffused energy stored up there and I was around 100k in energy. When I went to play my bard the other day and checked where he was everything under the resource verb showed zero. Feels like a waste having all that stored up suffused energy just taken away....oh well.

Thing is though that suffuse for Bards under the old system was largely useless, at least once you're at cap/near cap. I didn't even have to try maximizing my bard's skills and I never ran into an item he couldn't unlock without suffuse.

Same with the new system. If I'm understanding it correctly, you only need 625 skill in order to have the best chance of success for a T6 item, and again my bard who I haven't even tried to maximize his skills for this new service, already has more than enough to be able to do any cast. If nothing else bards with lower skill could just stick to doing lower tier services until they get their service up.

It's the same problem Monks have, it's largely pointless to do suffuse because by the time you're capped you can do any tattoo anyways.

Largely the same for Rangers, they can't do every cast once they cap but they can do most, and it's not too difficult to train enough to be able to do any cast at cap, and no one is going to pay for suffuse with how many Rangers can do any cast without suffuse.

This is why I wish the GMs would do more for services to make suffuse actually useful. Suffuse is a great system and was an awesome addition to the game, but with it being pointless for most player services, or made almost pointless with -500 difficulty potions for the other services, I hardly ever use it outside of my wizard or sorc being 10 skill points shy of a cast.

They should make it so there are no limits to player services, go ahead and get that Bard luck trinket up to T30, but each tier gets more and more difficult to the point where it's impractical to get another tier, but it's at least a possibility.

gilchristr
01-16-2024, 07:48 PM
That's a pretty good ascii butthole

Sean
01-16-2024, 10:14 PM
Same with the new system. If I'm understanding it correctly, you only need 625 skill in order to have the best chance of success for a T6 item, and again my bard who I haven't even tried to maximize his skills for this new service, already has more than enough to be able to do any cast. If nothing else bards with lower skill could just stick to doing lower tier services until they get their service up.


This may be true way post cap but precap and even at early cap it's pretty hard to be a melee bard so suffuse will help anyone who isn't just a post cap 1030 bard.

Tgo01
01-16-2024, 10:23 PM
This may be true way post cap but precap and even at early cap it's pretty hard to be a melee bard so suffuse will help anyone who isn't just a post cap 1030 bard.

True. I suppose if you're doing your own gear then suffuse might be the way to go if you don't have enough skill. I just think it's going to be a hard sell to convince someone to buy expensive Bard suffuse when it's not that difficult for high end bards to do the cast sans suffuse.

But even a fresh cap you would get 100 from your level, ~25 from INT bonus and ~25 from INF bonus, 202 from spells even you just have 1x in bard spells, 101 from either MMC or EMC if you 1x in either one, and 20 from being in a tavern. That's already enough to do a T4.

Sean
01-16-2024, 10:31 PM
True. I suppose if you're doing your own gear then suffuse might be the way to go if you don't have enough skill. I just think it's going to be a hard sell to convince someone to buy expensive Bard suffuse when it's not that difficult for high end bards to do the cast sans suffuse.

But even a fresh cap you would get 100 from your level, ~25 from INT bonus and ~25 from INF bonus, 202 from spells even you just have 1x in bard spells, 101 from either MMC or EMC if you 1x in either one, and 20 from being in a tavern. That's already enough to do a T4.

You can def do it at cap if you want to train specifically for it but working in weapon skills, CM, dodge, etc. really chisel away at like 1x EMC which isn't super useful outside of luck

I also think part of the thought was to have young bards be part of the charging system

Leff
01-17-2024, 12:34 AM
If big AAA game companies can release broken products and expect consumers to be happy about it, why can't Simu?

Push the game additions out with out testing them in the test server and then try to fix glaring issues/bugs on the fly. Seems like they've taken the gaming industry to heart and want us plebs to feel this pain in multiple areas of our lives; first in video game releases and now in GSIV!

What irritates me about the change over is the loss of suffused energy from the previous system. Suffusing energy for bards for the unlock song skill was 2000 points per 1 suffused point, which is what it still costs them today under the Lucky cast system. I didn't play my bard much and didn't bother with unlocking loresongs, but over the past few years every time I'd get close to 200,000 energy I'd just dump the energy into suffuse. I had over 350 suffused energy stored up there and I was around 100k in energy. When I went to play my bard the other day and checked where he was everything under the resource verb showed zero. Feels like a waste having all that stored up suffused energy just taken away....oh well.

Uh. This was on test.

Asha
02-03-2024, 05:27 AM
This may very well be the best of all the services. The free unlocks is pretty crazy - I've unlocked like 500 thousand things already.

Sadly, I think Fated Fortune is going to destroy PvP, which is already problematic as it is. I know no one cares, but I do. Now any weakling scrub can just guarantee they smack you with any SMR attack they choose, and you can do nothing to stop it. Master of sweep from the guild? Don't care! You get swept anyways!

I just wish they'd make it not work in PvP...

Can you please tell me what you're talking about? I googled it most keywords in your post to try and learn for myself. I've been on hiatus for a year here, a decade there. I'm not sure what you're referring to but it sounds bad.

Mobius1
02-05-2024, 10:22 AM
The tier 6 ability of the luck trinket, is called "Fated Fortune." It allows you to build up charges whenever you get hit by an open roll from a critter around your level, up to 5 total. You can expend those charges, and guarantee an open roll on your next attack of any kind. So it's basically like getting +100 to any type of attack; CS/AS/SMR/UCS (and probably SSR too?). For PvP that pretty much means you can guarantee attacks hit someone, no matter how high their defenses are compared to your attack capability. And since PvP doesn't happen THAT often, when it does, having 5 charges is more than plenty.